Jigland by Rob Allen
Rob Allen is back with another banner game for you to enjoy. This one we're titling "Jigland" and it's similar to the others we have featured. It includes a variety of puzzles and mini-games to complete all the letters of the Casual Gameplay logo. The game is located right within the banner at the top of every page of the site, just click on it to load the game and play.
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If you put a fruit on each of the patches of dirt, a pair of eyes will appear under the rightmost trees. Click on that, and a black blob comes out, eats the fruit, and explodes, leaving a letter-ball behind. You can get two of these--one with the bridge up so that it only eats one and explodes on the left, and a second with the bridge down so that it eats both and explodes on the right.
Also,
After refreshing the page to get out of what the right-click thing did, a birdcage appeared hanging from the tree. No idea what to do with it yet, though.
found another
click the silver part on the roof of the building. It will produce a cloud. Use the windmill to blow it over the top of the water fall. click on it and it will rain. water will overflow and fill a letter. the cloud can also be used to grow fruit trees with the fruits on the dirt patches though i dont know what they are for.
Only the red fruit seems to make the blob explode.
You can make a cloud by clicking the chimney of the house. You can move it with the wind turbine. Watering the top body of water gets you a letter. Watering the fruits you plant makes them grow, but I haven't figured out what to do next.
When I refreshed after bringing up the maze the first time, there was a bird in a cage. I ultimately used it to get another letter via an egg.
for the surfing game.
i hitched a board after jumping two double bombs and went backwards. at the beginning i then jumped down a tunnel and was in a platformer type area spanning several screens. letters are visible and you must reach them to get them. I got a 'c' and saw another light ball though i fell before i reached it.
Jigland Walkthrough
C
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Walk the guy to the bridge.
-
Open the bridge when he's standing on it.
-
Play the surfing mini-game (see detailed notes below).
A
-
Plant a purple seed in the dirt patch on the left.
-
Create a cloud from the house.
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Use the windmill to move the cloud over the seed and water it by clicking the cloud.
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It will grow into a yellow seed. Put this in the dirt patch on the right.
-
Put any seed that isn't red on the left.
-
Lower the bridge and click the monster eyes to send it out.
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Click the newly revealed button.
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Walk the guy to the star.
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Roll through the maze - there's a few different paths, but you're aiming to land in the green slime. Any way that doesn't drop you in lava will get you there.
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You'll be teleported back to the start once you reach the green slime.
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There's nothing else in the maze despite a few different paths through it.
S
-
Walk the guy right to the river, before the bridge, where you can see a ripple in the water.
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Click the ripple.
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Balloons will start to fly up. Each time, click only the one with no match; e.g., if one purple, two greens and three yellows fly up, click the purple.
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Balloons can appear on any part of the screen, even in the background, so pay attention!
-
The letter will be given if you complete the sequence.
U
-
Note the order of the lights on the tower (see A in plAy).
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The colored items are the yellow torch, the house explosion, the green torch, and the exploding monster (feed it the red plant).
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Click them in the order the tower lights play.
A
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Remove the top left plants, then fly the bird right.
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Wait for the plants to regrow, then click the bird to fly right again.
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As he flies over the house, click the window to explode him.
L
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Make a cloud by clicking the top left of the house.
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Drag the windmill to blow the cloud left, over the reservoir (but not too far! or else the cloud will disappear).
-
Make it rain.
G
-
Walk the guy to the bridge.
-
Open the bridge when he's standing on it.
-
Play the surfing mini game (see detailed notes below).
A
-
Put the bridge up.
-
Plant a red berry in the ground left of the bridge, and any color in the right hand dirt patch.
-
Click the monster's eyes under the trees.
M
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A birdcage appears if you reload the game after collecting a few letters.
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Use the windmill to blow the cage around until it drops.
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Fly the bird to the nest.
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Fly the left hand bird to join it (remove the plants first).
E
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Drop a few seeds into the balloon door.
P
-
Right click and select the second option (Windows/Mac). Linux users should get a little number puzzle instead of the J-I-G phrases that Windows/Mac users see.
