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4.5/5 (245 votes)

Control a paper plane bound for the North Pole in this launch game that combines fast-paced gameplay and a whole lot of charm with an extremely clean design. Catch shooting stars, paper cranes, and fight hazardous wind conditions to reach your destination. All one little girl wants for the holidays is to see her mother again, so she jots Santa a letter and tosses it out the window as a paper plane. When it winds up in the hands of different people who all want different things all over the world, will anyone get what they really want for Christmas?

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Patreon Crew SonicLover December 15, 2010 2:34 PM

I've played the story all the way through and I agree with Dora's sentiments. I'd also like to add:

I was a little disappointed that the Egyptian man's "THE END IS NEAR" message was never opened and read by anyone. I would've liked to see someone react to that.


Easter Egg: If you buy the last upgrade, the one for $3000, upon hitting the ground your plane will transform into character from other launch games: a hedgehog, a penguin, and a turtle :)


hmmm...It keeps locking up my browser when I try to launch sometimes. I end up having to wait for a minute before I can close the browser normally. Cool game, but that bug is very, very annoying.


Had a really weird glitch a couple times, but kind of convenient

my plane would tilt and bounce but stay right at the left edge of the screen, and it would only go up. Usually it would fix itself after I clicked a few times.


oh, forgot to add, using the latest firefox on an intel i7 64-bit system.


I'm having trouble with my browser freezing too. (I'm using the latest version of Camino.) It seems like a cute game, but I don't feel like I have as much control over the plane as I do the flying....whatever in similar games. That and the freeze up issues mean I'm gonna pass on this game.


Felt it was a bit padded with the length (though I suppose not as much as some launch games) and flying the plane can get tiring quick. Also, a lot of the upgrades didn't FEEL like they did anything. The best strategy I found was to

hover less than 1 meter and keep getting the windmills

after I got some jets and a decent amount of fuel. I was able to finish the last lap with 1 flight (5k+ m).

I've had to reset two times when it didn't add any cash at the upgrade screen (continuing afterwards just results in a crash). But as it autosaved, it wasn't too bad.


As always, Dora's review is pretty much dead-on correct (and fun to read, to boot). I loved the cheery inspirational music, and the fact that the birds that you encounter are origami cranes. Also, though it's a silly little thing, the fact that the plane typically hovers within a reasonable height and speed for a paper airplane. (Well, OK, I got up to 15 m/s, which is 33mph, but by then I was using engines. The typical speed of 4 m/s, or 9mph, seems like about the right speed for a paper airplane. It made much more sense than launching hedgehogs at speeds faster than cars.)

I completely agree about the "story"...

Each time the plane changed hands, it basically just overwrote what had happened previously. It starts with a girl who wants to see her mother again, but even though the plane makes it to Santa, her letter doesn't. Instead it lands in the hands of a Frenchman who apparently just sees the heart and turns it into something personal and selfish, which then lands in the hands of an Egyptian who sees the fire and, yeah, that made no sense at all.

Oh, well, not every story can be perfect. It's a delightful little game, even so.


Given who created this game, I was kind of expecting that the girl's mother would come back as a zombie...


The bug seems to be limited to the second plane. As soon as I upgraded, it never happened again. Anyway, great game. A bit tedious there towards the end, but I enjoyed it overall.


Kazeite! Spoiler tags please!!!! Glad I didn't read the comments, but I might have to try again and get that upgrade earlier...

One of the best of its genre. Much fun.


Simple, let-a-stone-jump-on-water mechanics, yet strangely captivating, I had to play it through in one go. The storyline was really terrible indeed, though.

sunnylauren December 16, 2010 5:28 PM

I really liked the gameplay...I generally do with these upgrade games. It was especially nice that I didn't spend forever just waiting on the thing to fly and having nothing to do. I agree that the story could be improved:

I really wanted the little girl to see her mom again! It bothered me that only the music score made it to Santa. And what in the world did the dude from Kenya write?


I tried to do this for real once, but the bottle rocket ripped right through the paper and lit it on fire. Still cool, though.


I've tried playing this on the latest Safari and Firefox (on a Mac), and I can never get past the loading screen without right-clicking then choosing "play." Then after I click new game, I can't choose a game slot and have to right-click-press-play again in order to start playing. However, NOTHING HAPPENS after the paper plane lands, and I can only view cutscenes by right-click-press-play.

The game looked like it would be interesting, though.

[Issues like this are usually related to one of two things: 1) Flash Player version, or 2) browser extension conflict. Try updating your Flash Player and disabling any browser extensions you have running. -Jay]


what would happen if by some massive stroke of luck you were able to complete the entire flight all the way to the north pole on the verry last flight in the first city?



Probably it'd be revealed that the entire world is all London. And the girl's mother would come back too, but that's unimportant.


I like this game a lot but am trying to get the time-limit achievements (which are badly worded in the game, it says "Clear France in 15 days or under" when it means Clear France by day 15 or sooner (etc). Anyone got any hints for how to get these achievements? It's driving me crazy. Thanks :)


It was a good game. I agree with many of the comments already posted.

* The storyline is unsatisfying. Too many loose ends especially with the girl at the start - surely everyone will want to know if she got what she wanted.
* Gameplay can get tedious.
* The game freezes up if I pick the plane up but fail to throw it properly.

I also didn't know how anyone could get those achievements, but a JIGuest up above has posted the solution. I managed to beat the game on day 18 of play, beating the final area in one flight. Here's how:

* After getting rudder control and later the rockets, try to hover at around 0.5 metres altitude so that you can catch the boost from windmills. It takes a little practice but you can glide the distance between windmills without using your rocket except occasionally.
* When you start to descend after each boost, pull back so that your descent is well-controlled otherwise you risk landing early.
* Concentrate on the upgrades that will give you extra boosting - Hurricane (windmill upgrade), Better Model (plane upgrade), Crane Booster, Lucky Star, Green Fuel. Get Lightweight and Aerodynamic if you have spare cash.
* You won't be needing Emergency Booster (you'll fly too low to use it) or Wind Detector. Throwing Power is also not useful later on because you'll be using boosts to keep going.
* When you get to Kenya, the risk of landing early seems to go up because of wind conditions. By then you should have a good lead and not need to rely on the windmills so much.
* Use Rainbow Stars when you are nearly out of fuel.


I found Flight to be pretty fun, but the cutscenes were boring and pointless.


i found a good way for money and distance. You need full upgrade plane fuel and green house plus restart engine thingy. You throw plane straight up and keep starting engine i usually get thousands of money and about 1000 distance each time


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