Flash Element Tower Defense 2
The first Flash Element Tower Defense was a kind of revolution. It single- handedly brought tower defense games out of the realm of Warcraft mods and into the world of free online gaming, kick-starting a new genre practically overnight. Now that Dave has teamed with Paul Preece to create Novel Concepts, he has built Flash Element TD 2 according to the Casual Collective aesthetic — the audio/visual style pioneered by Desktop Tower Defense and perpetuated by Buggle. In other words, it's totally cute.Read More
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wow Its out, cant wait to start playing it
cool TD game...might be a tad to easy
I just finished level 50. The real challenge seems to be getting your score as high as you can. Actually completing all 50 levels took very little effort. Very fun, though.
Yeah, the game was really easy to beat, did it on my first try with no problems at all, only had to reset the elementals once. I just had 3 chain gun towers by the first curve, a splinter tower right at the start, and the path lined with slowing towers.
Ok, now to work on perfecting my scores! =D
Great review - I love the game. So many strategies to get into the high scores - I need to work on mine to stay up in the top 10, I think I've dropped out by now. Hours of fun :) and more coming. It's well worth the 5$/month fee to be upgraded!
just a little FYI, the "Jay Is Games" group link is broken. it should be http://www.casualcollective.com/groups/jayisgames
Thanks, EMDF! Fixed.
whats fire rate? first i thought it was dps but then a sniper had more dps than an arrow and it was still firing 3x slower.
I'm glad that I'm not the only person who knows where the TD originated. Now I think I'm the only person who plays Warcraft III.
I tried out FETD 1, but the graphics shooed me away... I'm glad the sequel is modernized!
I got to level 50 on my first try. Too easy.
the tower defense began on starcraft and not in warcraft III (on the warcraft II it didn't exist). because i have been playing this tipe of game on stracraft years before the release of warcraft III.
I was a bit disappointed, really. Just getting through the campaign took me two tries (one to see how stuff would work, one to test what I had learned) and after that, since I'm not interested in score, I was done. I'd definitely would enjoy seeing a bit more campaign depth, or a sandbox mode, something to keep me coming back. I also never spent my tokens except to buy the orbs once, reset a single time, and then I just had a pile of them at the end of the game. I think it would be interesting to be able to use tokens to increase cash flow or maybe tower attributes, perhaps by purchasing increased interest, or selling tokens outright, or using tokens to increase a tower's stats once it hits max level and upgrade status. I did kill an hour or so playing this and having fun, but I'd love to see the interesting and varied score-building options applied to money and towers so those of us not interested in getting the top score have a reason to come back.
Map 2 has more hp for all creeps AND 60 levels!
Yes! I won!
That last level was insane. It had
5 boss armoured creeps.
I, like others have noted above, am not a high-score person, and therefore the completion being so easy gave it very little replay value. Otherwise, I adore this game!
I did discover a glitch, though: In the mini-tutorial at the beginning, I could not move forward by hitting the "next" button unless I first moved the mouse off of the button, then back on again. Anyone else run into this?
I'm a collective member, but not an upgraded one. I joined a few weeks ago in anticipation of the release of this game, after it looked sweet on youtube. It took forever to finally come out, but it's worth it. The element idea is ingenious, I think, the towers are cool, the creeps are hilarious, the shop is really cool, the animation is really good, the creep cam is funny and nice, jigglets are amazing, the voices are doubly amazing, fastforward and group selects are SO convenient, the balance is really good, and the 100% sell back between levels is cool. Experience is also a great addition. To say it doesn't add much in mechanics is totally wrong in my opinion.
It is true that map one is pretty easy, although I think you guys are exaggerating a little (most people haven't played too many tower defences before). Map two, which right now is technically in beta testing and only out for upgraded members, is MUCH harder, from what I hear. It's nearly impossible to have all your elements left after the final boss.
You guys should register for free. Not to spam, but it's serious advice (and that's what this whole page is about, eh?) The other games are really cool, but this one is amazing. And it's not available anywhere else.
@ Trevor: I noticed it when upgrading my tower...
are you on a mac by any chance?
For all of those saying that the game is too easy...
Many more maps of varying difficulty are planned.
A third map was released today. At the moment Wiggles (the easy map) is for unregistered players, Zig-Zag (harder) is for non-upgraded members, and Hook (I can't manage to beat wave 35) is for upgraded members.
Upgraded members will have access to new maps immediately, non-upgraded members will have access to a new map after a wait of a few weeks or so. So register, and you can get access to harder maps as they become available.
Good little game, although i miss the interest multipliers. I also had a pile of tokens at the end of the game.
Is someone else mentioned, i too had the bug where i could not click the next button in tutorial, or the upgrade button, twice without moving the cursor off it then on again. I am on XP and firefox.
"Safety in numbers, my ass"...I hurt myself laughing while playing this game
the sound effects are great.
Has anyone managed to beat the 2nd level. I've reached the last stage but have yet to survive it. I find that by about level 40 creeps start getting through no matter what I do.
argggg. made it to the last level again, this time I had all five elements in play so I only had to kill one of them. And I nearly did. I nearly killed two. but because you cant tell them which one to attack they did not concentrate their fire. Think I know how to do it now though, but still now idea how to get the scores that are three times what I am getting.
This is a great game... I'm doing well at it.
To Sky who posted just above me, for map 2 it is quite difficult to survive, however if you use money sparingly enough you will gain more money from interest, which makes things much easier in the late game. If you made it to the last level, i find that sniper II towers are hugely effective against bosses. Throwing in a glue tower can also help, but the sniper IIs gain a slow of their own once upgraded fully enough. Since you almost did it, I guess the idea would be to try again with just using less expensive towers earlier, so you'll have more money for those few extra towers to finish the creeps off.
Anyways, this is an awesome tower defence game, I especially love the fact that they have to steal elements and go by your defences a second time in order to actually steal an element, so it's unlikely to lose lifes because they were just the little bit too strong for you. Experience is nice, creep variety is nice, and towers are nice too : )
I am totally addicted to this game!!!
Furthest level on Zig Zag (Level 2) I've managed is 56. (and takes a lot of hard work to get there!!)
now at level 59!! last level!
help me someone witha walkthrough for map 2 zig zag, can't get over 50... sad
its a very adicting game.
Can't we just all get along?
but i cant beat the boss on lvl59 on the zigzag maze :(
This game is a lot of fun. The last level is pretty hard though.
i can start the game
the game finished loaded but i only saw the green grass floor and nothing else happened.
It says "Loading 100%".
And stays there.
For half and hours.
After which, I gave up.
The first map - Wiggle, was easy. It's for grandmothers and children.
Second map - Zig Zag, took a lot to get past the last set of creeps on level 60. Took quite a few tries to get a good groove on.
Third map is rough house. Does any one have any tips for map 3 - Hook (Ouch!)?
Does anyone else have problems with bugs? In one game, the creeps strayed from the path, then a couple games later, I lost all my orbs but the game didn't recognize that I had lost, so I was invulnerable for a few levels... until I bought an orb, which triggered the "lose" condition without it being touched.
What to do with all those left over Tokens?
Upgrade towers or exchange for CASH