I Remain
It's the end of the world as we know it, and I feel fine... wait, no I don't! As one of the last survivors of a zombie apocalypse, you've managed to hole up inside an abandoned house. But without any supplies, your safe haven is more of a prison. You'll need to find a means of escaping, and it'll take all your point-and-click, combining skills in this horror adventure to do it.
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Cabbit:
Have you been in the master bedroom(not the guest bedroom)? There's an item there you need, which you can combine with the rod. If you haven't gotten the key for that yet:
Have you been in the basement? Killed the zombie?
Use the fuse in the fusebox to kill the zombie, then loot his body to get the key to the master bedroom.
8-fold
Make sure you clip the fuse into the right space. There are more than one. When you get it right you'll know
I'm still trying to figure out how to get the shiney thing out of the pipe in the bathroom.
I've filled the pipe with water but that doesn't do it. I released the water with valve in the basement but that didn't help either.
Not bad...not great, but not bad. I'm pretty easy to please with escape games - I don't need a whole lot of plot, just gimme a room or house and let me figure it out. Sometimes I like puzzles, but good old fashioned "find object A and use with object B" works for me, too! There were a few instances where I thought it was a bit of a logical leap to figure out what the "object B" in that equation was supposed to be, but I only had to use hints twice to beat the whole thing, and I finished in under 45 minutes, with interruptions, so that's not too bad. Good diversion!
I Remain Walkthrough
-
Pick up hammer. Pick up nails. Combine in inventory to get "hammer and nails". Use hammer and nails on open front door.
-
Turn left. Take magnet from fridge.
-
Move forward into the living room. Click on the nearest window.
-
From the window, take the curtain, small clamp, and curtain rod.
-
In the living room, click on the desk to zoom in. Open the drawer closest to the fireplace to take the basement key.
-
Go back to kitchen. Use basement key on locked door. Go down into the basement.
-
Take the box of nails from the shelf above the stairs. Combine with hammer.
-
Go back into the living room, then down the hallway at the far end of the room. Use hammer and nails on window to board it up.
-
Go into the guest room (second door on the right hand wall). Take the bedsheet. Open the closet. Take the fuse.
-
Go back to the hall, then into the bathroom. (last door in the hallway) Take the extension cord, and the pot in the bathtub.
-
Go back to the kitchen. Open the fuse box next to the basement door. Place the fuse in the very bottom space. Take it back out after you hear a scream. Put it into the other, unmarked slot.
-
Go into the basement. Click on the corpse. Click on it again to take the bedroom key.
-
Use the pot on the water in the room to fill it. (You may have to try filling it in a few different spaces before it works.
-
Back at the main basement screen, move the cursor towards the bottom until a yellow arrow pointing down appears. Click to move under the stairs. Click on the tarp to pick it up. Combine the tarp, the bed sheet, and the curtain in your inventory.
-
Back at the main basement screen, click on the reddish pipe in the upper left-hand corner of the room. Use the small clamp on it.
-
Go back upstairs to the hallway with the three doors. Use the bedroom key on the first door to unlock it and go inside.
-
In the master bedroom, take the bedsheet and the drill from the floor, and the fishing hook from the top of the safe. Combine the bedsheet with the tied sheets in your inventory. Combine the fishing hook with the curtain rod to get the rod and hook.
-
In the hallway, use the rod and hook on the attic door in the ceiling. Go into the attic.
-
In the attic, click on the window twice until it tells you that you need to remove the bars.
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Use the hammer on the gray brick wall in the far right corner of the room. Use the extension cord on the hole in the wall.
-
Go back down to the living room and zoom in on the fire place. Click on the extension cord to plug it into the outlet.
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Go back into the attic and use the power drill on the window.
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Use the combined sheets on the opened window to be able to climb out down to the van.
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Inside the van, take the rubber boots from behind the first seat (you'll put them on automatically), and the sump pump parts from behind the other. Click the front of the vehicle to move forward. Take the fishing float from the dashboard. Combine the fishing float with the magnet in your inventory. Take the key from the right front seat.
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Go back to the bathroom. Use the fishing float and magnet on the pipe in the floor. Pour the water from the pot into the pipe, and take the magnet with key that floats to the service. If you manage to mess up, you can go back into the basement and flush the water out of the pipe by clicking on the switch in the upper-right hand corner of the room next to the locked cabinet.
