Me and the Key
Bart Bonte knows that at the end of the day, sometimes the simplest rewards are the sweetest. Me and the Key is a series of mini-games that all have the same end — getting the titular key. That's right. There's no zombies, no spaceships, no power-ups. Just you and a slowly evolving set of puzzles designed to test your common sense, and your ability to think outside the box.
Read More142 Comments
Me and the Key Walkthrough
-
Click the alien. Get the key.
-
Click all the orange balls. The last one has the key.
-
Click all the aliens till you see the one with the key. Get the key
-
Click the green shoot many times. It will grow and bear fruit. Click the fruit so they drop to the floor, and then click them till you find the key.
-
If you move the top layer of wood to the right , you'll see a hole. When you move each panel to the left again, move the panel underneath it. You will see the key on the right.
-
Hit all the blocks with the ball till you see the key.
-
Move the aliens out of the way. The key is behing the last one.
-
Click all the spots on the ball so they are all white. Get the key.
-
When an alien appears on a TV screen, click it. It'll stay there.When you click all of them, the last one you clcik will have the key.
-
Pull the rope. The key is on the other end.
-
Just type key!
-
Drag each alien to the right till a new one appears. The thrid one has the key.
-
Same as level 6, but hit each ball twice.
-
Sway the ree from left to right vigorously, till you see the ket. Get the key.
-
Put your mouse over one alien, and trace the orange path with your mouse till you get to the second alien and get the key. Go off the path and you have to start again.
-
Drag the ball to the top of the screen, and let it drop, so that when the ball touches the floor, the floor goes down. Do this repeatedly and get the key.
-
Make all the balls white to get the key, but be aware that if they touch each other, they'll go back to grey.
-
Make the hole on the orange ball go downwards. The key'll fall out. Get the key.
-
Right click, and click key!
-
Same as level 10, but this time the key is in a glass orb. Drag the rope so that the glass orb is at the top of the screen, then let go. The glass will smash. Get the key.
-
Drag one ball to the other in such a way so that the ball hits the blocks on the sides of the wall. When all the blocks have gone, the key will appear.
-
Same as level 9, but if you click some of the aliens, then miss one, the aliens you got already will go!
-
Same as level 5, but there are 3 layers of wood. Drag the first layer to the right, then the top 2 layers to the left, and finally all 3 layers to the right. Get the key.
-
Same as level 25, but there are 4 aliens. I would suggest starting from the top left in an anti-clockwise order, so that you only have to follow one of the horizontal wiggly lines.
-
Hit the paddles 99 times. If the ball goes, you have to start again. Very tricky, unless you hit the sweet spot where the ball only goes vertically up and down, and you don't have to do anything.
-
Click the keyhole. An alien will look at you, and then let you in.
[Edit: Spoiler added - Thanks for the walkthrough. For the next time, please make yourself comfortable with the way of doing spoilers. You will find more information HERE~Thanks, Kayleigh]
Uh, guys?
I'm on Level 19, playing on FF 3.0.8, and
the right mouse button doesn't work. It gives you options for "Settings" and "About Adobe Flashplayer 10", but that's it -- and clicking on the word "key" only closes the right-click menu
Love Bart's games, but this seems to be a bug -- but I don't know whether it's at his end or at FFs.
Anyone getting difficulties on level 25? Here's how I did it
I managed to do the trick by ignoring the side pads. Just imagine hitting a pingpong ball between two pads, or like another breakout game where you have to keep the ball away from the walls with two pads.
I got it from the second time, fearing that the ball could bounce to my useless side pads!
A couple of hints for some of the more dexterity based puzzles:
Rope puzzles
Hold the left mouse button down once you get the key in view. With the left mouse button down, the rope won't move even if you take the cursor off the rope, so you can just go ahead and hold the button, move your cursor over the key, and do a quick double click to get it before it slips through your fingers.
Maze puzzles
Right click. Try and get everything on the left hand side first, and then position your cursor as far to the right of the path as you can without reseting the puzzle. Now right click. This should make a bridge using the command promp over to the right hand paths. You can now move off to the right using the command prompt instead of the paths which should make things a lot easier.
I did this using a real mouse, but I assume these things could make this game MUCH easier with a trackpad!
Good luck
I have a trackpad and I beat it! Yay!
25
isn't too bad as long as you keep it as vertical as possible. If it's too far to the right/left, hit it the ball a little left/right of the middle to keep it from hitting the side paddles.
I'm glad I was finally able to do a whole game on my own, even one that others had trouble with. Makes me not feel so bad about not being able to beat ANY of the room escape games (yes, even the super easy ones where the jerk walkthru giver tells you to be ashamed if you need it).
