Grand Banda
When your lightbulb bursts, you might head to the store to get a new one, but that's only because you're not nearly as funky and awesome as the two old ladies starring in this point-and-click adventure. Despite suffering from some bizarre leaps of logic, a unique style and fantastic soundtrack make this short game worth checking out.
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Grand Banda Walkthrough
Docks
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Move the screen all the way over to the left and take the broom sticking out of the trash can, and the open can on the ground beside it.
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Click on the doors of the orange shipping container to open them, click again to zoom in, and take a container of yellow curry.
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Click on the shed on the right side of the screen.
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Click on the door of the shed, and use a knitting needle to unlock it. Go inside.
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Click on the ceiling fan to take the fan blades.
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Place the empty can in the sink and click the faucet handle to fill it with water. Take it.
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Place the can with water on the gas cannister in the middle of the room.
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Use the yellow curry on the heated can of water. Take what is now a "can of yellow paint".
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Use the broom on the can of yellow paint in your inventory.
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Navigate back outside to the main screen with the shipping containers.
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Take the two empty barrels from beside the shed.
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Click on the SIDE of the blue shipping container to zoom in.
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Use the broom with paint on the circle outline on the blue shipping container to paint it yellow.
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Use the fan blades on the yellow circle to make a radioactive symbol.
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Navigate back to the main screen again, and this time click on the blue shipping container's doors to open them. Click again to zoom in.
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Place the two empty barrels inside the shipping container.
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Use the yellow broom on the empty barrels.
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Use your last knitting needle on the empty barrels.
Outside Power Plant
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Move to the right and click on the open door of the truck.
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Take one of the toy cat heads hanging from the mirror.
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Click to open the glove box and take the picture inside.
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Take the piece of gum off of the shift stick on the steering wheel. (1/4 gum pieces)
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Navigate back to the main screen outside the power plant.
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Move all the way to the far left and click the door leaning against the wall to zoom in.
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Click to take the two brackets at the top of the door leaning against the wall. (2/4 bracket pieces)
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Click to open the tool box. Take the jar of screws and the duct tape.
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Navigate back to the main screen again.
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Click on the door to the left of the entryway to zoom in.
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Take the piece of gum stuck underneath the phone (2/4 gum pieces), the phone wire, and the two brackets on top of the door itself. (4/4 bracket pieces)
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Click the door to go inside.
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Take the piece of gum stuck under the rim of the plant pot. (3/4 gum pieces)
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Take the robot vacuum in the middle of the room.
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Click the desk to zoom in. Take the gum stuck under the left side of the desk (4/4 gum pieces) and the slinky from the top of the desk.
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Click the picture in your inventory.
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Place each required item where it belongs on the picture/blueprint. (Cat head, phone wire for tail, slinky for body, roll of tape, four gum pieces, and four brackets for legs.) Click to take the cat toy.
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Combine the cat toy with the robot vacuum cleaner.
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Navigate back out to the entry of the power plant and click the two robot dogs to zoom in.
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Use the artifical cat on a vacuum cleaner on the red-nosed dog.
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Use the jar of screws on the empty food bowl.
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Now you can go past the dogs to the inside!
Inside the Power Plant
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Click on the notice board to zoom in.
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Make note of the "Lucky Number" 325.
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Take the needle holding up the other flyer.
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Go through the door on the right to the changing room.
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Take the suba goggles and the empty bottle from the open locker.
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Click the locker with the keypad and enter the Lucky Number 325.
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Take the diamond ring.
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Use the needle to pick the lock on the far right locker.
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Take the fishing rod and the rubber boots.
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Go back to the main room.
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Click to zoom in on the front desk.
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Use the diamong ring to cut through the glass.
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Take the key card.
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Go back to the main room.
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Move to the far left and take the hanging yellow coat.
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Use the ID card in your inventory on the electronic lock next to the door on the far left.
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Combine the yarn and the fishing rod in your inventory.
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Click the green flames.
A winner is you!
