Mosaic Mingle
Jump in the line, rock the mosaic in time! In Mosaic Mingle, you've got to rebuild a picture one tile at a time, but you've got to use the tiles in the order given to you. The tiles are slid in from the edges, so you've got to be careful you don't block yourself out! This is one puzzle that looks easy, but has a surprising edge of trickiness up its sleeve... Its ruffled, multicolored sleeve. Conga line!
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I love how the menu music sounds like a game show theme.
"Hey, let's play a game where we click on each and every square in an 8x8 grid in a particular order so we can continue on to another level that's even more monotonous!!"
No, let's not.
I'm sorry if that sounds harsh. But I just didn't find the "fun" in this game. After about three clicks in the very first level, I was like, "Sweet mother of patience. Is this how the entire rest of the game is played?"
I couldn't force myself to continue. Sorry, it's just not for me.
It's a very fun game that requires a descent amount of thinking under a set amount of time, but I wish that you could change the controls, because my hand began to hurt from clicking so much; I use a touchpad instead of a mouse.
So, I solved the first 5 puzzles on Easy, and no new puzzles have unlocked, which means the game is basically stuck/broken for me. Any ideas?
@chibidani: To unlock the next set of levels, you need to play two or three of the challenge levels. I'm not entirely sure, but I think the requirement to unlock the next set of levels is to play through seven or eight of the ten puzzles in each "row" (five normal, five challenge).
It seems to me that it could be much improved, as has been said, with a relatively simple control change; something like "use the arrow keys to fire blocks". Have two options, so that "left arrow fires from the left blockshooter", or "left arrow fires a block to the left". That way you can choose which seems more natural to you, and you still aim with the mouse. I think it would make things feel much smoother.
As it is, though, the controls ruin any enjoyment that the interesting idea puts forth. Too much clicking.
As others have noticed, the review is incorrect: you *can't* play all the levels in Normal mode, you're forced to play some at in Challenge mode before it'll unlock more in Normal mode. Which is unfortunate, because if I'm feeling like playing in Normal mode, I am *not* feeling like playing in Challenge mode, and vice versa. :/
I liked it. The retro music was a nice surprize.
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