Project Alnilam
Get the green shapes to the goal. Avoid the red shapes. Sounds pretty simple, right? But there's a hitch! You have three different three-dimensional shapes you need to move around, and each has their own movement pattern. Balls roll in one direction until they hit something. Cubes clink along one space at a time. And cylinders do... both? You'll have to manage a whole toy box full of different blocks all at once in order to get these shapes to the goal, and you only have a few moves to do it in!
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"do so in a limited number of moves."
Like timers, I always find these a lazy way of making puzzles harder.
@jeblis: Actually they're not that strict, and in quite many levels you can go under the move limit.
Though, the number of levels are worrying - only 60 in the mobile versions as of speaking. I finished all it in like within an hour or so.
Just had a crazy glitch on lvl 29. The axis of the cylinders suddenly were not parallel or perpendicular to the board. They were suddenly canted at about a 30 degree angle and instead of rolling, were tumbling all the way across the board a** over teakettle. It was pretty fun!
You can sometimes explode the green ball with an orange ball without the game telling you there was an illegal explosion.
You can also rotate the board and look at it from the underside if you keep doing a move that causes no balls to move.
I learned those two things on level level 11. I'm also stuck on level 11. :-(
The weird rotated nature of the way the board is oriented makes it sometimes difficult to remember which direction is which.
Also, if you zoom the browser window to make the game bigger, the fading vignette doesn't also expand, so you end up with a weird rectangle in the upper left corner.
Now I'm stuck on level 12.
Power of the post help me with level 21! :-D
Woo. I got to the end. But, I watched some youtube walkthroughs a few times because I wasn't really that into this game. Just sort of kept at it to waste time.
BTW the android game is not free. Just thought you should know.
Firstly, thanks Smartcode for making a great 3D style game without the changing viewpoint which makes many games unplayable to those of us who get motion-sickness.
While I'm loving the puzzles, I'm getting soooo frustrated with the move limit. Sometimes you just need to fiddle around with the puzzle to find the answer and the 'out of moves' model doesn't allow this.
I strongly suggest moving to the model of a 'goal' number of moves is provided, but gameplay is not stopped when number of moves is reached - this would make a really nice game much more playable.
How did you get through 11?
level 11
Use the orange balls to release the other orange balls and the last orange ball releases the green one. It goes in a kind of circle.
L D R U L
Thanks. Now I'm stuck on 21.
You'n me're havin' the same difficulties. :-)
The solution to level 21 is
to press the gray blocks into the white ones at the bottom by
D L D D R
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