-
You are in a maze! Direct your movements with the mouse: Right of center (of the banner) rotates your view to the right, left of center rotates your view to the left. Above center moves you forward; below center moves you backwards.
-
Move your mouse (slowly!) from center to move about the maze in a controlled manner.
L
-
Click and drag the windmill to the tower on the right.
-
Hold it just left of the banner until it blows away.
A
-
Plant a non-red berry in the left dirt patch, and a red one on the right, then click the monster's eyes under the trees.
-
He will explode and reveal a letter.
Y
-
Use the berries from the tree (drag and drop) to block the lower waterfall.
Surfing Mini-game / Underground Maze 1
-
Walk the guy to the bridge.
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Click the bridge as he's walking on it, so he falls in the river.
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Surf's up! Click to jump over the spiky objects.
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Click to jump when the grey object appears, timing it so you land on it - it's a boat.
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In the boat, click to jump over obstacles again as you head right.
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Jump and land in the tunnel when it appears.
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Explore the underground maze on your boat until you find both letters.
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Bumping into a wall will turn your guy around, rather than restarting the maze.
-
If you accidentally exit the maze early, jumping into the river again takes you to the maze entry point, not the surfing game.
Thanks to Ben for the walkthrough!
P help:
Your mouse is the control to move around in the maze. Right of center (of the banner) rotates your view to the right, left of center rotates your view to the left. Above center moves you forward; below center moves you backwards. You are in a maze that looks like this. Move your mouse (slowly!) from center to move about the maze in a controlled manner. If you do this you will eventually find the exit. Trust me, you will.
Keep trying? It's not really something anyone can hand-hold you through.
Be patient. Move slowly. It's actually very easy to do once you get the hang of movement.
Gah. Being told that it's "very easy once you get it" is no help at all. Neither is posting that picture of "JIG" as if it had any relationship whatsoever to the so-called maze. I've tried bringing up the video in one window and the banner in another, and matching its mouse movements, but even a little tiny deviation makes the puzzles move at different rates, and the variances quickly add up so that I can't get more than halfway through the video before I'm hopelessly lost.
Also, how do you
jump into that floating portal or whatever it is after finally negotiating all the bombs? I can't seem to get my guy to jump high enough, and then I just get dragged under. I'm sick and tired of surfing over bombs, thankyouverymuch.
I know how frustrating it can be to be told something is easy when you haven't quite come to grips with the control of a game, or puzzle in this instance. The maze itself is not very complicated in design, there's not much to it. The largest hurdle is getting familiar with how to move around the maze in a slow, controlled manner; finding the exit is indeed easy once you do.
As for the map of JIG, it does very much have a direct relationship to the maze. I'm sorry you don't see it. Perhaps if you keep trying you will eventually come to that "aha!" moment.
As for the surfing platform, it's all about timing to land on it just right. If at first you don't succeed...
That happened to me once during beta testing before I knew the solution and understood what it was.
I think that's because the maze really isn't very difficult to finish. It was designed as a puzzle, and once you know it's a maze and how to move around in it, solving it is trivial. It was actually more obscure than it is now, as it was much more difficult to see that you're in a maze. It was changed before release because the consensus was that too many people wouldn't be able to figure it out.
A good puzzle should strike a balance between being easy for some and difficult for others, and I believe this one succeeds in that metric, judging by the comments so far.
You start out facing east toward the inside of the "J".
The expanding and narrowing field of view? To the best of my knowledge, the field of view does not expand or narrow. The walls may enlarge or get smaller depending on how far away they are relative to your position.
I have no idea what your 3rd question is about, sorry.
Think of playing Doom.
Still don't get the so-called maze.
Ok, say I'm looking at a sideways hourglass-like shape. What am I looking at? Where in the purported maze am I? Why is it always symmetric about the horizontal axis? And what the [expletive] does this have to do with the letters JIG in a rectangle???
I can sometimes "solve" the maze just by trial and error, but it's still quite infuriating.
The hourglass-like shape you see is likely the rounded portion of the J or the G.
