Flagstaff: Chapter One
Even among turn-based RPG games, Flagstaff is deliberate, relaxed, low-stakes. The adorable big-eyed and big-headed sprites only add to that feel. "Who's an adorable little skeleton? You are! You are!" Although you can't save mid-level, each individual level doesn't take too long, which makes this a great choice for a little working day gaming break where you want to relieve stress, not aggravate it.
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4 out of 5: A little short unfortunately. Game play isn't too bad however.
I was a little surprised after my first leveling when you could only allocate 1 skill among the 4 people. Also that you couldn't retake the increase in hp or speed abilities.
Not enough of a downside to not like the game however :)
Flagstaff Tips and Tricks
Character Guide:
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Knight
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Needs to get up close to enemies to hit them
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Most useful abilities are Increase Speed, to get him within range, and Increase Health, to keep him from dying
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Taunt used to be a game-breaker, has now been nerfed to where it is not really useful
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Priestess:
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With the ability to heal and hurt enemies, possibly the most useful character
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Learn Smite and Heal All, and hang back so that other party members take more of the hits
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Have her learn Dual Abilities as soon as you hit party level 8, so that she can heal and attack on the same turn
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Ranger:
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Point Blank Arrow makes both ranged and melee fighting an option, probably second most useful character
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Increase Speed allows the Ranger to get in close and out of trouble if necessary
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Rain of Arrows is helpful in later levels when multiple weak enemies clump together
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Wizard
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Not particularly useful, especially early on
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Sleep is useful for fighting multiple enemies
Other Tips:
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Even if everyone else in your party dies, if you can make it to the dungeon exit with your last character, everyone will resurrect
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Enemies will generally not pursue, or at least they don't go as fast as you do, so don't hesitate to retreat and heal up when necessary
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There is no final boss challenge, the game ends when you make it through the dungeon at the end. Thus, there's really no need to buff your party up, only to make it so at least one of you can make it out of each level alive.
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Walkthrough Guide
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Flagstaff Tips and Tricks
Character Guide:
Knight
Needs to get up close to enemies to hit them
Most useful abilities are Increase Speed, to get him within range, and Increase Health, to keep him from dying
Taunt used to be a game-breaker, has now been nerfed to where it is not really useful
Priestess:
With the ability to heal and hurt enemies, possibly the most useful character
Learn Smite and Heal All, and hang back so that other party members take more of the hits
Have her learn Dual Abilities as soon as you hit party level 8, so that she can heal and attack on the same turn
Ranger:
Point Blank Arrow makes both ranged and melee fighting an option, probably second most useful character
Increase Speed allows the Ranger to get in close and out of trouble if necessary
Rain of Arrows is helpful in later levels when multiple weak enemies clump together
Wizard
Not particularly useful, especially early on
Sleep is useful for fighting multiple enemies
Other Tips:
Even if everyone else in your party dies, if you can make it to the dungeon exit with your last character, everyone will resurrect
Enemies will generally not pursue, or at least they don't go as fast as you do, so don't hesitate to retreat and heal up when necessary
There is no final boss challenge, the game ends when you make it through the dungeon at the end. Thus, there's really no need to buff your party up, only to make it so at least one of you can make it out of each level alive.
Posted by: joye | March 23, 2011 2:07 AM