I don't like the way the scene automatically tracks with the mouse, especially when I'm going into my inventory. I shouldn't have to scroll all the way back to side A of the screen just because I checked out an inventory item that happened to be on side B, or backed out of a focus scene on the wrong side of the screen. It's rather dizzying. It also makes it harder than necessary to home in on a spot, ditto on the dizzying.
Also, I'm with Bill (May 18, 2013 6:23 AM). That's completely counter-intuitive and
probably should be additional gameplay rather than a cut-scene.
I also agree with Shudog about
hotspots not being active until the key item is available.
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Walkthrough Guide
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Grand Banda Walkthrough
Docks
Move the screen all the way over to the left and take the broom sticking out of the trash can, and the open can on the ground beside it.
Click on the doors of the orange shipping container to open them, click again to zoom in, and take a container of yellow curry.
Click on the shed on the right side of the screen.
Click on the door of the shed, and use a knitting needle to unlock it. Go inside.
Click on the ceiling fan to take the fan blades.
Place the empty can in the sink and click the faucet handle to fill it with water. Take it.
Place the can with water on the gas cannister in the middle of the room.
Use the yellow curry on the heated can of water. Take what is now a "can of yellow paint".
Use the broom on the can of yellow paint in your inventory.
Navigate back outside to the main screen with the shipping containers.
Take the two empty barrels from beside the shed.
Click on the SIDE of the blue shipping container to zoom in.
Use the broom with paint on the circle outline on the blue shipping container to paint it yellow.
Use the fan blades on the yellow circle to make a radioactive symbol.
Navigate back to the main screen again, and this time click on the blue shipping container's doors to open them. Click again to zoom in.
Place the two empty barrels inside the shipping container.
Use the yellow broom on the empty barrels.
Use your last knitting needle on the empty barrels.
Outside Power Plant
Move to the right and click on the open door of the truck.
Take one of the toy cat heads hanging from the mirror.
Click to open the glove box and take the picture inside.
Take the piece of gum off of the shift stick on the steering wheel. (1/4 gum pieces)
Navigate back to the main screen outside the power plant.
Move all the way to the far left and click the door leaning against the wall to zoom in.
Click to take the two brackets at the top of the door leaning against the wall. (2/4 bracket pieces)
Click to open the tool box. Take the jar of screws and the duct tape.
Navigate back to the main screen again.
Click on the door to the left of the entryway to zoom in.
Take the piece of gum stuck underneath the phone (2/4 gum pieces), the phone wire, and the two brackets on top of the door itself. (4/4 bracket pieces)
Click the door to go inside.
Take the piece of gum stuck under the rim of the plant pot. (3/4 gum pieces)
Take the robot vacuum in the middle of the room.
Click the desk to zoom in. Take the gum stuck under the left side of the desk (4/4 gum pieces) and the slinky from the top of the desk.
Click the picture in your inventory.
Place each required item where it belongs on the picture/blueprint. (Cat head, phone wire for tail, slinky for body, roll of tape, four gum pieces, and four brackets for legs.) Click to take the cat toy.
Combine the cat toy with the robot vacuum cleaner.
Navigate back out to the entry of the power plant and click the two robot dogs to zoom in.
Use the artifical cat on a vacuum cleaner on the red-nosed dog.
Use the jar of screws on the empty food bowl.
Now you can go past the dogs to the inside!
Inside the Power Plant
Click on the notice board to zoom in.
Make note of the "Lucky Number" 325.
Take the needle holding up the other flyer.
Go through the door on the right to the changing room.
Take the suba goggles and the empty bottle from the open locker.
Click the locker with the keypad and enter the Lucky Number 325.
Take the diamond ring.
Use the needle to pick the lock on the far right locker.
Take the fishing rod and the rubber boots.
Go back to the main room.
Click to zoom in on the front desk.
Use the diamong ring to cut through the glass.
Take the key card.
Go back to the main room.
Move to the far left and take the hanging yellow coat.
Use the ID card in your inventory on the electronic lock next to the door on the far left.
Combine the yarn and the fishing rod in your inventory.
Click the green flames.
A winner is you!
Posted by: Dora Breckinridge | May 17, 2013 11:29 AM