Fixation
Kathryn is a woman who has issues... or at least, she must if her friends are pressuring her to see a psychologist. But while she's unwilling to confront her own problems and habits, she discovers that you can't (or maybe shouldn't) always avoid the things about yourself and others that bother you. A devious puzzle-platformer with a sleek style that serves as a prequel to 2009's The Company of Myself.
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Fixation Walkthrough
General notes
This walkthrough will skip straightforward Levels that do not require any serious puzzling or platforming. Pay attention to the Level numbering; the first number is the row number on the select screen, and the second number is the column number. For example, Level 2-4 is the second Level from the top in the fourth column from the left.
Levels
Level 1-4
Zigzag up the right side and down the left. When you get to the last jump, just drop off without jumping and hold left, and a double-jump should get you there.
Level 1-5
When ascending the staircase, use single jumps and you won't hit the laser. At the last laser, blow smoke at it (hold the mouse button in the appropriate direction) to block it.
Level 1-7
When you activate the smoke switch in the little box in the lower left, it'll only stay on for a short time. Blow smoke at it while moving and don't wait for it to trigger before starting your run to the upper
Level.
Level 2-1
Your first smoke ring exercise. Hold the mouse button for about half a second before releasing to blow a ring. Use the meter on the right side of the screen to gauge your blows; try to land it in the yellow region. Smoke rings travel far and bounce off walls. For the second switch, stand on the metal thing to the left when blowing the ring, and make a run for the exit right after you do.
Level 2-2
For the switch, toss out the ring from a distance and then immediately start blowing a cloud to block the laser as you inch towards the hole.
Level 2-3
Both the switches in this area work both ways, and you'll need to use each one more than once. Remember that Jack can't double-jump, so lead him to the gate right before the exit while it's closed, then go back to toggle the upper switch again.
Level 2-4
Keep a constant stream on the smoke switch until Thomas can trip the button.
Level 2-5
In the first area with the vertical wall, trip the left switch, then be in the air in the middle of the wall when it turns back on. Then jump to the ledge below the horizontal gate, then trip the left switch followed by the right. Up above, trip the switch closest to where you came in, then quickly stand in the blocks it opens. Then quickly toss rings at the other two switches on the right and slip through.
Level 2-6
You can't single-jump, but you CAN double-jump if you walk off a ledge! Get to the left side, bounce a ring off the ceiling to hit the ring switch, get to the lower right ledge, trip the smoke switch, vamoose to the left.
Level 2-7
Some tricky timing with successive ring switches, but otherwise not much to see here.
Level 2-8
Remember: you can't smoke in red areas, but you CAN blow your smoke into them! Bounce smoke rings off walls to hit the switches. And yes, there IS enough room between that low ceiling and that red zone in the middle for you to build up a smoke ring.
Level 3-1
To solve the EHUP, blow a ring directly at the switch and then run after it; you'll bump it and give it the extra speed necessary to reach the switch.
Level 3-2
Hit the ring switch, then cover the laser with smoke until Henry can press the button.
Level 3-3
Just hit the ring switches and quickly jump to the platforms they unlock. The second one's easier than it looks; the ring's trajectory will straighten as it passes through the narrow area.
Level 3-4
Hit the ring switch in the upper right. Hit the lower smoke switch, then quickly run to the ring switch it unlocks and trip it. You should have just enough time. Once you've done it, trip the upper-right ring switch again, then the smoke switch in the upper left. For best results, don't activate the latter while standing below it; stand on the metal blocks to the right.
Level 3-5
This is your first exercise with turning laser turrets. Remember that the laser will turn to face wherever you were when you blew the ring that hit it, but will stop if it hits a smoke switch on the way. First, spit a ring down the passage below you, then move down and send another ring from below. The last part is tricky. Stand on the table on the far right and blow a ring, then blow another ring from the left. Because it's aiming up slightly when you blow the second ring, its shortest path to you will be upwards, and it'll hit the switch.
Level 3-6
Send a ring at the laser turret, then take cover. Repeat as needed.
Level 3-8
Hit the switch, then run through the toggling blocks. They won't hurt you.
Level 4-1
Rain can toggle smoke switches, too. Hit the three ring switches in quick succession from top to bottom, then focus on the smoke switch below you until the exit is clear, then run.
