Momentum (Tom Scheper)
Platform games commonly require a fair amount of jumping to move around, but the author of this unique platformer decided that jumping is the new walking. As the title implies, Momentum is your best friend and you can bound from platform to platform while dodging spikes and collecting colored candy orbs using that speed.
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I like this in principle but its just to hard to control effectively. Change the acceleration constant.
for now, I abstain from rating.
"You dead."
That last level almost had me. Almost. I mean christ was it difficult, but I managed to best it in the end.
..Not going back for all that candy. >:
This game needs a "ragequit" tag. That would be one step above "highdifficulty."
Problem #1: This game is designed to require absolute precision, and punishes the player who doesn't have that. That isn't necessarily a bad thing, but with the control scheme chosen for this it's like requiring precision out of a shotgun. Just go look at QWOP: Intentionally bad controls do not a good game make.
Problem #2: Having some random, crystal-clear human voice tell me "you dead" every time I die is extremely jarring when everything else about the game, including the music, is retro-pixel styled. It's also really annoying.
One last thing: This game shouldn't be called "momentum". It should be called "timing" because timing your movement to the jump pattern is what trips you up most of the time.
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