Mission To Uranus
A physics-arcade game from Pastel Games, Mission to Uranus plays like a mouse-driven, one-button version of Lunar Lander. Touchy controls test the patience, but Mission to Uranus is a beautiful game. Just be sure to stock up on fuel in early levels, so you don't crash down the line. Uranus has enough debris as it is.
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Dull and repetitive. With a control scheme which is, well, less then stellar to put it mildly.
Since the only challenge is trying to not run out of gas whose amount carries over to the next level, and since there's no way to know what awaits you in the latter levels, I felt no motivation to be collecting points and risk starting over again from scratch. So in the end everything boiled down to plowing through a series of unremarkable levels until the game decides it's enough. Thankfully it doesn't take too long to reach that point, which I guess is one of the few pluses I can give it.
Fix the control scheme so the lateral movement has a limit, get more inspired with your level design and for Pete's sake get rid of the irritating gas mechanic and make each level a self-contained challenge. I'm pretty sure this would improve the game tenfold.
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