Pieces
Proo, a mischievous but good-hearted little girl who accidentally crash-lands her father's spaceship on a bizarre planet, must relearn basic skills like walking and jumping in order to navigate an enormous and beautiful world. With rising plumes of energy that can lift you to new heights, streams of red-hot lava that cascade into underground pools, and adorable pixel art, Pieces fulfills in ways most unexpected.
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Easily my favorite game of the competition. And actually, I don't think it is all that much like Nifflas, despite some minor plot and gameplay similarities. If I was to compare it to any game I have ever played, it would be the old Commodore game Below The Root (still one of my favorite games of all time). In any event, it is a great game that gave me twice as many minutes of fun as every other game in this competition combined. I would love to see a sequel.
Still buggy, even if the game-ending ones have been fixed. Still has dead ends, you just can't save anywhere in them.
And there's little that annoys me more in video gaming than being expected to find the completely random "magic trigger" that must be found to continue the game. I've seen plenty of breakable blocks, I've found the creatures that can break blocks, why can't I learn how to break them myself when faced with a choice between breaking blocks and jumping into lava? Is my character that much of a halfwit?
It makes me think the game would be better off if the world were disassembled and reassembled into one big straight line, since it falls apart anyway when players' paths diverge from the magic, invisible developer-intended line.
Blah. It's a pretty game, sure, but it's far too bothersome to actually play it. Next...
I had a hell of a time finding the 'trigger' for the float ability.
The reason was I had already gotten the ship piece from that room, (via careful jumping) and had no reason to go back. I would recommend putting in a few more blocks there to ensure that piece can ONLY be gotten via the float ability.
I encountered a bug while playing this on my laptop. I had just got to the part where she learned how to jump and she says to jump I should press 2. I tried this but nothing happens. I even plugged in my usb keyboard and tried using the 2 keys and the num pad on it but to no avail. Without being able to jump I only have access to the 5 beginning screens and can no further.
@Tara/dotcomlarry:
The next thing is learning to tunnel. After getting the double jump, go back to the left, you should get what ought to be your first blue herb. Keep heading down as much as you can, and to the left as much as you can. You should end up at a save point next to a pool of lava.
Climb up the bricks and head straight up as far as you can go, then along the passage to the right and back again to the left, and then up the shaft into the blue-sky outdoor area.
From the blue-sky area, head to the right and you'll find a graveyard-esque outdoor area with a red sky. A few screens into that, you'll find the need to tunnel.
For actually getting the tunnelling ability, there are a couple ways you can approach it, but the easiest is to go back to the area which you fell down to after finding the aforementioned blue herb, going all the way to the bottom, and to the right this time instead of left. (In fact, just head back along the way you came, and head right.) You'll find another blue herb after making a jump in a tunnel where the bricks have become a darker rosy brown. Keep heading to the right and you'll have the tunnelling ability.
Basically this is Knytt. The minor changes from the original game include higher resoluion graphics (but by no means better graphics), less direct controls (especially the left/right movement keeps me going beyond the intended point) and nintendoesque music (where Knytt was cool and Knytt Stories was pure genius). Pieces could use a lot more of those triggers... or it could skip the triggers and simply have different dialogues, like "Hey... those creatures use fans to float through the air! I ought to try that, too" or something like that.
It's an ok game, but if I need a Knytt fix I usually simply play Knytt over again. Or I click on the "Knytt Stories" playlist in my Winamp player and just listen to the music.
WORLD MAP FOR PIECES
Okay, I've put together a map that covers pretty much the entire game world. (That was a whole heck of a lot of screen captures, let me tell you!)
This is a rather big spoiler (it's effectively a graphical walk-through), so don't download unless you're sure you want it!
The linked zipfile includes:
-
map.gif -- A map of the Pieces game world
-
map_index.txt -- A legend that tells you where on the map you can find all the spaceship parts, herbs, skills, and more!
