KOHCTPYKTOP:
Engineer of the People
Zachtronics Industries has come up with a new "Game for Engineers", and given its central concept you'd think playing it would blow up the space-time continuum. It's a computer game about programming computer chips. Though it may take some time to grasp its central concepts, Kohctpyktop: Engineer of the People is a rich and rewarding puzzle game.
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The convoluted circuit design used for the title image is an actual solution for the first level. I've uploaded the level code to PasteBin:
http://pastebin.ca/1373505
hm, really intriguing but I am finding it slow going since my backround in logic circuits is pretty much non-existent... Even with the "tutorial" it's obvious the creators didn't really care about making this accessible to people without a background in computer engineering.
I know the cyrillic alphabet though, and just a note that phonetically the name is konstrooktor = constructor! I don't speak russian, maybe that's the actual word in russian? anyway it's definitely not koch-pick-top ;)
metastable, so is actual engineering work anything like this? I'd be curious to know because I'm contemplating trying to get into engineering but I have zero exposure.
hah, perhaps this is the wave of the future? Learn everything from music to engineering through video games...
I was so proud when I made it up to level 4... where I am totally stumped. can anybody who knows the concept give me a hint? like, is the idea to have a delay through a feedback loop, or what?
Great game concept, I'm really enjoying this so far! The UI, on the other hand, could use some work and additional functionality. Here's my list of problems that could be addressed in order to make this a more accessible game:
Problem one: no undo-function! I mean, come one. What we're doing here is basically drawing pixel art with the mouse or trackpad, and every so often I find myself messing up that straight line of metal or silicon I wanted to put down. Going back a step would be so much more convenient than having to painstakingly select the correct removal tool(s), and hunting down every wrong pixel.
Problem two: there's no way to remove vias without deleting the silicon. Why not remove them upon a second click with the "add via" tool?
Problem three: Exclusively using the Shift-key for switching silicon types - why isn't there a way to select between N and P with the mouse? All I want is to lean back in my chair, hand on the mouse, and think about the puzzle. And yet I need to have both hands up on the desk, one on the keyboard. To re-iterate: all 4 "pixel-types" necessary to solve the puzzle have to be selected from a icon tab by mouse, EXCEPT the 5th type, which has to be selected by holding down a key. Why not make the silicon icon change its color by clicking it again, or have two icons to begin with? Maybe it's just me, but Flash puzzles not based on movement, typing and/or reaction time should avoid using both the mouse and keyboard at the same time, at least for their most basic operations.
Problem four: despite looking for it a couple of moments, I honestly could not figure out if, upon solving a "level", there is any way to proceed to the next one other than going the "Quit to Main Menu"-route, "Oh my! You're going to lose all you data!"-warning and all.
I'd be more interested in trying to learn and play the game if using the mouse to put down/remove material didn't alternate between non-responsive and oversensitive. Is anyone else having this problem? It seems like I have to run the mouse back and forth a lot quickly to get any silicon put down and then it automatically lays down stuff when I click elsewhere on accident???
YES! Got level 4 in what I'm sure is an atrociously inefficient way. But, I got it!
My level code:
eNrtWkligzAMjDRc8oZ+ofe+pf//SIPZjDGykeJAE6XNoRmNNptBJu2+u6/7L91/
qLtpfpzoRCdqiaQnspZIOiLvxSw3h/RdJT2RtUTSEbMNqts5pN9ypCeylkg64qZB
9ZcV6a9H0hNZSyQdcdWgY5pDerEiPZFlIpcatE8kuUFHI95KEd/qphPGOd5/BRRA
9m1Hs6/uxp8I9+txAE+Xsu/p8vliOOEBHI3C3xtvA/+xPFOuicWYR1i9ycWeEzwS
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zZzDfxYVuKnFNRXpD/bVyag=
hmm I had some extraneous bits I cut out for level 4. Note to my fellow amateurs; in this solution I've got a delay loop that could probably be used to solve the next puzzle (with the oscillators) with brute force. But I'm sure there's a better way, I'll try to find that. Any hints/tips for a better solution to 4 would be much appreciated...
eNrtWkFygzAMxFoueUO/0Hvf0v9/pAkEYxsbGQm1NBEdZlp2V5KFWZRJx8/x4/Yd
bl9hHCQ/LnShC6XCIBeSVBika2zk7BGKuxrkQpIKg3QDVHL2CsVbLsiFJBUG6dNR
5DwiFD+PQS4kqTBIrSPJeVQoNqsgF9K+kLgGtYVhP+fRjAOX8aVeOtM4R+1jQgFU
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cNE7iIvuq9NmzvnfixhtybimI/0ArCLJqg==
I got a similar solution to 4 but visually simpler:
eNrtWlF2gyAQjDv+5Ay9Qv97lt7/Io2EAguLorYx6ODj5T1nZhcBx43J+Dl+3L+H
+9cw3rYcFFJIIYUvEQ7bhcKMzMiMWzNOiKzPKF44rM1YFy5mVMT9k9Ohr7pyTurN
oQDMvh8123iTK8LTeqzAreVUQOSacKFMA0tC/R15RpKM4z4WQnlGmjZcbs7UgVNe
OIvYFMVzHh3ZpaNkSSTFAwXRUTPmcxBqyQJQUtHG9APQGyGcLtPnt5JBrAT1k7h0
9TNEKe/jxoDmrBsjrKzOI3VbPO+O8xMZo+ZktYeswPa9BGAmutq4z61bC6zXW4zt
l0S2JEhOZnvjCGt3j5SmZw5Roi9DQe3FtPD9zXcsrZIoUaJEaZVEe6sbQW2HWsTC
cKFutLSNNSdolURplUS7Ruetcnob+P5mSKskeqKak9rTaaFfVXZtlf/zixLRS6Fo
RUFtj1pr9TH75R1NWrPmPMKRGq3S7vtRGst1rDI01pwn1AKGNv1z0Z/mPcCRfgBt
nMnD
Could have used a vertical orientation also.
Here's my solution to level 5:
eNrtWlF2gzAMIxY/PcOusP+dZfe/yF5D2VgTTJCbJnkYHl+qsOYRWSmdP+eP23e4
fYV5Ys5rEkM8qYpytqLEk5BaJDElyhzY5oS3/zsMUoUlUl0N5/q6EhcSQQznhG6J
wjUneHO8OVdoDkkUljhxxImtuLSHrkiOOfNg9biyEmOck/0jogCylx0VPK71wLau
3D8XP74e/9CE/Iz+ETIoFC5ERVENPag7TzQM0e4NQz+WLiuyxFW9SBWNLkCKRut4
1N2HVfb9oRMbHZJd5k94YhK/4qu5064rFtnm9VCMWBcKCl4VXNXwqqo9sbiOMwxg
lajx4PlocNTRkVe3W2WC5gZ1Uat3JvxmM87OSktygMHeVS6g5wrQWQgWrqt6mSo+
N6IWtyRzwrC63So7SJVotAFHLSMFv33TlzBcVR+qwNv7wQ6rUq9Gy43Dp0q21eA3
4M2+gUEl1JJJ4KqGV1Xvu0o0Wt2dWmXN990qWvBogUSl2ttwy53VKQwczmju/e5h
N1xVD6po7pEqw50L6qqBhHSGOu+4X2KV+cuOFqW75HdDpX9yduR1nQz7TLONEour
egvaWBW1uhs40g+j1Mg4
I based it on m3psi's solution for level 4, with some tweaking to make an alternator.
m3psi: It really depends on the type of engineering you want to get into. At a very simplified and fundamental level, this game gives a good feel of what design and layout is like (look up VLSI). However, most design is currently done with a pull-up structure(using PMOS transistors) and pull-down structure(NMOS), unlike this game.
Let me know if you want any more info.
Solution for level 6:
eNrtWm2WgyAMrBn/9Ax7hf2/Z9n7X2RXEAiQIFraZ23q66tlZgJiPqB1/p6/7r/T
/Weab0cOE0oHlULqkk2lcFKEU3+PtCEUr3Faj1pIW5OjDbg0uGNWyVzOhCY04VOF
tEdIx4R5GqR9Q6W9PVIzBRM7NooO9VWr3jInVCvz1YFCt5wj/eVQAOL7cZTg3/Nt
OZlvqaUL/2/gBISXI3oCgsif+q+U2UAwGeQlvBh0RhdxIHOGg8Ap/ipLijfmAHca
rokPlUKj5y+ny0k2nOxFBWH9sjbnR2xKE6iTmaxiFwLyw9zkCSbTcBOZSu5qlU9P
YSzxNjrOjSYmCR2PZvMxUU2lR5lS/+t8cSJ18hoGk4e+iMgcfmPWeSTXgmSNEhA7
RpVXXSgvRlPAdhBJHOqapmMr4keyy0TOKGfFD3+bciDWAOjGOwUx51SCp9YCtQZ1
Fak3QvPydoUrMtTQ86IfFGVXS5XDUKBXG5k2k4ZewJ8VlBnAR87k+6XK5rox3USU
rST9pKL2iwBnxOR4mXG0xmyJ1NChKLRkSD3+rFiGahm5m+exAGFQaK85YanyHFts
EUXDPTRUTLWWDA09earE/mTYtgwhGeKayfCjNuDyqvKAZXRvWGAbcENPj+LRDXgw
EP9xHhFl10uVI54uyKpTvRHuR+taCWllCBK22UhXJKw7kWuLDTgqyxSeMhC3JOKK
tI1agBuqxuA2Cig7HUDZJmUoxCir4kiNQQEdHfugp/7HPSRVyu/H0VGuxR+w2vlj
ddKxW4wNbU7gdbawij3JUHgAy1KHoYVv6D4puE6nP5NEKkfV45NHYvDQbLw8I/0B
Z4rK/w==
KOHCTPYKTOP is impossible to pronounce because it's a joke involving the Russian alphabet.
Remember the backwards-Rs in movies like Red Dawn? Or how the Soviet hockey jerseys all said "CCCP"?
