Mad Bombs 2
The bad news is, the zombie apocalypse has returned. The good news is, so have the strangely charming, incoherently jabbering, self-sacrificing heroes who saved mankind the first time around. The team at Dreamgate Company brings us the sequel to their original, entertaining, and ruthlessly addictive action puzzle platformer with Mad Bombs 2, and it's chock full of as much zombie-exploding goodness as its predecessor. Bombs away!
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Ok, the drawings are funny but the gameplay seems to have some delay...jumps doesn't react immediately and I find myself exploding before I can reach the target.
Am I the only one having this issue?
Nope, I'm experiencing them too, making this game frustrating and totally unplayable.
I didn't have the same issue. What OS and browser version are you using? Is your Flash Player updated?
Hi,
I'm using Windows 7 with FireFox 8.0 and latest FlashPlayer version (11,1,102,55) installed.
Had to give up in level 3..already :o(
Mike
Ah. there's a trick to level 3. You can't possibly complete the level in the obvious way, there just isn't enough time, but it's not because of any lag.
Think of the game as part tricky puzzle and it should make the game much more fun. :)
I beat lvl 3, but there are level where I would like there to be proper control, not lagged.
Same thing with Google Chrome, controls are not very accurates. Never mind...but thanks for your help and feedback Jay.
Mike
Oops...I should've red your last post Jay :o) thanks, finally passed that damn 3rd level.
Mike
Level 20 anyone?
Level 20 confused me for a bit, also! So much that I thought the game was actually broken.
Getting by the spikes is all about timing. The first set is actually a group of four on two alternating timers. Wait for the first to go down, walk up to the second, wait for it to go down and quickly walk up to the third, etc. Drop down to the next level while the next set of spikes is still up and you should land safely plus have enough time to run left to the boxes. Careful not to push them too far, as you'll have to restart the level if they get completely pushed under the platform. Use the boxes as a step to jump up and get to the wooden spike. This is where the sign's meaning becomes clear - if you simply let the spike hit the zombie, nothing happens. Instead, you have to jump on top of the spike before pushing it over, and ride it to the other side. There are teeny tiny spikes on the other side of the undead, use them to complete the level.
Sneaky! Hope this helps! :)
Update