Impasse
There's a tremendous amount of brainbusting to be found in such a tiny puzzle game as this. The shortest distance between two points certainly isn't a straight line here, as you'll end up making circles around yourself to find the correct path to the exit. You only have thirty spots to move to, but you'll be trekking around the grid for a good long time. It'll be pretty hard to pass up this Impasse.
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Thanks so much for reviewing our game (complete with obligatory wordplay) - it is hugely encouraging to us as developers. Just letting you know that the official version of the game is hosted on Kongregate here.
Also, we've been visiting jayisgames.com for years, and having our first game featured here is incredible - thank you once again for your support!
Impasse: The Lost Manual
-
The goal in each level is to navigate the + to the check mark using the arrow keys. You can move up, down, left, and right, and can wrap vertically around the level. Stepping on any other circle resets the level. All circles react to your movements at the same time that you make them, so if you move to a spot at the same time that a circle moves away from it, you'll be safe.
-
Dark gray circles are stationary and never do anything.
-
Purple or orange circles with up or down arrows shift once in the direction the arrows are pointing every time you move vertically. You can safely move through a single arrowed circle by getting right in front of it and moving towards it; it'll swap places with you and you'll be perfectly safe.
-
Yellow or blue circles with up or down arrows behave like their differently colored counterparts, only they react to horizontal movements instead of vertical ones. Think carefully before attempting to move past columns of them; the trick is to time it so the blank spot moves to your destination at the same time you do.
-
Cyan or magenta circles with - signs on them blink in or out of existence every time you move vertically. If it doesn't look like you can get past them, try wrapping vertically around the board and returning to where you were.
-
Green O circles are harmless. Red X circles behave like gray circles. However, whenever you step onto a green O, it vanishes and all the red X's disappear or reappear.
Maybe you should take that thing out of the walkthrough section, since it has no information that's actually useful and not blatantly obvious.
[I feel it is helpful to have an overview of the gameplay since there are no instructions provided in-game. And what you might feel is blatant and obvious may not be to another. -Jay]
Yay, finally finished it! Fun game. Its simplicity and graphics style are reminding of Tonypa's games. As for future improvements: a way to replay earlier levels would be welcome. An undo button would be helpful, but not required, as the levels don't need a lot of moves to solve. It probably also destroys some of the trial-and-error feel of the game.
Found a solution for Bridge. Very tricky.
Here's a hint:
Figure out how to get past the first group of Up's so that you can get past the Down's in almost the same way.
Hint #2
To pass the groups of arrows, you have to be in the same column as their middle, and loop once.
Here's a solution:
Down,Up,Right,Right,Up,Down,Right,Up,Up,Right,Right,Right,Down,Right,Down,Up,Down,Right,Right
Nice game! There's a huge amount of satisfaction when you finally reach that little check mark every level.
My only criticism would be that the game relies too much on color, which could make it hard for colorblind people to play. This problem could easily be solved by just adding more symbols. For instance, instead of having a blue minus sign and a pink minus sign, the pink one could be a vertical line instead.
Other than that small criticism, it's a great game.
Here is a guide to some of the levels:
Motion
Right, Down, Right(5), Up(2), Right(2), Down, Right.
Pathway
Right, Down, Right(2), Up, Right, Up, Right(2), Down(2), Right(2), Up, Right.
Wrap
Right, Down, Right(2), Down, Right(3), Up, Right(3), Up.
Surprise
Right, Down, Right(2), Down, Down, Right(3), Up, Down, Up, Down, Right(3).
Going Up
Down, Right(2), Up(2), Right(2), Up(2), Right(2), Up, Right(2), Up(2), Right.
Phase
Up, Down, Right(2), Up, Right, Up, Down, Right, Up(2), Right, Down, Up, Down, Right(2), Up(2), Right(2), Down.
Weave
Up, Down, Right(2), Down(2), Right(2), Down, Right, Up(2), Right(2), Up, Right(2).
Lock
Right, Up, Down, Right, Up, Right, Down, Right, Up(2), Right(2), Down, Right, Up, Down, Right, Up(2), Right.
Bridge
Up, Right, Down, Right, Up, Down, Right, Up(2), Right(3), Down, Right, Down, Up, Down, Right(2).
Flash
Right, Up(3), Right(2), Up(2), Right(2), Up(2), Right(3), Up(2), Right.