The JIG in a rectangle is a map of the maze viewed from above the maze looking down into it. Your perspective in the maze is different from the map view: you're IN the maze, not looking down at it. Do you see the little round circle at the beginning of the dotted line in the map? Think of that as the top of your head where you start in the maze, and you start facing the inside of the J. Think of the letters JIG as laying down on the floor of the maze and you need to run around them to find the green spot, which is inside the G.
Elle- (or anybody else for that matter)
When I right click to access the drop down menu, I get all the regular options: forget my progress, settings, etc. But where the option should be for the maze, I just have a couple of numbers that I can't actually select as an option: 340,766 or 520,766 - what numbers come up change when I right click a different spot of the banner.
I think Reka and I are on the same page with regards to the symmetry of the maze. If I do a 180 from the beginning of the maze, the upper left side of the J should be on my left, so the wall on the bottom of the screen should be raised while the top of my screen should be totally open, right? But that's not the case. I'm glad you all seem to get this JIG maze, but I'm still not understanding the mechanics of it, at all.
And I used to play Doom.
It's quite possible that your view has changed from that of the original orientation due to the movement that is caused by the mouse cursor's position. If the mouse is positioned far right or left of center, the rotational movement becomes fast and disorienting.
I'm sorry you're not grokking the maze, though I do believe if you keep an open mind and don't let yourself become frustrated by it, you will reach that "aha!" moment with it and realize how simple it really is.
Focus your effort and energy into getting comfortable with moving around the maze slowly using controlled mouse movements just left, right, up and down from center.
The maze is a 2D projection of a 3D maze, so that may be what is disrupting your perception.
You know when you've hit a wall when there is a solid grey bar, full height, in your view (you're so close to the wall you can't see anything else).
An open path is visible by a wall of smaller height as it would be further in the distance. Example: https://jayisgames.com/images/looking_down_a_corridor.png
Wall height is relative to the distance away from you: the closer you are to a wall the higher the wall appears.
I just want to say that I do get the maze. The first time I saw it, I thought it was an annoying line that blocked clicking, which moved in response to your mouse clicking. Then I looked at the first comment about the maze, and got it. That guy is a genius.
The way I solved the maze was, I wandered around at first, then tried to do the "right hand on the wall" method. I quickly realized that I was in a rectangle. (The perspective is weird, and it's hard to see corners and entrances, except as changes in height.) I wandered around, and found the green. It's hard to turn corners and it's easy to get disoriented. All in all, I thought it was a creative and challenging puzzle.
I'll try to give more explicit help (it's rather long, so stop reading when you get it.):
OK guys. There are two colors. The center, whitish, line is the wall/walls/corners. The bottom and top stuff is the floor and ceiling respectively. The maze is simulates a corn maze, not a maze in a puzzle book (you are not in a top down view). All the walls are the same height, from the ceiling to the floor. If the height of the walls are h, then your eye level is at h/2. That is why it is symmetrical. You need to understand perspective. Farther walls appear smaller, or shorter in height. Closer walls are larger. When the center line appears to fill most of your screen, you are bumping into the wall and cannot move further. Turn around to continue moving. An abrupt jump in the height of the center "line" is actually a wall jutting into your view. You probably want to go behind this wall and try to look around it. Look around enough walls, and you'll see the green goal. Changes in slope of the center lines are actually corners, either the corners of the external box or the inner corners of the external box.
You are in no way moving on the center line, nor are you moving the center line itself. You are in first person point of view, like an first person shooter. The only thing that moves is your imaginary character which is standing on the floor (which is the bottom shape), and your view is from his eyes. He moves forwards, backwards, and rotates left or right.
Also, minor glitch: when I grabbed the windmill while the guy was flowing down the river, I get a blank screen. That's when I first accessed the maze
Okay, finally got it. That last post of yours did the trick, where I originally thought the narrow/wide bands were the walls on either side of me, I now realize they were foreground/distance markers. Once that clicked I was able to navigate the maze, though I had a hell of a time determining where I was. At one point I found myself back in the "J" and from there was able to find my way to the end point.
Thanks for your patience and assistance.
