Huje Tower
Huje Tower is a construction game, a member of a fairly new genre of puzzle games. Most construction games end up being bridge-building or tower building games. The most well-known and is no doubt the popular indie title World of Goo, and Huje Tower shares a number of similarities with it. But there are a number of differences that help Huje Tower stand on its own as a fun and challenging construction game with some puzzle elements to it.
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hmm, seems like a cheep knock off of world of goo, but it has some interesting differences, which makes this in my TOP 100 GAMES (whoopdy-frikin-doo)
World of Goo is better. Don't be fooled by cheap knock-off products, go with the real thing.
What the guys above said.
Why put so much programming effort into a rip off?
Too bad.
World of Goo may be "better", but this is a fun, free alternative. Not all of us wanted to buy Goo, and now we have a way to play with the same mechanic, well made, for free.
Ok, folks, let's stop with the "rip off" comments, seriously.
First person shooters (FPS) first started out as a single game (Wolfenstein, and then the more popular Doom), and now there are enough games with the same or similar mechanic to have defined a genre.
Just because a game uses the same or similar mechanic as a previous game doesn't disqualify it from being entertaining, fun, enjoyable, worthwhile, etc. etc.
Haha, sorry, I must write this.
In Poland "huje" is vulgar word which means hmm... male organs. Know it's stupid, but I can't stop laughing :)
Tasselfoot has put up a video walkthrough on YouTube if anyone is stuck.
The thing is that World of Goo is too specific to engender a whole genre so I think it's a bit far-fetched to compare it to FPS. Huje Tower isn't new or innovative enough to be called anything but a World of Goo clone. That still doesn't mean it's not fun, though.
I spent too much time scrolling down to get my goo-er, bacteria that is, and bringing it up to my tower. It's not as good as goo (Hardly anything comes close) but it's good as a free alternative. If you even remotely like this, buy goo. If you don't like this, buy goo anyway.
@Jay... I agree that many MANY first person shooters are completely derivative. Nobody would deny that. But this is completely different. Puzzle games require more innovation to be seen seriously in their own right than blast-a-thons do.
Someone writes a new Flash game where you drop blocks in such a way that they slot into each other. If a row is completed, it disappears. What would you call this, if not a Tetris clone?
Now, someone makes a new Flash game where you drag sentient blobs (which speak to you as you do this) and connect them together to make large structures. In the same vein as the Tetris bit, would you not call this a World of Goo clone?
All that's changed is that there is now less depth. Sure, there's a couple of new objects (wheels being an interesting example) but apart from that, I'm really not too impressed to be honest.
And for the people saying that this is a "free alternative", I urge you to take a look at the demo for World of Goo. There's a good few levels in it, and it's also free.
Yes, please DO play World of Goo (that's why we linked to it in the review).
And for those of you who have already enjoyed World of Goo and want more, feel free to enjoy this one, too. ;)
fanboys are so annoying.
I really liked this game and was compelled to play it mostly to see what cultural reference the little creatures would say next. The grey ones say 'this is sparta!' and the balloons say 'you wanna get high?' in towelie's voice. unfortunately the gameplay wasn't compelling enough for me to stick with it the whole way through.
A save feature may have been nice...
Thank you for the review.
I really enjoy it!!
I agree with Majka. The name of the game sounds quite akward if you understand one of the slavic languages ie. russian or polish.
@ Jay, I said it seems like a cheap knock off, but I also said it also has interesting features. I have WoG but I still play this time to time (well as much as I can for a flash game, because usually I play them, and then never play them again).
And yeah, metal gear and stuff.
I never heard of World of Goo before, but I'll buy it ASAP if it is like this.
I had a great time, but I had to make the victory conditions harder. Try moving the red starter square over the line. Yes, push it or pull it up so the red square goes across the line first. The triangle in the sky was the hardest one I did it. I got the next-to-last square up to less than an inch from the top, but my hoist collapsed and dropped it.
Try it. It works on most of the green and yellow levels. It's hard though
Level 33 is a pain!
I've never played World of Goo either, but I will also check it out, since I enjoyed this one.
(glowtmickey:
The game saves your progress.)
I think the difference between Goo and this is that I played through Goo in a couple of days, simply because it was so compelling. This is taking me longer but I am finding it easier to put down and come back to. Goo was an addictive short (ish) game, this is a casual game.
On a different note, is there a term for a full feature game that isnt long enough to be called a full sized game? Im thinking of Goo or Portal as good examples.
I just love how the official walkthrough on their site shows them using glitches (pathing) to win the 15th level - absolutely pathetic.
Also bad designed when it comes how far you progress, I had a yellow in level 16 on the 2nd block, I restructured by removing all others, suddenly I'm back to the ground - god awful.
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