No-One Has to Die
No one has to die is an HTML5 visual novel by Stuart Madafiglio where sacrifice is the only way to get closer to solving the full mystery at hand. The turn-based puzzles that drive the plot feel a little perfunctory when compared to the twisty story, but fans of cerebral, complex stories should definitely give it several playthroughs.
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@Roytheshort
(WARNING: MAJOR SPOILER BASED JOKE)
My consciousnesses has come here from another universe where you posted this. Safe to say, you left many a people confused and brain hurt. I suggest getting to the TEMPEST to make sure this is the last time this has to happen, go now and save their brains.
No-one Has to Die walkthrough: The Full Story
The spoiler below contains an organized synopsis of NoHTD's entire backstory and story, intended to settle any confusion regarding the plot. Proceed with caution.
Fenix and TEMPEST
-
Fenix Corporation is a company interested in time travel. Using the sale and resale of cheap products as a front, they created the TEMPEST machine. The TEMPEST was a fully functional time machine, with the caveat that it transported one's consciousness rather than any physical object.
-
Transit forwards in time went as expected, with the caveat that the subject was essentially dead during the period their consciousness "skipped". Transit backwards, however, randomly pinged the subject's consciousness into another parallel but nearly identical universe.
-
Of course, since in those universes the same subject was being sent off in the same way, many consciousnesses from the same person flew to random universes, some universes receiving multiple copies of the same consciousness (which caused them to overwrite one another) and some universes never receiving a single one. In rare (and by rare I mean rare; this happened literally less than one time in a million, as you'll soon see) cases, a consciousness would land back in the same universe it came from.
The Phoenix Experiment
-
The TEMPEST's first test subject was Christina's mother, also named Christina. She was supposedly mentally sent back in time, but no consciousness of hers ever came back to inhabit her body, so as far as anyone could tell, Christina Sr. was dead.
-
Unsure of the reason for Christina Sr.'s death, Fenix conducted a huge investigation into what exactly had happened. Most notably, they conducted the "Phoenix Experiment". They purchased millions of cockatiels, taught them to say a phrase-- more specifically "Christina lives", in honor of Christina Sr.-- and sent them through the TEMPEST, which was set on back-in-time mode.
-
One of the cockatiels was special for two reasons. One: it inexplicably knew the phrase before any of the birds was taught it. Two: when it went through the TEMPEST, it survived as if nothing had happened, whereas all the others died.
-
The birds that died did so for the reasons explained for Christina Sr. above. The special bird survived because its consciousness, by miraculous chance, landed back in the universe it originated from; this was also how it knew the phrase too early. This was the evidence Fenix needed in order to realize how the TEMPEST truly worked (which I already explained up above).
Every-one Has to Die
-
Meanwhile, Christina Jr. (the Christina present in-game) received her mother's corpse, sans brain (presumably they cut it out to check for signs of her consciousness). She knew Fenix's work was a front for something, but had no idea what. Furious about what happened to her mother, Chrstina Jr. decided to put a permanent end to whatever experiments Fenix was conducting. She started the fire and shot the security guards, setting up the disaster the playable portion centers around.
-
When the fire started, the TEMPEST's target time was automatically set to the current time, presumably as a security measure to hide what it had most recently been used for. The Visitor, who happened to be in the room to make a delivery, coordinated everyone's escapes, but had to sacrifice three lives in order for one person to make it. Whose life he spared varied between universes, many of which had the same outcome.
-
Whoever survived then wandered into the TEMPEST and was sent back to the fire's start, in another universe. Troy was unfortunate enough to go through the loop five times in a row, being the only one spared each time, to such a point that he declared himself the arsonist just so the Visitor would decide to spare someone besides him, thereby ending the cycle.
-
Lionel's survival was special; when he was spared, he let the Visitor out of the security room and invited him to enter the TEMPEST as well, adding a fifth person to the web of flying consciousnesses.
The End Is Near, The Final Timeline Has Appeared
-
In the final timeline, five randomly pinging consciousnesses managed to land in the same universe by chance (which isn't as unlikely as it sounds, considering the huge sample size). Thanks to the security codes the survivors had picked up before entering the TEMPEST, the Visitor managed to save everyone.
