Kingdom of Liars 2
Kingdom of Liars is the second in the series of dark fantasy point-and-click adventures and the plot is only getting thicker in the city of Ashbane. Kingdom of Liars 2 features what Hyptosis is best known for: world-building, colorful characters, humorous descriptions, intriguing twists... and smacking players with a "To Be Continued" just as things are getting good. For a short trip, though, it's an excellent one.
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Kingdom of Liars 2 Walkthrough
Hernessian Headquarters
Gray Elk Library
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Click the arrow at the bottom right corner to leave the Gray Elk Library and move to the lobby.
Lobby
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Speak with Captain Whelek who is standing at the foot of the stairs. He'll instruct you to go to City Hall.
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Click the arrow in the bottom right corner in this room as well to enter the training barracks.
Training Barracks
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Take the pair of SHACKLE-CUFFS hanging on the wall to the right of the sword.
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Pick up the ENCHANTED ELK HORN on top of the barrel.
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Go back to the lobby, then click the arrow at the lower left corner to leave the building and view the town map.
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Click the City Hall point on the map to travel there.
City Hall
Front of City Hall
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Talk to Vic'eren once you arrive. He'll be following you from now on.
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Click the right arrow to move behind city hall.
Behind City Hall
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Click Warren to speak with him. After your conversation, he'll leave the scene.
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Pick up the PAPER on top of the manhole on the ground.
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Examine the sewer drain at the bottom of the right wall.
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The grate is bolted down; you'll need to come back later with a tool to remove it.
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Back away from the grate, then talk to Vic'eren again.
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Move back twice to view the town map.
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Click the Dock Storehouse point on the map to travel there.
Dock Storehouse
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Click the worker ants to make Vic'eren speak with them.
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Now you can pick up the WRENCH leaning against the barrels at the right side of the room.
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Leave the room to view the town map.
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Return to the City Hall.
City Hall
Front of City Hall
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Click the right arrow to go behind city hall.
Behind City Wall
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Take a look at the sewer drain at the bottom of the right wall again.
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Use the WRENCH to remove the bolts from the drain, allowing you to go down into the sewer.
Sewer
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Click the two valves at the middle of the pipes against the left wall and right wall to shut off the flowing sewage that's blocking the path.
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Click the left arrow to venture further into the sewers.
Into the Darkness
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Speak with the rat on the left, Pikker. He'll demand a blue dress from you.
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Exit the sewer and then leave City Hall to view the town map again.
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Click the Grimes Street point on the map to travel there.
Grimes Street
Grimes Street
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Click the right arrow to walk to the burned tavern.
Burned Tavern
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Click the right arrow again for a closer look at the burned down building.
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Take the PRYBAR beside the wheel atop the pile of rubble.
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Go back three times to leave Grimes Street and view the town map.
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Click the Right Street point on the map to travel there.
Right Street
Right Street
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Click the left arrow to enter the bazaar of CourBoyn the Merchant.
Bazaar of CourBoyn the Merchant
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Speak with CourBoyn the Merchant to receive a BLUE DRESS.
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Exit the shop and leave Right Street to view the town map again.
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Use the map to go back to City Hall.
City Hall
Front of City Hall
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Walk behind the building, go down the drain into the sewer, then move left to return to the two rats.
Into the Darkness
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Give the BLUE DRESS to Pikker. In exchange, he'll give you directions to the exit.
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Click the left arrow to walk to the door.
Sewer Door
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Use the ENCHANTED ELK HORN on the door to view the magic rune puzzle keeping it locked.
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Examine the PAPER in your inventory. Click the small runes to match the pattern on the door with the image on the PAPER.
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Select the runes in following order to solve the puzzle:
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Click the far right rune.
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Click the middle rune.
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Click the second rune from the right.
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Once the puzzle is solved, you'll go through the opened door and into the room.
Sewer Room
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Search the toolbox to find a SCREWDRIVER.
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Use the PRYBAR on the bomb strapped to the ceiling to disarm it.
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Use the SCREWDRIVER to remove the gate blocking the ladder.
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Climb up the ladder to enter the kitchen.
Kitchen
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When you enter the room, you'll find a manservant who refuses to let you leave through the kitchen door.
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Restrain him with the SHACKLE-CUFFS you picked up at the Hernessian Headquarters.
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Go forward to the hall.
Hall
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Speak with Captain Whelek, the person standing stationary at the left side of the area.
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Inspect the statue at the back of the scene.
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Nothing important there, but if you back away from the statue, a new path will appear.
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Go up the right stairway.
My apologies, Dandy. You are right that I incorrectly conflated the fact that sequels are indeed planned for Kingdom of Liars (hence the "year one" subtitle) with a sense of narrative incompleteness, which is not the case here. I have changed my wording to reflect that.
However, there are bits in the story that I feel are left incomplete. By the end, it still feels like most of the conspirators have gotten away with it... Sam Vimes would never stand for that! Also, what's the deal with that temple?
That said, I assure you that I take my reviewership duties (perhaps too) seriously, and played this one through to the end before I started writing my review (though, admittedly, with massive help from Trinn's walkthrough). You are right to expect nothing less.
