I Have 1 Day
You've been knocked on the head and placed into a prison cell, and there's some kind of coronation going on in a little less than 24 hours. Your first priority is going to be figuring out who you are, why you are where you are, and what to do about it. Then you need to figure out what you need to get in order to do it, and finally, you have to figure out how to get it all done in the time period you have.
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I'm having a hard time with the three wizards second puzzle.
It's a crossing puzzle and I'm always poor with those.
Blue 2 hrs
yellow 1 hr 40 mins
red 20 mins
me 10 mins
I keep sending me with blue first, because it takes me the least time to get back across the poison, but by going:
me+ blue, me, Me+yellow, me, me+ red
nabs me a time of 4hrs 20 mins and a score of just OK.
Can someone tell me a better way?
I Have 1 Day Walkthrough
Perfect Ending:
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12:00 to 2:00
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Pick up the mop.
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Use the mop on the loose brick.
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Use the mop on the chamber pot.
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Use the mop on the dirt.
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Dig through the wet dirt.
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Pick up an onion from the garden.
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Pick up the scarecrow.
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Use the scarecrow on yourself.
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Click the bush to enter the prison.
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Use the naked scarecrow on the bed.
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Exit the prison through the hole.
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Use the scarecrow's clothes on yourself.
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Exit the prison grounds..
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2:00 - 6:00
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Use the mop on the fountain.
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Talk to the beautiful job board lady and take either available job.
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Go back to the prison.
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6:00 - 7:00
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Enter the prison via the bush.
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Pick up the naked scarecrow from the bed.
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Exit the prison via the hole and reenter via the door.
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Get your belongings from the shelf.
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Exit via the door and exit the prison grounds.
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Go to Zanda's Magic Shop.
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7:00 - 9:00
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Enter the magic shop and talk to the wizard.
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Give the wizard money, the bloody arrowhead, and the wet mop.
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Exit the magic shop and go to the dragon's den.
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9:00 - 12:00
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After clicking through the dialogue, talk to the yellow wizard to be given a riddle.
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Click on the yellow wizard again to solve the riddle.
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Talk to yellow again for the next puzzle, which is a river crossing puzzle. To cross fastest, cross in this order:
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You and red cross
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You come back alone
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Yellow and blue cross
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Red comes back alone
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You and red cross.
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-
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12:00 - 14:00
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After the cutscene, use the naked scarecrow on the corpse.
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Use the empty canteen on the litter box to get dragon urine.
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Use the urine on yourself.
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Use the onion on the dragon to get tears.
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Exit the dragon den and go back to the magic shop.
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14:00 - 16:00
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Enter the shop and give the wizard the dragon tears.
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Exit the shop and go to town.
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16:00 - 19:00
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Use the mute button under the logbook if you don't already have the game muted, and talk to beautiful job board lady.
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Take the remaining job.
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Go back to the magic shop.
-
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19:00 - 20:00
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Talk to the wizard and get the wand.
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Use the gold pieces on the sign to get the defective haste scroll.
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Exit the magic shop and go to the castle.
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20:00 - 21:00
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Use the scroll on the clock.
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Talk to the guard so that he'll move aside.
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Pass through the inner gate.
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21:00 - 22:00
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After the cutscene, use the wand on the black wizard.
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Then use the wand on the prince.
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Enjoy the credits.
-
Almost Ending:
To get the almost ending, arrive at the castle with the wand at 23:00 or 24:00. If you're following the walkthrough, you can choose to wait an hour or two at the castle gate before entering to do this.
Walkthrough!
Hour 0
Grab the mop, and use it to pry the loose brick out of the wall.
Wet the mop in the chamber pot, and use it to wet the dirt behind the brick so you can dig through it.
Hour 1
Grab an onion from the onion patch, and the scarecrow.
Use the scarecrow on yourself to acquire his clothes, which you can wear as a disguise.
Click the bush to go back inside, and put the scarecrow in your bed.