Each letter in KOHCTPYKTOP looks like a Russian character, though many make different sounds entirely, i.e. "H" is how the "n" sound appears in print. So, pronounced phonetically the title of the game is "Constrictor," though I'm not sure if the word means anything in Russian.
Being an electrical engineer, I really like this game :) To answer a question some post above: Actual engineering is a bit harder :) It's a crude simplification of what chip-design is about. Even the most basic gate (not-gate) has about 10 components of which the size plays an important part in the characteristics of the gate and need to be calculated.
https://jayisgames.com/images/hs_pam_engineerofthepeople_invlayout.jpg
But still, the game gives a bit of a feeling of what (digital) chip-design is about :)
Sylario: Use a separate voltage source for x and for y.
For the 2-bit adder with carry:
eNrtWUt2wjAMxBo2nKFX6L5n6f0vUkgC8UeyJTkBUowf5DWT0ViSrSjN+fv8dfkN
l59wPnnGYYk0DflYIYZpSMcG0aV4H7xiaPu4/h2io6DI+ZYPkVhGN7R9rClWoxpE
JYMiH92qoiOPoZlHlWLwKfLKwZPHvVaOnMfgy6NCUcpj8OVRrchH15HHIrJyHoNv
P/LK4Z3WqquSh2YlNyluUuUi1fbuUCmeHjbzSTcUnTfWVxDT2hnYcfR2xUKc2jmS
PxMKgP32owThu6AFM0HpZmda0vEvcgvXU8VPfEUZlvncdJXJ1DSbOXDTaWoZyB1a
qbMdSNHg2OvMy8FbWqzklm7a13M3lJKKEV+1RKgakauhOS+rY5gNR0urXBwr+qDj
EZsl62r2nellc9HM7HAxmM/yjtzXht2R1RkrO93WVvZq4b4kEgvlDqfUAlVc15GT
udOG8LLZwOH71T2x3qoK8kAHOtCBfjb6/qUy7mh7uHBwycmlTt2jcY/q78jvc9bG
KJU7FMMiEchGgsaPcIzljAl+Vsnj04LCwG3pgolGMXEll3XYwJV00RErTZyBbP5K
bvqMvh2XiRS4OWvyy+lq8yvFuXc9N/Nr8FfD3acyILmnUfQA/pmlktndCcr1lTwX
Di7xXFS5QKZt4+KA3KP6O/Kr4VbbFVT3737o6CqLkoX0K/RCUj+j5wodKV9I69zH
BWSfc8wzc8kfK5BBt+Yv2eOM6Gjixhc4uKTWRdGxxPEyz5n8a7JnPavXZOZvnFsr
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H21MG/xttugcxLtSwhXuhkmr5OAa58xPXMmFP1bFu7FtYoVSF7K/Vi64WHdzpfat
nDO4tkGhC6nlUMSKOrnQ5Fftr4777KfRF1SkP4PGz3w=
Level 9:
eNrtmlsSgyAMRSXxxzV0C/3vWrr/jdQWUSCIEB+t9cKAdU6vCY+J6dD23t66p+kepm009S+EJroWCUnUCouksWiG2mgsmshy1Rh929VjJM0YjcbiFfYqhBBCCCGEEM4IP+kczZcPZeZkW0/HwkNzny1lWwbq7kYaaDn02X2fpidENK+lvJbz2r62TX/Td3OcLKY0nopdKGndnznh+ThTgrqVF7MezNrbbBqHyxVRz6iksQ4UdAN6QHASQbEoaoKCgoJem54jVPpvlStoQUFBESqrAwtH10ot2+5wbdZnbEtQUIRK5I3YWqCgCJVHU+/AQqMdusO1ap9BQUHPGSp3PO7O06Xj7jzlVZQXafonNovj6lpK4tmlNDWbZTQkNTQmoKA/fQK+c6hMt/V0we0wM5vuyobs/sXCqjfLGu02WfRkvNznOJetmStmjc8pHXIS0F3pFyLSC9dAyEo=
I can only get 94% for Level 7, due to the infrequent spikes in the circuit, but would really like to see a solution. Anyone?
Great game, by the way.
Level 6 - the flip flop using NORs
eNrtmll6hCAQhKXLlzlDrpD3nCX3v0gyqKMg3Wzi2vrN+lP0yFKATP/df71+zevH
9F3JqcIMIXlnRkTqp2/MbsKuVtilC40XJUPYHSI0nzNbWBiRFq0oQ8h9aiV0T3UA
FaqQHwLYgWAtdPujyYlYeI0U7/2cMGmgC5WqKa0Oo01uFNrpHPGHpQCCj3pKIPvU
d8M7ml4Ssc2NxWOC94Uy3D0i9D/MmTDEHx6n9utF2fihMR4MDbQTuRUpzadTP+VT
uJW0onManr7DhDHmJAs65Gbp+Ns8PqtnpwklIS6A18bWFAxt6FRsfSVZ6E0pErRo
lnMNhZqMUqX70idbpVKlD6NwR9ld4mI9c1Cr3J8iMrvDw5aQiFJUdTS1netTZBsp
oqukuBmiQXtWq9xuQTpYJaRlskyphKIlRblWKkmIZgi1yqtTyGZYc0MJslXiMmZ4
71mlf7M7J+eEO4pFOQMt542V19vA7oKVoJZ1yp7i1tMuOwKB1nHfBfgWe98kbn0X
0c94tsW291VozX44RctK541npxAX0fBvtDDL5KyN8ARavsct0xY74I2tMvyop1WN
B8Bxs7t7Um8KoGV1PqtMmBnyf/0qiYsT9qMDHOkP/5jH+A==
My solution for 3.
eNrtmV0OgyAQhIXlxTP0Cn3vWXr/i7RFqfwsiEVIwYEQTT4HsNmMS1fd1W1+ivkh
1PRL71goon1XKHXnrhkryshV7L2jDK5m3YPCbT91hCLnt71iyEEIIYQQQghhPaFO
52S8aUpE7Cin8n2jJlpulvFh8ouXbToPSOcBPZ+jt6hu5A2P2i2gdmO0oNehauoJ
r7Eci2ryJ+mWVvSmqCdmmeYglIZ7I1BQ0Ea0d6tkksdGuyLvK4/QAgWFVf6rGZLb
G+aNZk2EFigorLLJxjgvtKj3h0I0uyP2iG1Pei5F8ICCwiqbWmVQYXGzStoGZ6Th
A9y6u+Wbw1lldmEIgQcKehGrLK12Jw7RISWPepYXHoSTle4kDSdGHRy0XzpSjTtN
69S4T7FKfpRTJvvL9387Cy3ODPElBe2dmigeP54bOpJpL0ojx8c=
If you are not in chip design this is not how beeing an electronic is alike. If you work at basic level you don't do n and p layers. But get the and/or/not components ready made. Actually it were nand/nor/not don't know how it is today, since I'm at least 10 years of the show.
If you are producing 1000 units or less, you likely won't do any of that at all, and use a embedded cpu or an FPGA depending on the case... basic ones are cheap enough already, so you need quite a hugh quantity of of units to have a positive yield of the saved costs due to the increased development time.
On FPGA level, you basically just enter the circuit design, run compile, program the chip and plug it into your circuit...
fuzzyface:
Note that you can transfer copy and pasted designs between levels. So e.g. if you make a great (and compact!) AND gate, you can just copy and paste that in for subsequent levels. This is especially important for later levels, where you want to put together lots of parts from previous levels.
For delays, note that
Gates take time to operate. So create a path with lots of gates in it.
But anyways, great game - really fun reinventing important circuits from scratch. Though probably too hard for a casual game.
I can't get past level 6, though. I could do a selector + latch assembly, but the selector springs before the input switches off. I could do a delay, but, hmm...
My solution for 7:
eNrtWkt2gzAQq0dscoZeofuepfe/SBtwwZCxBo9D+MTw2EQje/wTMk731X3efsLt
O3Qfnvs9iaG/q2qU/i4mhp4kufrX1Bh8nSMeYvARJbbTRSwejhBrcxDFS3TWOLSx
rcdGPDZRrJWR01WqbmtqDL42iocYfESqbhaxeDhMrckTxUt01miqW1uPa4i9nZP8
1aMA1Kce/cPjM1yY1duz46Wh428MhV7yiAIU5dw7O4dCxsSVnBNEa5EyCmnJeXQJ
LlAhXICUPM2ZbIjQxE+Haq1NApJ5qaGRS/HuA6LUECNkCHisYsIfx3NJ10qYBWBa
Y2MqacA9BHPRwNQvSSrzSTLkriSMWaBa1CImRsW4sfumtq8K+u+OV+labnKtEtxz
o4tJWVwyvFzU5JxHUcG94vieDYU5ghuNL2pyzqOo4J5pBN9AKhva0IY29PpSiRVv
Q+bfYHErPOd8i6S4WYL6PSeo50TznLujoPPZ4KKmXv6Jh37E8a9Q6jlxFc95CVfJ
t9hcsswtNhHD5INq8Qacb7H9aBPDo2+xUTeC7EUJyoV/i+1H2wb8ha7S7moYrnKG
l7o7uAXc7Ru5MzRcB5pk7S6VhqukB3iWu8MmWVEud4awdoXvJJWbnpRTdPyNn6Mz
rnmOXoHSnPNet+YtDLpYav1MkzsTBXVoMLkwUFSgNOeJDJpzMQqGQjgKF7rNGfdT
pFJ/6lErbQzhOOwCB3ezSeLPOx/fyDcqf6BpUqnIjv5Po4PkDO5mF8k/53x8B9+4
gyL9AsngyG8=
And as for delay I use following contraption (slightly modified from radad's similar one):
eNrtmcENgzAMRcHOhRm6Qu+dpfsvUjWiEIIbQhFg1JcIcXj+SWSiLyOHe7h1z7Z7
tKH5ZSJEiBDhZYWtMSt3lGySVYQIEZ4tjOWcfB+Rqqr5bKfmCI38I35/jxXc+pwT
MMaaeKZMF5Yk9HPyLEiymPhaWKqPSLetuH5bqcY71885lYGpWnQYM6plKg6plqkc
RHWk8YZMsWhJLPXixbUPdra4b5XlQqFQ6H9TrBLqnOZ1JbmCYpVQaEZL/+CWj5JJ
KFYJpaokV1CsEgq1qsp+CFUl1L1V7tNRgkKXaNrmNmnimauoyza3+GhzF2l9l3tP
eoYjVVql/WynmAO0aJVaqdWVK+v1sqEuTqUusnGCI70AALzHTA==
I'm quite proud of my level 3 (4 AND/4 OR) layout... I went for the most compact possible (now to optimise the score).