Total file size is about 1.9MB (it's a big game world), so go easy on my poor server :-)
The map is current as of 4:00 AM mountain time, March 25 / 2008 (which is to say, v1.2 plus the "minor update.") I actually started it before the minor update took effect, so there may be some old stuff hanging around in there, but I gave it a once-over and I think I got all the changes.
There are a couple of blank squares (mostly sky) -- I couldn't figure out how to get to them (and am not positive there is a way in). If you can get in there, you're a better person than I!
Anyway, blah blah blah.
[Download pieces.zip.]
This skill-learning open-ended platformers are one of my favourite genres of games (my favorites probably being Super Mario 64, Banjo Kazooie and most recently Untitled Story.) As popular as Knytt is, I never find it THAT exceptional - it's a bit too benign for my taste.
As for "Pieces", well, it is initially cute, but the skill-getting mechanism is significantly flawed and ultimately breaks the game. As one of the comments already said - if I see a bunch of breakable blocks and I meet a creature who breaks block, I think it's bad game design I still have to find some invisible magical trigger that will make my character suddenly decide it NEEDS to learn the block-breaking skill...and when I reach that point I am most likely already too annoyed to backtrack some more.
Also, level design could be better. Fewer screens with more stuff to do is better then more screens with the same long jump over and over again (especially with so much needless backtracking).
However, I choose to see this as an early, a bit flawed attempt of a gifted game designer who is bound to make some really great games in the future. Less Knytt, deadlier animals and a main character that isn't so hopelessly daft and you've got a hit on your hands.
sam, to get double jump, you have to go almost as far down, and then as far left as you can go.
what do you do after you have burrowing?
also, where do you find out how to dig down. I have the starter for it, where she says she needs to learn how to dig, but I cant find where to find out how to work it.
Pieces lacks the ambiance that Knytt has. Part of the joy of Knytt was the thrill of exploring. Somehow Nifflas made it so that it never felt tedious to find a part or piece.
Pieces made it a chore. I wanted to just get to the next scene. Also, since, as other people mentioned, there is a set linearity to exploration, it makes the expansive world a little meaningless since it is full of forced backtracking.
I've managed to save in a dead end, and one that was mentioned earlier (in the comp entry comments) but must not have been fixed yet. It's in a long lava tunnel: going forward leads to a pit too wide to jump; when i try to go back I get pushed down by a waterfall or tangled in a vine and can't make the jump that got me in there.
Or maybe i'm missing some other way to get out?
* First, I had an enjoyable few hours playing the game, in total it was really a nice experience.
* Secondly, I have nothing against people taking ideas from other games, You have to view it as flattery than as stealing. I think this game might have had a far better start in the community if it from start would have said: "Hey look, I got this new knytt-inspired game, flashbased with upgrade theme" and paying more honor to knytt, like a link from splash screen, instead of the feeling it was supposed to be hidden that another game like this exists.
* Of course because of the similarity it will be compared to knytt, makes much more sense than comparing it to tetris or pacman :). While I would like to see even far more knytt-style games, please make it another story. Pieces has even the same story as Knytt (starcraft pieces drop on planet, crash, get them back), only man turned to woman. Please next knytt-themed game make another story.
* @Jay, I just got an idea for the next competition, how about "cute" :-)
* This world feels a lot more sterile than Knytt, except the animals you need to find to learn something, it only has one kind of animal goiong around. Compare that to knytt, where you go to the village, all kind of animals, see people fishing, werent there birds also? etc.
* Lava is the only way to die, IMHO the game could be enhanced by making a few (FEW!) agressive monsters.
* I'm generally interested in how games transport cultural values. Whenever I point something out, people say, "but, its just a game, I don't go really shoot somebodies head because...", you know it. But it is IMHO important which games a culture plays, and what values it transports, one has to take it more subtle than the direct approach. Like CS you need to team up to beat another team.. something you will do in your whole life, just call it "company" then instead of "team".