Sorry for the inconvenience as this is where I stopped making the walk-through.
solutions to levels 1-15:
motion DRRRR UURRR RRD
pathway RDRRU RURRD DRRUR
wrap DRRRD RRRUR RRU
surprise DRRRD DRRRD DRRRD
going up DRRUU RRUUR RURRU UR
phase RUDRU RUDRU RUDUD RRUUR RD
weave DRURD DRRDR UURRU RR
lock RUDRU RDRUU RRDRU DRUUR
bridge URDRU DRUUR RRDDR UDRR
flash UUURR RUURR UURRU RUR
deception UDUUU RRUUU URRDD DDRUR UDURR DDR
sidestep DUDUD RRUUL UURRR UURUU DUDUR UURRR
offbeat RDRRR UURRU RRRU
hurdle UUDDD DRRDD DRRDU URRUR URURU
backdoor DUUUR RDRRU DUDUR URDDR RRD
Impasse Walkthrough
MOTION
RDRRRRRUURRRD
PATHWAY
RDRRURURRDDRRUR
WRAP
RDRRDRRRURRRU
SURPRISE
RDRRDDRRRUDUDRRR
GOING UP
DRRUURRUURRURRUUR
PHASE
UDRRURUDRUURDUDRRUURRD
WEAVE
UDRRDDRRDRUURRURR
LOCK
RUDRURDRUURRDRUDRUUR
BRIDGE
URDRUDRUURRRDRDUDRR
FLASH
RUUURRUURRUURRRUUR
DECEPTION
UUUUDRRUUUURRDDDDRURUDURRDDR
SIDESTEP
DUDUDRRUULUURRRUURUUDUDURUURRR
OFFBEAT
UUURRURURURURURRRU
HURDLE
UUUUDURRDDDRRUUDRRURURURU
BACKDOOR
UUUDRRDRRUDUDURURUDDRRDRD
AXIS
URRDRDULRRRRRURULURR
SWEEP
UUUUDUDRLRRURURURURUDUDURURR
GATE
UUUURLRLRRURRRLRLRDDDDRRURLLRURR
UNZIP
URLRRRRUURLRDDRRRRD
TWINS
DDDDDURLRLRRRRDDDRDLRLRUDUDRRRUUR
MACHINE
UURLUURRRRURLLDUDUDRRRDRDUDRLRRU
REDUCTION
RRDURRDUDULRLRRRRDURR
LURE
UUUUDUDURLRLRRRRRRDUDUDLLULRULLLLDDUDURLRLRRRRRRDRRR
FINAL DANCE
URLDDDDRRRRLDRRLRDLRDRLDLLUULLLDDDDRRRRURLURURRRR
Solutions to levels 16-24:
NOTE: Solutions are not necessarily the shortest ones; they are simply the ones that I was able to find.
axis URRDR DURDD RLDRR RURUL URR
sweep RLRLR RRURU RURUD URURU R
gate DDRLR LRRUR RURDD DRLDR LDRRU RLLRU RR
unzip UUUUR LRRRR UURDR LDRRR RD
twins UUUDU DRLRL RRRRD DDRDL RLRUD UDRRR UUR
machine UURLU URRLR DRDUD RLDUD UDRRR DRDLD RRRLU RU
reduction URRRR RLRUL UURRD RRR
lure DDRLR LRRRR RRDUD UDLLU LRULL LDLDD UURLR LRRRR RRDRR R
final dance DDRLD RRRRU RLURL RDLDL DRRLR DLRDR LDLLU ULLLU URRRR URLUR URRRR
I like this game. Can't wait for the user-made level pack. I finally found a game that was challenging, but that I didn't have to run to the walkthrough for(good thing, because there wasn't one at the time.) I was going to make a walkthrough, but after an hour spent making a boring urduldur walkthrough after realizing that my words made no sense, I checked back here and someone already posted a full walkthrough. :( I was almost finished, too. Oh well.
This is a great game, because it has large, friendly cirlces with no glaring bright white spots, so it's easy on the eyes, because provides a lot of challenges, yet everything can literally be figured out logically, so I didn't have to use a walkthrough, and because there's room for user-levels.
By the way,
@Zxo: The flashers disappearing? That's the point. It's part memory game. Just plan ahead, and don't get ahead of your planning.