eNrt2UsSwiAQRdHQzSRrcAvOXYv734gxg/CxISmR0uANhRkcX/nB6nTEX/1lvrv5
5vz0zjht0K1DqudCUHbC5iu6DUvnnbdqjXGWgyBBggQJEiTYFlzbOSkfq6qqOdt1
cWNI0OczJZ6SqJ80PlKWhaOP8sohE7KSfB8aPaIo+ivasyaVauGhYomiKPrfeoJS
aXSWm9a6TpYYRdGhSmVa8DS9Ta7dgtu1kiVGUXS4Umn8aXC4bzSRJUZRdMBSqdnM
srnHXaVl+cZNsuXDDwBF0W6lsusut9R3uXc60vjQmrLHjaKjaJ897o+USnu2a3P9
tzpHM2v3nKFx5UqKomfRL1SkBx7Rx5A=
As an chip designer, I really like this game. :-)
This reminds me of the VLSI design classes I had back in grad school. Once I got over my preconceived notions of what should and shouldn't be possible ("Hey, transistors shouldn't be able to do that!"), then things got a lot more fun.
(Up to level 7 so far...)
Level 8 (100%, Design Score 273)
eNrtWlGWgyAMhMSfnmGvsP89S+9/kV0puMiGVLBWwIHX1uc4jE/iJBWn7+nr9rC3
u51MTe+WGLYp2t5AJN+t/y5QpIVepGhdDwOYUsUKIhShCMUDFE2dYldERM4YirZO
MSS44sT6p1ucWE1dKh+2znHlHOWbQ5lZ/OxHHR63le6C0hJZyZnNRxDPu1k68ecA
jufx360wSDTA/CMEbzoQRTK5UXIw2B9nk8r27RR4Mj6wMzGXXAAXtEr8RwJS/Ktw
u2xaO0KKPq1FRUVTOdLMcia6yWVPRjlnoQ2fM1CgQIe6u1u3SgYX3AO4iGfMUXdW
yVpmYd/ViVC4tZMIbvfcJs3wonOk1I3K3d1Yzdm4VS5uqXH1S03gXpJ7Foo5KrM7
/AF/D+oeuWp5h1nh7tEFd2TuefEMblFV2ZtV7lweX6Wdf8vjr+yOtfJezGmZtVVw
x+Jm6p3zUaZ98TwSVzdS+YgNvnHMGvdbrFL+7Ecp7EjeCIjLe2Y8BgdXQtt8Vim9
HXPhOdKuBr28uzPOcKgjye0HRp/JIQ==
As you can see, there's just two oscillators, and you simply choose between them.
The 2-4 Line decoder:
eNrtmV2SgyAQhAPtS86wV9j3Pcve/yJbYVEGnEHQMj/SUpYxn81Igs0I0/f0df91
9x833faUcYU+lHTsELpQ5uOuiG5fxLw0RXStbZQXpRguK10RXd//6Ctl8L5KIYUU
UvjGQqeOFMbowV+1JgzpnLe3QAGo+3HqEeOg+NxE4zbXiekmcdgeX4VLRS0RS/V8
KmjSeRFdifx/ntFFG+Nq1C81I2sT6QXpoxvuxx/QYgA1KhxFp2lH8fxr+9muZLph
k12SkpKSjk2vYJUy7xxBS0pKSqvsNxYsmbtVMza04gUjp1DvKkq2tbW4RevYLUmH
oyifbtAqj9GVFxa0cJ630DJvJCVlVvlsqywTtI78rZxYVrViXnplhkrcbOmmpq3F
FRu7JemYWWXq//JB+mSrfN06t3JH9usqeijW1DdSrCh6KVeMSS9Dt9e4Deora9zn
rYCfbJX6fpwe8v9lUIr5nT1XaY5oydm07A7WXZVaYzYSzBxIr08BPDvuCxzpD2RI
yQg=
Level 9 (100%, Design Score 159):
eNrtmktywyAQRMU0G58hV8g+Z8n9LxILidgBZhAIVSy5odjodfMxaIwK/Kf/uH27
25fzU0+mkUYaaaSRxrMZpc/oQpaeFt2aG42y5q4xdrXY0NF8jJs7m4/R9S2ArhYv
u8jDdk70FCiAYtlPY8Jc/JQ2LMEf5H6ClLBImExDAMQ6ilQW81JJURHrr0ge2axH
TIUMEojFU/+LCkSsHzKrIJ3UmiCfq5JCzF7YimwMCZYKTd9Wsw4NP5l1ycoyAbYI
nlJG8cde4g9nQu8v9Pw89l5V3JPClzmaqa0IGkVyfOzLF8GmoExKSkr63pShkpT0
ChQVLy7mZagkJSVtDyyoBiUYXpheHOatBUMwVJKSko7dN+KE+0bgPLPAUElKegGK
HUHpjN4XDZXDTtPVjqkUxa34Vlo/ziQlvQRFA1WOxFUaH8H0FunvV7ZCxaZQ6DFn
3ENCZbnsp/WPjvRCUdO/Q+FCEvckpO9J88tDrd7edseP6B8i0g8D78hZ
Level 10 (99%, Design Score 370):
eNrtWmF6gyAMlTz/9Ay7wv7vLLv/RWYRBYQEDcNqi67t+r08Ewh5gnT8Hr8ev+bx
Y8ZBc96YSO7THCMadx4mPglkz4NEcqeqjUuwijaSLh0qj8PeZNx6yHXihYhGRzxQ
jWkh7y6skGiiUyUdKo+k82g0CrB43BXsq3t1t47nR46ijUbXq0uYql49e+QMmjx6
PyqPb6lydjpH/GFRANlXPTrlb/oyDpPd9DZ9sf9Gzp2NOyiFCdHBoNFI4W1mfwk+
mzC4d83g8vVtq51NzmIOGeufcJ2nK2vkmykaCRda3Fkjpuc2hjPubcS4sja0pKlk
QZUGlMdtCso4iTAkeB2ggQ+P04InHb6xCXDJrHgp8uGkuY2bw+KowSHidAj3bVgt
bOXASUzczMjG2TFWa5f7Uo8NGgokK8y7lLujHe1oRz8bvbxUosDFBbl9aJ2CosBF
gYvOvTSXCtzPk8psb/quhiho7PprH1dKcZUYogtaazHMpzd4xiNkAXk44ELgZodO
9OxIz62J+XbtlSrF0dClcqdU+j47e94IdDG8+bwRjeZCaMitifl27aVCzH0BfqRY
KgTtVdwud6egKAipVKQoCEvnvpw77yjfbQFet6OE9cbDbKdTZnYZbpWnE7lo4ZB0
53abXbgLs6jjM0uDfJrjhQOP5u7DISotSToa/QxCQstcCFyIaDuuhKLI5cZVvDfO
xAwxKrCCJnHFOoJUR5tCwT8qUlOpzL/qUW6NFU/Rk1TEMW8lsfV9J6vAnLxnZ6Ty
vRLXeT7T0XuhbzVywFd3S0Vijj9tbcqf
My first try at Level 11 only got me to 93%. (Uh-oh!)
And now for a fun circuit:
eNrtWll2gzAMBCk/PUOv0P+epfe/SMNq2RoJsZXQGF54zhvkZTyWZezH1+Pz46f9
+G4fzZb7hobU35tKbDNzPwUMu1/7vP2UUSL1L3kpZdiMObeLKWVIM+SnMsNwadpw
Ys1PNbjElImVgsqhYKq55ehYodPSMKxTVGJIp2UbNypnhU6l4arScsMVOtUlBnWq
2xjUadVq1WrV6tsb9uEc2VePMjP8HYKWlyiX+NH0/4vHBHctcKo9NFFZs3iBhiqU
DwmDFwSsURJwlxXnDwEPf9VjhEG9iqrJa6augy1Se/SZ85A5emvAIWOUYHhJGNgL
GDEuYbNLxswBManmmnGROWCcMxjVa4IJUzbAgmPACndCdDhn8ig3CJeoSbhBmERN
utnQd6ozkveEYnXPbIEqpZ54kq0HbiJbTA2qzcSnOy3bWYa86Qujpqc08UNyhtof
Uez/Y7YvyrM3pUV6YWPOHpMGFu6FyvMb87wJvdpV8pnl3tAp3RB9n8FSeX5n9GJX
yZavnBzp0jy7JzI0F+c0Ll3KRzBntDpJgofgxe7dCh2OiFgQy2L4A5ZjORtEToss
DF7sdirP1VWeFFUyjR+UskeOlhoQOTvujolg3skWiWAWD6pUCH3NWNeosuRZsRwf
hnYPuhOHVakI+qKDtPJcXeXmqHJpAe5GaAYubJW84ot321UuRIauePbGyScNYS9y
WOgFzHJ0UekNYTdiWfiGti9+qzzfm+frXOW+HaVTl9gnbc0Y07SzYSRQJD32HKm3
2WR/us9kyS4b7rY3ubveAdTcoSV228uY5axcZcmyReUon1FcJYdngbq73UQ+um+v
20f9nXCTZyaPZzbUnLVIqXneCff6yBhlNsoURc/Z4z7EVeLfASgZJ1/+ZO4AHS1R
LRLphAvlUXwf03I7+iTMeHrDcJUsog7zBFHKGZ4y+gOe/SnJi94XPr+si2cyrvQ5
mCwwMM+4MS/Gjf+C5z1xI89cwcNdjm08TDrPI5nXLwsbzng=
Based on this.