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Go back to the van and move to the front of the vehicle. Click in the switch by the steering wheel to turn on the headlights. Use the key on the glove compartment to open it. Take the rubber gloves inside.
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Go back to the kitchen. Remove the fuse powering the attic from the fuse box, and place it back into the bottom slot to power the basement.
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In the basement, click on the small square in the left-hand wall to zoom in. Use the sump pump parts on it.
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Use the rubber gloves on the sump pump to turn it on.
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With the water drained, move to the cabinet in the upper-right corner of the room. Use the power drill, which will automatically be plugged in, on the cabinet to open it. Take the binoculars and the fuse inside.
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Back in the kitchen, use the new fuse on the last empty space in the fuse box to restore power to the attic. No more fuse swapping!
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Go into the living room and use the key you found in the van on the locked drawer of the desk. Take the pen and paper from inside the desk drawer.
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Go back inside the van. Move to the front of the van, then click on the windshield until you're looking out. If it's too dark, make sure you click the switch by the steering wheel to turn on the headlights!
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Use the binoculars on the window, and the pen and paper to write down the safe combo.
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Go back into the master bedroom and use the safe combo on the locked safe. Open it and take everything inside... including a spark plug.
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Go back inside the van. Move to the front of the vehicle. Use the spark plugs on the console between the two front seats. Use the key on the steering wheel.
Sorry folks, would have had this up sooner but I'm a mite unwell right now. I hope this is clear to follow.
I Remain Walkthrough
I wrote a walkthrough for this. I wrote it so that at each point I list all the items you can have at that point and then go on to list what can be done to further your position with just those items. (So if you don't have everything, perhaps go explore some more - if you do, consider what you can do with what you have). I don't put a lot of details in about what is found exactly where, but this should, I hope, allow you to solve it yourself with minimum intervention. (There's a lot of nested spoiler tags).
Start
Do you have?
-
Hammer
-
Nails
Then:
You will need to board up the door before you can do anything else.
Combine the hammer and nails
Use the combined items on the door.
Do you have?
-
Magnet
-
Curtain
-
Clamp
-
Curtain rod
-
Basement key
Now do you have?
-
Nails
You can't go far into the basement, but you can open up the door.
Above the basement stairs
Then:
Try to get through the hallway now.
Board up that window!
Combine the hammer and nails again.
Click on the window with the hammer and nails.
Do you have?
-
Pot
-
Electrical cord
-
Sheet
-
Fuse
Then:
You want to be able to go downstairs.
Kill the zombie that's standing there.
Take a look at that fuse-box.
Give power to the basement.
Put the fuse in the bottom slot.
And take it out again!
Do you have?
-
Bedroom key
-
Water
Fill your pot.
From the water in the basement.
-
Tarp
Under the basement stairs
And now do you have?
-
Bedsheet
-
Drill
-
Hook
Then:
Take a look at what's in the hallway.
There's something on the roof.
Combine the hook and rod.
And then:
You need light up here.
Don't think candles, tinderboxes, or get hung up on that stupid unmovable lamp.
Don't even think "light". Think "power".
There were two empty spots in that fusebox.
Move the fuse from the basement to the empty (attic) slot.
Then:
You need to get through that window.
I wonder if the drill would help?
That wall is a little weak.
Use the hammer on the wall.
But the fireplace is still going.
Did you find the pipe that is responsible for that?
Stop the propane from getting to the fireplace.
Use the clamp.
Okay, let's attack those bars now.
We need power up here.
Feed the cord through the hole in the attic.
Plug it in.
Use the drill on the bars.
Now, to get down there....
Tie all your sheets together.
Do you have?
-
Boots
-
Sump pump parts
-
Float
-
Desk key
Now do you have?
Pen and paper
In the desk drawer
Then:
There's something in that pipe in the bathroom.
Shiny things are often...
Metal! And metal things are often...
Magnetic!
But you want to be able to get your magnet back.
Perhaps we can use this pipe against itself.
Attach the magnet to the float.
Pour your water down the pipe.
Do you have?
-
Van key
Now do you have?
-
Gloves
In the van. Where you couldn't get before.