-
Christina Jr. wasn't satisfied, though. After obtaining information from Lionel about the TEMPEST's controls, she used the thing to go back again, once again landing in a universe where no sacrifices were made, then during the escape she modified the TEMPEST to send her back to the time her mother was sent back, knowing there was a chance she'd land in a timeline in which Christina Sr. was alive... and if she didn't, she would jump back again and again until she did.
-
(If it makes you feel any better about everything, once she finally found her mother again, Christina Jr. wouldn't have a reason to start the fire in the first place... which means that in that universe, no-one has to die.)
Ok.. I'm stuck.. The level with Lionel (at the top), Steve (at the bottom), and Christina (towards the bottom right near the switch)...
How do I keep Steve alive? I'm obviously missing something very simple but I either end up burning Steve to a crisp or drowning him like a rat....
Sigh.. Poor Steve...
This remind me an awesome anime. Is a huge spoiler, so I warned you haha
Time travel through consciousness was explored in Steins;Gate, the main character suffered the same thing as Troy did in this game, well, with its differences, I wonder if both ideas are causalities, both comes from another stuff or the developer of the game just copy the idea of author of that show
Actually, I didn't mind the puzzles that much, since I didn't consider them puzzles at all. I just decided they were fancy decision points.
Saying that it was similar to 999 and VLR spoiled it for me, though, since I knew what happened in those games. Am I the only one that wishes the conclusion to these time travel stories wasn't invariably to create a new timeline where everything bad is avoided? In any case, it was an interesting read, and it's a good sign when a game makes you wish it was longer.
No One Has to Die Full Walkthrough
Each spoiler contains that level's walkthrough for each side (left/right). Click the spoiler at the end of the solution you want for the next branch's solution.
Save Troy: Right
Turn 1: Lock Troy's door, Lionel moves up and switches water on.
Turn 2: Switch off. Steve dies.
Turn 3: Advance.
Save Christina: Left
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance. Troy dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Dead end. Advance until death.
Save Troy: Right
Turn 1: Lock Troy's door. Flip switch.
Turn 2: Advance. Christina dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Save Lionel: Left
Turn 1: Lock Lionel's door. Flip switch.
Turn 2: Flip switch.
Turn 3: Troy dies.
Turn 4: Advance.
Lionel End
Save Troy: Right
Turn 1: Lock Troy's door.
Advance until complete.
Save Steve: Left
Turn 1: Lock Steve's door, Lionel moves up and switches water on.
Turn 2: Switch off. Troy dies.
Turn 3: Advance.
Save Steve: Left
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Flip switch.
Save Steve:
Turn 1: Move Steve right. Lock his door.
Turn 2: Advance.
Turn 3: Advance. Christina dies.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Steve End
Save Christina:
Turn 1: Move Steve up.
Turn 2: Move Steve up. Flip switch.
Turn 3: Flip switch.
Turn 4: Advance.
Christina End
Save Lionel: Right
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Steve dies. Advance.
Turn 7: Advance.
Dead end. Advance until death.
Alternative Timeline
Save All
Turn 1: Lionel moves up. Lock both doors. Flip switch.
Turn 2: Flip switch.
Save All
Turn 1: Lock all doors.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Advance.
Save All
Turn 1: Move Steve right. Lock Steve, Troy, and Lionel's doors. Flip switch.
Turn 2: Flip switch.
Turn 3: Advance.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
END
The boring "Everyone lives" thing. It's not true here. Chris jumps backward into the unknown. She's not sure what will happen. I don't consider that to be saving her.
They seem to have very good handle on time travel and its effects. Almost better than Doctor Who (Those writers prefer to just stay out of the effect time travel actually has.) And way better than H. G. Wells' Time Machine.
@SonicLover: Primer is a sci-fi film that has probably the most convoluted time-travel narrative ever, with multiple branching timelines, doublebacks and simultaneous temporal instances of characters. Your very admirable organization of this game's narrative makes me think you might like to try to make sense of the film.