Exit through the hole in the brick again, and click the gate to leave the area.
Go to the town square.
Hour 3
Wet your mop in the fountain.
Talk to the job board lady, and accept one job. It doesn't matter which.
Go back to the prison.
Hour 6
Go through the bush, into the cell, and get the scarecrow back.
Exit through the hole in the brick, and re enter the prison through the main door, on the left side of the screen, to get your belongings back (50 gold, your clothes, and your lucky arrowhead).
Exit the prison again, and go to Zanda's Magic Shop.
Hour 7
Talk to the wizard to learn about the counter curse.
Give the wizard your arrowhead, your gold, and your water-soaked mop.
Leave the shop and go to the swamp.
Hour 9
Talk to the wizards to begin the first riddle. The answer is:
The Yellow Wizard.
Talk to the wizards again to begin the second riddle. The fastest solution is:
You and Red across. You back. Blue and Yellow across. Red back. You and Red across.
Hour 12
Use the scarecrow on the dead guy to prop him up.
Use the canteen on the litter box to collect dragon urine.
Use the urine on yourself to make yourself smell like a dragon.
Use the onion on the dragon to collect pure dragon water.
Exit through the cave, and return to the Magic Shop.
Hour 14
Give the pure dragon water to the wizard.
Go to the town square.
Hour 16
Talk to the job board lady to try and get another job.
Mute the sound to stop the bell, then talk to the job lady again, and take the remaining job.
Exit the town and head back to the magic shop.
Hour 19
Retrieve the counterspell from the wizard.
Use your gold on the sign with the scroll to buy the defective haste spell.
Leave the shop and go to the inner gate.
Hour 20
Use the scroll on the clock to speed it up.
Go past the guard, and go to the castle.
Hour 21
Use the wand on the black wizard.
Use the wand on the prince.
You win!
Oh gosh, I guess I was slow. Oh well.
@Riley
Dragon Water:
You can distill the urine, but he said there are other ways to get it. Where do creatures make water from?
You could make the dragon cry.
Use an onion from the prison garden.
Wizards:
The first puzzle is relatively easy. Just think of who is the only one you know can be telling the truth.
The Yellow Wizard, who explained the rules to you.
The second puzzle is a bit more tricky. You want to find the most efficient way across. While you might think that since you are the fastest, it makes sense to always send you back, there is a more efficient way.
Combining the yellow and blue together on a trip across is necessary for the shortest possible time. But you don't want to send one of THEM back with the lantern... You want someone faster already there, ready to take it back.
Send yourself and Red across first, then you back. Then send Yellow and Blue across, and Red back. You and Red are free to cross for the shortest possible time.
Well, I've worked for JIG for over a year now, and I've been playing games a lot longer than that, and I have to say that I've never before played a game where
volume controls
were used for in-game purposes except of course for
riddle games like I Don't Even Game.
That's not to say that such games don't exist, mind you, just that my
fourth wall
expectations for straightforward point and click games tend to be pretty firm.
I really enjoyed this game and I'm an adventure game fanatic. My favourites include Monkey Island 1 & 2, Day of the Tentacle, and my abolute favourite King's Quest 6, so this art-style is definitely a throw-back to back then.
The concept is interesting. A very unique take on adventure games. I was initially afraid it would be complicated with the whole back-tracking but it wasn't.
I HATE adventure games with completely illogical puzzles. None of that here. Excellent pacing, good humour, multiple endings, this is a new favourite!
I eventually got the 4th wall break. Frustrating at first, but once you get it it's a great feeling!
Great job!!
The fact that you can ignore a couple of items that you will absolutely need later on is pretty Sierra-like too...thankfully the game is really short, not particularly hard and you can revisit every hour.
It's an interesting concept, I liked it.
After waiting for the guard to let me out the first time and wondering why I don't have enough time to finish my quest, I realized this was a sweet one.
This game was fantastic! Loved it!