Glove compartment
Then:
Let's get rid of this water.
Put power back to the basement.
From the fusebox.
Fix the pump.
Use the gloves on the pump.
Now:
That wire box in the basement.
Use the drill.
Do you have?
-
Binoculars
-
Extra fuse (now that you don't need it.)
Then:
Have you any idea where that combination code is?
You can see it from the van.
I know, there should be plenty of light, that lamp is shining right on it! Well, forget the lamp, you really can't move it.
There's another source of light nearby.
In the van.
Turn on the headlights.
Use the pen and paper on the code.
Do you have?
-
Spark plugs
-
Money
-
Bandages
Then:
Let's get out of here.
Put the plugs in the van.
And the key in the ignition.
Well... I finally got through it with the help of Dora's walkthrough. Overall, I like the graphics and the story was 'okay'. As escape games go, this was about as logical (and I use the term exceedingly loosely) as any I've played. A bit more atmosphere, and a lot less back and forth movement would have been a plus.
Hope you feel better soon Dora!
@joye - I think the zombies were doing the "Wave Your Hands in the Air Like You Just Don't Care!" routine.
I thought this was a lot of fun. My favorite escapes are the ones where you find, combine, and use items, especially if they make sense. As for storyline, I don't care if there are zombies or ghosts or cute little cartoon animals.
I liked Parmeisan's "do you have these items" walkthrough, and I used it several times to double-check my progress. I did need Dora's full walkthrough to find
the fuse in the guest bedroom closet.
Logic was sometimes stretched a little thin, but otherwise this was an enjoyable half-hour (okay ... 47 minutes).
My only real complaint about this game was it takes sooo long to switch between areas, and the arrows were in non-obvious locations. I often ended up switching rooms or views, instead of looking at something.
I think in larger point-and-click games like this, once you visit a major area you should be able to jump back there with a single click, like Hanamushi: Flower Insects. It's annoying when, say, you are
in the front of the van, and need to get to the basement.
It's was 9 or 10 clicks to switch between those areas, with 2 fade animations. And that movement was made at least a couple of times, even if you knew exactly where to go. More than that if you were still searching around.
Overall it was pretty good, though.
Awww, the zombies don't scare the daylights out of me... what's the fun in that? They are definitely canonical "slow zombies."
Except the ridiculous location and use of the last item, the puzzles were pretty darn cool and actually made some sense. I agree, the dragging (and unnecessary) transition screens made all the traveling a chore.
Quite awful, for one, those transition sequences took up half my time playing, there's really no need for them. Also, unrealistic interactions - you say that drawer/glovebox is locked? I use my hammer, not a key. Also, I can remember 6 digits, having to write them down is idiotic. In addition, I would just whack that zombie in the basement. P.S. - you don't need 2 fuses, you can just switch one to wherever needed.
The extra fuse is too little too late. By that point I was already frustrated with the switching and the transition screens got a bit annoying too. The dripping in the bathroom wasn't stopped by muting the game (took me a while to figure out what that noise was)
Other than those points, a decent game
I'm easy to please with point & clicks, but 2 out of 10! :( Are these zombies too lazy to come murder the computer player who's not even scared of a jump scare anymore? Really...The item needs are stupid AT BEST! I need to kill zombies? I pull my hammer. You'd think anyone who'd survived to get themselves locked IN this house would be smart enough to at least get a gun during the apocalypse! Don't waste your time.
I sincerely found this game tedious and unentertaining with all the backtracking and the slow transitions. I did like the art style and the plot was dandy for a room escape, but on a con it became apparent that the zombies were nothing to fear very early in the game.
On a different note,
I had some troubles with the attic. I couldn't see anything. I thought maybe it was one of *those* games where you can reset the clock on your computer to effect… heh. Any way, I stopped playing after I climbed down to the van, it was just too wishy washy
i have to say that was the most annoying point click adventure EVER! Seriously it was all over the place... also the
fuse box was the most annoying thing switching from basement to loft!! and the decide to give you both fuses near the end when you flood the place "sigh" just didnt like the fact i had to go up and down all over the place when if i was in a real zombie invasion i would just give up now and then! i mean the last thing i would do is put a magnet down a drain lol
there is one thing this game managed to do..and that made me tired again because i woke up at 4oclock in the morning and could not sleep! now playing this game all i want to do is sleep lol
I like:
The brother's reaction to being attacked by zombies. "I was panicked, so I threw all my bandages and spark plugs in the safe, because I knew I was going to become a dangerous monster, and you definitely don't want those guys having access to bandages, and then I wrote a note about it and stuck it in my pocket."
