Fig. 8
Daisy, Daisy, give me your answer do. I'm half crazy, all for the love of you. It won't be a stylish marriage. I can't afford a carriage. But you'll look sweet upon the seat of a bicycle built for avoiding the solid black lines of architectural blueprints as they whiz by at unsafe speeds while you struggle to stay upright on your bicycle built for DEATH.
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WARNING:
This game is VERY addicting!!!
:D
Amusingly, head left for an easter egg. Three of them, actually.
Your score is part of the obstacles...
What is it about accordions and bicycles that just goes so well together?
I keep riding right off the right side of the screen. The game doesn't keep up, till I can't see what is coming, and then I crash. Is this part of the game, or what?
Managed to get about 300x combo from the start, a bit past the 1st real checkpoint. Fun, yes... but tedious when trying to perfect, as each new section has to be memorized and a path through it found, and each time you die... back to the very beginning.
How many checkpoints are there total? Curious how long the game is.
-Tass
OK, power of posting, I figured it out.
Something's missing from the description of scoring in the review. The concept of "shaving" exists here, as it does in a couple of well known shmups. Basically, if you drive your bicycle extremely close to an obstacle without hitting it, your multiplier increases much much more quickly. Have fun with that one =)
This game has the single greatest soundtrack ever. There is nothing I could not do with this music playing in the background.
Also, I really enjoy this game. It's one of those "Okay, just one more time" addictive experiences. Classically weird, but a winner for me.
I like the concept and it looks and sounds great, but the ridiculous distance between checkpoints made me quit this game sooner than I wanted to. I don't really care for having to repeat long sections of something, especially when a single mistake forces you to go back and do it all again.
Hate the player, not the game.
So hypnotic.. I appreciate the leeway they give you in nicking the little lines, but I can't appreciate the long checkpoint distances either.
It's isn't to hard, checkpoints amount is fine. (I had some trouble in beginning after that you get trained. :P
Be alert to the scroll direction and take the closest path to it when it turns.
And the music in this game! top 10... easy!
I have to disagree with the review for this game. I think casual gamers get let off too easy some times and I like the difficulty of this game. It is challenging but not impossible. I don't think it was made to be a work of art but it certainly feels like one.
I like this game a thousand times more than those interactive art 'games'. I don't care how artsy something is, I'd rather not play it if it doesn't offer me a challenge.
(Verse two, as told to me by my old-school feminist mother when I was young-) Donald, Donald- here is your answer true. I'm NOT crazy, all for the love of you. If you can't afford a carriage, then there won't be any marriage- and YOU'LL look sweet, upon the seat, of a bicycle built for two.
I finally finished the game!
Very addicting. There were some parts where I wanted to kill the creators, but when I reached the end I felt so accomplished.
I really like this game!! ^_^ It gets harder as you go on, so I wish there were more checkpoints! :P
I agree with everyone who says the distance between checkpoints is too long. With more checkpoints, the game would still be challenging and require the same mastery of the game, but would make it more fun than frustrating.
I loved everything about this game except the inexcusably long gaps between checkpoints. A long distance after one checkpoint, the map suddenly switches from gliding right to gliding upward. If you weren't lucky enough to be on the right trail, it's waaaaaay back there for you. As a casual gamer, I don't have much tolerance for a game that will keep me in the same place after I've invested several minutes in it.
Pity, too, because I wanted to keep going to hear the music. The reviewer is right; perhaps a free-roaming version would be more fun. At least make it a bonus.
Regarding going left: You can in fact go past that last egg, it doesn't extend beyond the view, but your bike can last a few secs beyond it. After that though, you'll get the end of the level. Literally.
This would be a great Failure game if there was a mechanic to leave yourself clues when you crashed. Maybe with the mouse. Maybe once or twice per check point.
Then when you get to the end of the game the limited number of top scores would have some meaning - they could be color coded to match with the markers you left when you crashed.
It seems like sometimes the crahsed bikes stay on the playing field but sometimes they don't. I can't figure out whether this is a bug or intentional.
Like many above, I found the game too frustrating to continue. It was after (I think?) the third checkpoint. I must have tried 20 times. It's a shame though, because the graphics are beautiful and the music is perfect. I don't think that the checkpoints are the problem. I think that it is the scrolling of the screen. It's too sudden and forceful for a game that seems to be more laid back and inviting in every other area.
I think I may have gotten to the eight checkpoint when I abandoned my pile of wire bicycles. Grr.
I didn't think it was actually that difficult, as long as you've got patience endurance and a willingness to try, try and try again you should be able to complete it without too much trouble.
So I looked up this game after having a sudden thought "Hey remember that bicycle game ..."
The first time around, I was one of those people who quit amid a pile of crashed bicycles only a third of the way through. Liked the game, hated the difficulty. Luckily, though, it seem that the author has since updated the game to have more checkpoints, to the point where I can complete it now! (For those complaining that this makes the game too easy - remember you have to activly circle the checkpoint to activate, and doing so for most will effectively cancel your multiplier. So if you want a challenge, only do every other or every third checkpoint.)
BTW, for any JIG staff noticing this comment, this game's Vault worthy.
Having to circle the checkpoints made me want to scream. Lovely design, but I could not for the life of me get a handle on the controls.
How did I miss this first time around? I found this game calming, actually. There's a challenge, for sure, especially as the obstacles get bigger, but the checkpoints weren't too bad (did the creator make a change?) and the music was aces.
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