Question about the end:
Did anyone figure out how to save the King? Is that possible? I would have thought not, but at the end the prince says, "If I'd done something differently I could have saved you." And when I checked their walkthrough I saw a picture with the king restored. Anyone have any ideas?
Oh, also, for the walkthroughs above, there's an alternate way to
complete the first tasks (the way I ended up doing it). You can just clean up the dirt in the cell and have the guard come by and give you your bag of swag; there's still plenty of time to go down to the job board and get the dough before Zanda's shoppe opens at 7:00.
@phil
To answer your question
you have to make it to the throne room before 22:00 to save the king.
Also,
you cannot achieve the perfect ending if you wait the 3 hours to clean the jail cell. Here's the math:
The guard won't let you out until 3:00.
It takes 2 hours to make it from the jail to town.
The job takes 1 hour.
It takes 2 hours to go from town to Zanda's
3:00 + 2 + 1 + 2 = 8:00 when you arrive at Zanda's not 7:00.
This means if you do everything else right, your base won't be ready until 15:00 and the wand won't be finished until 20:00. Now add 1 hour to make it to the gate and 1 hour to make it to the throne room and it is already 22:00. The king is a frog.
You have a naked Scarecrow - use it on yourself.
"Aww, nothing left to strip."
Tee hee!
I went back and found ways to die or fail:
Dragon:
Don't set up the scarecrow - get charred. Whoops.
Don't use the urine on yourself and try to leave - CHOMP! Om nom nom. The dragon says you taste GRRREAT!
Simply run out of time - this happened at the Wizard's house.
Show up late to the coronation and do nothing - you are sent flying off and die. *Team Rocket is*...wait, wrong animation.
Show up on time to the coronation and do nothing - get arrested.
Or you can use the spell on the Black Wizard and just stand there - you'll still be arrested.
Show up on time to the coronation and use the wand on the wrong person - you are sent flying off and die.
Wrong people - Left Guard, Right Guard, King, Prince (before on Black Wizard), anyone other than Prince (after on Black Wizard)
Go back into jail before the Guard leaves - yeah, you're now in Maximum Security. Smart move.
Leave the Prison Grounds while in your jail outfit - your legs are broken and you're back in jail. Congratulations.
Does anyone know of any others?
Hey, this one's pretty wonderful! Charming, quirky, and light.
Agreed that the fourth wall thing is a little tricky--missed it even after being warned. True it's not shockingly radical, esp. as there's lots of little self-conscious jokes scattered in here (like the fountain graphics)--but it does feel very different from the logical, item-combination orientation of the rest of the game, so I see where Joye is coming from.
Question about the end credits in the Perfect solution:
Who's the dude standing on the wall at the end in the Prince's usual spot, who gets killed by a knight or something at the end of the credits? Is that meant to be the Prince later in time?
Cute that he marries Sue the "jobs lady," btw.
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Walkthrough Guide
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I Have 1 Day Walkthrough
Perfect Ending:
12:00 to 2:00
Pick up the mop.
Use the mop on the loose brick.
Use the mop on the chamber pot.
Use the mop on the dirt.
Dig through the wet dirt.
Pick up an onion from the garden.
Pick up the scarecrow.
Use the scarecrow on yourself.
Click the bush to enter the prison.
Use the naked scarecrow on the bed.
Exit the prison through the hole.
Use the scarecrow's clothes on yourself.
Exit the prison grounds..
2:00 - 6:00
Use the mop on the fountain.
Talk to the beautiful job board lady and take either available job.
Go back to the prison.
6:00 - 7:00
Enter the prison via the bush.
Pick up the naked scarecrow from the bed.
Exit the prison via the hole and reenter via the door.
Get your belongings from the shelf.
Exit via the door and exit the prison grounds.
Go to Zanda's Magic Shop.
7:00 - 9:00
Enter the magic shop and talk to the wizard.
Give the wizard money, the bloody arrowhead, and the wet mop.