Can anybody make a (theoretically) longer one?
Level 11 (100%, Design Score 206):
eNrtmVFuwyAQRMOOf3KGXqH/PUvvf5EmNJJbwg4EnBiTMbGi6HkYbMNmVyyfy8f5
O5y/wnJqaRJKKKGEBxVef1ub0C4ttAofcgx/WsNQ7XafDcIQh9sgtEcdO+9R73GW
92g1z1VRjgljOmf+ESmA7NlP7fL6og9u34nzS3lySXKBcb3w1jjOEg8jHj42joka
RWqMLqerOJ1tSd8eRhEbxdwcleb5dbC6u9yK3Vsz/v3wsd8N7fnhywubVXFVVHRI
ivvILN+JfIeiCpWib0oh3xF8DxOEFSpFD5w3wi348+X+WjYXFql8X+RLe1aoFBXd
JFQWF7h8d/edpnhXqBSdNuf0tbldHvnu4Yu5CvAtdpR4mi36vpQtpbhG4dPMUqui
yBeO66421XZQUF9wbQ/t9bVGamXKindn5jxnj3uTUJk/+6kyJVGWVyCHa3MSms/w
bAcdY6a+2MnXxvTN/RP+e1YYJiL9AAo6yE8=
I'm enjoying this far more than I rightfully should. :-)
@mtheninja:
eNrtWkGWgyAM1cRNzzBX6H7OMve/yBQQBZMQRKkdJ9i+PPqNwU8IEDo9p6/Hz/j4
Hqeh5frDitW1qDi2KYK/diuuV4PikFisqkVF19RxAStqqeKQgUotfccAVtaCIiyv
Ht9BrUXFVL2qFhUhe2pFLe/HHVfKKmTMKbWg2Ojk5jnmOeY55jnv9ZwTFdP+K07l
t17n+OUcyMWjiMh+D6MolIjSBtPmTYNXkFrvYW/S3ZSLF4xycejcQkbougoqPrqr
3UgHMMLD4JhxHyKMLWNrN1uv31K65pEX7vTjOY5IiHeE4jAmJmA5YvSLVIUIWRVC
/xnqut/3KhH3tGtcGVc29u8cKrGsi5e2iopr7UrwJ/SgcWVcWaisQVm29WCIxWCI
onbFPCvCczIBwt5+K3Tn6WuXVw66EPIRRBxekxhXxlUTV0UUl5dEQCYyWKhkQqWM
JuGQoFh8cuhTBEboaGwVFVfaVXSLrTKujKv3c6WMfVtVnpiBKa05sXgE1C+3wx0q
rWdLXe1KSf45lR18kYgL82DGlXGlo2Qgf3aoPHretC3r2Xd7MFRQZY7GudlEzPMd
8r6pojJY92RhOxR1ATkR7fKboWwFToRxZVx144ovBEUp5mzR3mfcp4RK/nsYFf8R
cEI6GgX/CO4h/flDnytFcJ39WcPLpoPddVTZlfNCZbtybl5P3RtXxlUrV/wAJOOX
GftpnYsM3SKSXH4BP8zSEg==
Design Score: 1318. :-D
I beleive that, with the red and yellow hammer and sickle indicative of Soviet Russia, this game's name is written in Cyrillic which would be transliterated into the Latin alphabet "Constuctor." I see it's been posted that it is constictor, but i dont beleive that to be the case. I just think it might be worth putting in the article as to avoid confusion. It's also easier to remember.
HELP! Getting weird delays on level 2. Created a fine OR gate, plugged in NOTted inputs and then NOTted that. According to logic this should be great. However, it's all messed up for me- there's a strange delay! Please help me! Is there a better or more compact AND gate? Code follows.
eNrtmV2WgyAMhSXxpWuYLcx71zL738gMiH8lgESxU7hyLG2/JCDCPeEwfo9fjx/z
eJpx0JQ+Hc1LfdCRXFnrQseMk+w4LE6FLRpXhqUucFQOjllK8TOq3uP7HU35BMhM
BSxkOMIRjnDs19GlcxS/HGVm8T5NbReY3efUn7l66cFk9xeM3B0zsKFdiRgQzSG0
BmsbkoH/4SJYvvwTMyAln64Y9jZ6zKnG7WXHgmIG/svOIuwAkTC+YZGm4+4KmsnM
ZdCeaTUlS7R7SGJBQUFB+6afLpU+P63RrhC6iQnAWA6goA1KZVIM5516BTGUQrcg
hvtnwnIABe1DKkO4p0QpmY1LJafbzfaK6H0UeSMoKDbggWRxQtCY9RIthD7uy/wP
xyo8RsJyAAW9UCpPnShtTryFrV+eSrtKTzd5pYpGI29T1vvpmrcqKbbYoG3TOmfc
l0ilfJ+n5waTudJrEtPR26ZHkPpd2S5joYE2IJW3K9Ivjr7HkA==
lvl 10: whew
eNrtWluW2yAMDbr5mTV0C/3vWrr/jdQBZF6SwDiMk06S44nHVy+EkIXs++/7r6+/
7uuPu99mvm/OSMq3w+jiN2fhax1GyYIBU6UxDzK6OcZbMx6XfbvTUZIJo7Tm0TUa
DzKKcznCGJxDr2gqk7jjQe5ifNJRxlulcTAAmIks4zVTXVxOdcjtWm2NTlgvzgpy
HqcwfzZjMpNJ3T7WAY2lICrHOZLlRNGjjJSJoHHGPO8dMtXNZXLWVoz3iKkuX1rL
TR2KVXseG0Z92Q4wOsXEgxqdpZ8ZnRyRuo8Do5yanBEOhzQWY/4RdY4v50j/eBSA
eJxHt/mB/9B25XHE/xLs55ovBtxf9hSQPp6nwSkpC0NnCsqUxlP2TkYRRCYS1iIR
UKFlSgS6IsaVZBSPk0GS7Tf6xKKpHB+pGkEbIYOJPLf5QUSeZQ+Ix1kiKaeYCng7
I+QkFKKphcOgBbgaScu+X+3B4SjgGG3R4+wEg6Ty0O49akgqHybcSyWVgNgjYmgl
IpU9x+P06QL8gC0F3ietBv9/0iEZkZF4NRJFDLwsH7QUwVUUYpBA/If8paB9eTJU
k/BQlv6gPwMFYYlkdCXjhOTPDK5FsUgyRMF4WW+8QapMLt3P3ifwkvFPl0zv6I2L
bOY6c43kNQucC/NPAv+kyjoZQkyGKHBVMs6lnR4v5pIhqGsz5pLhnGSzumuLP4kX
NgoIejPJkCtDmBUpTJvVZJiBnHeenQxjW2H7XZAMoy9Xr0F06kYsqTmh8EZPolmc
uLjmfKVUmS+KIlUavDDTnY1KoqvlT/1to5oqz2w5YabKWcn2RriHWjcO5KlSlZxl
S8FmGWWbeihYt3UbxQwKzsMSat5ke6iVKk9JVv0sokWq1FGURBElA4WIYgj9VJVK
bRCfE4jpjh8W2Nu3iaoSgwk89aDLRIr+eGHbrEge8eSMZKF8ON6rnLB5T5Wpn3+s
V1k+BDjeq9xDaEWDJQbuimbFbNNA9fOZXiXUWVC7kdr+LFSVZq8SWvfmtVPluSdK
SHvn/KiSYbUmigUOYZFCymgJre5YoAaFllhqNIMPozjBe5VkDU11Y/SpxLtPZv7g
vNnNFiiKwkXgBSw0wvVT76IchYBW+2Ab9eLk8fI7I4o3IiyiO5GF0uUoWSh0VN9j
D5QrqPpI5QZ8zTPup6RK+TiP1gXD+L0jeycFwv2ueiNBqDmFFxb+/2a1WQm3b3Go
nVtPNtrXrd4WEyTX8HjNuQcAyTfZOgBqqwY9Cb1naPcb2bCpGcT3bEixSDKsTmZ5
j2x7lddlJOXzD6X5zI0=
now onto 11.
@Mouse:
You had many gates, also, there are two and gates you need to make, so that's why it it also won't pass. Minimum gates follow(for one side):
eNrtmVsOgjAQRaXTH9bgFvx3Le5/IyJoC+10JBQwpoemPDxz+5rmBqK/+Wv/6Pp7
5y9bSptCl1xXCjulsKoIESJEiBAhwh2E4+ucKx8jFRG1VtNpEBJO8ZIMIfw68OlU
jBnaXs5Rj3s9jc3EUorLl02NXAQYsS5vLYjSUBe6n9/UBZkTmee+NmBNJ3ZEGLc5
jGzD6ntd29luOR0TOyj0BFM0+l3l1lAoFNo2/XerlHclxVAotGmrNM0wACHFUCgU
qySJUCgUq9xK5XOQYigU+murrPtHSeKbofKZ/JXyiQ2FQnd0pEOtUq/1tG4xRdg8
UGiLVnm6Iz0BmTjHYA==
Hope that helps.
