Planet 161
Created for the Ludum Dare 23 Jam, this charming puzzle platformer puts you in the role of Soldier Hinds as he attempts to escape the clutches of the evil Zordak on the small prison of Planet 161. It isn't just a great game for something created in under 48 hours. It's a great game full stop. Using three very different types of guns that allow you to manipulate your environment in different ways, Planet 161 dishes out cramped levels that unfold in complexity, offering up a few pretty compelling exercises for the gray matter while not suffering from being overly difficult.
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Very short but pleasurable little game. I'm hoping to see more from this one.
Agree, short and sweet
It always stayed within reason, and didn't do that sudden flip into an impossible finish or anything. Definitely more puzzle than pixel perfect platform.
Thumbs up
Good level design indeed goes a long way. Very fun! :) (never seen the quackshot mechanics since, well, quakshot)
Am i the only one having trouble with the jump mechanic? The game doesn't like to jump twice (and i don't mean double-jump). Seems i need to wait in between my first jump before i can try for the second. It's made some levels more difficult than they otherwise would be.
Otherwise, a fun game.
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