@Roytheshort:
Six million cockatiels were necessary because they needed one to return precisely to its original universe, i.e. the one that the testers were in. But Troy didn't have to return to the exact same universe five times; he just had to land in universes sufficiently similar to his original universe that he didn't notice any differences in his immediate surroundings.
Speaking of related story, I remember a novel written by Issac Asimov, the sci-fic writer in 20th century. It is called
The End of Eternity.
It's the greatest time-travel story I've read. It also ended up an hidden puzzle piece behind the Asimov novel-verse (Robots series, Empire series, Foundation series, their preludes and postludes). These stories intertwine, spanning tens of thousands of years, while The End of Eternity covers - tens of millions.
I just tried loading the game in Safari (6.0.3) on Lion (10.7.5), and the sounds all loaded and played fine for me without any issues. However, once I reloaded the page, I, too, was stuck at "Loading sounds..."
Then I emptied the caches (Develop menu -> Empty Caches) and reloaded the page. The sounds then all loaded and played fine again. You might want to try doing that yourself to see if that works for you as well.
So, I'm guessing it has something to do with the Safari cache and how Javascript and HTML5 load sound files from it.
"When the fire started, the TEMPEST's target time was automatically set to the current time, presumably as a security measure to hide what it had most recently been used for."
I'm pretty sure the reason the target time was set to the time the fire started was so that, assuming someone survived, they could go back to the start and fix the issue (i.e. stop the fire/save everyone). Not to hide what it was most recently used for.
Great game. It gets a bit repetitive but the storyline is interesting. The best part is the OST.
Considering I played VLR and 999, I was not mind-blown at the whole time travel concept but I like how it fits nicely here. The game also reminded me of Steins;Gate which is awesome. 8)
For an online game, it's pretty nice. :D
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Walkthrough Guide
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No-one Has to Die walkthrough: The Full Story
The spoiler below contains an organized synopsis of NoHTD's entire backstory and story, intended to settle any confusion regarding the plot. Proceed with caution.
Fenix and TEMPEST
Fenix Corporation is a company interested in time travel. Using the sale and resale of cheap products as a front, they created the TEMPEST machine. The TEMPEST was a fully functional time machine, with the caveat that it transported one's consciousness rather than any physical object.
Transit forwards in time went as expected, with the caveat that the subject was essentially dead during the period their consciousness "skipped". Transit backwards, however, randomly pinged the subject's consciousness into another parallel but nearly identical universe.
Of course, since in those universes the same subject was being sent off in the same way, many consciousnesses from the same person flew to random universes, some universes receiving multiple copies of the same consciousness (which caused them to overwrite one another) and some universes never receiving a single one. In rare (and by rare I mean rare; this happened literally less than one time in a million, as you'll soon see) cases, a consciousness would land back in the same universe it came from.
The Phoenix Experiment
The TEMPEST's first test subject was Christina's mother, also named Christina. She was supposedly mentally sent back in time, but no consciousness of hers ever came back to inhabit her body, so as far as anyone could tell, Christina Sr. was dead.
Unsure of the reason for Christina Sr.'s death, Fenix conducted a huge investigation into what exactly had happened. Most notably, they conducted the "Phoenix Experiment". They purchased millions of cockatiels, taught them to say a phrase-- more specifically "Christina lives", in honor of Christina Sr.-- and sent them through the TEMPEST, which was set on back-in-time mode.
One of the cockatiels was special for two reasons. One: it inexplicably knew the phrase before any of the birds was taught it. Two: when it went through the TEMPEST, it survived as if nothing had happened, whereas all the others died.
The birds that died did so for the reasons explained for Christina Sr. above. The special bird survived because its consciousness, by miraculous chance, landed back in the universe it originated from; this was also how it knew the phrase too early. This was the evidence Fenix needed in order to realize how the TEMPEST truly worked (which I already explained up above).
Every-one Has to Die
Meanwhile, Christina Jr. (the Christina present in-game) received her mother's corpse, sans brain (presumably they cut it out to check for signs of her consciousness). She knew Fenix's work was a front for something, but had no idea what. Furious about what happened to her mother, Chrstina Jr. decided to put a permanent end to whatever experiments Fenix was conducting. She started the fire and shot the security guards, setting up the disaster the playable portion centers around.
