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Poltergifts

  • Currently 3.6/5
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3.6/5 (50 votes)

A defense shooter release from Evil Dog and Sick Death Fiend. Tis the night before Christmas, and all through the house, not a creature is stirring, save for the hordes of demon-possessed toys that have found their way under the tree, ready to devour the sleeping bodies of Mom, Dad, and little Timmy. The only thing that stands in their way is you, your hammer and lots of tacks, a ball, a whip that cracks, and a plethora of other gift-weapons. It's six hours until sunrise, with waves of toys coming every ten minutes... as Tiny Tim would say, God help us, all of us.

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3 Comments

The thing about most defense games is that you can plan your strategy in advance, or have ways of dealing with different sorts of threats; area attacks, automatic attack towers and such. Here, there is no way to plan as the random presents fall in random places and release random stuff. When one of the drill robots pops up close to me, I end up clicking on other gifts in the hopes of getting a baseball bat or something, but get a toy car instead. There's too much of an element of chance in this game, making it feel like the game gets to decide whether you win or whether a baby doll throws up on you.

Though the water gun actually does have a strategic advantage over other similar gifts: while many other ones just increase the damage you do with each click, the water gun has a sustained stream. If multiple toys are bearing down on you together, you can move the cursor around and damage all of them.

Frisbees and boomerangs have similar effects, bouncing off of one toy and hitting another. Those are best used when there are multiple toys moving forward, but you still get them at random. Being able to hold on to weapons, preventing them from disappearing after too long, or just having more weapons do different things would make this game less random and more strategic.

Still, merry Hallowe'en, everyone!

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Maybe I'm crazy or spoiled or whatever, but I like my defense games to offer enough upgrades to make the higher levels at least playable. This is just... ridiculous. I have everything upgraded and I've been playing 5:40 over and over and OVER. I like to be able to basically annihilate EVERYTHING in sight after I've completed all the upgrades, yet I still keep getting buzzsawed by that FREAKING TOY CAR!

grrrrr

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Ah, there's something else:
there are three different sets of weapons you can use, each of which can be upgraded. Usually, each set has something that deals a lot more damage per hit, one that can last for several hits more (the bats and the hammer, I think), one that can ricochet between multiple things (the frisbee and boomerang, sort of the bowling ball) and two trap/walls. The problem is, on later levels the previous weapons are less useful; you'd need a shotgun for its slight area spread but you'd get a BB gun instead.

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