Gateway 2
In Gateway 2 you again guide a robot, through a dream-like setting, in order to solve numerous and varied mini-puzzles for a seemingly unknown purpose (though a purpose there is, as you soon discover). Using well-placed musical cues and subtle environmental sound the author has created a virtual world that draws you in from the moment you launch the game. The setting and aesthetics are so enticing and mysterious, it doesn't matter at first that you don't know what your ultimate goal is (or indeed if you have one).
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Ack! I'm stuck
in the part where there's the TV, and the statick-y gateway on the left going to a bathroom... I have the hand mirror, and I think I'm supposed to open the keypad-locked cabinet, but I don't know where to find the code! I have tried every combination of the mirror with everything I can find, and clicking everything I can find to click... help?
I've gotten to the point where three doors are open, after the second tape, where
you have to draw on the pad to find the number. I'm calling it, and it's ringing unlike any other number you put it, but getting no reply. Is there more you have to do with the pad?
This is the only part I've had trouble with so far. What am I supposed to do with the lighter?
Anyone else having technical difficulties with the game?
A number of times when I tried to start the game it went into the loading screen and just got stuck and nothing was happening. Somehow it worked after reloading the page a couple of times. Then in the game when it cut between scenes it had the same loading problem again. And now it's just giving me a 404 not found.
Game is pretty good so far though.
Dangit, the game stopped on me after the puzzle past the third door. Reload-worthy glitches aside, does anyone need a hint?
In the room with the bridge you have to not-turn red, you could spend time figuring out which squares affect which other squares, or you could take the lazier way out:
just go back and forth over each square, making sure the previous one's turned "off". It worked for me.
Everything should be back to normal. Sorry folks. I moved filed instead of copied them. :x
For future reference, there is now a mirror server in case there are too many connections to the current server...
But please only use that if you experience loading that times out. That means there are too many simultaneous connections coming into the server where all the competition games are.
Okay, I'm done. -.-
First Tape
Through the gateway, down the hall, button to open
Grab the hand mirror, it'll be handy later
Examine the sink, turn on the water
That's hot water, mind you
Code for the cabinet is in the mirror (7997)
Go outside, see the yellow bot
Notice when you stand under the light, your mirror glows
Blind the eye with the mirror to get out
Push in tape, transfer, and watch
Second Tape
You need to keep all the spots dark to have the door open
Just fiddle with this one, you'll get it eventually
Grab the lighter and newspaper from the table
There's a screwdriver in the dresser
Put the newspaper under the door and use the screwdriver in the lock
Use the key to open
Just click out to where you think you should be able to walk to get the tape
Take note of the numbers on the pyramid painting upon leaving (786)
Yellow bot again, same bridge puzzle on the way back
Insert tape, transfer, and watch
Third Tape
Use the pen to scribble on the pad and get the number
Blink three times with the lamp, wait for the return
Go back to the phone and dial the number
Use your lighter to set off the sprinkler
Grab the tape, and when the eyes appear, open the fridge door and hide behind it
Eventually the eyes will leave again
Use your mirror to make a prism in the water
This is the code for the alarm (BPYGRO)
Yellow bot, exit
Transfer and watch
Fourth Tape
Look in the window
Force the student to create the sums 24, 79, 163
Check your telescope to see yellow bot
Blink the lamp thrice
Back to the telescope
Answer the phone
Notice the note-like scribbles
I used 11223311
Turn on the tv
Remember the code for the pyramids?
Grab the tape
Yellow bot, leave
End
After yellow bot collapses, go to the tv
Transfer and watch
Now back to the girl, examine her
See the place where a cord might go?
Well, plug her in with the wire on the ground
Now you must recall the real-life order of the tapes
(264379851)
Yellow bot has her resurrection, resolution, and epiphany, and we're done
Follow her out for credits
Naymlis:
The game has a much better grow theme than any that you listed.