The VCC+ pad does not always supply current, at least when I played it. I was trying to make a simple solution to level 3 based on the assumption that the VCC+ pin would be connected, and it wasn't. Is this a random bug? Or are some levels meant to have you build without stable current source? ( not to get into the way none of these would even start to work IRL without a ground)
Help?
lvl 12 has me stumped, @ 90% but when the S's change it makes unwanted oscillations
eNrtmV12hCAMhcdcX2YN3ULfu5bufyOtCApiIj9apGY4zpzxuwFEvEYZP8eP9/fw
/hrGV0npOnA4+BUCSfwVArlyEEj2e68IgXPdhYMz1I2qBmqgBmrgzQOJLZktDqn3
jq2zTyUy6vQWKbdFd8MpOEYqO0b/RlfUIl02Af5hnmPSOeI/hgLY3eopIdrG19qw
2TXvn3abfxGH5VPBpudOgEVgwz2F6ZEhq2ZVecPjZE/WkCih41r4E/H3it8zz3A3
HWw1aRqnk0RrbYLKa1JUHfRqexmHx05V2B0KIoWbKxMCj+cPh+eaOQ4p2to/K4AU
HmhCCo8uZnS1PbK2nOTbTenW2e/RK6VKlT6K3t8qrzVhnR5KO6SoSBt6jFWrTMob
tyjD7rAjWCj0MlTaGUVoPSWmhPntWIPY/D5DrTLHKgMKsWZkDjXKc06lShvSAmPp
MVazyjONNHpnzL5TjrLKmkmr2Y7SFlkl+PmcWLNZxGgSW97nfqzy5AV3v2MQuw3x
AXxdi+fovHrIPbwr7YaKq8MPouRRsFRYybbZXQmlY3q8yM2b0nIl72ekIb1mjfsU
q9zf6mmzewcAzVj6ocHZ0rGqGUn/npQVay4ZMdaz+PjJLqHPVrT/JrO1I/0Au9PJ
zw==
What's wrong with my circuits?
Thanks in advance.
@Zace
I had a similar problem and solved it by
adding some delay to A,B,C and D ports.
Like this
eNrtmll2gzAMRYseP1lDt9D/rqX730jDEDCy5AHhxIDJcXJyrp/lQSgyTv/Tfz/+
usdv13/teTXh9YQdK4lCelZ2S3nh7q7eY4zNV4NCeqvn+FYzhQYHyHY5bnXXOg5W
dwrv5uTdGCHWzwzhMMs0f2YJaa/FVZRtsVsi4Tss3jU8jukc6ddIAYjFTif+fHfK
anf4Diw1+i8BTxWg41cFKFQccYTyFpk2NJentPsxui4e3GVctOPlu/XM1mq8CZey
6RzcCO6cbuXEqSv3qKsW6eS40wuKPqXG0nEBj/OxmWoXz/OVwJd7kXGHgUiRYzZA
Yuddx9YpVEruipcMV9otlhRHGz0uXl3PbskRWVqGqVcwjejUqyBEU2Fg+S0j2HL1
c9VCZaONNtpoC5UFMrQL7s0rzcBhyjlhyjlhyjlRcc4Zye6WFZGpsMVmYl37Gvsp
c84WKg8PWZag9Cm7dYbK2IgslEyUTJRqDpVI2ICjQMstq7wdVe7vy9ptzyov9qwy
mFWanlViKlcOldYTpfABOAUpePLuZR3eKh6SsXxoy1ll/lbw+Dt3RAgG0hD1D71T
aeBIOkJRJY38NECnkTPuYMvubkin0Fo+7gS8cKiUi51uZ1DMDYQdJ/svBq+x/X3n
u9aWN56Hin8jSm7ZVyZ73UYt+GR0RNwtNx5beVb56rhPTfeRMyVyzhlYX263ZERS
rn9w4clW
Wow, this game is awesome.
I'm up to level 9 so far, though I spent an inordinate amount of time with a friend tweaking our oscillator circuits for maximum size efficiency. Fun stuff!
I only wish the game had a slightly better UI - Undo and Reflect X/Y options would have been awesome.
Here's a pair of fun oscillators for level 5:
eNrtWluSgyAQVNufnCFX2P89y97/IinBFAjDYAZhIQ5WHpW2mSE2LQ/Xn/X5+Jsf
v/M6SY67ExdziIizNOIsjzinoqaJliSIyMZLEzPx0sRMvBQxGy9FzMajiSfiabdS
oppVU7PSiHUian9sTzTDuSVdDAqAfJWjpsCFWyeskxd5/82UxX4QuKtla9MhdVew
neHQCDZJJdAAjNCFRPdkQnKMLyRurxDBPzY9ovvZxVwffasgeQYBxv9cOepncXnl
heiel6dWv0RkWAoOwo5hJGDXM23ldA3vS06jm9J75ILjBt+L0cqWRSrolJf2joLn
YrwWKaqqU7QvdBSrrCg81OkOkHc08DlzNUMl/fWqG5KrVtnsDo5KsgyqDk1JMjMn
qQEKphtG1CPKzsizFq3oAKrLmdJwXLXKdqJFNVR+iSEfdUB+F2aXJ9XuBlEdIB7N
dsrVUeUQoi2ZRmXGjdKsMoaWGTeyNsvUDJ2Af73qhuTexSqv3AT/eBfshCxzqPhO
CojXZwDxSiZwg5WfzlFE7x+j8h1hfie6T25btM4e9yVWSb/K0TOitc8h+A9vtFuP
KrCsgmkyxC0CoHZ3iVV6D7BViYsC5fTIRdMd/39wpBeKusgx
This was my level 6... it seems a little simpler than others who posted their level 6.
eNrtmlEOgyAMhqXlxTPsCnvfWXb/i8zAiySlsFZ0sh9iYvJZnLP/XxTjMz7Wd1hf
IS6WfsvAYA+kAgXrGUP/NVLqhsDy4C8D932+BEAgAhGIwNsEmg05nFp0zGXusMKK
zFnydI7qLVFmFjc/pW0nLpx3UuP9iVN4ne6JQHkbuWjl0NoVg4KCdtGGzHSN5tDs
RVxakzwMU/WYgS5V/Qe67PO6W4NEBQWd1Xjv9Zt/2yp9lJGWoKBQ2RxW2agsTOLt
6IxlpDQo6FCqqmygumGVMmV1ZFbrnY1CDqD/NjP0KIUN+sUD+K+8zWDPo0Hx0hpC
A53bKu3Z7lDZjFbpXfcmZdm7i5JI9QU3yAEU9IzJjK7BNtU/eRHpmDXuQ6xS3vy0
XbPYcROlzxqQ8KCgR1qlXWV2dV/gSB+5/Mcf
Hi again!
I have a problem with the S-R latch (double)- I get weird oscillation for 2 ticks, then my highs are delayed by a tick, and my lows are delayed by a half a tick. I am using a crossed-NOR latch as seen on Wikipedia. Code follows.
eNrtWVGWgyAMXDP96Rn2Cvu/Z9n7X2RbhZKEBLSithZ5Pq2TCRCSkOrl5/J9/Ruu
v8Pl65l2KuIgmiBmDxXR7XGCKDzyrg4x9uldC0Q5sKE8UN2j1b5qc3xiOV6BONTX
0iLS2PzfFSJvRp/c5crtzPHYiW2IlstlTqeJvoNXiIMbUjOITZ38pYjl2RWJpes2
xNK2UzSOv9H1ZLUXcSznyD9GFIB5rkXjKOi28phuIceH8ISYPEbxnFORlQTEnkdR
3J8QIjLdEuVyvDuusCZ7e7pEWHbjSI9HunPEhC3Fz8UE03BxGJCCuWSIbuKmeDBc
cWcscQqKQcqbTB18skRpCOlQIwnHY/y8kRwC+aFGHLQNPotCJmrTTVM6woxDYs5U
EZW2S/YT6sBMyObNZxMlJ5MLZwoH0wbbV5niNDrbl1uIyzgM966cGd5c+maFZeJj
5t9aPq4BEc1TjpBwuaiv2LIxaXsnBhYRttu7SnvmrE21ox3taEc/Gz1vqoQ6z7KI
UNfu0vuj+Rp8rDWcMOupcgcUKt2R65bFZAjVzpIM41zYnEzN6AmtFQqNGmvAUb5+
OLmtvDCzEil6qmyFqnSHIhfFVAkXnINW+t0aNVMl/ILG1NxT5TqU2RnFqtJIpHP7
xV6ocveGqILP7HUvlSrDW/4Y/sAKzXcyP5dxwT46vFgIQ9UuCs1GPVlSHT0Z1u1s
WdJdg9maD1kFz6FbaLbDzOJ+QlW5+osSjHLIQ1H4iy3RfCkSCmM73AlVdcdy1J2R
IhdR8SqjCWr6xpuikBNFEc24Zg2fuFnN2Qg1IuFwVJczClXhPR8Nin10i2/cTVKl
fa5HN9sdcOCL7rB3qz189YyMKnfXd5VZZfLOHyPsInuxZqZg+xnFkbb1q91QNIzf
AzLSP09zzgM=
great game
answer to no. 3
eNrtmVuagyAMhWuOL7OG2cK8z1pm/xuZihduCYKCt6Z+WOufwAElptL/9N9ff93X
b9e/tmzq2NpxPqLg+zmOHbtlOcb4PMew113sSIc6xmNZ0GJ4JG0rjokxruZIhzqu
3aGb+/hq4kj7HQvmY8b0fdjgFDh2JZFu/dmhji0cH5A8mHSO5I+hANiyn745veeH
sxt1wWl9sTFu1tg3GKr1KiozGHj/GixItqBcC9OFSS1iE9tNexSZTcVYGPUzt1cP
4ZfxYGsaBxXTOLxL3BKZnmH85d0VGD4pTGZINmAkMcaGZ0whtjZYTP3b2ZyanSmB
EeOpQhaPTMbLfrgfwFROrmaGUlJ4Ao91ythVJozKozEi3DK6SVE1K+wqVapU6WdT
DZVNKGzachPNyPW1XbuPZlV1UVUaKi9BccuQlUXhlYtNB5w0hXFsYEFgpOGuHYWG
yhNDZTMK9gLXp2GoxGKwiTo7mYr9hRSyVil20BJVZRQ76AVV5Yeda1LNKh9JEb38
v4nmnGzWW465h+ZWlL++Z6tauyd9cTp/a4fK3evlUaEiCplCpm4uxVF7bjud2sbx
1OlesNCapCB/aOpQBJGDWfSWaCLsFFJuQdw2LC94y3/efRtuQVtStZWC+6PNqvoo
iroRqWmo5Mt+mic7ek57k/TMNz9A7bdkuRRWQFkudPwbNi7PCqeDn/XUUhU37KrK
rHkxDB9JfpJ22FgpPSUi/QMujclL
I found that writing out the whole thing in terms of boolean logic helped, as did having a set of the following simple snippets:
AND, OR, NOT, PNP, NPN,
that even if they were unable to be used directly clould even so be emulated and modified. Also, BE VERY CAREFUL! one missed via could throw the entire circuit off. If someone wants, I will post my codes for those snippets.