I must say to everybody who complain abput the fuses... wake up
think it would really happen you scavenge the area and find a house like this. (and no every gun who lied anywhere was already picked up...)
and then you do exactly the same as in the game... and than you complain by who that you couldnt find the fuse earlier??? or when you couldnt find a weapon and a zombie is eating you.... do you complain by god that you couldnt find a minigun (in you neighborhood)
COME ON i dont know if he/she wanted to do it a bit real but for me i must say be happy you had all the stuff in his home otherwise how would you survive????
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
I Remain Walkthrough
Pick up hammer. Pick up nails. Combine in inventory to get "hammer and nails". Use hammer and nails on open front door.
Turn left. Take magnet from fridge.
Move forward into the living room. Click on the nearest window.
From the window, take the curtain, small clamp, and curtain rod.
In the living room, click on the desk to zoom in. Open the drawer closest to the fireplace to take the basement key.
Go back to kitchen. Use basement key on locked door. Go down into the basement.
Take the box of nails from the shelf above the stairs. Combine with hammer.
Go back into the living room, then down the hallway at the far end of the room. Use hammer and nails on window to board it up.
Go into the guest room (second door on the right hand wall). Take the bedsheet. Open the closet. Take the fuse.
Go back to the hall, then into the bathroom. (last door in the hallway) Take the extension cord, and the pot in the bathtub.
Go back to the kitchen. Open the fuse box next to the basement door. Place the fuse in the very bottom space. Take it back out after you hear a scream. Put it into the other, unmarked slot.
Go into the basement. Click on the corpse. Click on it again to take the bedroom key.
Use the pot on the water in the room to fill it. (You may have to try filling it in a few different spaces before it works.
Back at the main basement screen, move the cursor towards the bottom until a yellow arrow pointing down appears. Click to move under the stairs. Click on the tarp to pick it up. Combine the tarp, the bed sheet, and the curtain in your inventory.
Back at the main basement screen, click on the reddish pipe in the upper left-hand corner of the room. Use the small clamp on it.
Go back upstairs to the hallway with the three doors. Use the bedroom key on the first door to unlock it and go inside.
In the master bedroom, take the bedsheet and the drill from the floor, and the fishing hook from the top of the safe. Combine the bedsheet with the tied sheets in your inventory. Combine the fishing hook with the curtain rod to get the rod and hook.
In the hallway, use the rod and hook on the attic door in the ceiling. Go into the attic.
In the attic, click on the window twice until it tells you that you need to remove the bars.
Use the hammer on the gray brick wall in the far right corner of the room. Use the extension cord on the hole in the wall.
Go back down to the living room and zoom in on the fire place. Click on the extension cord to plug it into the outlet.
Go back into the attic and use the power drill on the window.
Use the combined sheets on the opened window to be able to climb out down to the van.
Inside the van, take the rubber boots from behind the first seat (you'll put them on automatically), and the sump pump parts from behind the other. Click the front of the vehicle to move forward. Take the fishing float from the dashboard. Combine the fishing float with the magnet in your inventory. Take the key from the right front seat.
Go back to the bathroom. Use the fishing float and magnet on the pipe in the floor. Pour the water from the pot into the pipe, and take the magnet with key that floats to the service. If you manage to mess up, you can go back into the basement and flush the water out of the pipe by clicking on the switch in the upper-right hand corner of the room next to the locked cabinet.
Go back to the van and move to the front of the vehicle. Click in the switch by the steering wheel to turn on the headlights. Use the key on the glove compartment to open it. Take the rubber gloves inside.
Go back to the kitchen. Remove the fuse powering the attic from the fuse box, and place it back into the bottom slot to power the basement.
In the basement, click on the small square in the left-hand wall to zoom in. Use the sump pump parts on it.
Use the rubber gloves on the sump pump to turn it on.
With the water drained, move to the cabinet in the upper-right corner of the room. Use the power drill, which will automatically be plugged in, on the cabinet to open it. Take the binoculars and the fuse inside.
