Escape from Jay Is Games
Here it is, dear JayIsGames community, fan fiction made by the creator for you. As resoundingly requested, Mateusz Skutnik's remarkably immersive artwork, full of atmosphere and imagination, rendered into an escape-the-room game that's accessible to all. Take your time in the strange-yet-beautifully surreal scene; you may be out before you're ready to go but it's no less enjoyable while it lasts.
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@Petri & Dayton
The chalkboard is 10x10, so that's 100 spots all in all. I'm guessing the code numbers go hand in hand with each page, and each spot. If my guess is correct, is spot 76 = weird symbol, or is it like a x by y graph (93 = 9 right, 3up)? I'm trying to cross out the 7's, 3's, and 1's on the board, see if that gets us anywhere. The symbol is something we definitely need to figure out.
Escape from Jay is Games Walkthrough
To complete the game, you have to collect four reptilian limps and a valve, and then use them all over the main entrance in the room.
Scenes:
Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.
Limb 1:
Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.
Limb 2:
Grab the floor brush in the lower left of the main entrance scene.
Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.
Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.
Limb 3:
Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.
Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.
The code:
For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 ...
Limb 4:
In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.
Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)
Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.
Put both eyes in the strange statue in the upper left. Get the reptilian limb.
Valve:
In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.
Endgame:
Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.
Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.
Red herrings / Bonus content (At least the ones i found):
This is optional steps that doesn't affect gameplay.
Starting scene:
- push the headphones.
- zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.
Bed scene:
- get and read the notes on the bed, and the one under it.
- open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- push the game controller in the lower left.
- use the knife on the piggy bank.
Main entrance scene:
- push the button in the middle right.
Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- put the knife in any coin slot after getting the coin.
- a lot of levers and game controllers to push
- zoom in on the screen in the middle right
@Colleen Werthmann:
you read each coordinate using the first number (you have to consider a single digit to have '0' at the beginning, eg 5 would be 05) to determine the horizontal row and the second number to determine the place in that row. So, if 5 is the first number, and the first horizontal row of the grid is (eg) 4 5 6 2 8 5 9 3 6 7, then the number would be 8. Just remember that the first row is 0 and the last row is 9
About the documents written by the bedman
They are all The Shining references (movie). It's a horror movie by Stephen King and in one scene it is revealed that Jack Torrence's 'big project' was just pages and pages of 'All play and no work make Jack a dull boy'.
Not really sure how the reference relates to the game.
That was awesome.
I also got stuck with the code for a bit. My problem was
the grid numbers don't work the same for the vertical and the horizontal axis.
The vertical axis (1st number in the code) starts at 0, and the horizontal axis starts at 1
so it looks like this:
0
1
2
3
4
5
6
7
8
9
and
1234567890
hope that clarifies things for people!
Gabriela Dobrowolska,
Here's how to use the code numbers to get the primary override code.
Take a look at the chalk grid of numbers. Counting from top-left, reading left to right and up to down, count out your first code number. This is the first digit of the primary ovveride code. Count again with your other code numbers to get the rest of the digits.
Well it looks like I didn't miss any of the hotspots by my cursor not changing. The only thing I had left was the code and I had to peek at spoilers. :-(
People sure did have a lot of back and forth about how the chalk board worked.
Saying the 5 has an implicit leading zero just convolutes things. Counting 1 to 100 is the better way to think about it because otherwise you have a coordinate system where the origin has a different value depending on the dimension. Zero for vertical and one for horizontal.
It was an alright game, except for
being able to use the chalk on the board and the nail on the wall, because they look like clues. Especially when there's a paper with the same symbol you've just drawn twice. Clues should point you in the right direction, not push you in a hole. :-(
I'll admit I've played this over and over and still...
...I wonder: why am I exiting with a knife in my pocket?
Again, I think I'm best waiting on smarter folks to figure out whether or not it has to do with anything, or other missed easter eggs. Because, well, I really don't want to look like that other unfortunate JIG reviewer. The price of a good moisturizer these days!
