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OrThought

  • Currently 3.6/5
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3.6/5 (50 votes)

Enter a strange 3D world of blocks and puzzles, where the wildlife is hostile, the footing is treacherous, gravity isn't on your side, and the solution isn't always obvious. Solve each level to get to the exit in this ambitious sokoban title from Eketech Games or make your own to confound your friends and enemies. Top hat sold separately. Please don't feed the moose.

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11 Comments

How odd, this game was on JIG earlier today when I refreshed the screen and when I went to play it I had issues with it going to white screen. I entered that into the comments and just a minute or two later it's as if Orthought never existed on JIG in the first place. Now it's back, and game play seems to be working again.

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It was inadvertently published earlier before it was ready.

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I find the perspective controls rather wonky. It's sometimes difficult getting the right perspective so I can follow my little guy. Interesting game though.

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This game has a lot of untapped potential.

The biggest flaws with it are the inability to do a full 360 deg pan, and the

*difficulty curve*! Once it got to the level with the enemies, I just gave up.

Also, while it would be difficult, true perspective would help (blocks in the background should be smaller than the foreground).

But all in all, this is a very good game that IMO has potential to be a great one!

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I like this game. But I could not proceed past the Lock Trap level.

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A three-dimensional sokoban! I think my life is complete...

Well, okay, the control scheme here leaves something to be desired, but it's a unique idea and a lot of fun.

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Ann Quark August 29, 2009 10:52 AM

That is a really good game, with, which is not really common, a really nice and smooth music. Yes, the architecture is sometimes hard to figure out, but the interest and tricks of the different levels make this one a great puzzle game.

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It's a great game, but it is lacking something. I can't get past level 7, with the movable ladders. I'll come back to it another time.

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Why do I get killed by a mouse??? A moose, sure, but a mouse?

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billyswong August 30, 2009 6:43 AM

A zoom-out feature is seriously needed. The game don't need to spend so much cpu on true 3d. Just let me see the whole map! I am on map 15 brain freeze. Those no-turning-until-one-hit-the-wall maze need one to plan ahead a lot. And I can't see the full maze no matter what angle I choose. Absolutely annoying.

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Finally a new sokoban, and it looks good, too.
No, wait, I have to flee from mice. Stress in stead of puzzle!
Too bad, this might have been a great game.

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