If this was indeed
the last episode - which is a shame, since it's only the second
then this is the first time Hyptosis has let me down. Admittedly, when he does, he sure makes you feel it. Compared to Alice is Dead, Hood and even Kingdom of Liars I, this is a total failure game-wise. Great visuals, good sound to accompany them, but the net result is a highly polished turd, I'm afraid. Neither the story nor gameplay in general are done even the slightest bit of justice.
It kinda rattles my cage, because I was _really_ impressed with all the other work I played.
Not very interesting. The only puzzle is the one on the door, which is absurdly easy. Everything else is just find an obvious item and use it progress in a straight line. On top of that the story is really boring, no interesting twists, just simplistic chase that ends in a boring way.
The art and the sound is great, and the setting is fantastic, but that only gets you so far.
Correction, this seems to be happening on all the Flash games I've tried tonight. Instead of it loading the game, all I'm seeing is a flash-video player that looks like a knockoff of the YouTube one attempting to load a video but not actually completing. Clicking the PlayWire link takes me to a rather amaterish-looking website claiming to be providing a revenue maker. Either JIG's been hacked and this wedged in, or you've tried a broken web-ad method.
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Walkthrough Guide
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Kingdom of Liars 2 Walkthrough
Hernessian Headquarters
Gray Elk Library
Click the arrow at the bottom right corner to leave the Gray Elk Library and move to the lobby.
Lobby
Speak with Captain Whelek who is standing at the foot of the stairs. He'll instruct you to go to City Hall.
Click the arrow in the bottom right corner in this room as well to enter the training barracks.
Training Barracks
Take the pair of SHACKLE-CUFFS hanging on the wall to the right of the sword.
Pick up the ENCHANTED ELK HORN on top of the barrel.
Go back to the lobby, then click the arrow at the lower left corner to leave the building and view the town map.
Click the City Hall point on the map to travel there.
City Hall
Front of City Hall
Talk to Vic'eren once you arrive. He'll be following you from now on.
Click the right arrow to move behind city hall.
Behind City Hall
Click Warren to speak with him. After your conversation, he'll leave the scene.
Pick up the PAPER on top of the manhole on the ground.
Examine the sewer drain at the bottom of the right wall.
The grate is bolted down; you'll need to come back later with a tool to remove it.
Back away from the grate, then talk to Vic'eren again.
Move back twice to view the town map.
Click the Dock Storehouse point on the map to travel there.
Dock Storehouse
Click the worker ants to make Vic'eren speak with them.
Now you can pick up the WRENCH leaning against the barrels at the right side of the room.
Leave the room to view the town map.
Return to the City Hall.
City Hall
Front of City Hall
Click the right arrow to go behind city hall.
Behind City Wall
Take a look at the sewer drain at the bottom of the right wall again.
Use the WRENCH to remove the bolts from the drain, allowing you to go down into the sewer.
Sewer
Click the two valves at the middle of the pipes against the left wall and right wall to shut off the flowing sewage that's blocking the path.
Click the left arrow to venture further into the sewers.
Into the Darkness
Speak with the rat on the left, Pikker. He'll demand a blue dress from you.
Exit the sewer and then leave City Hall to view the town map again.
Click the Grimes Street point on the map to travel there.
Grimes Street
Grimes Street
Click the right arrow to walk to the burned tavern.
Burned Tavern
Click the right arrow again for a closer look at the burned down building.
Take the PRYBAR beside the wheel atop the pile of rubble.
Go back three times to leave Grimes Street and view the town map.
Click the Right Street point on the map to travel there.
Right Street
Right Street
Click the left arrow to enter the bazaar of CourBoyn the Merchant.
Bazaar of CourBoyn the Merchant
Speak with CourBoyn the Merchant to receive a BLUE DRESS.
Exit the shop and leave Right Street to view the town map again.
Use the map to go back to City Hall.
City Hall
Front of City Hall
Walk behind the building, go down the drain into the sewer, then move left to return to the two rats.
Into the Darkness
Give the BLUE DRESS to Pikker. In exchange, he'll give you directions to the exit.
Click the left arrow to walk to the door.
Sewer Door
Use the ENCHANTED ELK HORN on the door to view the magic rune puzzle keeping it locked.
Examine the PAPER in your inventory. Click the small runes to match the pattern on the door with the image on the PAPER.
Select the runes in following order to solve the puzzle:
Click the far right rune.
Click the middle rune.
Click the second rune from the right.
Solution.
Once the puzzle is solved, you'll go through the opened door and into the room.
Sewer Room
Search the toolbox to find a SCREWDRIVER.
Use the PRYBAR on the bomb strapped to the ceiling to disarm it.
Use the SCREWDRIVER to remove the gate blocking the ladder.
Climb up the ladder to enter the kitchen.
Kitchen
When you enter the room, you'll find a manservant who refuses to let you leave through the kitchen door.
Restrain him with the SHACKLE-CUFFS you picked up at the Hernessian Headquarters.
Go forward to the hall.
Hall
Speak with Captain Whelek, the person standing stationary at the left side of the area.
Inspect the statue at the back of the scene.
Nothing important there, but if you back away from the statue, a new path will appear.
Go up the right stairway.
Posted by: Trinn | May 20, 2013 9:14 AM