Woo! Fairly compact solution for level 10; just a half-adder and a full-adder in cascaded carry formation. 99%, design score 281:
eNrtWVGWgyAMLBl/9gx7hf3fs+z9L7IVUAkkKFDfujZV+6yTIUFlGsj0NX1+/LiP
bzc9erabEOnqRFopVCPnRLdujcTZNGydHlPf4fcOcfOXnrsjoTrBlzv+OBzz3UTk
/W1+V8OdbSY23NWH+lS7PDaPR9Xffqjdfby7WBnRiEY0okb06RzpH48CEI9x9In7
ff4CxdPVb0ThPyq6XMT0IP/nIRn4JjwULBaDGE704A2CRTR4nkVq3BcjKm3mprZw
4nPhBrEjiwXDScTXmKstrF2cW1HgsCcwZej6aCSUiPt+JUos7AxFlYuklUug/hX5
N3DykooG6VCQDNhgKg2CyOhBrHhmEa5j0ylEq8Ku626cqWeajh4SWkMNNdTQ90bf
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CTdMxjUuSqHlaG7BW2bT7KJHVRR6y0fEkHe75KKC8rja0HrLNkgNNal8hVR2osgW
Q0UuurmZc4kLTe5UbqSDdoQFVansFiUM5H6wvNFQk8r7oay8InBrKLZyhYaSnhkW
OWWRVe7k2BiYgAPV3K+eN2IkKpiQGnpzqTy9Ql7ODOUK+QAqChr0NbStHq6IYV4v
59yiGM4n/sRL1aVUqpNZLFXlCqpld0gWFlS0Xgan3jJ4JpZXL4Mbemn0nBr3S6RS
PsbRQ2GjyP9aJ4YoJ6QQlOEquS46c11xQULKVy+3Zoi9XNeyHUP/VpF+AVH3ySE=
Hi JIG!
Having some trouble with 11- getting weird spikes and delays- using design off wikipedia. those weird huge things in the middle (3 of them) are XOR gates I designed with 2 ANDs, a NOT, and an OR. Code follows.
eNrtWlF24yAMjDX56Rn2Cvu/Z9n7X2RjY0ASkoDaztu2Tl4S1+MRYgyyQH3+fv76
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+qbSdiJQxuIWW1EGXbWJD6tFX5xF/E6I0yHGN371ZEnfc8Qluh0jxKn5uIzNx1Zb
l9ibUAExHnhDROtOXkucFKcXe4ZanIirJxHjyDM1AB6zQ05Gng6x09oFxClxZsLy
d3mU38RHSufIf20oAPNzHCWsV6TfBFE6kChRMbT+ndF8/Xbliq5dYvj+qfj2K1Ek
mx66cp+PBG/nStPY4b3RbEfR11MZ3o4qv5jc8e10padrCpw6waznJg0YVTSqvkl2
JhfcFiY187qI+V6kKZdsRw2aXSAistFNWQ1rZdl4oL3jXNntWg5LYRtYCtvCQljD
eHJ7V1bjXFkyYa6aieYGjLarLhZcZTHJTJXUgdeXp8v+yMAeW0xxyBFnH3VkdI/Y
qLNxHnpcNMvnoG+KXG7EHAqpN3qjN3qjPxv94qES/Fl1bbso2R0Rz64CLmxUcUE4
y+chr8ZQkOjvpfe3cdvi4gD3Oq9uNe5Q+WbH4A2AMBjCHD+j4W4qGLJVurEqsEJW
XTLJYMiQusg4JRh2vNLdrWtzUwsQrp5oyGvE7vTnknFUiXni9O94dVXY+Xlq3KHy
CIowVGKUe2beiG7eCB0qxbEIs3zHD4qrzaO17KIxt0kaXa32/THyLftKIpyGaEOl
bLVFi5gWWsWMLFNgmbpcOhs9nDfCD2jK9p03fr+sUrxGudC063xm9RMSW/gGKhIE
6FwXqKlDpmrLysbodoTy6kB/k5M+ilN0LvUl5bbBhR06lJgNquUY97kZVpfPha+g
xh0qY/qJtfC86NJonoAQGVpT6xaZkl0Jn6uTs4VL2+4MKorkpNqV3JoHWSVwnm8a
qFxs2ejeU6h8BoJroOAzEV55Oy5+T6F1ewIiFZYVXJF0tnXvKqaNBlydgsvaq0i2
4G6DRCXvcmIYRQdtdqwcNShUg0I1KFTDRMdq3DEKa7vp/Ar4xaHS/hxH3V00Z3EH
nmUBx3eNPvOc1XlbdktxIQ8cbrtpYFzS/tvKgFfU/OuFyoSbBXg3c6g4cFrRByN3
H2Nca7USLzlFhycsD2qFo2qY3P9ODToj5wSGVyvvjkiv1z+JKsuF
The problem for me is that when something goes wrong, I can't tell why it's gone wrong. Can anyone tell me what's wrong with my design for Level 3?
eNrtml1ygzAMhLGWl5yhV+h7z9L7X6TFacpP5FiWYwPJwjDD5ENrgeW1GTJ+jh+X
73D5CuPg2d8rMPgDpXuLRQL3qYaOLRYJpFMNHVosEsinGpq1yIHMQAaeIVBePjDE
nQXQJzAu5yS9RQpAPeqpIHFY6KRjih0HFf/+PA4PxZUG3GlPTW2kl/IzzkQbnomi
X5z21E1JGp9oAuMaqtOY4avSa5l5cf+s9S5elM49/d9ydFt4t+1qO5C5Otf+gzhr
/F22MqHFJXE8zLi5SSXN0eSeB6WgchdlUlLSU1slKSnpaSholfutG+GPReIKqzKy
FBXKyFJUKINDmJbVnWKBaZWdrRKVynBSmzIc1K4MmiHpqaySL+DHXXNSmeZAehiK
t3gB3++zdwXNK4uT2pTFQe3KUkjtvSACF70x0mNTvQfFSCVD5eE40k3JQdt8436K
VepHPa3zfwCNZpb57w2NlLfqz1Veqvea/RvcEWmL1Z1KtaIsfwHfVt1adD6vvqMd
HOkHbgzIuA==
@ N@: When you connect two lines together, a low line will be pulled high when the other line goes high. This is the case with your 'OR' gate: You connect all the lines to the same gate, thus, when one of the inputs goes high, the rest is pulled high too, affecting your 'AND' gate. Try buffering you inputs first before connecting them together:
eNrtmlsagiAQhXXgxTW0hd5bS/vfSILyyXDTBBXlOBHVz6QgHsYm+Zav4dsPn152
e6xFR1qpSzv2G+wZp2PTABV0NGMXqxue5HCEIxzhCMfbOepwjuKbpkKIYMmn45o7
NnFMPXwsO/PEGygjRZQFqqUtGde56AYizvmeDqbqSNjGsB61xaY+23waqKWQ686+
mNx9k3nJTzzwWXh620bHbYs0MoMSxGYahzFZV9SJQhYV0E0KCwoKCto2fbRUOuHf
TXoUOGpMWlBQSOVhcifYp/OtcvVy5/2KgUkLCgqpzJTKWuPGtFQibgQFhVTWQ4Xw
Eyz190gdpl0waUFB7yKVuRmlRGZ8lSYTznRdojtNnc2lflhpJbkpmQJPUnt/BApa
OeWX8B/0mBx3EakMl3x67uogalmz/GC3VETq/ZUIsQFo5fd9O3wvUKQfDKzIRA==
So I've got a minimalistic 100% solution to level 5
eNrtWluSgyAQDNP+5Ay5wv7vWfb+F9lIdAWBMA5xfbWWRVndPUMKaIdo99U97j/u
/u26m+U8pFDsQje0ogmSy+iWZXSds3RVvFAsv5EZmZEZD5/xGk5O4U6FziZc/GDl
cKRCX85J+fAogOzVjgr6q+/JmBBRZn//xPF3xHB//0QL/a7APhzVVCsnk1TmWjg9
Z2i45ooRAsqr0bES5sgb+qvhjGEVlBkxYYmKJBpOQoo5Q+sJs6QT0fMm+5iizSjx
GQ702hZYtF6VN2+GYr3IoJZaokTV6L6tMi5sOYhEiZ4MPc7q3toqK3Vjv9/PcAIt
THUFSpmpvbyWhvaPZlhe3bTKRVaJhufO++VA9MooDY1148k24ChM+ubIEFB7XS1o
aDtBcbINePtL9SkgckV4Ea1XDjBWpNRSa9/LEP1Q3Wh0hnXecX/EKvNXO6rqdvJl
EqtKatfTVv/YyX6ExLrRiJpW9waO9Aub3cjM
But how can i see the "design score" for it everyone is talking about?
Mouse: I'm assuming you meant level 10, not 11 (the 2-bit adder) - your circuit's more-or-less ok, there's just too much gate delay for the signal to reach the output in time.
Here's an efficient pattern for an XOR gate (4 junctions, only 1 gate-delay in the output):
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dGpZCDcutLxWClNeqyNWxvOuWhmTBECIECFChAgd4VLOWflZqCR391PTc8uNm6li
as1UxZPz49PXC0X6uHFAzaBQaAcd6EhFJ6yySigUCj02PbZVKqAKteo4mcSDQrHK
HdGwTfb6/lr6vgEn8aBQrHI3VtlR+4m6EQrFKg/yQcK6MWyxpfaTSTwo9E+tcviM
20bNuBsn4LmHZsYNhW6Rjplxf8Qq/d1Pq679/QpNbtXIfxYK3QT9gSPdAchAxtE=
I hooked up the leads to show how it's wired, you can watch the verification pattern to see it's working properly.