Level 4-2
Hit both switches on the top level in quick succession and they should stay open. Ditto the middle, ditto the bottom.
Level 4-4
On the left, don't worry about any of the switches on your way up; you'll need to hit them in quick succession on the way down the shaft on the right. On the right, hit all three switches at roughly the same time; aim for the far ones first.
Level 4-5
Trick the two highest turrets into aiming at the smoke switch. That should give you enough clearance to make it across the bridge.
Level 4-6
The top laser should fire on the top switch, the bottom one the bottom switch. Remember that you can use smoke clouds to block lasers.
Level 4-7
Block lasers with a constant cloud of smoke as you approach them. Reorient the laser on the right before you head towards the lower left corner, and reorient the laser on the lower left to hit the smoke switch on the left before you pass the latter. (Hint for the latter: stand on the highest ledge on the left and bounce the ring off the right wall.)
Level 5-1
Keep both the laser blocked and the smoke switch on until Jack hits the switch. Hint: focus a bit more smoke on the switch.
Level 5-2
Work your way through the top while Jack takes the bottom. You can jump into the alcove where the upper-left-most switch is, and be prepared for a tricky double-jump to reach the last one.
Level 5-3
Trip the ring switch in the middle left, then trip it again while standing in the way of the appearing blocks; they'll stay gone. Use a similar trick up top, but make sure to block the blocks up high so the laser can reach the switch.
Level 5-4
Don't touch the ring switch until Jack is as far right as possible. Lead him there.
Level 5-6
Practice your smoke-ring billiards; some fancy deflections are your ticket through the first two barriers. Then get the turret aimed at the smoke-switch ON THE RIGHT (deflecting off the blocks) while you blow on the other one. Keep it up until you're both in the upper right corner.
Unlock codes
1-1: F39024
1-2: 15947E
1-3: 4AD7F4
1-4: 9837FB
1-5: 0295D0
1-6: 8ED674
1-7: 41E2A9
1-8: 20A6F1
2-1: 301388
2-2: 751C66
2-3: F4B937
2-4: B3E55A
2-5: B79FE0
2-6: 04EB89
2-7: A0CEBF
2-8: 905394
3-1: D887C1
3-2: 7E7CA3
3-3: 874737
3-4: F80018
3-5: D5C37D
3-6: 25B137
3-7: ECECAB
3-8: 309CD5
4-1: F5EC42
4-2: 42090C
4-3: 1A24DC
4-4: 8374E6
4-5: 8331E2
4-6: 1E9812
4-7: 5AE738
4-8: 3D6298
5-1: CB50F6
5-2: 09FC8F
5-3: FEB31D
5-4: AEC5CE
5-5: 1F894A
5-6: 5655A8
5-7: 588673
5-8: 2B7AA1
Epilogue: IWANTITALL
Man, Kathryn belches smoke like an oil refinery! Also, does anyone know some of the cheats mentioned on the Credits page? & as for the ending,
even knowing what was coming from playing "The Company of Myself", I found it both sad & a little creepy. I found it sad because I'd grown a little attached to Kathryn & hated to see her go, & I found it creepy because of how little Jack reacted to what happened.
That was amazing.
The ending is interesting. I'm unsure
whether he kills her or just forgets about her.
I mean, I know he kills her at some point, because we saw it in flashback in The Company Of Myself, and it was very similar to this, with him pulling a lever and dropping her down a pit. But since they both drop in this one, and the path to the next level is sometimes a pit, I'm not sure if they didn't just go their seperate ways, to be reunited later.
As to why he kills her, there's a reference early on to the not-medication he's on causing people to become highly irrational if they don't get the dosage right. And it's apparent he doesn't get the dosage right, regardless of what he thinks. Could be as simple as that.
By the way, here's a little something I noticed about the game that might be of significance:
In Chapters 1 and 2, wherein Kathryn's life is still a wreck, the level exit is always to the left of the screen, in direct contrast with the platformer standard.
In Chapter 3, wherein she begins to turn her life around, the exit is always downwards.
