Frozen Candy
Frozen Candy, a holiday match-3 puzzle game from Avox Games, looks a heck of a lot like Puzzle Bobble. In fact, if good ol' dinosaur Bub was on ball-firing duty instead of that Brian Poesehn look-alike of an elf, one could be fooled at a glance for thinking it to be a complete clone. Once you start playing, though, the unique feel of the mechanics allow Frozen Candy to shine as it's own creation, making for something that feels both familiar and innovative.
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As a colour-blind person I found some of the levels challenging - excellent game but would benefit from a colour-blind friendly mode.
Okay, this game is a riot -- as long as one doesn't take one's match-3/bubble popping gaming too seriously. Makes an awesome stressbuster, with levels of a reasonable size. My one complaint is not knowing what colour candy will be coming up next. Or maybe I'm missing something on the screen?
Regardless, I'll be coming back to pop more (fat-free!) candy when next the craving seizes me.
@ Blue Nina: It took me a while to see it myself, but the next color is shown in the base of the cannon: it's the circle just above where the hose connects to the cannon.
So far I've made it up to lvl 27 but I skipped 17, 24, and 26. I don't know how someone can do some of these levels without having seen the walkthrough. This game is WAY harder than Puzzle Bobble.
Quite a few of the levels are perfection-required. You basically have to memorize the sequence of colors you're going to get (not random, like most of these games) and where they go. Heaven forbid you're off-sequence at the end of some levels, you'll just have a nice long mess of balls you don't need.
The physics are fun, so the first ten or twenty levels are awesome. The slow-rotating cannon bites. Seriously, that's terrible. I'd also say that the slight bit of gravity sucks the fun out of any kind of longshot, even just to the top of the field... especially since even a little imprecision is so often a level-killer.
This is fun
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