You could also take a look at my post just before yours for a fairly minimal solution to the level using that XOR block as a main ingredient. (The recipe was one half-adder and one full-adder circuit straight off wikipedia's page on Adders ;)
I'm really proud of this level 5 solution:
eNrtWVuWgyAM1Vx/uobZwvzPWmb/G5kWGV+QgKFWxODxtMdruEHyAobv4evx2z9+
+qHTXJcXpMWVLbgU6N2VJdj7i6Z//b4xkuuk26Pqkl0tqFC1UNDG2MIYO62q54QO
sxwbo40xnnTUaa7TJtbdY1Sl8gbrHFfOEd8cCiB6l6OEUY/nD+b2ejKzE8b34Dp7
ia6UIy/EoM/mCDC9FuBjc7wkwbJwCUpX4/WftAgngT1mhazuu9Bq56Il42O9LXi8
Rt2dQLHt/OgQxRplVuysG8UFdTbU0PugbXjoZUIlkw19ssGnebNQ4z3VNmyOauCN
FJUWKvUoBPQ/FiKGIlbGBxmtwLSEnpNoe7xUwnuck9ocnc2LlIfK3q2LDPetKvms
hER5D3GKIfKabL7seVWlzVHdsoIPev+94mqlyqoy2PxdbRoHZfycs9yWLOGwTy33
fDNeoEaThs1RxbwI3DPi3crIUGGoLDv03iSN1UlWxinYVN0zp2/+c0snd1SUZ+We
2+IlkXcj/1GjhVLnxHdGCoV2jm7Ey+5GQlxE55yAM3HjmDPut4TK+F2OLnPHKoGE
kxjuhCwEwOasiY/fgZGNp2Tnx3jftQBXa4XUzp7xFvN61xU9tGS9GUaGwyNS2P4A
eAPJBw==
LOL, I was highly amused by your misinterpretation of the Russian name of the game. Nothing in the game, or in the screenshot you provided, says "Kohctpyktop". That is gibberish you made up. :) What it really says is "Konstruktor", but written in Cyrillic letters. It is a completely normal Russian word and means "designer, constructor", but it can also mean "construction set" in the sense of a children's toy.
If your comment system supports Unicode, this is what the Russian word really looks like: "Конструктор".
[Edit by Kayleigh - Thanks for your explainings, but there is no need to be unfriendly in any way :)]
What a great game! Thanks for finding this Gem :)
My 2-to-4 Line decoder:
eNrtml0WgiAQRpXxxTW0hd5bS/vfSEeOGSoMAf5gXTi8dPsGU87XwNjdu1v/bPtH
2zU5HSFChD8tNLa3ticK22kcJWysrEkXvuc7SsiSQ4gQ4Q5Cm86ZcLNURLyjnE5N
xjGbF1oZlU9b0/HTd5wUaqqjIvPfuqDjd9x7Vgd1r9dDF6NmKho9wJFWTviVVUKh
UTqsN9dn1yYcprF5RbjP0JMpVgmFQqFYJXRDquWNAwlv3t2tbnLeWBSZJwjFKqFV
bbHzN+AlkXlGUKwSWpdVilHytwg1amaoX9XMKDeNDIVuapXUuKELKv68MUhjlWgt
simKnFkBd44FLlUBN9epcet0twr4zlbpH+WU/6xrnVVOb9H4zwz13C97Xjm+Aj69
dOPMfZXM/w/W5AmO9AIuEsfM
[Edit: Spoiler correctly added - Please use this ones > to make a spoiler :) ~ Kayleigh]
Could someone troubleshoot this design for 14 (shift register)?
eNrtmlF2hCAMRYc8f2YN3UL/u5bufyM9Y8cWMQkMkRExeDh8XB/CKM9gZvqcPu7f
4f4VplvNMZAw1AupVhjqhFQrvNULby50oQtd2KeQMi0rDE/vllpBGJ4nSK0opPkk
Elt1jssJUisKl7eF1LYQFtwM/nYEpWWFVHRcaXXM4RzJZaYA2GqnS8GjIr1uTAnM
qH4Lq401II0SKujf0KBSg5acnpQiLuxzFddUu64RfazX7TKKV0NC1ysJSUnWGddx
MWWmVE7XR0yh0PaetPXCIrPsgcLSM3qckVOnr1LGeEq1okmbR9Wu567oaazSqVOn
w9ET2WxHVglDZAi06tkfaaeniBvZ3WpEmX1wbFnS1r+AGuarb8BNUfR1rdJkd26G
TgewSs1Ymtpdpmc1Mhxme36Jb5XwZeh0AMo5VmHcyEqP30RrMwLYXFTfVrlXlpte
zHKzVvc/qghlstw6zWSqm1HPGI9JM1luC9Vy3InxbCJSNRPdMMdtyYBL2jY57l2s
kq92aon94nfNYXEjDtI67Zcy/xbaK0KTtucALBFp9ouiZndH/M7vcaRV+QHbbMjm
The design consists of 4 memory cells with on-off switches (basically the set-reset latch from before). The data stream controls two gates, which should direct a pulse from CLK to either turn the cell on or off. But it doesn't work right.
@RobertB: Usually, "sneak paths" like that mean that when you're shifting your data from D to Q0, you're not *preventing* it from being inadvertently shifted on to Q1/Q2/Q3 as well.
For an inefficient illustration, take a look at:
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j18zfNUcNNzVcGovdYYyHqbWsJBo3kex4exfreFElBpDqSE2+FgVR1MbR8M4Mo6M
I+N4+ThWTazGmt5i1TEv5yRdZhVAtLar4zgU/46w/Nnybui1hF98L2yz1/nMXDf5
/5l0ga6jVd+Vj0hxVMf3xA3AhYR8ON0Y5ZfrouspvqQur7i/VMV16K4jgy6Ri9hz
f8COgVhgA+893TIi9LUsGes2uZUtCXlxOym7icvr9aWiR1pLptNN+fYy6tgn5JJL
7km5H1XvlSqbVJBLLrmn5TJVFs13o6zYQp8rQS655B7KVZ9uMFV2S5XZAZBUoXKh
XjmnkksuuXmVq8pT7LFgy8YvueSSexgXJ0iV+7xRcl9ySVR1ztQFPNQl+jFqNy5U
LkpsW9SuXKhcbLVtUbtzoXKxxbZFbeVKjZp9x62r2DkjHZIq47VdDaec4HuClaK7
nNvNUHdR9Cv34oYfE13b39Dn6/u7Guy38Nf6vMPar1dGcsoT+d/KLQ==
It consists of eight "cells". Counting from the left, the odd-numbered ones shift in data only when clock is low, and the even-numbered ones shift in data only when clock is high. As the clock toggles, you can watch the data bubble down the chain.
Granted, you won't get a good Design Score with this sort of "master-slave latch" design, but it illustrates the concept (and gets the job done).
Hey guys, I need your help on level 13 - I can't get it! I got the clear down, I can't get the increment!
Here is my code:
eNrtml0OwiAQBru7fekZvILvnsX7X8SkplHploJQhXQwTU3G6V/gA4rjdbxMd5lu
Mg7ffLoUdeMn4YH1U5QMUUJREkTxxLS7W4npDwYREREREbGw09Gks9br5oYMsd/h
Sq44D+d0u8zUzNytnKo9T2P6+j7vF9cri/teLLzm+B1BodCmqTnEfpBIm1eVFJVt
Pq4dSsWDQmm/1WjbUQmFQqFEZdCzrCfgrsgEHAo9+YiUqAzfSHjUPKorGo1ZKBRa
gcbbYJQyAa9ITXPfdRh9NBTa8MjQUlt3n1F53Bq3N3+m4kGhxGwsSI9Z464Slf5W
Tncj2v2vEFULCj0z/UMiPQD9hccx
Please help
Walkthrough
-
INVERTER
eNrt2UEOgyAQhWFh2HAGr+C+Z+n9L9KGNCrN4BgpoeovEhdfXjSSPDWGKYzx6eLD
heHIOHXQGcdC0KdRPhpBbVzprhIkSJAgQYIEOwTT65wvb0lFRJ31+va0Z3M+7yed
jbV6r4ZRFL20tmykUhPuqkoURdF76/9X5cY7J4uIouh9qnKzDK0PcBYRRVGqUkUW
EUVRPsDzqpR8fuuyscQoinatyqb/uM3L5q8fiqLys0ZqWpX6rFfrskV4oqEo2r2R
XrEmx7A= -
AND
eNrtmkEOgyAQRQvDxjP0Ct33LL3/RdpQogUV2hrMAA9DNHn5weDwGTK6m7tODzPd
jbv8czUutKH/KDTz1fPkIESIECFChCcLCxtsbsTslj7ErPp0zu43T0Vksx+nL+67
hKd4XK+W5ZbS3DtDoVDdVEJLVviHM9i1O1R3pL13/soqoVAodGzagFVKnG/yEaHQ
rqjYFs6MKqwya4arszmhBYV2RNMVrtRI9VsloQWFklVilUWalnQILSi0q6yyjaJt
9Qp4scYd5eEEDxQ6Co1ToLMq4JWtcrsfp8XJfO83aWJJ4EGh7Vvl/K9QtMJ1OtIT
Lc7GhQ== -
4-INPUT AND/OR
eNrtmlESgiAURYXHj2toC/23lva/kSYSlXgwpFmiB+LDOV5Nk9tlnu7qLv3d9Dfj
uiX9vEKr9EqhiYapE5qkd7Vn5HdEiBAhQoQIDy/0cc7mm6cioo711PNnc93webXx
1DbsY30fUETDISYW02kvhU7HsFAo9H9U8lSb3VuaUs4Mq9yyDSoNfmcoFNoGbcIq
h1S5RJtIeQCgUOgxrVKSBB/RqgU4mRMKhZ4lVUoxN2KGUCj01KnyPTaqWj1VJlIe
ACgUupFVrixzj0NmW/MatxINo0V0qICXltjlS6baCIXumIrNV8DjWb5hjfsrVqmP
9TRc1ngzQwKcvyyUBsfPCzfCfyUUultamL+vlwV/50iZ9gCpW8dj -
POWER ON RESET
eNrtmkEOgjAQRdtON5zBK7j3LN7/IgIuqEkppEMpDq+E1ePlq+jPAMZnfAxvP7x8
dDWbcdHXiaFWJJFEEg9ODLWJk3ZuouJTvUchIyIilsV5nAvra6Yikt31NLdGXqK4
ht3oivL0lQ2l6OiK2SMOircFbUhlWTmaHtGllr51uKsvr0UF97auNMyFQo1VJRQK
hVKVW7OB4Fp2pZNLOUCtVSXUNNXcB6MMoVyA755YcC27G3Oj8AOHdq3Kkx90K27s
4/67q7ni0L1maC8qxfMrv0c0fMZ9SFXmdz1lUsK9iAvtRpP/Cq24Ce/VSB9mkMde -
OSCILLATOR
eNrtml0OgyAQhAvDi2foFfres/T+F2ml/sQWlhZFYZ01PJjJGLLCx27U3dy1e5ju
btwl51JotP6a7/9Ijlk8IiurhkYaadRgNC6Tq1YlV2mkMddotjnKz5FVX87ZeHgV
QHCsV9+BOexLQT8zhOcFPyCo/dOoqlb9gs8zx5fOEOJ2oFpYDbyFDzjsBqUQDH+i
ZW0qCnlBb/NeqlTLqLWhEmkvNwvVOGWZDaUqjp5VZagcy2y5A5c3i1iT0Nu8Vz5G
QZCqhOGyAScqp3QheztQPbNKGLJuPEtVmU4XgFINGuht3AuiUqmKNhrwDT5zLxc7
ZBiKDXjiVAK9yr026xt3uluhWocqcGNDIhVDZXisV6dCcfwjgJUhvcW8cQgPq4/1
26EN+PdbiJGhNJEC8QQw9MgA -
SET/RESET LATCH
eNrtmlEOgyAQRKXDj2foFfrfs/T+F6lB0rQKqKAp6BNRm9fVuDqzGLUPe+9fpn8a
2+W0EwSavMCba5sDjWvnzyqBBBJIIIGXDCwoc5mFtaCUn+xyuOHcLT45KinYy+nA
XZc/nH6O66n7e5DK722cJjR1RlAodA9qO//7sxHWaBjbTm6hiIgHNBqV3ByygSPN
KXbqq1wTCoVCr02bsEqlqLiIUGjFVAXqxio3pktxqmZSDYVekapA3TUZaQtWybgR
CmVUiVUupzqVTGGkUGjNo0rlq7s5qzz8dfe8wnzR2YrbEgptgir5iL2s/ZhvHPOO
exerDPdyuq4qxerO+J3B9IsDblootBKrHBWaVneGfv/gSG8g0MbF -
DUAL-TOGGLE LATCH
eNrtmlG2giAYhIXhpTXcLfR+13L3v5HSmwUKo0KAyI/HU+d8zU/ROKJo7ubn9qdu
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9gDEN8fJ -
DUAL FREQ OSCILLATOR
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2-TO-4 DECODER
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9A== -
.ADDER
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.DIVIDE-BY-FOUR COUNTER
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.4-TO-1 MULTIPLEXER
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.4-BIT COUNTER
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.4-BIT SHIFT