And in Chapters 4 and 5, wherein Kathryn begins to find happiness, the exit is always to the right, restoring the status quo.
hi guys,
i cleaned my cookies between two plays, so i lost my progress. I was on the beginning of chapter 4.
is there someone who can give the unlock code of this screen ?
and tell me how to use it ?
grateful
[Just to avoid any confusion by anyone who may read this, Flash does not store game progress in browser cookies. -Jay]
What a lovely writeup, thank you so much! I was kind of bummed out with the initial reaction from Armor's audience, so this is more reassuring for me than I can explain...
knarticho, sorry to hear you lost your progress. You can see the unlock code for the current level by pressing Tilde (~) while playing (Any level code will also unlock all of the levels before it). You can enter in the cheat codes on the Credits page of the main menu.
Code to unlock everything up to Level 4-1:
F5EC42
And because you guys are awesome, here are some more miscellaneous cheats. The first two haven't been given out anywhere else yet!
Red/Black smoke: "Something...Darker"
Purple smoke: "BigPimpin"
Return to default smoke: "BackToTheBasics"
@2darray
Was a great game, I had been looking forward to it since the weekend link here and was not disappointed. Challenging for me timing wise in a couple of places, but the story line kept me hanging on in there.
Must finish the sequel one day soon, not sure I feel the same about him now though:)
Thanks
Yad
@Unowinator: I'm having the same problem. I think it's just the loading screen, because I wasn't even moving the mouse or anything the first time. I've refreshed maybe ten times now. Either I get a black box, or I get the cigarette close-up that won't shrink at all. I was on level 3-something.
By the way, great game. Not for little kids, but amazing for mentally mature teens.
[See my reply to Unowinator below. -Jay]
Strange, when I switch to Chrome, it works. (I use Internet Explorer usually)
[I was able to reproduce the failure to load issue using 32-bit IE (v 9.0) with the latest 32-bit Flash Player (v 10.1.82.76). I was able to get the game to load when using 64-bit IE (v 9.0) with the 64-bit Flash Player (v 11.1.102.63). So, it looks like this game may require Flash Player 11. -Jay]
@ yaddab - Did you read what I posted? I am not asking about moving the laser. That part is insanely easy. But the laser only takes part of the LEFT half of the block. I must blow smoke to unlock the RIGHT half and then SPEED my way up through the block before it solidifies.
Which I cannot do. SO. THAT is why I asked for the level code. I did not ask for a walkthrough, since one was already provided.
[I'm sure she was just trying to help. Please, let's not jump down anyone's throat for trying to help when said help wasn't exactly what you asked for, ok? I'd like to foster a community of helpful folks here eager to post help and unafraid of what others might say. You're free to ignore it if it's not what you wanted. Thanks for understanding. :) -Jay]
Daibhid C -
At that point he kills her. If you play "Company of Myself"
you see that exact scene duplicated. Later you find out he killed her. At at the very end of "Company of Myself" you realize that he has insane memory troubles - telling the psychologist the same exact story each time, prompting the evaluator to wonder if the guy even remembers killing Kathryn.
This was a very sad game, I caught myself almost crying at the end. The game draws you in, makes you believe that the people are real...
Like when Henry (the psychiatrist Kathryn went to go see) died, I just couldn't...argh. I wanted to kill that "TheSphinx" jerk. So much. Moron.
The storyline with Penelope, Thomas/TheSphinx and Henry was brilliantly written, and designed to match. I actually prefer this over The Company of Myself, except that the controls are a bit more fiddly in this one.
That said,
I was a bit disappointed as to the lack of answers with Jack's storyline... I mean, I was waiting for it to tell us something we didn't already know about Jack from the first game, but unless I missed something in the level-architecture, all we got is some extra flavor text.
Will there be a midquel? I certainly hope so...
Interesting.
So what with everything in the game being a metaphor, I presume that means Jack's admission that he "killed" his girlfriend in Company Of Myself is also metaphorical. Which makes sense, since he never seemed like the killing type. Of course, it's pretty sad when you realize her comment about "cleaning up the backyard" is actually about taking care of his addiction. So after all he's done to help her, he rejects her attempt to help him, and runs her out of his life.
Not sure if I missed it, but at what point did they
start to live together?
Was it
At the beginning of the last world? Because judging by their dialogue, they hadn't seen each other in a bit. Must have been at some point in that last world, but where?
...Or maybe I'm just completely misinterpreting the dialogue?
@2Darray Thanks You !
i didn't imagine i will get unlock code from the creator of this spiritual and smart game.