The girl that the story focuses on is growing up and rebelling against her mother.
Not only that, its somewhat part of the final puzzle ;D
By the way, you can also play this game from his website, http://cockroach.se
A few more typos:
In clip #2, "Haven't I always look[ed] out for you."
In clip #3, "sole worn shoes" should probably be "sole-worn shoes"
In clip #4, "...raising me hasn't help[ed] much either."
In clip #9, "You've keep me prisoner..."
A quibble with the interface regarding the color-code alarm-override puzzle:
When you're not dragging an item, the only objects in the room that give mouse-cursor feedback are the sprinkler and the override panel. The game trained you earlier to try using the mirror with light bulbs by dragging the mirror onto the object you'd like the light shined toward, but dragging the mirror to the sprinkler doesn't do the trick. I would recommend making the water an examinable object once it appears. I'm saying this, of course, as a sore loser, since I didn't think to try dragging to the water itself.
As for the game's appropriateness to the Grow theme, it's clearly trying to hit that mark with its plot. Unfortunately, the plot is this game's weakest point, especially compared to its first version. The atmosphere would be better served by a little more mystery and a little less melodrama.
One nice thing about the plot design:
That we see the result of the car crash (and that the clip stands out for having no action and no dialog, and, as far as I could tell without waiting too long, no end-point) well before being given the information we need to understand it.
Two really nice stylistic touches:
The eyes through the kitchen windows, especially the fact that their blink-rate provides feedback, steering you towards the solution.
and
When you're looking through the telescope, waiting for the character on the other end to call your phone, you hear the odd interference-sound of a cell-phone about to ring. When you leave the telescope view, the phone actually rings. That's nice.
Two more comments:
This is probabaly only an issue because of the server issues tonight, but it would be nice if the game auto-saved for you, either at each loading screen or after receiving each tape.
Likewise, I'd probably prefer to have longer load-times upon entering each gateway area rather than waiting for additional loading between each screen. At minimum, the close-up view of an object should be loaded along with the room in which it sits, instead of requiring additional loading upon clicking.
I realize I'm providing a lot of criticism here. I'm only doing so because I like this game (and its predecessor) so much. I hope this sort of feedback isn't outside the bounds of appropriateness for the competition. . .
Not at all, nobody, I appreciate the feedback as I am sure Anders does, too.
Thomas and I are working frantically on creating a script that will randomize which server you get the first time you launch a game from the competition collection. And if you have cookies enabled for us, you will get that same server each time you access the collection from your computer.
From the looks of the entries we have, we're going to be experiencing some heavy traffic over the next several days.
Thank you all for being understanding. The connection issues should be intermittent at worst. We will add more mirrors as necessary.
If anyone is missing any saved games, that's probably because we implemented the script that distributes load to one of 6 different servers. It is likely your saved games can be found by visiting the original link.
Sorry for the inconvenience. I think we finally have things fixed to prevent any further connection issues.
fctd - I would trying emptying your cache and trying again. Your save file should be preserved even after emptying your browser cache. The file you have cached must have been corrupted somehow, I would guess. Can you tell me what server you're playing on? It will say down in the status bar of the window, "Transfering data from (server name)"
Like this very much though I did run into one bug
The corridor with the eye, I never needed to use the mirror, I just walked out. I only found out about it when I got stuck in another area and saw mention of it here. I went back to that corridor, saw the eye, was still able to walk out without using the mirror
I feel like a little kid opening presents... this is so much fun!
I have not progressed far enough in this game to see the "Grow" theme yet, but it is great fun so far.
The other game took a very straightforward and effective approach to the theme, and it makes for a brain-bendingly fun game!
I cannot wait for more to be posted!
Am I the only one having a tough time taking this game's plot seriously?
Coming from box-people, the dialogue seems silly.
Otherwise, another top-notch, high-quality entry.
...
I'm still deciding whether or not I like Gateway II.