I've now tried level 13 (second Breakout level) with both a trackpad and a standard mouse and I see no difference in how unpleasantly hard it is. Over and over again I finally break through the top layer of bricks only to lose the ball one or two bounces later and have to start all over again. Sure, I'm probably just terrible at Breakout, but it's very disappointing that it's impossible to advance without doing this over and over and over and over again. I like Bonte games for the interesting logic side of things, not for manual dexterity challenges. Infuriating!
" Any computer game should be played with a regular mouse. -Pam"
I do wish the editors would stop leaving slightly snide comments about the use of trackpads to play games. This is, I think, the third one I've seen. Yes, we know, mice are better for playing computer games. And yes, it's not necessarily fair to blame the developer because a game is harder with a trackpad. (Having said that, I completed this game with a trackpad. Try adjusting your settings, Antikythera)
But really, "any computer game"? Sure, if you're talking about Team Fortress 2, or Counterstrike, or Doom, or Portal, or any other serious game then yes, you'd be bonkers to play it with a trackpad. But the vast majority of casual games do not in fact require a real mouse. I should know - I've been perusing this site for a couple of years now and in that time I have only had a trackpad. Very few casual flash games are impossible with a trackpad, and quite right too.
The ones that are almost never have the courtesy to mention it at the beginning of the game, meaning that you get halfway through and realise that you're going to have to go and dig the mouse out to continue. And most of the time, casual games being what they are, it's not worth it. So I think it is a valid criticism to say that in a puzzle game like this one (or, heaven preserve us, Kagi Nochi Tobira, level 17) it rather ruins the experience to get to a point and realise the reason you can't continue is not because your brain is not up to it, but because your hardware isn't. I don't think developers should go out of their way to accommodate trackpad users, but equally it's a fair criticism of a game to say "this mouse reflex test ruined the experience for me."
Xixen - I agree Pam's comment could have been worded better than it was, but I do support the point she was trying to make.
It's been a pet peeve of mine over the years maintaining this site to read complaints from people trying to use an interface device for which a game was not designed.
Trackpads are a device of convenience used in laptops to support their portability.
If trackpads were a superior input device to a mouse, you would see desktop users ditching their mouse for a trackpad. This just doesn't happen.
While I feel it is fair criticism for someone to say "this mouse reflex test ruined the experience for me," I feel it is unfair to the developer to say "this game is poorly designed because I can't play it on a trackpad."
I agree that the reflex levels seem out of place in a game that otherwise encourages logic for success. I think part of the trouble with the second breakout trouble is how short the screen is in comparison to the first, which makes it harder to intercept the ball. If you had more time to see the ball coming towards you, you'd have an easier time moving to get it, even with a track-pad. But coulda woulda shoulda, right?
I'm glad a lot of people seem to be enjoying this game regardless, and to the rest of you I apologise for not considering the limitations of a laptop when I wrote this review and mentioning it. I don't have a laptop myself, so it never occurred to me, and I'll keep it in mind for the future so nobody else winds up frustrated. I hope this doesn't discourage you from trying any other game Mr Bonte makes in the future. You can't please all of the people all of the time, but for a game that wasn't developed specifically for the laptop as a platform, I still think Me and the Key is one of the more accessible games out there.
Trackpad aside (on a MacBook Air where frankly, the trackpad does better work than the mouse at this point at least from experience), I managed the game well enough.
Found the second level of breakout relatively easy, managing it on my third try. The last level, with the ball, I admit was an evil, evil level but after quite a few tries (lost count, who really does care though?) I managed to hit the 'magic' spot and just moved my hand away, watching the ball do its job without my help.
Overall, good game, as I have come to expect of Bonte games, and will play it again, on the other laptop tonight, with the use of the proper, good mouse and see if it's really any different.
Went back, cleared the cache, restarted the game, and nada. I get exactly the same result with a
right-click as I did before -- I get settings, and About Flash Player. There isn't an option for Key...there are only two options when I right click, and Key isn't one of them.
Bummer of a bug somewhere in the system, because it renders the game unplayable at or above this level.
Love Bart's games, hate that I can't play them.
Thanks for your response Jay, and I do agree that people shouldn't rail against developers for not making things trackpad accessible. Nor do I think that a trackpad is in anyway a superior input device to a mouse. As it happens, I have a macbook with a very good, very sensitive trackpad, which is why I don't find it hard to play most casual games with it. I understand how annoying it must be to have people complaining because they failed to read what was needed to play the game; I'm not sure that this is an example of that, as it's not generally a problem to play games like this with a trackpad, and there was nothing in the review to suggest it would be an issue. Antikythera's comment wasn't very well expressed, but I just felt the response was unnecessarily snide given the circumstances.
