Project Pravus
In this creepy point-and-click adventure, you take the character of Emily Mason, a real estate agent with a mission to find out why a particular house has been put on the market for an unfeasibly low price. It features sepia-toned location photographs and requires you to explore the house and its environs to discover an unsavoury secret. There are some brief moments of minor gore, so this game will not suit everybody.
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Nice find! It's intriguing how just a little bit of ambient sound and a shriek here and there, plus some well-placed voice acting, can enhance a very simplistic point and click game to a captivating adventure.
It was short, indeed, but I also think it was about the right length for a casual gamer. Not too difficult, either. I liked it!
The ending was really predictable and not particularly clever. It doesn't really make any sense as a narrative.
I thought the music/sound was quite good, but the acting was wooden.
Ben - do you mean you can't open them because you get scared or because you need to download Flash or something?!
Solutions:
Entering the jammed door...
hint
... here's jonny!
answer
use the axe
Hitting the lights
explore the laundry carefully
Locations of 4 paper scraps
car trunk/boot
fireplace in living room
under the grate in the bathroom (bottom left)
in the 'dark' room
Oli - I think you had your speakers up a little too loud, it didn't really seem that bad to me, compared to some of the "creepy thingy pop out and scare you" games that we've seen here. I've learned to expect some sort of *shock* animation in them.
Then again, I have Nightwish playing on iTunes, so that might have drowned it out. ;)
John Beaver - Nice game, perfect length, and thanks for the "remember these?" links. Gave me a chance to go back and play some old favs. Enjoyed both the game and the review, good catch.
This game was neither innovative nor fun. It was bland, boring, and predictable.
Item #1) Scary sounds and random noises do not make a game "scary" or shocking.
Item #2) Point and click games kinda need some sort of story to make us care.
Ok, I get it, she's dead. Why? What is the point? How? How is it all related? Why do I need to speak latin to figure it out?
Item #3) Using goofy lines and saying things that are utterly ridiculous take one out of the "mood".
Oh no! That's my cut off hand holding my pen for no reason whatsoever inside this desk!
This game is lame. 0 out of 10.
I busted it! Go me!
First
I undid one of the screws for the metal grate but left before I realized there was a second one. When I came back the screwdriver didn't work
but apparently that didn't matter because when I
used the screwdriver on the locked door that's supposed to open at the end of the game, I got the ending sequence without ever 1. finding all the pieces of paper 2. opening the desk or 3. turning on the lights
Anyway, after I went back and did it RIGHT it was so so. Not even really scary, although I've been reading ghost stories all night so the scream had me jumping out of my skin.
No real story to it, and I guessed the ending at the beginning.
i couldn't get to the end. i dunno how to open the locked door in the living room and i got all 4 pieces of paper and the ax and screwdriver. but how do you open the locked door?!?! xPP. anyways Aeternum Vale means "Farewell Forever". and to keep getting creeped out by the sound i just turned my speaker off. the game was much more enjoyable with the sound off x]
Heres the whole walkthrough. :)
1.
Click on the car door to go in, then click on the glove department.Take the master key.
2.
Go to the trunk of the car,Click the axe.Look to the top right to get a small peice of paper.
3.
Go to the shed, get the axe and screwdriver.
4.
Go back outside, go inside the house.Continue to the living room. Click on the fireplace.Bottom left,is another peice of paper.
5.
Go back to entrance,Go to corridor.Go to the bathroom, after seeing the dead body in the bathtub.Click on the metal grating.click on the screwdriver then click on the screws.Click the metal grate.Take the small key, leave.
6.
Go to the jammed door, use the axe.Go in the room. Leave.
7.
Go to laundry room, click the fuse box.Turn number 17 switch on. Leave.
8.
Go back to the entrance. go to the small office.Click the antique secretaire.Click on the keyhole."how odd thats my pen" blah blah. Take the small peice of paper.Leave the office.
9.
Go back to corridor.Back to "the dark room."Take the small peice of paper. Drink the "liquid courage." Leave room.
10.
Go back to entrance, go to living room. Click on "A door."
11.
Stupid ending. The end. :)
i agree with xbloodbrosx
i have played soooo many point and click horror games and not once have i EVER thought one was stupid, even when it was terrible, it was still better than nothing.
but this game was bad.
too easy
too short
not scary
no point (storyline)
just plain crappy.
the music wasn't scary either.
nor was the way you made the house seem scary by coloring it all that maroon-ish color.
Aeternum vale is in Latin so it translates to
Forever Farewell.
This is not the same as others because English sentences are the only language with the order of the words like this
This is a cat.
And not this
A cat this is.
Personally I think that the second one make more sense than the first one.
I also pronounce foreign words correctly when everybody else gets them wrong. While most people say Ma hee for the name Mahe,I say it Ma Hey which is the correct pronouncement of the name.
I know this because I have a friend named Mahe.
Wow. That made no sense whatsoever. I have read a book where it turns out the main character was dead the whole time and it was a great plot twist.... because you wouldn't have guessed it, but once you find out, you realize it all fits. This did not. The screwdriver issue was incredibly aggrivating as well, but I would have put up with it if the ending had been okay.