Personally, I think the author could have easily worked the grow theme much more significantly into the gameplay, as it plays nearly identically to the previous game. Not that I didn't love the game, I just feel as if the 'grow' elements were provided as an afterthought to the actual design of the game, and are more of an excuse for entry than anything else.
That's just my two cents.
I've never been so frustrated in my life! To get the 2nd tape:
I've already opened the door by sliding the newspaper under the door and grabbing the key. Now I've entered a black room and no matter where I click I end up half way across an invisible bridge, get stuck, and can't pick anything up! What am I doing wrong?
Someone please help me before I perish in frustration :(
Wow... I am deeply impressed by this. The back story, although seen many times before, is utterly amazing in it's implimentation of the puzzles.
The theme grow is interpeted quite brilliantly and uniquely.
It quite reminds me of the feeling I had after watching the movie "V for Vendetta" and realizing that there was a deep philosofical meaning and story there, not just some entertainment. (Of course, none of my friends seemed to get that deeper meaning. but, oh well.)
well I seem to be stuck at the third tape.
I went down the hallway with the sprinkler, fiddled with the alarm code (just made them all red and then left it to come back to) and then used the lighter on the sprinkler, and it turned on the water which opened the door. I went through the door, and then picked the tape up. I looked in the fridge and two eyes appeared in the window, and the door closed.
Now I seem to be stuck. I've tried clicking on things, dragging things to use, combining them, nothing. Any ideas?
deadl0ck: The reason your friends don't see any deeper philosophical meaning to the V for Vendetta movie is because there isn't one. It's derivative trash, chock full with straw men and stereotypes, and in the end, simply advocates one form of fascism over another.
There wasn't a "deeper philosophical meaning" to this game either, as entertaining as it was.
If anyone has trouble with loading any of this game's files (there are MANY!) please report the server you connect to. Find the name in the status area (bottom left corner) of the window in which the game appears.
You can also find it by looking in your cookies under jayisgames.com. Note the value for the cookie named: cgdc2domain
Anyways, I have just double-checked every server to be sure all files are there with all the correct sizes, so you really shouldn't be having an issue with loading any of them.
Please clear your cache and try again, and if the problem persists, please let me know. Thanks!
Complete Walkthrough. As in absolutely huge, sorry. For anyone who is stuck on anything. At all. I've put it in one huge spoiler tag though, so read at your own risk:
You are dropped off in a room with four doors and a TV. Go through the only door you can, the one on the far left (the one filled with static), into a long room. You will need to press the button beside the door to open it. Although the toilet lid can be lifted and the toilet itself flushed, there is no relevance to it. Pick up the mirror by the sink (click on it) and examine the mirror more closely. Leave the hot tap on for a while, and numbers will appear in the misted up glass (7997). Type these numbers into the keypad of the cupboard, and pick up the videotape from inside. Go back through the door. There is a yellow robot there, and as she leaves, an eye appears above the door, barring your way. Stand under the light and use the mirror on the eye (drag the mirror icon onto the eye) to blind it so you can get past and go through the door. Turn on the TV, put the tape in the slot and transfer the videos. Watch them both (you have to first press play) and exit the TV screen.
Another door becomes accessible (the one on the far right). Go through it. The walkway needs to be completely dull for the other door to open...this is mainly done by trial and error. Open the drawer and pick up the screwdriver. Look at the picture on the wall and note the numbers 786. Pick up the newspaper and lighter from the table. Use the newspaper with the door, and then the screwdriver (ie screwdriver pushes out key to the other side, and you retrieve it using the paper). Unlock the door and go through it. Walk out (using the footprints to guide you) into the darkness and retrieve the next videotape on the right hand side of the screen (I found that I had to go back and do it again to reach the platform, but that could have just been me). Go back through all the rooms until you reach the main TV room (again, the walkway needs to be dull to get through the door. And ignore the yellow robot...she's doing no harm). Go to the TV and transfer the next couple of videos.