Your game make think. You prove Games don't need 3D to be creative and moving.
it made ??me want to try your other games.
I better think about why I smoke too.
A french guy who like your job,
Argh! I must be missing something here. Drastically stuck on level 4-7. Even after reading the walkthrough above! I don't understand how to get the bottom left laser out of the way? No idea how you even get close to it without getting frazzled. I've tried blowing smoke as I approach it, but no luck. Any help?
I also had the same question as DAM, come to think of it...
In addition...
While Jack and Kathryn had great chemistry, we didn't see them together nearly enough to establish Jack's massive guilt complex in the first game.
In this one, it looks like she got offed almost before their relationship had begun.
Jack's final speech was also confusing, as it implied he had completely forgotten her already, which doesn't mesh with the first game's version of the tale.
If I'm missing something in the symbolism, I hope someone can explain it.
Until then, still hoping for a midquel.
antics85:
You're probably dying because you are trying to move through the actual 'body' of the laser, the rotating bit. Instead, stop just to the right of it (while constantly blowing smoke, of course) and jump up to the ledge. Don't try and move all the way to the end. If you could do the laser at the top, you can do that one at the bottom too.
@ inheritance sorry I should have said bounces back up to release right not left
but
I was trying to point out that you were not trying to laser the top and smoke out the bottom one, you laser the bottom and smoke through the top
@ antics
For me it was smoke your way to the lower left and keep smoking all over it while you jump up on to the first ledge then when I got to the top I blew a ring so it came up to the switch, on my way back down I smoked it through the laser. Much smoke and jumping - not pretty but it worked
Spectacular game! Loved the original, was looking forward to the prequel ever since it was announced, and was not disappointed.
My one complaint: some of the dialog occurs at the end of the level with nothing between the main character and the exit. That meant that at least once (and possibly more than once), I left the screen just as a line of dialog started up, and I'm confident that not only did I miss the line, but missed subsequent lines! Argh!
@ashal for 4-6, well what I did anyway
Drop down, then smoke the switch above you, and move into the space where the blocks drop. Stop smoking and try and jump so you stop the top two blocks reforming and you are standing on the bottom one. That way you are slightly above the laser in the bottom left hand corner. Smoke ring it and it will rise and hit the top switch.
You can then simply move off and out to the right.
I did not use the upper laser at all.
I love the atmosphere, I love the creative puzzles, but boy did I not care about the story. I think I prefer the "less is more" approach - I was kinda sorta interested in this girl's psyche until the weird bunny story, and then I realized this is just not for me. I'm not saying it's meaningless or pretentious or whatever.. just that I'm quite probably the wrong person for these (pseudo)intellectual musings about life, death, relationships and whatever else the story is trying to be about.
But I digress - aside from the story, everything else is just great. 5/5!
To the people who wanted to know when
they start living together
, it was my impression that this was
the game's way of calling them 'in a relationship'. At the start, Kathryn lives with the person she is closest to, so saying this again at the end (plus the whole shared life idea) puts her with Jack, and makes the idea of his drug abuse being referred to as the 'backyard' possible.
A very fun game, more so to play than Company of Myself, but I'm not sure if I enjoyed the story more, as it'd lost its simplicity. Mind, simplicity's become dull again by now. 5/5 from me.
I haven't completed the game yet (taking my sweet time), but I just wanted to let the author know, if he's still reading these message boards, how gorgeous this game is. The animations are great, the between-chapter artwork is great, and the mechanics are strong and interesting. The dialogue is also well-written, although I'm still to early to tell if the story actually goes anywhere.
Any idea why it doesn't save my progress after I close the window? I can put in the unlock all levels code to get back to where I was, but it's a bit of a hassle.
Hi Byron, I just tested the game in the latest Chrome on OS X and the game saved for me without fail. I even tried closing the browser and reopening, and all my saved progress was still there.
Flash stores game saves in small files on your local computer and you need to allocate ample disk storage to Flash so that it can save these files. Just right-click on the game once it's loaded and choose "Settings". That will bring up a small dialog in which you can set and even increase the allowed storage allocated to Flash for game saves when playing on Jayisgames.
Our Support FAQ page addresses this as well as other commonly asked questions.
