An adventure of epic proportions. Perfect for young readers.

Let It Glow

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4.2/5 (77 votes)

It might be a well-worn concept, the stalwart physics game, but something about Vyacheslav Stepanov's latest puzzle game, Let It Glow, really shines. Get the light bulb to glow by removing blocks and helping power conductors fall on the right spots. Lots of physics games fall apart because of shoddy engines: bad inertia and unpredictable movement; or poor level design. Let It Glow is a carefully-crafted experience done right.

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10 Comments

Lots of fun so far. I got really stuck on one level, but it was just a matter of trial and error. Now I'm stuck on Level 6 ... and I'm all out of ideas!

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"No, it won't blow you away - after all, no matter how deftly you cook a potato it will never trump a steak. But it is familiar, reliable and if done right never lets you down either"

Perfectly put.

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supremebull May 4, 2010 4:36 AM

Hint for level 6: Timing is essential in this level

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"the aim being to position one /of/ more"

'one /or/ more', yes?

"The range of a conductor can differ from puzzle to puzzle, indicated by a /feint/ circle around the conductor."

It's not fencing, it's a '/faint/ circle'

"Adding some variety to the challenge, some pieces are attached to /hinged/ and other ones, made of steel, can't be removed."

I think you mean 'some pieces are attached to /hinges/'

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Just trying to help out! I didn't scan very carefully, so there might be mistakes I missed. These were just the ones I noticed when reading. I'll stop nit-picking and go check out the game now, shall I?

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Aaaagh ... I figured out Level 6 pretty quickly, then sped on ahead to Level 20. I have been at it for longer than I'd care to admit. I am stumped. will check back soon for some help *hint hint*

Thanks!

PS: James Francis, I worked in publishing for years and I think your writing (nay, *all* of the writing on JIG) is excellent. As for any minor errors, we always used to say "that's what proofreaders are for!"

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tymbri May 5, 2010 2:40 AM

wonderful level design! because of the precision of the levels it never took me too long to find the solution, but each time I did I thoroughly enjoyed it :)

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V2Blast May 6, 2010 2:16 AM

I occasionally consulted the solutions (but usually only after many trials and errors). Fun little game. Not an original concept, but well-done. Didn't take too long to beat the game. Also, I'm vegetarian, so potatoes always beat steak. :P

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Kasiamal June 16, 2010 11:44 AM

Level 20:
From the bottom construction remove the top long desc so one box stops between two other boxes below. Then remove the lowest desc, so two side boxes go off and the middle one stops between the pins.
Next remove from the middle construction the stright desc so the L-shaped one stops on the box between the pins.
Remove the very top desc.
Voila! :)

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shobhit anand December 24, 2010 5:40 PM

the game was awesome, 20th level was the most difficult but your hint was useful......:)
awesome techniques and strategies.....:)

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