Halo & Pixy
What's a nobler cause than a cat stuck in a tree? None as far as the adorable protagonist of this simple, kid-oriented point-and-click puzzle adventure is concerned. Featuring wonderful art and animation to go with some cheery, fun puzzle solving, the folks at Pastel Games have provided you with a nice, light treat to bring a smile to your face today.
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Halo & Pixy Walkthrough
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Pick up the paper on the right side of the screen.
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Click down to go to the hall.
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Click the bedroom door on the left.
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Pick up the crayon on the floor next to Pixy.
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Go back to the living room by clicking down within the hall (the bottom of the screen).
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Click on the easel to get Plan A.
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Click on Plan A in the inventory to view it.
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Go outside by going to the hall and clicking on the red upper door.
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Click on the boxes to pick them up and stack them.
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Click on the easel to get Plan B.
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Click on Plan B within the inventory to view it.
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Go outside.
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Pick up the large blue stone.
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Click on the convenient stick see-saw contraption already in place.
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Click on the easel to get Plan C.
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Click on Plan C to view it. This time you need to collect several items.
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Go to the hall and click the cabinet.
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Click the cabinet to open it.
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Click the bandage tape.
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Go to the bedroom.
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Pick up the railroad track, the curtain rod, both rollerskates, and the left-side of the bunk bed ladder.
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Click on Plan C to view it and click "combine items".
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Click on the easel to get Plan D.
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Click on Plan D to view which items are necessary.
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Go outside.
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Pick up two sticks and the laundry from the line.
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Click on Plan D and click "combine items".
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Wait for Halo to rescue you. ^_^
I still say Pastel Games is making a mistake starting/keeping up too many story-threads. Remember "Sneak Thief 2"? It was featured here 29 Nov last year - that's almost exactly two months ago. All of the comments mentioned that the game looks buggy - and quite seriously: you can actually beat it with two clicks, in about 3 seconds...
Happens. But... I just checked it - the game is still buggy. In 2 months, they didn't find the time to iron it out...
Now, a bug here - not as serious as with Sneak Thies 2, but seems like bad enough to hinder progress...
C'mon Mateusz, don't start eating your perfectly earned reputation up... We love your games because they are great. But one of the many reasons they are great is that they had no bugs in them - or at least really minor ones that didn't hinder progress - but mainly none really. I hope these more-than minor bugs are really only exception and not a start of a tendency...
I still say less would be more...
bio
After a day that I can only describe as "complete and utter (BLEEEP)", I have to say this was just the perk-me-up I needed. :]
Is it wrong that I hope this is just a one-shot and not the start of yet another series, though? I mean, it's cute and all...but he's got how many different game series going right now?
@ Blinky.
That train track only made one platform, the other was already part of the ladder.
As for all the comments on it being buggy, I (luckily) didn't run into any problems. Same with Sneak Thief 2. Both ran smoothly for me.
I do have to agree that our pointy and clicky saviour Lord Skutnik is being stretched a little too thin on some less appealing projects. This game and Sneak Thief are fun but I'd rather see a conclusion to The Fog Fall or Space Oddity or Covert Front.
Considering he released 15 games (that I know of) in 2010, I can't see 2011 being any less busy for him. I'd just hate to think that he'll lose the more fickle of his fans.
I mean c'mon man! I escaped from the desolate town after the world ended, blacked out in the depths of space and flew a plane out of Zurich just in the nick of time... WHAT HAPPENS NEXT?!?!?!
That said, I'd still play anything Mateusz designed. He's a god.
How/why on earth does the blue t-shirt turn red when you put it on the kite?! I guess it's "shading" :-P
Anyways, I agree with everyone else here: Skutnik should concentrate more on Covert Front, Fog Fall, etc. Oh, and Submachine :D
However, I'm not sure if Skutnik actually designed this one (and Sneak Thief). It just says "Pastel Games". No "A Mateusz Skutnik Game", or any other indicator he did it himself... the art definitely isn't him.
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Walkthrough Guide
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Halo & Pixy Walkthrough
Pick up the paper on the right side of the screen.
Click down to go to the hall.
Click the bedroom door on the left.
Pick up the crayon on the floor next to Pixy.
Go back to the living room by clicking down within the hall (the bottom of the screen).
Click on the easel to get Plan A.
Click on Plan A in the inventory to view it.
Go outside by going to the hall and clicking on the red upper door.
Click on the boxes to pick them up and stack them.
Click on the easel to get Plan B.
Click on Plan B within the inventory to view it.
Go outside.
Pick up the large blue stone.
Click on the convenient stick see-saw contraption already in place.
Click on the easel to get Plan C.
Click on Plan C to view it. This time you need to collect several items.
Go to the hall and click the cabinet.
Click the cabinet to open it.
Click the bandage tape.
Go to the bedroom.
Pick up the railroad track, the curtain rod, both rollerskates, and the left-side of the bunk bed ladder.
Click on Plan C to view it and click "combine items".
Click on the easel to get Plan D.
Click on Plan D to view which items are necessary.
Go outside.
Pick up two sticks and the laundry from the line.
Click on Plan D and click "combine items".
Wait for Halo to rescue you. ^_^
Posted by: joye | January 25, 2011 2:31 PM