Whoa I got a mention! I feel so complete.
I suspect the Easter egg
connects the symbol with the Pong game. I thought about the notes but they didn't seem to form anything, other than matching with the chalk (it's 10 words per line). Unfortunately waiting for the score that corresponded with the symbol didn't do anything. There's also the disconnected switch attached to the orange stuff.
I never thought that playing in Murtaugh's game would lead me here.
I never thought I would have to make a choice. I was just following his orders. Right now it's too late for me to change sides.
For you as well, probably.
But if you have a chance...
It's a reference to a horror movie made by Stephen king, it's nothing that's Too important, just focus on finding the things..
Elizabeth
Dear Player,
The 731 code is For the subnet http://www.mateuszskutnik.com/submachine/subnet.php .. try it
" Einstein is gone. Again.
I'm fed up with this.
Note to myself - stop worrying about that damn cat. "
-Elizabeth
to anyone who's stuck with the chalkboard and how to get the code
the numbers on the paper corresponds with the position of the number on the chalkboard from the upper left, 5 means the 5th number on the chalkboard, 58 means the 58th number etc, after that enter the code in the 4th arcade machine, the one with the two switches and the red button in between the switches
also the numbers are different each playthrough
Am I the only one in thinking the chalkboard is too obscure? I've tried half a dozen different ways and keep getting myself confused and/or not finding the right code.
I love Mateusz's work, and this is no exception... but I sometimes feel like his puzzles are getting not more difficult, but more opaque. Maybe it's just me considering the number of people here who figured out the code.
In the meantime: please sir, can I have some more?
I spent a long time on red herrings my first play through of EFJIG, way over-thinking that code. Then I thought, "I wonder if it's as simple as...
...counting the numbers on the chalkboard.
And, sure enough it was. Leave it to Mateusz to turn something so straight forward into something so mysterious! I thought it was very clever to disguise it in plain sight, so to speak.
Long time player, first time contributor, love Submachine and the interconnecting puzzles.
So you know by now that there's a new node in the subnet (731) and there are quite a few similarities between the two rooms...
Isn't there a valve somewhere else in the subnet...
For those that follow that:
You're braver than I if you search for the key.
In Submachine Universe:
You can find a wheel in 001 (ring the bell, go through the door at the opposite end, go through the portal) to use in 731 which opens a hatch with a portal. You can use the pyramid key found in 378 on the box here. This gives you a shutter switch. Not sure what to do with that yet...
Note from Mateusz for Mac users: you need to change user's security settings in order to have the game working.
Screenshot:
http://puu.sh/9j7Fg/b308e70397.jpg
No way I'm blind-jumping through all 999 possible locations in the Submachine Universe. I started, 'cause it's my day off and I have nothing better to do, and I got until the 230's until I ran out of steam. Yup, there's definitely somebody out there more obsessed than I am that is better equipped to comb through all that.
Code Breaking Explained
An illustrated guide to 5-digit codes in EFJIG
Screenshot: how to find your numbers
Tracking page views (as a number on the game's review) is only a couple months old, but I think (one of) the records EFJIG needs to beat might be held by this Virtual Villagers game.
But it's great seeing how many people are enjoying this escape game!
I'm especially moved that Mateusz included
The EFJIG room in the Submachine Universe!
Thank you, Mateusz! :)
that would be me,
I have been searching through all the Subnet
And played all submachine games.
Oh my i have found a solution :
Code: 747
You can use all the codes you ever found. All. of. them.
Today a strangest thing has happened. When I woke up there was a black cat inside the lighthouse. I clearly remember locking all the doors and windows before going to bed - yet - there he was. I have no idea how he could get inside. That bothers me. I named him Einstein, since he's apparently capable of breaking the time and space barrier as he wishes. Probably all cats do, but this particular one did that in front of my very eyes. Well, not exactly, but it's undeniable that he's here now. Just wondering if that has anything to do with my ability to build cross-dimension door with my karma arm. Guess we'll see in time.