Go through the next door (to the immediate right of the TV) and look at the table at the top of the steps. Using the pen, scribble hard on the paper (tip: focus on the bottom third) to reveal a number (I hate this bit, so to make it easier, the number is 86763454). Go to the lamp and turn it on and off three times (using the hint on the paper, ‘blink three times') and when a light answers in return, dial the number into the phone. The door is now open. Use the lighter with the sprinkler to enable the alarm and open the far door. Pick up the videotape from the kitchen counter. Now this bit is seriously creepy. Giant eyes suddenly appear at the window and follow your every move. Open the fridge door and hide behind it (the character goes dark when you are in the right spot) until they close, and make your exit. Standing under the light, use the mirror with the water to create a spectrum of colours. Replicate this pattern on the alarm override (blue, purple, yellow, green, red and orange) to open the door. Go back to the TV room and transfer the videos (I worked out you don't have to watch them, which is handy if you are repeating the game).
Go through the final door. Go to the window in the middle of the room, taking note of the three numbers on the door to the left - 24, 79 and 163. Use random sums to get an answer of each of these, ‘punishing' the student if he gets it wrong. Ie use 12+12, 31+48 and 99+64. This bit I seriously do not understand. Once each of the bulbs has lit up, the door will open. Go through it. Use the telescope to see the balcony where you were earlier. Watch as the yellow robot flashes the light. Do the same until you see the answering light. Go back to the telescope and watch as she picks up the phone. There is a clever sound that reminds you of when you leave your phone too close to your iPod docking station. The phone will ring. Answer it. You can only hear static. Use the code on the paper to dial 11223311. The door will open. Go through it. Turn on the TV. The picture behind the TV reminds you of the picture you saw earlier, which had the numbers 7, 8 and 6 on it. Press these channels in order, and the bookshelf will swing aside. Pick up the video tape that is hidden inside. Go back through the rooms until you reach the main room (the one with all the doors leading off it).
The orange figure is there. Through some random supernatural influence, the figure collapses. When you examine her, you will see a socket on the side of her neck, and a keypad on her chest. Use the wire from the TV to plug into the socket (drag from top) and her face statics out. Transfer the last videos onto the TV and work out which order they go in. Type the number into the keypad. (264379851). The issue between the girl and her mother (‘s ghost) is resolved, and she walks out on a bridge that has suddenly appeared. Follow, and you have finished the game.
Hope it helps.
uhhhhh.... I know this might make me look stupid, but in the beginning, where you get to the tv that you had to plug in, I've watched all the numbers from 1 to 9, and I've clcked on everything in the room, but I just can't figure out the stinking keypad combination! I need help ASAP. If anyone will help, that would be EXTREMELY great! So please, anyone, help! HELP!
Great game, even if some people think the plot leaves something to be desired. A few questions, though;
How old was the girl for the majority of the scenes? Also, was the whole area supposed to represent her guilty conscious, or what? Finally, why the heck am I walking around in some random person's mind?
Wow, this game is amazing! The awesome gameplay from the original game gets incorporated into a serious story for the sequel, while sounds and sequence are used in order to build up a suspenseful atmosphere. Mind you, I did find the game at bit creepy scary, but I am not exactly known for my bravery.
The only issue I had was with some of the writing; the quality jumps from good to bad depending on the tapes, or on scenes from the tapes. The segment where the mother gets into the car is gold, for instance, as is the first tape with Mike and Laura, but scenes with Laura saying that she isn't a little girl anymore come off as cliche and lack impact.
On the other hand, I quite enjoyed the reference to the Milgram experiment. It's interesting to think that we, the players, tortured some virtual guy just because the game told us we needed to do it in order to advance. The screams he made were a very nice touch; just the right sound to make the player feel the horror of what s/he is doing.