When the fire started, the TEMPEST's target time was automatically set to the current time, presumably as a security measure to hide what it had most recently been used for. The Visitor, who happened to be in the room to make a delivery, coordinated everyone's escapes, but had to sacrifice three lives in order for one person to make it. Whose life he spared varied between universes, many of which had the same outcome.
Whoever survived then wandered into the TEMPEST and was sent back to the fire's start, in another universe. Troy was unfortunate enough to go through the loop five times in a row, being the only one spared each time, to such a point that he declared himself the arsonist just so the Visitor would decide to spare someone besides him, thereby ending the cycle.
Lionel's survival was special; when he was spared, he let the Visitor out of the security room and invited him to enter the TEMPEST as well, adding a fifth person to the web of flying consciousnesses.
The End Is Near, The Final Timeline Has Appeared
In the final timeline, five randomly pinging consciousnesses managed to land in the same universe by chance (which isn't as unlikely as it sounds, considering the huge sample size). Thanks to the security codes the survivors had picked up before entering the TEMPEST, the Visitor managed to save everyone.
Christina Jr. wasn't satisfied, though. After obtaining information from Lionel about the TEMPEST's controls, she used the thing to go back again, once again landing in a universe where no sacrifices were made, then during the escape she modified the TEMPEST to send her back to the time her mother was sent back, knowing there was a chance she'd land in a timeline in which Christina Sr. was alive... and if she didn't, she would jump back again and again until she did.
(If it makes you feel any better about everything, once she finally found her mother again, Christina Jr. wouldn't have a reason to start the fire in the first place... which means that in that universe, no-one has to die.)
Posted by: SonicLover | April 10, 2013 7:01 PM
No One Has to Die Full Walkthrough
Each spoiler contains that level's walkthrough for each side (left/right). Click the spoiler at the end of the solution you want for the next branch's solution.
Save Troy: Right
Turn 1: Lock Troy's door, Lionel moves up and switches water on.
Turn 2: Switch off. Steve dies.
Turn 3: Advance.
Save Christina: Left
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance. Troy dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Dead end. Advance until death.
Save Troy: Right
Turn 1: Lock Troy's door. Flip switch.
Turn 2: Advance. Christina dies.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
Save Lionel: Left
Turn 1: Lock Lionel's door. Flip switch.
Turn 2: Flip switch.
Turn 3: Troy dies.
Turn 4: Advance.
Lionel End
Save Troy: Right
Turn 1: Lock Troy's door.
Advance until complete.
Save Steve: Left
Turn 1: Lock Steve's door, Lionel moves up and switches water on.
Turn 2: Switch off. Troy dies.
Turn 3: Advance.
Save Steve: Left
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Flip switch.
Save Steve:
Turn 1: Move Steve right. Lock his door.
Turn 2: Advance.
Turn 3: Advance. Christina dies.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Steve End
Save Christina:
Turn 1: Move Steve up.
Turn 2: Move Steve up. Flip switch.
Turn 3: Flip switch.
Turn 4: Advance.
Christina End
Save Lionel: Right
Turn 1: Lock Christina's door. Flip switch.
Turn 2: Advance.
Turn 3: Flip switch.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Steve dies. Advance.
Turn 7: Advance.
Dead end. Advance until death.
Alternative Timeline
Save All
Turn 1: Lionel moves up. Lock both doors. Flip switch.
Turn 2: Flip switch.
Save All
Turn 1: Lock all doors.
Turn 2: Advance.
Turn 3: Advance.
Turn 4: Advance.
Save All
Turn 1: Move Steve right. Lock Steve, Troy, and Lionel's doors. Flip switch.
Turn 2: Flip switch.
Turn 3: Advance.
Turn 4: Advance.
Turn 5: Advance.
Turn 6: Advance.
Turn 7: Advance.
END
Posted by: Deusovi | April 12, 2013 4:56 PM