Elizabeth
The SNEE location is a direct reference to this game. The locked chest is there, the arcade games, the items, the background objects, the ")-(", its all there. The code to the solve your code is there, you just have to find the objects that can let you unlock the chest, the safe, and the security network hatch. But those items are in the net and the only way to find them is to explore it.
Hi Henry,
Can you tell me what numbers are on your code paper? In all my play throughs, the numbers remained the same, but it's possible yours are different. Also, as shipoopie points out, in the screenshot...
...you can count the numbers on the chalkboard in your game as if on a grid. There's 100 places on that chalkboard. So, to find the first digit in the five digit code, start in the top left corner and count however many places across (it is 5 for me) and read that number. (For example, for me it was an 8.) Then, do the same for the next digit (I had to count down to 58, so I went to line #5 on the screenshot as the top line is 0, then counted over 8) and copy that number (for me it was 3. Now the first two numbers in my code are 83...).
I am honored to have been mentioned in the review as one of the great fans who hoped for Pan Skutnik to gift us yet another game. Fantastic!
Thank you, JIG. Thank you, Mr. Skutnik.
What a sweet game -- beautiful artwork, great atmosphere and pristine UI. Wouldn't expect any less. The puzzles hit just right, but left me craving more. I guess that's where the Easter egg comes in. Ah, that seems to open up to a much bigger adventure. When I finish writing this article, I'll return for some proper exploration (because all play and no work would, you know...). Thanks for feeding my addiction. ;)
I'm probably going to get a lot of hate for this, but I actually think that Mr. Skutnik was not the best person to do the JiG escape.
I've spoilered my rant for its length, and also because some people seem to take personal offense against comments of this type.
It's not that I dislike his work; to the contrary, his submachine games are the best of their type that I've ever played on the web. But I believe that his style is not well suited for single-room escapes, as his puzzles are mostly environmental or inventory puzzles, which involve manipulating the environment to cause a new area to open up or what item to use where. The biggest 'puzzles' in his games are basically finding a code, and finding where to use it.
This crucial design difference between Skutnik's style and that of escape games is clear in Escape from JiG. The only real puzzle, the chalkboard puzzle, has already been described as too obtuse and ambiguous by many commenters. The rest of the game basically amounted to a search for items and their places of use. And this works okay for the Sub games, with their amazing environments and interesting machinery/mechanisms, but for a single room escape? Tedious.
A great escape has original, or well implemented puzzles that make you suddenly think 'Aha!', as all the pieces fall into place. And I'm sure many people will agree that the chalkboard puzzle was neither original or well implemented.
The best escapes I've played have moments that I will never forget; the clockwise maze in Loom Dawn, the final puzzle of Small Room, the symbol/number puzzle in Vision, or the final puzzle in Escape from the Concrete Tower. But really, there is no great moment in this game. There just isn't enough substance here: pretty artwork, haunting music, item hunts, and one obtuse puzzle.
I do not mean to cause any offense to anyone, especially not Mr. Skutnik himself (his Sub games are truly brilliant), but single room escapes... just aren't quite his style.
It probably came out wrong, but what I was trying to get across was that on many forum/comment sites, a negative view for something that most people liked is often attacked, or labelled as a troll comment. I haven't seen many cases on JiG, but there have been a few.
Like I said, probably came out wrong. Sorry!
Just want to keep JiG a peaceful place. :)
It's not a troll comment if you state your opinion respectfully and explain why you feel the way you do.
I enjoyed this little game even though I agree that the chalkboard puzzle wasn't all that great.
btw, thanks thegreatescaper for the list of great escape games you provided, gonna check them out :)
And also thanks to Mateusz for this game!
What's this "submachine universe" everyone is talking about? I've played all the submachine games but not sure what you are referring to here?
sebtanic:
Submachine Network Exploration Experience is where you can poke around through the Submachine universe.