That was... Confusing. o_O The game's graphics were good (I hated the maroon coloring though. x_X I'm sorry, it made it hard to see at times) and it wasn't ridiculous to the point where it's impossible to beat without a walkthrough, but the ending was strange. I guess it's better than the cliched
'See a ghost-->Beat the ghost-->HAPPILY EVER AFTER! HAW HAWHAWSAH' xDD
It's just different and can really confuse you if you think too hard or don't think hard enough.
I watched my friend play it but unfortunately it was sunny so I couldn't see any of the details... I should try play it myself in the shade next time. |D
I'm glad my laptop's mute (broken) so I don't have to hear ridiculous high-pitched screams. ._. I really hate those if they don't have a purpose. x_x
I attempted the game. I got to the point of trying to use the screwdriver and could not get any further. I came to the walkthrough to figure out what I was doing wrong. The comments I see here told me it's not worth it. Recommendation for the creator: Don't make the pieces so impossible to accomplish. (I never got the screwdriver to work at all and I followed the steps of the walkthrough precisely to make sure I hadn't missed something the first time.) Even if a game is predictable and mostly pointless...people will play it to stave off complete boredom if they can do the things that you want them to do.
Ugh. So many things wrong with this.
Sepia tone does not make the game scary, especially when it's as badly done as this. Sepia tone actually makes areas look LIGHTER.
Short. And when art is as trivial as snapping a picture, there's no excuse for such a short, short, SHORT game.
Glitchy. As people have complained about the screwdriver (pixel hunting is about as fun as a game of Find The Verb)
Unless this game was made in one evening, there is no excuse! Oh well, at least this website has some links to other, very well done p&c horror games.
Alright people, Aeternum Vale does NOT necessarily mean farewell forever despite everyone on this page screaming it at the top of their lungs. Aeternum = Eternal Valeo = Vigor. It translates into Eternal Vigor. Perhaps the murderer practiced a ritual where he killed people and lived off of them. After all he was sane enough to list his house so as to get a realtor to just mosey on by so that he could kill her. All the latin stuff could mean that he was perhaps someone from the middle ages or something who created this whole ritual to live forever. Just my best guess.
Way too short, and very easy. I think whoever made this game decided it was more important to have really nice pictures and easily found items than to put a little challenge in it. One piece of paper was hard to find, though. The ending was also pretty predictable. It started out nice, but just went downhill. Even the voice acting seemed to get progressively worse. Only part I found very frightening was
the voices in the fireplace
. The imagery was good, though, as well as the music.
Good game, the whole use of real pictures with good quality really added to the experience. Didn't quite understand the ending though, too many unanswered questions. If you want a scarier but less professional job, try the Ex Mortis games. Haven't even brought myself to finish the first. Excellent game.
Hmm... after seeing no replies to my last comment, and thinking about it, this is the conclusion I came to about the story:
One day, we went to a house to figure out why it was priced so low, and never found out. We found a body, and some insane person killed us before we could report it.
The body was ours.
So, yeah, the way I see it, the game is reliving the day of her death. Except, for some reason, I get the impression she's always going to go back, because she's a ghost. I dunno, for a writer I don't have much fo a way with words, but I think... that somehow she's trapped in a loop or something. She always has to go back to that house.
Hmm... basically, I think she's a ghost CONSTANTLY reliving the day of her death. Every time she dies, she comes back to die once more.
Quite a miserable existance for her if i'm right.
This is not a particularly good game. The worst part is actually the brown coloring, because I frankly couldn't see a damn thing. The ending was the only part I disliked, because I had the sound off so I didn't hear any screams. I like the existential dread "human existence is pointless" kind of scary, but I startle easily, so the ending was really terrible.
Also, does anyone know what the latin words that appeared in red along the bottom at the end mean?
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Walkthrough Guide
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Heres the whole walkthrough. :)
1.
Click on the car door to go in, then click on the glove department.Take the master key.
2.
Go to the trunk of the car,Click the axe.Look to the top right to get a small peice of paper.
3.
Go to the shed, get the axe and screwdriver.
4.
Go back outside, go inside the house.Continue to the living room. Click on the fireplace.Bottom left,is another peice of paper.
5.
Go back to entrance,Go to corridor.Go to the bathroom, after seeing the dead body in the bathtub.Click on the metal grating.click on the screwdriver then click on the screws.Click the metal grate.Take the small key, leave.
6.
Go to the jammed door, use the axe.Go in the room. Leave.
7.
Go to laundry room, click the fuse box.Turn number 17 switch on. Leave.
8.
Go back to the entrance. go to the small office.Click the antique secretaire.Click on the keyhole."how odd thats my pen" blah blah. Take the small peice of paper.Leave the office.
9.
Go back to corridor.Back to "the dark room."Take the small peice of paper. Drink the "liquid courage." Leave room.
10.
Go back to entrance, go to living room. Click on "A door."
11.
Stupid ending. The end. :)
Posted by: ck its Jessica | December 13, 2006 5:19 PM