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Robots Can't Think

  • Currently 4.1/5
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4.1/5 (47 votes)

Robots Can't Think, Z3lf's newest puzzle platformer, has you controlling a robot through a set of challenges. You can pick up, drop or throw blocks; climb along walls and ceilings and, most importantly, warp through space and time. When you die, the system will attempt to 'rewind' to a previous safe position, but to help prevent death, you can scan the level with a click of the mouse. Robots Can't Think is a challenge, so don't be surprised if you find yourself creating a pile of scrap metal, but it's worth it.

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7 Comments

Enjoyable game. I would have preferred more levels, which is a good sign for the rest of the game.

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Was the ending and all the text (news messages and even the title) implying that it was, in reality, human test subjects being used?

This game reminds me of Portal.

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The time-rewind mechanic was almost never useful. Most of the time, I made the level unwinnable by doing something wrong with my abilities, rather than dying. And when I messed up a jump (something you'd expect the undo to be useful for), most of the time I survived but activated a spike or laser which blocked my path, so rewind didn't help me there. And in the few cases where I messed up a jump and died and the rewind brought me to the correct spot, there was a good chance that I'd just mess up the jump twice and have to restart anyway. So there's no point to the rewinding mechanic. Maybe if the player had more control over how far they rewound time?

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I found the rewind to be a useful mechanic. There were even times when I messed up what I needed to do, so I jumped on some spikes and rewinded out of it.

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This is a pretty fun entry, some good take on the whole special manipulation/traversal in 2D platformers. The best thing about it, though, is that it made me remember "Fault Line" :D

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Mr. Anonymous December 11, 2011 2:03 PM

Can someone please explain the story to me?

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@Aegeus
Even though I can count on my hands the number of times where that mechanic is useful, it's still better to have it than not have it. It would be a lot more useful if we can set our own checkpoints/it rewinds more.

As for your complaint, you may have noticed a "safe mode on" text above the timer. After you get injured, the text goes away. If you wait a little, then it comes back.

It helps a lot to take breaks at safe locations to meticulously plan your following 30 seconds.

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