So, looking for the easter egg:
In the starting scene, there is a computer with a "secondary defense system", and the left-right configuration of the dots controls whether or not the hanging buttons in that room are covered or uncovered. If uncovered, each button can be changed to up or down. Up on the left button corresponds to an open hatch in the arcade scene, and up on the right button corresponds to an open hatch in the junkyard / arcade scene.
But the junkyard scene hatch is covered over in wood, so we can't get through it. Knife is the only tool I have left and I can't find anywhere to use it. Anyone know how to get through this hole?
@Filip, there's no need to complicate it that much, and thus no need for any extra in-game explanation.
Just count from the top left, same as if you were reading. All that column and row numbering and starting with 0 vs. starting with 1 is just people trying to explain how to find the numbers without actually counting to 93.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Escape from Jay is Games Walkthrough
To complete the game, you have to collect four reptilian limps and a valve, and then use them all over the main entrance in the room.
Scenes:
Starting scene: The scene you start in.
Bed scene: The scene with the stone statue in the bed.
Main entrance scene: The scene with a door full of golden sand.
Junkyard scene: The scene with old and broken machines.
Limb 1:
Open the lowermost drawer in the bed scene. (Lower left) Get the knife and turn right twice to the junkyard scene. Use the knife in the leftmost coin slot, and get the coin. Turn back to the bed scene, and put the coin in the piggy bank. (Middle left) Get the reptilian limb.
Limb 2:
Grab the floor brush in the lower left of the main entrance scene.
Pick up the transistor in the junkyard scene (on the floor between the two middle machines), and put it on top of the machine in the starting scene. Pull the lever, and wait for the "welcome" sound. Click on the screen and on both green switches to open up two buttons in the starting scene. (upper left) Push the right one of them.
Turn right to the bed scene, and enter the hole in the wall. Use the floor brush on the reptilian limb in the lower right, and click on it to pick it up.
Limb 3:
Push the red book lying on the other books on the bokkshelf in the starting scene. (Upper right) Get the note that falls out.
Zoom in on the chalk board on the left part of the starting scene, and use the note to get a 5-number code. The code changes every time you play.
The code:
For example, 5 means the fifth number counted from upper left, and red left to right, top to bottom.
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 ...
Limb 4:
In the bed scene, push all red pillows once to reveal a key. Use it on the chest in the upper right of the main entrance scene to get a mahogny eye.
Push the left button in the upper left of the starting scene. (If you can't push it because it has a cover on it, see "limb 2" to find out about how to open it.)
Turn left to the junkyard scene, and get the mahogny eye from the hole in the wall. Turn left to the main entrance scene.
Put both eyes in the strange statue in the upper left. Get the reptilian limb.
Valve:
In the bed scene, click the valve in the middle right part of the screen 4 times. Turn right, and get the valve from the floor.
Endgame:
Put all 4 limbs by the statue over the door in the main entrance scene. Put the valve in the hole over the door, and click on it to turn it.
Click on the hole in the ground to enter it. Continue going down, and drop down through the hole in the end.
Red herrings / Bonus content (At least the ones i found):
This is optional steps that doesn't affect gameplay.
Starting scene:
- push the headphones.
- zoom in on the chalkboard, and get the leftmost crayon. Use it on the spot in the middle right of the chalkboard.
Bed scene:
- get and read the notes on the bed, and the one under it.
- open the top drawer and get the pristine nail. Use it on the wall behind the alien.
- push the game controller in the lower left.
- use the knife on the piggy bank.
Main entrance scene:
- push the button in the middle right.
Junkyard scene:
- 731 (A coordinate for SNEE(Another Mateusz game))
- put the knife in any coin slot after getting the coin.
- a lot of levers and game controllers to push
- zoom in on the screen in the middle right
Posted by: Questioner | June 6, 2014 7:41 AM
Code Breaking Explained
An illustrated guide to 5-digit codes in EFJIG
Screenshot: how to find your numbers
Posted by: elle | June 7, 2014 4:22 PM