Fodo!
People of Earth, beware, for the doughnuts are finally coming for us in Fodo!, an action arcade planet defense game. The game is pure fun, and charming to boot. It gets high marks for originality and has a decent replay value, and I know those dapper doughnuts in their fancy bowler hats and monocles don't stand a chance against you. Now get out there and save the planet!
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Hey, the game link's broken.
[Thanks for the note. Play button is fixed! :) -Jay]
Aww, this game looks adorable! Great music, too. Unfortunately, after I clicked to start the game, it bogged down so badly that I couldn't even use the right-click menu (to adjust quality) or close the tab. Had to Ctrl+Alt+Del to get away from it, then Ctrl+Alt+Del again because the browser re-opened with the tab active and crashed completely. XD
If it helps, I'm using the newest version of SeaMonkey (basically a lightweight Firefox), which plays most games perfectly.
Wish I could play this so that I could properly rate and review it; it sounds like an easy 5 Mushrooms. :)
Hey Kate! Just popped onto jayisgames to play some games and saw you.
Nice game!
-cousin Shannon
Hi Shannon! Yay for JIG-sponsored family reunions!
Fun for a bit, and amusing premise.
There is a bug though - if you try to place miners when the mine is at capacity, you'll still spend money even though you can't get more miners. I accidentally did this when I had 300 cash and just clicked a bunch, and it all spent without purchasing new miners.
A great game, but if you die at all, you have to start at the very beginning again.
It's cute, but it shouldn't be hard.
There are a number of mechanics that keep the game simple.
-Most enemies, but most apparently the tiny dudes (incidentally the ones that gave me the biggest problems), stack predictably at the middle bottom of any particular side's tunnel. If they're coming and you have no recourse, just put your cursor where they'll end up, and they'll be dealt with.
-As long as you keep a healthy stock of items, even in the most dire circumstances (which should only occur rarely, where there are too many mid-size doughnuts and you get too occupied with optimizing) you can just drag them off to hold them at bay for a moment and spam items at them.
---Even when the enemies are those ones that explode into a bunch of tiny dudes, follow the first tip.
-Spinning apparently resets enemies that are tunneling, as opposed to leaving them there to have at your planet. All else fails, spinning is a great way to hold them off for a bit.
-Using the volcano whenever possible is a no-brainer, but in addition to firing at things and making them leave, they also prevent motion past a certain point. So the tiny ones will stack at a safe distance from the planet surface, waiting for Volcano to elapse. When it does, follow the first tip.
FYI, the link in the text of the review is broken.
[Thanks, chipmunk. Fixed. -Jay]
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