** So in the game, when the girl says, "I need to find out how to make my body lighter"... OUCH. Transport of classic values :-)
* I think there is a general consens among players the game would be better, if you immediatly learn things when seeing the animals, instead of "finding out", you need to learn something. @author If you want to make cool improvements outside the competition, take this seriously.
* In total, this game was *my* favorite of the competition, I hope to see more knytt based games in future (@jay: hint: CUTE :-) . well now talking so much about knytt and being a year since I played it, excuse me, I got something to replay :))))
...I've beaten this game, but not 100%. And though this is unusual for me, the urge to go for triple digits doesn't reach me in this game. One thing that will really irk 100%-ites is this:
Once you've got all the parts, the game will automatically end as soon as you enter the appropriate screen, which is along the main path and rather hard to avoid. I would make it so that Proo reassembles the spacecraft, but doesn't take off until you come back to that screen and, say, press the down arrow key in front of the ship.
Interesting counterpoint: I played this yesterday and then when to play Knytt for the first time based on the recommendations here. Shockingly, I didn't like it nearly as much as pieces. It's very similar, yes, but is missing the whole metroid-esque upgrading system that makes Pieces interesting! I found just wandering around Knytt's vast landscape got tedious pretty quickly, and only kept playing the game because I assumed there'd be more to it eventually. There wasn't.
I really wanted to like this game, but it just has so many game-breaking issues. Aside from the ones the other commenters have mentioned, i'm also getting the same bug as JuryRigged, where jump suddenly stops working for no reason. (But walking and inventory still work)
I've restarted the game several times, but it happens eventually and then i'm stuck. Such a shame...
I seem to be stuck...I think because according to the game I only have 9 blue flowers. I have collected every blue flower (according to the excellent map and legend provided by mrputter - THANK YOU VERY MUCH - without which I would have given up long ago) but still when I press I it says I only have 9. Am I right in thinking that without all the blue flowers I don't have the skill I need to get the last piece of the spaceship which seems to be in an inaccessible area (like many of the gold nuggets)? The game certainly got more fun and interesting when I got all of the obvious skills. But it looks like you need the flowers as well.
catsmith: if I remember correctly you don't need to get all of the blue flowers just to get the spaceship parts. I think you do need the blue flowers to get all of the pink flowers, but the spaceship parts can all be reached with just the abilities you get by watching animals.
I'm guessing that
You're missing the part on the floating island to the left of the starting area. You can reach that by taking a running jump from another platform way off to the right and floating over.
To paraphrase the famous quote: this game has good, original elements. Unfortunately, the original ones are not good, and the good ones are not original. :)
Upgrading, the only addition to what's essentially Knytt in Flash, suffers from the same bad design that destroyed the immersion factor in early RPGs. Like others have noted, the learning trigger feels arbitrary and just out-of-place.
Maybe Pieces used a lot more upgrades than other entries, but it sure didn't implement the idea in a clear, gamer-friendly way.
Finally, I agree with fuzzyface's comment: the authors should've been more forthcoming about the origins of the game. Copying can be viewed as a form of flattery, but only when the source of inspiration is clearly acknowledged.
I have invested over 4 hours into this game and enjoyed it. I have collected 22 pieces of the ship.
I know that my last piece is located at
the the floating platform at -16,1 according to MrPutter's map.
I have attempted
triple-jumping and long-jumping from the cliff at -13,1 onto the floating platform several times without any success since the platform is 2 screens away.
Any help or suggestions would be appreciated.
I loved this game as soon as I tried it, which was a couple months ago, and I used the map to help me this time, which makes it much faster.
To get on the floating platform:
You need to learn to float, the last skill you need. Then, to get on the floating platform at (-16, 1), you have to double or triple jump off the platform at (-13, 1) and hold the up arrow so you float to the floating platform.
