Imperfect Balance 2
Ttursas brings you a sequel to the original anti-balance game with this deceptively simple looking physics puzzle about using stuff to knock stuff off of other... stuff. With clean design and a nice pack of levels that will test your shape-fu, Imperfect Balance 2 doesn't add much to the original's formula, but still provides a nice midday distraction.
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Amen my unco-sister!
No more will we have to hide in the shadows (which we originally ended up in because we accidentally got the elastic of our underwear caught around our toes while we were putting them on and then started to fall over so we did that air wave, grab on to nothing gesture with our hands as we headed to horizontality, only to grab onto the curtains/drapes, which then became detached from the wall and landed on top of us, forming a dark, comforting shelter over us and we thought maybe it'd be best for society if we just stayed here for a while rather than attempt to survive in a world filled with "Slippery When Wet", "Mind The Step" and "Do So At Your Own Risk" signage.)
On second thought... I think I'll just stay indoors and play Imperfect Balance 2.
What could possibly go wrong?
I like it how taking an existing concept (perfect balance) turn it around and makes a completly new game out of it.
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