I'm sorry if my comment came across as rude or as suggesting that developers should aim their games towards trackpad users. The wording of Pam's comment just rubbed me rather the wrong way, especially as it was put in as an mod comment rather than a normal reply. A good mouse is a massively superior input device for gaming with, but a good trackpad is perfectly acceptable for a lot of casual gaming, and I resented the implication that trying to use my standard input device made me an idiot. I guess I got a little carried away in my response, probably took it a little too personally! If I caused any offence, I apologise for that.
On a more positive note, I don't think I've ever mentioned that this site is probably the best I've come across for finding good, well made casual games for a range of ability levels. Generally speaking, your contributors are very good about mentioning accessibility issues, and I didn't intend to attack Dora in any way for what was a good review of a fun little game.
P.S. I've been having a few problems with the Captchas on this site recently. I always have to refresh the page to enter it, because the first one never seems to work, even when it's definitely correctly entered. Is this a problem at my end, do you think?
Pure cute puzzles brought right down to their base form: the point isn't on what the key opens, but the trickiness of getting to the key itself. Doors? Who need's 'em?
Yeah, I have a hard time doing minutely exact or reflex-based things with a trackpad, but usually timed tricks with precision cursory tends to detract from the usual pointy-clickety experience. I did have a mouse, and levels 8 and 9 had such short windows of opportunity that they were less about figuring things out and more about waiting to click on- ugh, more waiting.
Still, the cuteness and catchy music just about made up for it. The pause feature's helpful too, so you can leave and return if you get frustrated on one part (or are writing about it in between levels)
Xixen, clear your mind, as I never took it as an attack at all. :) I'm glad you feel comfortable enough to voice your opinion here, and thank you for doing so in such a well thought-out manner.
Incidentally, if you ever come across a game that was ever made specifically FOR a trackpad, please submit it for review! It would be interesting to see what the differences are, and if us mouse-users would be rendered impotent by it.
I love fun little games that aren't too hard, but still pose a little bit of a challenge. I used a tablet except for the last level, so I didn't have any problems with dexterity puzzles at all. The only issue I had was that the .swf was initially blocked by my ad-block, but everything else was fine! I especially liked the idea with the tree and those clickable bouncing balls.
I thought level 25 was really cheap, to be honest. (I was going to say it was a [blank] move, but this site is suitable for family viewing, right?) The game is advertised as an abstract puzzler on here, and really that's what Bonte is known for, so to have the ultimate level be an endurance test of BREAKOUT? That's ridiculous. It's not even a FUN version of Breakout. The paddles are tiny and twitchy, it's not any fun to look at, and the whole thing is tedious and frustrating.
The only reason I stuck it out is because Bonte usually has really cute and clever credits at the end of his games, such as Factory Balls. So when I finally, FINALLY, beat level 25, I was so happy to see Bonte's cute credits. AND THERE WEREN'T ANY.
I gave this one 1/5 because I was really that irritated and disappointed by the whole deal. It completely wiped out all the amusement I had gotten from the earlier levels and left me much more tense and frustrated than I had been before I started playing the game to relax.
I really like Bonte's games in general and will support his future endeavours, but this seemed like a bait-and-switch, and more importantly, it just was not fun for me.
I LOVE THIS GAME!!! BEST GAME EVER!!!
(well except for the evil tv rubber pengies on lvl. 22...)
Everyone is complaining about lvl. 25, but i liked it. It was challenging, sure, but as long as you
kept the ball going up and down,
easy as pie.
It took me one try.
(throws poupourri and confetti, dances around foolishly, knocks over mothers favorite lamp)
First time I've ever beaten ANY "hard" level in one try. But then again, when you have absolutely no social life (like me), you dont mind that 5 minutes of ponging.
Tried game with a trackpad first, beat it.
Tried game with a mouse later, still beat it.
Sorry if I'm raining on anyone's parade here, but there is no real difference.
sorry, sooze, but this IS a Casual Game, and one of the finest I have seen in some time.
Thank you JIG!!!
5/5
Nice little game, but I have to agree that the Breakout/Arkanoid levels were ridiculous. I mean, seriously? Breakout? Why? He didn't come up with it, he didn't reinvent it, he didn't improve it or comment on it or twist it in any way. Just a straight-up little rip-off of another game inside his own game.
But other than that, pretty good.
I really love Bonte games. Love 'em. That's why it pains me to give this a thumbs-down. Level 25 ruined it. I completed it because like some other folks, I found a sweet spot by luck. Otherwise, I wouldn't have finished the game.