More cheats:
iwantitall - all levels unlocked
supersmokethecigsturbo - super smoke
pixellatedgirlscantjump - super jump
(to cancel the super smoke/jump codes, just re-enter them)
whoadude - rainbow smoke
something...darker - red/black smoke
holierthanthou - white smoke
bigpimpin - purple smoke
backtothebasics - smoke colors to default
shutyourmouththomas - dialogue muted
whywouldtheyincludethischeat - dialogue
replaced with bible verses
gimmedatstoryline - dialogue to default
nowitsart - black/white filter
keepingupwiththeindustry - next-gen filter
theoryofcolor - disable color correction
p.s. I love this game. I've played it about four or five times in a row. I think I have a problem.
Also, I don't think it's as hard as some of the whiners on armorgames make it out to be. I am horrendously bad at platform games, yet I made it through this with sheer determination to make it to the end (I kind of figured the last level would be what it is)
After i solved 3-5, i checked to see how you were supposed to do the level, and it turns out that i found another way. If you stand next to the no-smoking zone on the bottom and exhale smoke, if you are just on the edge of the no-smoke zone, you can trip the alarm without needing to rotate the laser after the initial rotation.
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Walkthrough Guide
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Fixation Walkthrough
General notes
This walkthrough will skip straightforward Levels that do not require any serious puzzling or platforming. Pay attention to the Level numbering; the first number is the row number on the select screen, and the second number is the column number. For example, Level 2-4 is the second Level from the top in the fourth column from the left.
Levels
Level 1-4
Zigzag up the right side and down the left. When you get to the last jump, just drop off without jumping and hold left, and a double-jump should get you there.
Level 1-5
When ascending the staircase, use single jumps and you won't hit the laser. At the last laser, blow smoke at it (hold the mouse button in the appropriate direction) to block it.
Level 1-7
When you activate the smoke switch in the little box in the lower left, it'll only stay on for a short time. Blow smoke at it while moving and don't wait for it to trigger before starting your run to the upper
Level.
Level 2-1
Your first smoke ring exercise. Hold the mouse button for about half a second before releasing to blow a ring. Use the meter on the right side of the screen to gauge your blows; try to land it in the yellow region. Smoke rings travel far and bounce off walls. For the second switch, stand on the metal thing to the left when blowing the ring, and make a run for the exit right after you do.
Level 2-2
For the switch, toss out the ring from a distance and then immediately start blowing a cloud to block the laser as you inch towards the hole.
Level 2-3
Both the switches in this area work both ways, and you'll need to use each one more than once. Remember that Jack can't double-jump, so lead him to the gate right before the exit while it's closed, then go back to toggle the upper switch again.
Level 2-4
Keep a constant stream on the smoke switch until Thomas can trip the button.
Level 2-5
In the first area with the vertical wall, trip the left switch, then be in the air in the middle of the wall when it turns back on. Then jump to the ledge below the horizontal gate, then trip the left switch followed by the right. Up above, trip the switch closest to where you came in, then quickly stand in the blocks it opens. Then quickly toss rings at the other two switches on the right and slip through.
Level 2-6
You can't single-jump, but you CAN double-jump if you walk off a ledge! Get to the left side, bounce a ring off the ceiling to hit the ring switch, get to the lower right ledge, trip the smoke switch, vamoose to the left.
Level 2-7
Some tricky timing with successive ring switches, but otherwise not much to see here.
Level 2-8
Remember: you can't smoke in red areas, but you CAN blow your smoke into them! Bounce smoke rings off walls to hit the switches. And yes, there IS enough room between that low ceiling and that red zone in the middle for you to build up a smoke ring.
Level 3-1
To solve the EHUP, blow a ring directly at the switch and then run after it; you'll bump it and give it the extra speed necessary to reach the switch.
Level 3-2
Hit the ring switch, then cover the laser with smoke until Henry can press the button.
Level 3-3
Just hit the ring switches and quickly jump to the platforms they unlock. The second one's easier than it looks; the ring's trajectory will straighten as it passes through the narrow area.
Level 3-4
Hit the ring switch in the upper right. Hit the lower smoke switch, then quickly run to the ring switch it unlocks and trip it. You should have just enough time. Once you've done it, trip the upper-right ring switch again, then the smoke switch in the upper left. For best results, don't activate the latter while standing below it; stand on the metal blocks to the right.