Exit the magic shop and go to the dragon's den.
9:00 - 12:00
After clicking through the dialogue, talk to the yellow wizard to be given a riddle.
Click on the yellow wizard again to solve the riddle.
Talk to yellow again for the next puzzle, which is a river crossing puzzle. To cross fastest, cross in this order:
You and red cross
You come back alone
Yellow and blue cross
Red comes back alone
You and red cross.
12:00 - 14:00
After the cutscene, use the naked scarecrow on the corpse.
Use the empty canteen on the litter box to get dragon urine.
Use the urine on yourself.
Use the onion on the dragon to get tears.
Exit the dragon den and go back to the magic shop.
14:00 - 16:00
Enter the shop and give the wizard the dragon tears.
Exit the shop and go to town.
16:00 - 19:00
Use the mute button under the logbook if you don't already have the game muted, and talk to beautiful job board lady.
Take the remaining job.
Go back to the magic shop.
19:00 - 20:00
Talk to the wizard and get the wand.
Use the gold pieces on the sign to get the defective haste scroll.
Exit the magic shop and go to the castle.
20:00 - 21:00
Use the scroll on the clock.
Talk to the guard so that he'll move aside.
Pass through the inner gate.
21:00 - 22:00
After the cutscene, use the wand on the black wizard.
Then use the wand on the prince.
Enjoy the credits.
Almost Ending:
To get the almost ending, arrive at the castle with the wand at 23:00 or 24:00. If you're following the walkthrough, you can choose to wait an hour or two at the castle gate before entering to do this.
Posted by: joye | April 15, 2011 10:35 PM
Walkthrough!
Hour 0
Grab the mop, and use it to pry the loose brick out of the wall.
Wet the mop in the chamber pot, and use it to wet the dirt behind the brick so you can dig through it.
Hour 1
Grab an onion from the onion patch, and the scarecrow.
Use the scarecrow on yourself to acquire his clothes, which you can wear as a disguise.
Click the bush to go back inside, and put the scarecrow in your bed.
Exit through the hole in the brick again, and click the gate to leave the area.
Go to the town square.
Hour 3
Wet your mop in the fountain.
Talk to the job board lady, and accept one job. It doesn't matter which.
Go back to the prison.
Hour 6
Go through the bush, into the cell, and get the scarecrow back.
Exit through the hole in the brick, and re enter the prison through the main door, on the left side of the screen, to get your belongings back (50 gold, your clothes, and your lucky arrowhead).
Exit the prison again, and go to Zanda's Magic Shop.
Hour 7
Talk to the wizard to learn about the counter curse.
Give the wizard your arrowhead, your gold, and your water-soaked mop.
Leave the shop and go to the swamp.
Hour 9
Talk to the wizards to begin the first riddle. The answer is:
The Yellow Wizard.
Talk to the wizards again to begin the second riddle. The fastest solution is:
You and Red across. You back. Blue and Yellow across. Red back. You and Red across.
Hour 12
Use the scarecrow on the dead guy to prop him up.
Use the canteen on the litter box to collect dragon urine.
Use the urine on yourself to make yourself smell like a dragon.
Use the onion on the dragon to collect pure dragon water.
Exit through the cave, and return to the Magic Shop.
Hour 14
Give the pure dragon water to the wizard.
Go to the town square.
Hour 16
Talk to the job board lady to try and get another job.
Mute the sound to stop the bell, then talk to the job lady again, and take the remaining job.
Exit the town and head back to the magic shop.
Hour 19
Retrieve the counterspell from the wizard.
Use your gold on the sign with the scroll to buy the defective haste spell.
Leave the shop and go to the inner gate.
Hour 20
Use the scroll on the clock to speed it up.
Go past the guard, and go to the castle.
Hour 21
Use the wand on the black wizard.
Use the wand on the prince.
You win!
Posted by: DasChels | April 15, 2011 10:47 PM