Hot Air Jr.
Nitrome seriously overhauls their balloon-centric action avoidance adventure series with this latest installment! When the family pooch is stolen by a malicious spiky baddie, it's up to the son of a hero to venture out into the hostile wild blue yonder and explore stages packed with wild hazards and enemies. With a complete engine revamp, checkpoints, and more responsive controls, it's still a challenge, but not an impossible one!
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Does the first level have to be that difficult? I keep getting smash at the last second.
The first level shouldn't be hard at all if you're timing things right and are close to the shoe, and start moving as soon as it does to jump the highest. :)
I know, but it still rubs the basket, if only they had their 3 heart system, but they ARE Nitrome, right.
So many Nitrome games seem to be based on giving you an indirect, imprecise control method as we have here and then tasking you with very tricky stages. One of the levels here is a forced speed run, the very last they actually take the controls off you altogether for seconds at a time.
When playing you spend all the time thinking that if only they gave you direct control in the first place it wouldn't be so hard. The end result is that the "gameplay" feels pretty cheap.
Even with my griping I still managed to get all 17 stars.
Agreed. I was so happy this came out (haven't been fan of so many nitrome games so far, so a classicwith another sequel is welcoming). But sometimes the controls can be very finnicky and the levels are a little too hard too quickly.
But I did have to complete it completely, as is my habit. :)
I dont know about anyone else but i felt it was very short? even with the extra challenge of collecting all the stars
Yes, compared to Hot Air and Hot Air 2, this was an exceptionally short, but sweet, game.
The series has come a long way since what, 2005? Still, I could have used another 50 levels or so. 17 just isn't enough for a game of this quality.
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