I feel like leaving two more comments on the maze:
1. After you understand the movement and perspective, just wander around. It is almost imposible determine where you are at any time, so wouldn't try to use that map. (I would even say that the map is almost useless, unless you follow the exact path.)
2. Here's some context for the maze, at it is rather separate from the rest of the game. You are an ant, and Jay has put you into a maze he made from blocks shaped like certain letters, and a surrounding barrier/border/box that keeps you from escaping. Due to your poor eyesight, all the walls blur together into one color, but at least you can distinguish them from the floor and ceiling (which are also blurred into the same color). One of the walls is painted green. Find that wall.
I think at this point it's an exercise in semantics. For me to understand the maze I viewed the narrow/broad bands as either foreground (the wall was in my face) or distance (the wall is way over there) THAT'S what it took for me to finally understand all the other hints that have been provided, I only share as it might help others as well.
@Xheia: thank you thank you thank you!
What finally made it "click" for me was your description of floor and ceiling = gray, walls = white, and h/2.
I agree, the map is pretty useless. To solve the puzzle, just go look around corners - the green part will be behind one of them. Eventually.
(In the puzzle, a corner is when you have a full-height white part that abruptly narrows. If it does so at right angles, you're at an outside corner - approaching the top serif of the J, for example. If it does so in a more gradual fashion (hourglass or champagne flute), you're going around a curved part of a letter, and the narrowest part is a wall someplace far away.)
Jay-
I'm using adobe version 11.3
Might make a difference that I'm using ubuntu linux. I tried it on our windows computer and it worked just fine. *sigh* Guess I should have tried that first. Of course, my saved game is on here. Oh well. At least I got the rest of the letters! Probably saved myself quite a bit of frustration trying to beat the maze too :P
The maze thing has driven me completely nuts. I've spent at least 1 hr, and have probably been going in circles, if even that.
I have my back to a wall, and it appears my immediate left/right are walls.
If I'm interpreting it correctly, there's a corridor slightly in front of me, going left. Straight ahead is a longish corridor that ends in a dead end. Maybe I can turn right at the end, but either way, this is inconsistent with the "map". Something seems funny about the wall to my right - is it curved? The map has no curved walls?
4tran, my first thought on seeing your picture was "you might want to refresh to get the grayscale version", but I see you've already figured that out. It's hard to tell, but I think in your image, you're at the bottom of the maze looking between the I and the G - so that right-angle narrowing on the left is the bottom serif of the I, and the curved part on your right is the side/bottom of the G. Or something like that.
@multiple people:
I do not understand why you think the map is useless, even after you've solved the puzzle! Without the map you can wander around and get it my chance. With the map and an understanding of what is going on, you can solve it in seconds.
Watching the video(the one in the walkthrough) didn't tell me anything at first. Then from the comments I learned that it wasn't like a spaceman hurling through the maze (ear to the screen), but that it was a walk-about maze. After that, the video clicked about halfway through, when the guy got to the long corridor.
So here's step-by-step how to solve this maze:
1: You start out in the box of the J. Do not move forward yet (as in, keep your mouse in the center)
2: Move your mouse to one side or the other until the gray stuff on the left becomes huge and the stuff in the middle is small. Make sure the tall stuff breaks within one quarter of the left side. Put your mouse in the center.
3: Now put your mouse up, but keep it in the center. The gray wall should become very large.
4: Move your mouse to center left. From here on, it gets a little tricky to explain it. But if you keep the map in mind, you'll know exactly where you are. Move into the corner.
5: From the corner, turn without moving forward or backward. Turn until the middle is the tallest point, and there are tiny spots to either side, and then it grows again to either side. Stop(move mouse to center center).
6: Move a to the right corridor, then move your mouse back to center. Then go forward. The middle should be small, with either side having multiple bars of increasing height. The left side should have small gaps, or interruptions compared to the right side. Go all the way forward until the front wall is huge. This is the very long corridor underneath JIG in the map.
7: Turn left, and go forward until you reach a large gap, which you should turn left into. This is the letter G. Keep going forward and left until you see Green.