The storyline reminded me a bit of the Wii game Silent Hill: Shattered Memories. Not so much in Laura's backstory, but just in the fact that
The entire game takes place in one character's mind, so at the end when you discover this, you have to look back at everything you've seen before to find the true symbolic meaning of everything you've seen
In a much more direct way, it also reminded me of Psycho. I think it's pretty easy to see why.
Video number 1:
Go through the doors and enter the bathroom.
Once you're in the bathroom pick up the mirror, open the toilets lid, and there should be a password thingy. Type 7997 in it and get the video tape. Go through the door and when you try to go through the door a eye will appear. Stand right below the light bulb and use the mirror on the eye. It should dissapear. Insert it into the tv and observe.
Video number 2: This part is tricky. You have to walk in this order:
12131415166 and the door will open.
Pick up the newspaper through the door and also the lighter. Open the drawer beside the door and insert the newspaper under the door. Use the screwdriver on the lock and the key should fall. Pick up the newpaper and unlock the door. Go through and you'll see a harder puzzle walk randomly when eventually itll stay. pick up the video tape and go to the other puzzle. Do it the othr way around and it should open. Insert into tv then watch.
Video tape 3:
Go to the table and turn on and off the lamp 3 times. Go to the table and pick up the pen. Scribble and a number should appear. Type the number in and the door will open. Use the lighter on the sprinkler and enter the door. You will enter the kitchen. Pick up the tape and eyes appear. Open the fridge and hide behind it. It'll go away eventually. Use the mirror on the sprinkler and go under the light. Use the mirror on water and colors will appear. Use those colors on the code and go back to the tv and watch.
Video number 4:
Go through the last door and look through the window. Force the student to type the numbers above the door. It will open when all 3 numbers are writen. You will enter Mike's room look through the window and keep looking at Laura. She will signal you. And you should copy back once done that look through the telescope and she'll call you. Go to the table pick up the phone and type 11223311. And go through the door. You'll see a tv. Flick through the channels 7, 8, and 6 in this order 786. The library will open and pick up the tape. Go back to the tv and Watch the animation. Once laura falls pick up the tv cable and look at Laura. Around her neck is something use the cable on it and type 264379851. Once she wakes watch the animation again and THE END.
Thanks for viewing this walkthrough. I also have guides for Isoball 3, Interlocked, The world's hardest game, and Gateway 1. Goodbye!
To help all those who have noticed problems with the 9 digit combo at the end of the game, there seems to be a... perhaps not a glitch, but just an error when the game was made. The 3 and 4 that you see on the tv, and the 3 and 4 shown on the robot are SWITCHED. If you look at the screen on the robot, you will notice that the image shown when 3 is pressed corresponds to scene 4 on the tv, and vice versa. Bear this in mind and the correct combo should be more evident.
I think that the game does take place in her house but the only things that make me think different is how you go to
mike's house and the central tv room
i also think that
the tortured math robot person is not mike but what lauras mom did to her math students
but thats just my opinion and its entirly possible it does take place in her mind but either way its a awesome game and i'm REALLLLLLY hoping for a number 3
The mouse to interact with objects does not seem to be working from the main link. I can walk okay but not interact.
It is working fine from the second link given by Jay a few comments down the first page - the CGDC2 one.
[Thanks, I'll look into what the problem is. In the meantime, I've reverted the links back to the original competition page. -Jay]
I had high hopes for this sequel since I enjoyed the first one so much. Unfortunately, the 'mother' being portrayed as some 'religious zealot' is quite offensive and derogatory. The "fire and brimstone" and warning the 'daughter' about 'dirty deeds' was the give away.
If this was your attempt to incorporate the book/movie 'Carrie' written by Steven King into your game, you failed miserably at it. I have to hope that was your intention for if not, you are sorely uninformed on religious beliefs.
Besides, 'Laura' was sneaking to meet 'Mike' in private. Surely she can have sex with him just as easily even if her mother believes in God.
Such talent in game design used to trash religion is uncalled for.
I highly suggest you change the mother's psychosis.