@Nerdypants: It is sad that colorblind people can't play. However, changing the symbols wouldn't work too well. For the minus signs, it doesn't matter that they're different colors. The only thing that's different is when they're on and when they're off. It's more challenging to have them the same color, but not impossible. For the arrows, however, I agree. The horizontal ones and the vertical ones need to be separated. I think this could be done by having an outlined arrow and a filled arrow, or a short fat arrow and a long skinny arrow. Even for non-color-blind people, it's very annoying when you forget momentarily which way the circle goes, and you run into it.
Walk-through for
level 11
down up up up up right right up up up up right right down down down down right up right up down up right right down down right
level 12
down up down up down right right up up left up up right right right right right up up left up down up down up up right up up right right right
level 13
down right right right right up right up right up right right right up
level 14
down down down up down right right down down down right right up up down right right up right up right up right up
level 15
down up up up right right down right right up down up down up right up right down down right right right down
Since you guys are mathematically oriented (as I have read) I wonder if you might consider giving us (the public) a mathematical analysis of your wonderful game somewhere. It is all about phase and high multiples of 2 and 3 but I think it is infinitely extensible to more cells & rules & dimensions.
I am in awe of this little game and think it has a potential akin to Conway's Game of Life.
What I am saying it that the rules, strategies, and results might portend a bit more than just a game (not to sound too much like Wolfram).
Cheers - slord (who is humbly but temporarily stuck on "lure")
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Walkthrough Guide
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Impasse: The Lost Manual
The goal in each level is to navigate the + to the check mark using the arrow keys. You can move up, down, left, and right, and can wrap vertically around the level. Stepping on any other circle resets the level. All circles react to your movements at the same time that you make them, so if you move to a spot at the same time that a circle moves away from it, you'll be safe.
Dark gray circles are stationary and never do anything.
Purple or orange circles with up or down arrows shift once in the direction the arrows are pointing every time you move vertically. You can safely move through a single arrowed circle by getting right in front of it and moving towards it; it'll swap places with you and you'll be perfectly safe.
Yellow or blue circles with up or down arrows behave like their differently colored counterparts, only they react to horizontal movements instead of vertical ones. Think carefully before attempting to move past columns of them; the trick is to time it so the blank spot moves to your destination at the same time you do.
Cyan or magenta circles with - signs on them blink in or out of existence every time you move vertically. If it doesn't look like you can get past them, try wrapping vertically around the board and returning to where you were.
Green O circles are harmless. Red X circles behave like gray circles. However, whenever you step onto a green O, it vanishes and all the red X's disappear or reappear.
Posted by: SonicLover | July 12, 2011 2:49 PM
Impasse Walkthrough
MOTION
RDRRRRRUURRRD
PATHWAY
RDRRURURRDDRRUR
WRAP
RDRRDRRRURRRU
SURPRISE
RDRRDDRRRUDUDRRR
GOING UP
DRRUURRUURRURRUUR
PHASE
UDRRURUDRUURDUDRRUURRD
WEAVE
UDRRDDRRDRUURRURR
LOCK
RUDRURDRUURRDRUDRUUR
BRIDGE
URDRUDRUURRRDRDUDRR
FLASH
RUUURRUURRUURRRUUR
DECEPTION
UUUUDRRUUUURRDDDDRURUDURRDDR
SIDESTEP
DUDUDRRUULUURRRUURUUDUDURUURRR
OFFBEAT
UUURRURURURURURRRU
HURDLE
UUUUDURRDDDRRUUDRRURURURU
BACKDOOR
UUUDRRDRRUDUDURURUDDRRDRD
AXIS
URRDRDULRRRRRURULURR
SWEEP
UUUUDUDRLRRURURURURUDUDURURR
GATE
UUUURLRLRRURRRLRLRDDDDRRURLLRURR
UNZIP
URLRRRRUURLRDDRRRRD
TWINS
DDDDDURLRLRRRRDDDRDLRLRUDUDRRRUUR
MACHINE
UURLUURRRRURLLDUDUDRRRDRDUDRLRRU
REDUCTION
RRDURRDUDULRLRRRRDURR
LURE
UUUUDUDURLRLRRRRRRDUDUDLLULRULLLLDDUDURLRLRRRRRRDRRR
FINAL DANCE
URLDDDDRRRRLDRRLRDLRDRLDLLUULLLDDDDRRRRURLURURRRR
Posted by: DAM | July 13, 2011 2:56 AM