Also, to Kimm,
The black lines with floating white specks are energy things, I'm not sure what their called. I think maybe energy columns, and once you can float, with the up arrow, you stand in front of one and press up and you can float upwards.
Just to clear up how you get the new skills.
You have to first get to the screen where you wish for the skill, then get to the screen where an animal is demonstrating the skill.
Don't forget to save in between, in case you stumble into lava.
Jump: find bunnies.
Double jump: a bunch of green pea pod looking things.
Tunnel: blue slugs.
Dig: moles.
Float: White Chinese fan creatures.
Just to be clear--you won't get the skill just by visiting the screen with the animals and hanging around.
Additional skills come with the colored weeds, but those aren't necessary to win the game.
I am Frankly Annoyed.
I have triggered and acquired walk, jump, high jump, and now long jump. However, I had to JUMP DOWN the long jump trigger ledge to achieve the long jump. Now I amm well and truly stuck! I managed to find a nice few yellow gems but how on EARTH am I supposed to get back to the long jump trigger ledge where the next part of the spaceship is?!
I have referred loyally to the map by mrputter and can see no visible way of getting back. Already saved below the ledge (stupidly, clearly) so cannot commit suicide in a nearby lava lake to escape either!
Any ideas? PLEASE?!
Thanks.
I have found a FUNNEH trick. However, you must have the walk, jump, double jump, long jump and float ability. (SORRY! LONG LIST!)
First, get a running start, then do a jump. At the highest point of your jump, jump again. Then, when you are about to land, hold the up button. You should be gliding just above the ground. Even stranger, it works even if you aren't using the left/ right arrows.
Hi-
This is an excellent game! However, I seem to be a bit stuck... I have reached the spot where Proo realizes that she needs to learn how to
long jump.
I have looked at MrPutter's map (which is very well-done, by the by) but I still cannot figure out how to get to the place where she actually learns the skill. Can anyone help me?
Thanks,
Zapuruxo
I've been using the guide provided by mrputter to help me figure out what I need and where I can get it. So far, I have
walk, jump, high jump, long jump, and double jump.
I need to get to the spot where
I realize I need to learn how to tunnel,
but I can't for the life of me figure out HOW to get there. Any insights?
Well, I got to the place I posted about above. The problem was a jump I didn't think I could make.
One issue I seem to be having is that when it loads, it tells me I'm using an old version of Flash. I've tried upgrading my Flash, but it doesn't recognize it. (I'm using Firefox on WinXP.) I've already experienced what it warned me might happen, in my case a bit of cut-off image/text. I have to wonder if that's not the problem behind many people's complaints of having 10 blue plants but only 9 showing in the inventory.
* When I went to the download page to upgrade Flash, it told me that was the download for Firefox/Opera/Safari. I have all 3 of those browsers but primarily use Firefox. When I installed the Flash update, it told me it put itself in Opera only. I tried playing the game in Opera, but I got the same "you're using an outdated version of Flash" message. Quite vexing. Any ideas?
ray9na - the standard Flash version detection script in use for years is bugged, as it examines only the first digit of the version number.
With Flash Player 10, that number = 1, which is a smaller number than the minimum version of the Flash Player these games support.
At least this game allows you to continue, many sites do not when they detect (incorrectly) less than the minimum compatible version.
So, I do not believe your Flash Player 10 should cause a problem when playing the game.
If text is being cutoff, however, that could simply be the result of a font not being embedded properly and should not affect gameplay in any way.
I hope that helps.
I THOROUGHLY, THOROUGHLY enjoyed this game!!! It took me 10 hours, but I had so much fum doing it. Mrputter's map was invaluable, thank you very much! (Although it is much easier to use when each screen shot is individually numbered. I did so & suggest you do, too). My final score was 97,100, all the herbs & 925 gold pieces. FUN! Especially after you get all your skills!
Ray9na:
To get the pink herb @ -16, 3: You need all your skills. Jump from level 2, either -10 or -11. You'll float to -16, 1. Then just go UP through the middle of the building above. Jump to there from -17, 1.