KingsfordCat
First of all:
Nothing the mother says actually is religious. "Fire and brimstone" is a euphemism, sometimes for religious speech, sometimes just for the fact that someone spouts doom and gloom constantly, and you just have to be a prude to consider anything remotely sexual as "dirty deeds."
Second of all:
If the game's creator did intend the mother to be an homage to "Carrie", they clearly tried to avoid the more religious parts of it. Laura was sneaking off to meet Mike in private because her mom was possessive and crazy. There is nothing that indicates that the two were actually having sex. That is a conclusion you came to by yourself.
Finally:
Most people are raised religiously; we atheists are definitely in the minority. It's not unusual for individuals with severe mental illnesses to turn to their religious beliefs and mix them with their crazy. This turns into people like the mother from Stephen King's "Carrie". This -has- happened in real life. (For example, the Son of Sam killer). While the story was a little cliche, there was nothing that was meant to be offensive. The fact that you felt it was some slight against religious beliefs says more about you than it does the game.
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Walkthrough Guide
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Complete Walkthrough
First Video Tape
Go left; press the button to open the door and get in the bathroom.
Get the hand mirror.
Examine the sink, open the warm water tap
Note the code on the mirror (7997)
Close the water tap
Enter the code with the keypad and get the first video tape
Go outside and follow the robot. Go back, stay under the light and use the mirror to blind the blinking eye above the door.
Get out, Insert the video tape, push transfer button twice, and watch sequences #1 and #2 (press play).
Press eject button to discard the empty tape.
Second Video Tape
Go right;floor sequence(numbers are tiles in order) 1,2,1,3,1,4,1,5,1,6,1,6
Get the lighter and the newspaper on the coffee table.
Open the top drawer of the dresser and get a screwdriver.
Note the three numbers on the painting (786)
Put the newspaper under the door and use the screwdriver in the lock: the key falls out on the other side. Get the newspaper back and get the key
Use the key to open the door.
Go to the far right side of the game window and get the tape.
Go back; solve the bridge puzzle again (first one backwards)to open the left door.
Get out, insert the second video tape, push transfer button twice, and watch sequences #3 and #4 (press play). Press eject button to discard the empty tape.
Third Video Tape
Enter the door right to the TV.
Turn the lamp on and off three times and wait for the return.
Use the pen to scribble on the note pad: a phone number will appear. Put down the pen.
Pick up the receiver. Dial the phone number. The right door is now open. Go right.
Use your lighter to set off the sprinkler and open the door.
Get the third video tape on the countertop. When the eyes appear, open the fridge door and hide behind the fridge.
Wait until the eyes leave and the door opens. Get out. Stay below the light and use your mirror to make a prism in the water.
This is the code for the alarm (Blue, Purple, Yellow, Green, Red, and Orange)
Set the alarm with the proper colors sequence to open the door.
Go back to the first room, insert the third video tape, push transfer button twice, and watch sequences #5 and #6 (press play). Press eject button to discard the empty tape.
Fourth Video Tape
Enter the door left to the TV.
Look through the window.
Force the student to create the following sums: ??+??=24, ??+??=79, ??+??=163
Go left.
Use the telescope to see the robot.
Turn the lamp on and off three times.
Use the telescope again.
Answer the phone and dial 11223311 (look at the note-like on the note pad). Go left.
Turn on the TV. Enter the code from the painting (786).
Get the fourth video tape in the wall. Go back to the first room.
End
Talk to the robot. It will collapse. Go to the TV.
Insert the fourth video tape, push transfer button, and watch sequences #7, #8 and #9 (press play). Press eject button to discard the empty tape.
Get the wire on the ground.
Back to the robot (it's a she): examine her and plug the wire in the hole.
Enter the tapes numbers in the proper sequence (264379851).
The robot stands up. Follow her and… the game is over!
Posted by: Mysteryman | April 21, 2007 4:04 PM