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.8-BIT RAM
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uUfxtiMWHWfrfCH2ixkp4P0HIYDPKw== -
.2-BIT LOGIC UNIT
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. CONFIDENTIAL-1. CRYPTO.
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0nz8AC1Fy2A= -
CONFIDENTIAL-2. GRENADE COUNTER.
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. CONFIDENTIAL-3. GATLING CANNON CONTROLLER.
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14wxazzTIxnPP/5+y00=
[Thanks so much for your help, but please use spoiler tags next time :D. ~Kero]
[Biil, I sent an email to the address we have on file for you. Please check your inbox and reply to get your free coupon! -Pam
Here's my Level 12 with 222 score at 100%
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TrP3l4uTADMHUNDDafFzpBBoSs9cDXDdV6T5fxynp4ckktD+Ad3xyVY=
A near-perfect, 100% solution to level 11, with a design score of 177.
Level 11:DIVIDE-BY-FOUR COUNTER
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LOL i love this game and i am doing great. I got to level 14 after playing this game "Alot" but the fun fact is that none of my friends can understand how i do it ;D. Seriosly no cheating! (By the way will Jay review the new game you have to download on the webside?) But the point is that eventhough you are not that old and goes in about 6-7 grade you can still be a genius at this...
I created a large but relatively simple adder. It's just a 4 to 16 multiplexer coupled to a reverse 16 to 3 multiplexer. Is there any design with lower latency?
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Kt07I80tf4+u0C4=
solution to divide by four counter, 98 design score.
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x4k=
It uses two flip flops one of which is initialized to on. I'm working on a flipflop which starts as such but am having limited success
I'd love to enjoy this, but when you can't even understand how the filled-in walkthrough examples work by taking them apart, it's time to dig out the big, giant, "IMPOSSIBLE" sticker and move on. Most of them even seem to violate the stated rules of the game, power flowing when and where it seems like it should not, & vice-versa.
Sorry, but you tried to hard with this one guys. At least I could kid myself with the Alchemical Engineering one that the concepts were understandable. This one just has way too basic of an interface for such complex problems. Too hard to be enjoyable.
I so wanna play this game! I love engineering stuff! Thing is, I'm a big dummy when it comes to engineering stuff that doesn't involve optics and lasers.
But I'm also a big dummy for games like Konstruktor. And I wanna play on to see what this game has to do with communism.
Off to Wikipedia! In the words of someone who only made it quarter of the way through his Russian for Beginners: Ya zhelayu ponimat'!
I recently rediscovered this game, and find that it's still as much fun as I remember.* I'm still finding room for further improvements in all my old solutions (and some of the high scores on Kongregate's listings are insane).
* Granted, I work in the semiconductor industry, so this is right up my proverbial alley.
Here is a better solution for level 11. Score of 124.
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for anyone that want the level 7 resolution here I leave it:
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Here's my solution to level 16 - 2 bit function unit
condensed version (design score 356)
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expanded version (easier to see parts)
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each half of the design is made up of two parts, one which calculates a set of functions from the inputs a and b, and the second which selectively passes those results to the output depending on the selected function.
I only use three functions (a and b) (a xor b) and (not a) .You can combine (and) and (xor) results to get (or)
All the above functions are calculated in the first section then the required results are passed in the second section. Latency is one tick uniformly.
--the (and) result is required for (and) and (or), (F00/01) and is passed through when F1 is low
--the (xor) result is required for (or) and (xor), (F01/10) and is passed through if either f0 or f1 are high but not both.
--the (not a) result is only required for (not a), (f11) and is passed through only if f0 and f1 are high
here's my solution to 17 - x901 stream decoder:
it's quite compact (design score 349)
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My first try of 11, 100%, design score 123.
I could've made it smaller, it's just two T-flip flops one after the other, with a rising edge detector for the input and the first flip flop.
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Xus4RHifXw2kTdKaipQZD3y8x74=
Still trying to get level 10 work with a half and full adder.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Walkthrough
INVERTER
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EUVRPsDzqpR8fuuyscQoinatyqb/uM3L5q8fiqLys0ZqWpX6rFfrskV4oqEo2r2R
XrEmx7A=
AND
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jbv8czUutKH/KDTz1fPkIESIECFChCcLCxtsbsTslj7ErPp0zu43T0Vksx+nL+67
hKd4XK+W5ZbS3DtDoVDdVEJLVviHM9i1O1R3pL13/soqoVAodGzagFVKnG/yEaHQ
rqjYFs6MKqwya4arszmhBYV2RNMVrtRI9VsloQWFklVilUWalnQILSi0q6yyjaJt
9Qp4scYd5eEEDxQ6Co1ToLMq4JWtcrsfp8XJfO83aWJJ4EGh7Vvl/K9QtMJ1OtIT
Lc7GhQ==
4-INPUT AND/OR
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uiX9vEKr9EqhiYapE5qkd7Vn5HdEiBAhQoQIDy/0cc7mm6cioo711PNnc93webXx
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POWER ON RESET
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hVKVW7OB4Fp2pZNLOUCtVSXUNNXcB6MMoVyA755YcC27G3Oj8AOHdq3Kkx90K27s
4/67q7ni0L1maC8qxfMrv0c0fMZ9SFXmdz1lUsK9iAvtRpP/Cq24Ce/VSB9mkMde
OSCILLATOR
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QHCsV9+BOexLQT8zhOcFPyCo/dOoqlb9gs8zx5fOEOJ2oFpYDbyFDzjsBqUQDH+i
ZW0qCnlBb/NeqlTLqLWhEmkvNwvVOGWZDaUqjp5VZagcy2y5A5c3i1iT0Nu8Vz5G
QZCqhOGyAScqp3QheztQPbNKGLJuPEtVmU4XgFINGuht3AuiUqmKNhrwDT5zLxc7
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26EN+PdbiJGhNJEC8QQw9MgA
SET/RESET LATCH
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DUAL-TOGGLE LATCH
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9gDEN8fJ
DUAL FREQ OSCILLATOR
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2-TO-4 DECODER
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9A==
.ADDER
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.DIVIDE-BY-FOUR COUNTER
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.4-TO-1 MULTIPLEXER
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.4-BIT COUNTER
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.4-BIT SHIFT
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.8-BIT RAM
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.2-BIT LOGIC UNIT
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. CONFIDENTIAL-1. CRYPTO.
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0nz8AC1Fy2A=
CONFIDENTIAL-2. GRENADE COUNTER.
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. CONFIDENTIAL-3. GATLING CANNON CONTROLLER.
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[Thanks so much for your help, but please use spoiler tags next time :D. ~Kero]
[Biil, I sent an email to the address we have on file for you. Please check your inbox and reply to get your free coupon! -Pam
Posted by: biil | April 9, 2009 2:42 PM