Very pleasing game!
I got all the spaceship parts and blue herbs, and 9 of the pink herbs, without checking the map. Even with the map, I think I've got all the pink herbs, but it only says I've got 14. Nonetheless, I'm glad I did look at the map, because seeing the scope of the world laid out like that is very pleasing, and you can see more of the pleasing gradients that are spread across several screens.
The comparisons to Knytt are interesting. Superficially, yes, I can see the similarity, but Pieces has one vast advantage over Knytt: progression. Upgrades. The chance to gain abilities and unlock new exits from places you've already been to new areas. Knytt bored me to tears because there was nothing you gained from visiting all these weird places.
The two tweaks I'd suggest if the designer were to make any enhancements:
1) Whoa, this girl moves fast! Really fast! She moved plenty fast enough before the green herbs, and with the green herbs it makes her really hard to control, particularly when wanting to just move one step left or right when in the air (like jumping onto a single floating cube). Now moving fast is good, usually, but it'd be nice if there were some way to tell her to slow down - perhaps hold Shift for "go slow", like in Prince of Persia.
2) Exploring and crisscrossing the world is fun, but it'd be nice to have an automatic map. Obviously not with the detail of mrputter's map, but just one like Untitled Story's small squares, with blocks of colour to indicate broad regions and one space highlighted to show where you are, would be really handy.
But nonetheless, Pieces is a very pleasing game - thanks!
I am trying to get the float feature. When I look at the map and index, it tells me to go to an area that I can not access. It says I'm to go to 8, -2...well when I fall down by the "rain" in screen 7, -1 there is lava all the way across. There's no platform to fall on as indicated in the map. Is this a different version of the game maybe? So far there have only been small minor differences in terrain such as one block on top of the other instead of two blocks side by side, etc. Any input?
So on a side note, kinda disappointed that I can't seem to comment on JIG as a guest/anonymous anymore. I am having similar problem as Dent, except with the tunneling skill. I went and got the "Hey I should learn to tunnel" message and then went to the spot that the walkthrough outline says to acquire the skill and nothing is triggering.
0, -4 on the walkthrough map. The little blue mole below me tunnels and repeats his demonstration but I'm not "learning" it for some reason. I have tried going out and coming back into the room to no avail.
I agree with other people in that the character moves much too quickly so I don't see a reason for the green plant. I have collected a few of the blue plants but nothing ever triggered to explain what they are for, not sure if that is a glitch or not.
[Regarding commenting as a guest, please note explanation on this page. -Jay]
Thursday
I did get that problem with the tunnel. Tried it from the left approach and the right and nothing worked, then when I hit "I" the need to learn was not on my console, so I just went back and got it again. Then it worked fine.
I do not honestly know if it was a bug or if perhaps I reloaded and had not saved properly.
Anyway, check it is on your console.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
WORLD MAP FOR PIECES
Okay, I've put together a map that covers pretty much the entire game world. (That was a whole heck of a lot of screen captures, let me tell you!)
This is a rather big spoiler (it's effectively a graphical walk-through), so don't download unless you're sure you want it!
The linked zipfile includes:
map.gif -- A map of the Pieces game world
map_index.txt -- A legend that tells you where on the map you can find all the spaceship parts, herbs, skills, and more!
Total file size is about 1.9MB (it's a big game world), so go easy on my poor server :-)
The map is current as of 4:00 AM mountain time, March 25 / 2008 (which is to say, v1.2 plus the "minor update.") I actually started it before the minor update took effect, so there may be some old stuff hanging around in there, but I gave it a once-over and I think I got all the changes.
There are a couple of blank squares (mostly sky) -- I couldn't figure out how to get to them (and am not positive there is a way in). If you can get in there, you're a better person than I!
Anyway, blah blah blah.
[Download pieces.zip.]
Posted by: mrputter | April 18, 2008 6:39 PM