Level 3-5
This is your first exercise with turning laser turrets. Remember that the laser will turn to face wherever you were when you blew the ring that hit it, but will stop if it hits a smoke switch on the way. First, spit a ring down the passage below you, then move down and send another ring from below. The last part is tricky. Stand on the table on the far right and blow a ring, then blow another ring from the left. Because it's aiming up slightly when you blow the second ring, its shortest path to you will be upwards, and it'll hit the switch.
Level 3-6
Send a ring at the laser turret, then take cover. Repeat as needed.
Level 3-8
Hit the switch, then run through the toggling blocks. They won't hurt you.
Level 4-1
Rain can toggle smoke switches, too. Hit the three ring switches in quick succession from top to bottom, then focus on the smoke switch below you until the exit is clear, then run.
Level 4-2
Hit both switches on the top level in quick succession and they should stay open. Ditto the middle, ditto the bottom.
Level 4-4
On the left, don't worry about any of the switches on your way up; you'll need to hit them in quick succession on the way down the shaft on the right. On the right, hit all three switches at roughly the same time; aim for the far ones first.
Level 4-5
Trick the two highest turrets into aiming at the smoke switch. That should give you enough clearance to make it across the bridge.
Level 4-6
The top laser should fire on the top switch, the bottom one the bottom switch. Remember that you can use smoke clouds to block lasers.
Level 4-7
Block lasers with a constant cloud of smoke as you approach them. Reorient the laser on the right before you head towards the lower left corner, and reorient the laser on the lower left to hit the smoke switch on the left before you pass the latter. (Hint for the latter: stand on the highest ledge on the left and bounce the ring off the right wall.)
Level 5-1
Keep both the laser blocked and the smoke switch on until Jack hits the switch. Hint: focus a bit more smoke on the switch.
Level 5-2
Work your way through the top while Jack takes the bottom. You can jump into the alcove where the upper-left-most switch is, and be prepared for a tricky double-jump to reach the last one.
Level 5-3
Trip the ring switch in the middle left, then trip it again while standing in the way of the appearing blocks; they'll stay gone. Use a similar trick up top, but make sure to block the blocks up high so the laser can reach the switch.
Level 5-4
Don't touch the ring switch until Jack is as far right as possible. Lead him there.
Level 5-6
Practice your smoke-ring billiards; some fancy deflections are your ticket through the first two barriers. Then get the turret aimed at the smoke-switch ON THE RIGHT (deflecting off the blocks) while you blow on the other one. Keep it up until you're both in the upper right corner.
Unlock codes
1-1: F39024
1-2: 15947E
1-3: 4AD7F4
1-4: 9837FB
1-5: 0295D0
1-6: 8ED674
1-7: 41E2A9
1-8: 20A6F1
2-1: 301388
2-2: 751C66
2-3: F4B937
2-4: B3E55A
2-5: B79FE0
2-6: 04EB89
2-7: A0CEBF
2-8: 905394
3-1: D887C1
3-2: 7E7CA3
3-3: 874737
3-4: F80018
3-5: D5C37D
3-6: 25B137
3-7: ECECAB
3-8: 309CD5
4-1: F5EC42
4-2: 42090C
4-3: 1A24DC
4-4: 8374E6
4-5: 8331E2
4-6: 1E9812
4-7: 5AE738
4-8: 3D6298
5-1: CB50F6
5-2: 09FC8F
5-3: FEB31D
5-4: AEC5CE
5-5: 1F894A
5-6: 5655A8
5-7: 588673
5-8: 2B7AA1
Epilogue: IWANTITALL
Posted by: SonicLover | March 20, 2012 5:17 PM
What a lovely writeup, thank you so much! I was kind of bummed out with the initial reaction from Armor's audience, so this is more reassuring for me than I can explain...
knarticho, sorry to hear you lost your progress. You can see the unlock code for the current level by pressing Tilde (~) while playing (Any level code will also unlock all of the levels before it). You can enter in the cheat codes on the Credits page of the main menu.
Code to unlock everything up to Level 4-1:
F5EC42
And because you guys are awesome, here are some more miscellaneous cheats. The first two haven't been given out anywhere else yet!
Red/Black smoke: "Something...Darker"
Purple smoke: "BigPimpin"
Return to default smoke: "BackToTheBasics"
Posted by: 2DArray | March 21, 2012 2:48 PM