8: When you see green, turn left a little more so it fills the whole screen, then go forward. Then you get the letter P.
But seriously, an understanding of how to manuever and the map are both necessary to complete the maze and feel like you've acomplished something.
@Dartania Thorne
For the grayscale version, the map allowed me to solve the maze in about a minute. For the non grayscale version... I think the maze itself is flawed or doesn't display properly (in which case the map would be useless). For instance, look at the picture I posted above, and tell me where on the map I was.
Another great game (and banner) from Rob Allen. Didn't know it was a maze, but I got through it twice just by thrashing about. I did get the "joke" about all the J.I.G.s in the names but couldn't connect it with what I was seeing. Overall, I thought the action minigames were more imaginative, more fun, and less maddening this time. So is there going to be another Hapland someday?
On the odd chance that someone at this stage would prefer a nudge to a walkthrough, here's a list of clues for all 14 letter illuminators, in no particular or even alphabetical order.
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Well, well, well, tricolor fruit!
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Scare crow
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Down the river; ski jump; go for two is a capital idea
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(see no. 3)
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Rope tug leads to unmatched balloon pop
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Right click for amazing 3D JIG
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Logjam!
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"Spill" out "l" with scattered shower
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Former nest mate receives wind fall
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Unflagging use of windmill
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Forest creature forages for fiery fruit
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(see no. 11)
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Blue fruit is golden (just add water); then feed forager and go for green below tower
-
Tower code is a blast!
I accidentally blew up the bridge. I continued playing for a while making the mistaken assumption that there are no uncorrectable moves. I was pretty frustrated for a while not being able to fix the bridge. I quit the game feeling rather annoyed that this banner was so much worse than the previous ones.
A few days later I decided to give it another shot. When I reloaded the screen the bird was in a cage that I hadn't put him in. I wasn't happy that I had progressed accidentally so I restarted the game. After blowing up the bridge a second time and getting frustrated, I decided to read the comments. I found the answer is to reload the page; that is entirely unsatisfying.
I'm sorry your expectations weren't met by our new game.
I believe it's as good if not better than Rob's first game. If you played Rob's first banner game then you should know that reloading the game (or coming back to it later) will reveal more surprises. After all, it's a banner game, designed to live at the top of every page of the site; something to come back to again and again.
Weird decision, that of making a slightly different version for Linux users. We are used to get all sorts of problems because developers don't usually test their games in this platform, so I took the coordinate stuff as a bug rather than a feature, confirmed by the difference in the Windows walkthrough. It does look more like some leftover debug code than a puzzle.
Once I read Jay's comment I set to solve it and accidentally erased my progress, those options are too close, but somehow it all came back when I re-did the mine cart section.
It is a nice banner game, anyway. Thanks for sharing!
Well, Thanks everyone! After like 100 comments, I got my "Aha" moment for the maze. Once I got it, I was like THIS IS SO EASY NOW! Anyways. For those still looking for their "Aha" moment, heres what some people have already said and what i comprehended from it.
Its like a cornmaze. the picture is like looking OVER the cornmaze, but when you do the maze, you're IN the maze. A few pictures have already been posted. here they are again. https://jayisgames.com/images/looking_down_a_corridor.png
https://jayisgames.com/images/jaytrix_maze_hint.png
First picture shows a Corridor, it helps. Second pic shows what the overhead view of the maze is. Dot is where you are, green is where you want to go.
Hope this helps everyone!
4tran, I think you encountered a bug that I also encountered where the game put me inside the walls that make up the letter J. The first time I played the minigame I (eventually) figured out that I was in a maze, but I soon realised that the 'maze' was just a T-junction with two short dead-ends and one long dead-end with a corner, just like a letter J. It happened to me on the greyscale version, so it's not just the colour version which is bugged.
Hi Camille, you don't click the window for the cloud.
You click the small rectangular object on the roof. Here's a screenshot of where to click
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Jigland Walkthrough
C
Walk the guy to the bridge.
Open the bridge when he's standing on it.
Play the surfing mini-game (see detailed notes below).
