Next, Please
In this puzzle platform game by Vyacheslav Stepanov, you'll do more than tapping arrow keys to move through all twenty-four levels. Use the [spacebar] to turn your creature into a stone step or shield but be sly, plan your way carefully: their numbers are limited. With a smooth difficulty progression plus a fair amount of challenge, you can breeze through, maybe even earning all seventy-two stars easy-peasy, and still make with a solid good time.
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Fun, having trouble stopping my right hand hitting Space to jump though!
Level 16 has me stumped.
@sklerf
You need to stop the Green block landing on the red button
Jump from the red button and make a block half way up
Not 72 stars, but hey!
The one thing I really appreciated about this one was that it did not become a pixel perfect timing exercise at the end.
I am sure those pixel perfect experts out there will disagree, but I enjoyed the fact that there was no "trick" level that required some humongous level of lightening keyboard skills:). There was not a level that could not be completed without a little thought.
One thing I loves was that the background pattern was aligned with your jump height, so it served as a useful reference point.
At the end:
After beating level 24 it went on to level 25, except it was just a copy the first level. Then every time I beat it, the level count would go up, but it would just repeat the first level each time. Is there supposed to be a proper ending?
[Yes, there is. Thanks for pointing it out! I'll see what can be done to fix it. ~elle]
It should be known beforehand.. so.
Ending is bugged! Still fun. :)
Hi everybody.
About the problem at the end:
Yes, sorry, there's a bug at the end: if you press the space after you beat the last level - you will go to infinite level 1 :)
To see the ending just play the level 24 again and don't press anything after you win it :)
I will fix that bug soon.
By the way my last name is Stepanov, not Stephanov :-P
[Deepest apologies! It's corrected now. Thank you for your very fun game :) ~elle]
A short but decent game. The game seemed (to me) much shorter than the number of levels indicated, maybe as a side effect of the number of levels which only introduced a new gameplay mechanic (button platforms, cannon, etc.), tutorial-style, with no significant puzzle involving that mechanic until the following level.
I was also rather disappointed in the final level, which
could be completed using zero blocks, like a middling level in any other platform game - totally disregarding the core feature that makes this game fun and unique.
The "destroy previous stones in reverse order" mechanic was interesting to use - it's a shame it was only useful in a few levels.
These are minor quibbles about an otherwise solidly-built game around a simple but flexible ability - all of which would be handily addressed by a follow-up sequel or level pack, hint hint.
I got to Level 8
Where you need precise timing to petrify during fall multiple times
After several tries, I got annoyed and gave up.
Izme,
When on level 8, I thought the same thing initially...
But, you can get through level 8 with rather imprecise timing. You just need to drop a bit lower, and as long as you're low enough to not hit the spikes but high enough to jump up to the next column, you'll be good.
Here's an image:
Level 8 Solution
I'm more reminded of SeppuKuties than The Company of Myself.
@ray9na -
Cute game. But so so sad when those cuties get...well, it's for the greater good, I guess.
Thank you for the reminder!
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