I said it before and I'll say it again: Reflex games have many fans. But such devices do not belong in a game of this genre. I really feel it's cheap and lazy to resort to hand-eye coordination. It's as if the designer ran out of ideas.
A little is okay, but to make the player sustain it for a long time, like Level 25 here and the first Kagi Nochi Tobira, is just wrong.
That said, I still can't wait for Bonte's next release. While this was a bump in the road, they are normally terrific games.
Some of the levels were a bit tougher than expected. Yes I'm using a trackpad, yes I read the other comments. But I must say, I'm pretty darn good with a trackpad, so if I'm having trouble with a trackpad then I'm pretty sure that other people could run into trouble with the mouse.
It would be nice if the breakout levels didn't reset the whole level when you mess up. Feels like it slows down the pace of the game a bit.
OK, I got it now. Here's how the walkthru is not exact on level 9: it says:
When an alien appears on a TV screen, click it. It'll stay there.
What it should say is:
When an alien appears on a TV screen THAT YOUR CURSOR IS ALREADY HOVERING ABOVE, click it. It'll stay there.
That seems to make it bit of a guessing game, but no, since
the image keeps popping up on the same screen until you freeze it.
OK, here's my problem with this game:
I'm on level 16 now and basically there were two types of levels:
1.) Painfully simple no-brainers requiring a couple of clicks and beaten in a couple of seconds.
2.) Painfully simple no-brainers that are beaten in a tediously slow fashion.
Fankly, Bart has done a lot of games and they are usually much better than this. Factory Balls, for example is one of my alltime favourites. That was a good brain workout.
Like many other commenters, I didn't like the breakout levels.
But more frustrating for me was level 22, with the tv penguins... I don't want to blame my trackpad, it's just my reflexes that make that level actually impossible.
I look for point-and-click games to be the ones that aren't reflex-based, and yet in what would have been otherwise a great and entertaining game, I can't get past a level because I don't click fast enough. Ugh.
Definitely not a great Bonte title. The puzzles are frustrating and tedious to complete once you've figured them out. There is also a good deal of screen lag, a real killer on some of the timing puzzles. I couldn't take it anymore once I saw the second Arkanoid level. His other games are much better, this one was a real dud.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Me and the Key Walkthrough
Click the alien. Get the key.
Click all the orange balls. The last one has the key.
Click all the aliens till you see the one with the key. Get the key
Click the green shoot many times. It will grow and bear fruit. Click the fruit so they drop to the floor, and then click them till you find the key.
If you move the top layer of wood to the right , you'll see a hole. When you move each panel to the left again, move the panel underneath it. You will see the key on the right.
Hit all the blocks with the ball till you see the key.
Move the aliens out of the way. The key is behing the last one.
Click all the spots on the ball so they are all white. Get the key.
When an alien appears on a TV screen, click it. It'll stay there.When you click all of them, the last one you clcik will have the key.
Pull the rope. The key is on the other end.
Just type key!
Drag each alien to the right till a new one appears. The thrid one has the key.
Same as level 6, but hit each ball twice.
Sway the ree from left to right vigorously, till you see the ket. Get the key.
Put your mouse over one alien, and trace the orange path with your mouse till you get to the second alien and get the key. Go off the path and you have to start again.
Drag the ball to the top of the screen, and let it drop, so that when the ball touches the floor, the floor goes down. Do this repeatedly and get the key.
Make all the balls white to get the key, but be aware that if they touch each other, they'll go back to grey.
Make the hole on the orange ball go downwards. The key'll fall out. Get the key.
Right click, and click key!
Same as level 10, but this time the key is in a glass orb. Drag the rope so that the glass orb is at the top of the screen, then let go. The glass will smash. Get the key.
Drag one ball to the other in such a way so that the ball hits the blocks on the sides of the wall. When all the blocks have gone, the key will appear.
Same as level 9, but if you click some of the aliens, then miss one, the aliens you got already will go!
Same as level 5, but there are 3 layers of wood. Drag the first layer to the right, then the top 2 layers to the left, and finally all 3 layers to the right. Get the key.
Same as level 25, but there are 4 aliens. I would suggest starting from the top left in an anti-clockwise order, so that you only have to follow one of the horizontal wiggly lines.
Hit the paddles 99 times. If the ball goes, you have to start again. Very tricky, unless you hit the sweet spot where the ball only goes vertically up and down, and you don't have to do anything.
Click the keyhole. An alien will look at you, and then let you in.
[Edit: Spoiler added - Thanks for the walkthrough. For the next time, please make yourself comfortable with the way of doing spoilers. You will find more information HERE~Thanks, Kayleigh]
Posted by: mcj | April 8, 2009 8:43 AM