Back in the kitchen, use the new fuse on the last empty space in the fuse box to restore power to the attic. No more fuse swapping!
Go into the living room and use the key you found in the van on the locked drawer of the desk. Take the pen and paper from inside the desk drawer.
Go back inside the van. Move to the front of the van, then click on the windshield until you're looking out. If it's too dark, make sure you click the switch by the steering wheel to turn on the headlights!
Use the binoculars on the window, and the pen and paper to write down the safe combo.
Go back into the master bedroom and use the safe combo on the locked safe. Open it and take everything inside... including a spark plug.
Go back inside the van. Move to the front of the vehicle. Use the spark plugs on the console between the two front seats. Use the key on the steering wheel.
Sorry folks, would have had this up sooner but I'm a mite unwell right now. I hope this is clear to follow.
Posted by: Dora | January 25, 2010 3:22 PM
I Remain Walkthrough
I wrote a walkthrough for this. I wrote it so that at each point I list all the items you can have at that point and then go on to list what can be done to further your position with just those items. (So if you don't have everything, perhaps go explore some more - if you do, consider what you can do with what you have). I don't put a lot of details in about what is found exactly where, but this should, I hope, allow you to solve it yourself with minimum intervention. (There's a lot of nested spoiler tags).
Start
Do you have?
Hammer
Nails
Then:
You will need to board up the door before you can do anything else.
Combine the hammer and nails
Use the combined items on the door.
Do you have?
Magnet
Curtain
Clamp
Curtain rod
Basement key
Now do you have?
Nails
You can't go far into the basement, but you can open up the door.
Above the basement stairs
Then:
Try to get through the hallway now.
Board up that window!
Combine the hammer and nails again.
Click on the window with the hammer and nails.
Do you have?
Pot
Electrical cord
Sheet
Fuse
Then:
You want to be able to go downstairs.
Kill the zombie that's standing there.
Take a look at that fuse-box.
Give power to the basement.
Put the fuse in the bottom slot.
And take it out again!
Do you have?
Bedroom key
Water
Fill your pot.
From the water in the basement.
Tarp
Under the basement stairs
And now do you have?
Bedsheet
Drill
Hook
Then:
Take a look at what's in the hallway.
There's something on the roof.
Combine the hook and rod.
And then:
You need light up here.
Don't think candles, tinderboxes, or get hung up on that stupid unmovable lamp.
Don't even think "light". Think "power".
There were two empty spots in that fusebox.
Move the fuse from the basement to the empty (attic) slot.
Then:
You need to get through that window.
I wonder if the drill would help?
That wall is a little weak.
Use the hammer on the wall.
But the fireplace is still going.
Did you find the pipe that is responsible for that?
Stop the propane from getting to the fireplace.
Use the clamp.
Okay, let's attack those bars now.
We need power up here.
Feed the cord through the hole in the attic.
Plug it in.
Use the drill on the bars.
Now, to get down there....
Tie all your sheets together.
Do you have?
Boots
Sump pump parts
Float
Desk key
Now do you have?
Pen and paper
In the desk drawer
Then:
There's something in that pipe in the bathroom.
Shiny things are often...
Metal! And metal things are often...
Magnetic!
But you want to be able to get your magnet back.
Perhaps we can use this pipe against itself.
Attach the magnet to the float.
Pour your water down the pipe.
Do you have?
Van key
Now do you have?
Gloves
In the van. Where you couldn't get before.
Glove compartment
Then:
Let's get rid of this water.
Put power back to the basement.
From the fusebox.
Fix the pump.
Use the gloves on the pump.
Now:
That wire box in the basement.
Use the drill.
Do you have?
Binoculars
Extra fuse (now that you don't need it.)
Then:
Have you any idea where that combination code is?
You can see it from the van.
I know, there should be plenty of light, that lamp is shining right on it! Well, forget the lamp, you really can't move it.
There's another source of light nearby.
In the van.
Turn on the headlights.
Use the pen and paper on the code.
Do you have?
Spark plugs
Money
Bandages
Then:
Let's get out of here.
Put the plugs in the van.
And the key in the ignition.
Posted by: Parmeisan | January 25, 2010 3:25 PM