Icycle
How does one navigate a world frozen solid by an apocalyptic catastrophe? On a squeaky bicycle, of course! Pedal your way across eight treacherous landscapes in this stunningly gorgeous platformer by Reece Millidge.
Read MoreHow does one navigate a world frozen solid by an apocalyptic catastrophe? On a squeaky bicycle, of course! Pedal your way across eight treacherous landscapes in this stunningly gorgeous platformer by Reece Millidge.
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A very nice little game... I was confused by the ending, though.
When it was in the link dump, I got up to the
crazy, growing ice shards
until I rage-quit.
Maybe the new checkpoints will help. I enjoyed it enough to consider giving it another chance. Maybe this time I'll persevere!
I played the earlier version of this (without the checkpoints) and I /just/ finished it. It was as difficult as it could be: in several levels I felt just on the point of quitting and only just decided not to. It's like the author knew exactly how much I'd bother to go through to see the end. (The end was nothing special, by the way.)
Gorgeous and funny animation, simple controls, simple idea will implemented, lots of fun. Very frustrating on those levels where you keep dying. Don't forget to see the author's other work on his web site.
I made it!
Does anyone know if there is a bonus for 100%?
I got 100% in 67 deaths, and got a scarf. Same as I got last time I finished (with less than 100%). I don't know if it's any different depending on how many times you die.
Dunno. I got all the way up to the second to last screen (the one right before you're launched out of some sort of silo or barn?) when it was in Link Dump Friday before I stopped. Now that it had checkpoints (which didn't really affect me on that part - I got it on the first try this time - it just helped ease frustration on other parts), I did it. Yay!
I think I'm ranked 746 for the past week and 2000-something for all time.
I love the graphics and sounds on this and the game play isn't bad either. More please.
Great game, love it, it's very eerie and I really like the minimalism of the sound. However, am trapped at location 6 when
I get to this bit where I have to pedal across bits of ground that are rising and falling. I get through that, but then there's a big wall on the right that I'm supposed to climb, and I don't know how
Starchild, for level 6 you have to:
... use the up and down keys with the rise and fall of the wind to gain enough momentum to make it to the ledge.
The comment from Dave ('got a scarf') suggests that the number of points, or the number of lives lost controls a prize at the end. I don't think I got anything but I was concentrating on being able to finish it.
Did anyone get anything other than a scarf at the end ?
The scarf is the first prize :) If you then choose to replay, your naked guy is now wearing a scarf! You get a different prize the second time you finish, etc. The point is that you can then get him clothed if you keep finishing the game! It's kinda fun to see what he'll get next haha.
This game is fun, when it was in the link dump I played it for a whole afternoon! I'm tempted to play it some more to get even more clothes ;D Definitely a fun, addictive game. And I love the levels, the artwork and the whole sort of creepy aftermath-of-the-apocalypse atmosphere it has going on. And some of the ways you can kill naked dude are hilarious.
Yay I'm glad this game got a full review. Kind of off topic, but do you think you'll ever review Nevermore? I was always disappointed that never got to more than Link Dump.
I really like the look and feel of this game. The physics were annoying at first, but they make sense once you get the hang of the game. (Side note: Where can I get tires like that? Talk about grip.)
Three annoying things:
1. The next-to-last screen
(with the rising and falling iceberg of pointy death)
is a huge jump in difficulty, if you're trying to get all the bubbles. The rest of the game has a lot to do with trial-and-error and skill, but that screen's about 81.4% lucky timing. I died three times as much there as I did the rest of the game.
2. I beat the game in Link Dump, but only got 90%. I decided to play again assuming that, since the
heart bubble grows bigger with your score,
getting a perfect 100% would make a happier ending than I got. Nope. Big let down.
3. As mentioned before, you obviously get more prizes each time you beat the game. The problem is, it doesn't save your progress. Who wants to play the same game four (six? eight?) times in one sitting? It's obvious from the comments that the game induces rage-(almost)quitting. No way I'm going to play it through again just to see if I get a hat this time. However, if it saved my progress, I might be lured back in the future. The replay value is currently nil, as there's nothing new once I finish the game. It's fun, but it's not that fun.
Otherwise, it's a great game. Original, nice art, great concept.
Nice game. Reece Millidge also did the cutesy fake intro for Lemony Snicket's A Series of Unfortunate Events. Bizarrely, if you search on google for 'Reece Millidge series of unfortunate events', it will bring up jayisgames, as all these words appear in this review and the one's around it! *cue twilight zone music*
I agree with BuenoCabro: the part with the
rising and falling icebergs
was hard enough that I just gave up after trying at it for 15 minutes or so. Otherwise it's a very enjoyable game.
Kind of fun. First play through, got a scarf. Second, I got a shirt. Wonder what else they have.
Oooh, a hat. What, no pants?
This probably says more about me than it does about the game, but I quit again after a few screens. It's just too much of a "Do it again, stupid!"-athon.
So Far I have been given:
scarf
then
shirt
then
hat
then
boxers
then
basket
then
pylon hat
and then
I was hoping to get the motorbike or at least pants but nope just another pylon hat
Great game, art and music
Brilliant brililant brilliant. Well done for the proper review and a great review of it it is too. Zxo has got it just right about the gameplay...
"Although many of the landscapes look ready to be leaped and bounded across, you'll end up an irritated gamer if you adopt a blitzkrieg strategy."
It's testament to the game that I've gone back to it so much to see the artwork and hear the sound (well done Stilton Studios and Peter Hosking). The reward is just playing the game.
Make more mr millidge! (and put a Paypal donate button on your site too!)
I like to imagine that the setting of the game was caused by an incredibly successful attempt to stop global warning.
Does anyone know how to get past level 7 with the ice shards?
What fantastic art design and direction, married with terrible game design.
SPOILER ALERT!
I cant pass the level seven with
the ice shards!
please help me! please please please!
I cant pass the part with the
green ice shards.
Update