A
Plant a purple seed in the dirt patch on the left.
Create a cloud from the house.
Use the windmill to move the cloud over the seed and water it by clicking the cloud.
It will grow into a yellow seed. Put this in the dirt patch on the right.
Put any seed that isn't red on the left.
Lower the bridge and click the monster eyes to send it out.
Click the newly revealed button.
Walk the guy to the star.
Roll through the maze - there's a few different paths, but you're aiming to land in the green slime. Any way that doesn't drop you in lava will get you there.
You'll be teleported back to the start once you reach the green slime.
There's nothing else in the maze despite a few different paths through it.
S
Walk the guy right to the river, before the bridge, where you can see a ripple in the water.
Click the ripple.
Balloons will start to fly up. Each time, click only the one with no match; e.g., if one purple, two greens and three yellows fly up, click the purple.
Balloons can appear on any part of the screen, even in the background, so pay attention!
The letter will be given if you complete the sequence.
U
Note the order of the lights on the tower (see A in plAy).
The colored items are the yellow torch, the house explosion, the green torch, and the exploding monster (feed it the red plant).
Click them in the order the tower lights play.
A
Remove the top left plants, then fly the bird right.
Wait for the plants to regrow, then click the bird to fly right again.
As he flies over the house, click the window to explode him.
L
Make a cloud by clicking the top left of the house.
Drag the windmill to blow the cloud left, over the reservoir (but not too far! or else the cloud will disappear).
Make it rain.
G
Walk the guy to the bridge.
Open the bridge when he's standing on it.
Play the surfing mini game (see detailed notes below).
A
Put the bridge up.
Plant a red berry in the ground left of the bridge, and any color in the right hand dirt patch.
Click the monster's eyes under the trees.
M
A birdcage appears if you reload the game after collecting a few letters.
Use the windmill to blow the cage around until it drops.
Fly the bird to the nest.
Fly the left hand bird to join it (remove the plants first).
E
Drop a few seeds into the balloon door.
P
Right click and select the second option (Windows/Mac). Linux users should get a little number puzzle instead of the J-I-G phrases that Windows/Mac users see.
You are in a maze! Direct your movements with the mouse: Right of center (of the banner) rotates your view to the right, left of center rotates your view to the left. Above center moves you forward; below center moves you backwards.
Move your mouse (slowly!) from center to move about the maze in a controlled manner.
Map
Video of it being solved
L
Click and drag the windmill to the tower on the right.
Hold it just left of the banner until it blows away.
A
Plant a non-red berry in the left dirt patch, and a red one on the right, then click the monster's eyes under the trees.
He will explode and reveal a letter.
Y
Use the berries from the tree (drag and drop) to block the lower waterfall.
Surfing Mini-game / Underground Maze 1
Walk the guy to the bridge.
Click the bridge as he's walking on it, so he falls in the river.
Surf's up! Click to jump over the spiky objects.
Click to jump when the grey object appears, timing it so you land on it - it's a boat.
In the boat, click to jump over obstacles again as you head right.
Jump and land in the tunnel when it appears.
Explore the underground maze on your boat until you find both letters.
Bumping into a wall will turn your guy around, rather than restarting the maze.
If you accidentally exit the maze early, jumping into the river again takes you to the maze entry point, not the surfing game.
Thanks to Ben for the walkthrough!
Posted by: Mike | August 26, 2012 10:47 PM
On the odd chance that someone at this stage would prefer a nudge to a walkthrough, here's a list of clues for all 14 letter illuminators, in no particular or even alphabetical order.
Well, well, well, tricolor fruit!
Scare crow
Down the river; ski jump; go for two is a capital idea
(see no. 3)
Rope tug leads to unmatched balloon pop
Right click for amazing 3D JIG
Logjam!
"Spill" out "l" with scattered shower
Former nest mate receives wind fall
Unflagging use of windmill
Forest creature forages for fiery fruit
(see no. 11)
Blue fruit is golden (just add water); then feed forager and go for green below tower
Tower code is a blast!
Posted by: Stage name | September 11, 2012 12:02 AM