Electric Box 2
Way back in the long-forgotten year of 2009, we reviewed a tile-based puzzle game called Electric Box. Since then, the game has maintained a steady following, with user levels constantly being added. Today, the people at Twinkle Star Games have released Electric Box 2, a supercharged sequel that's sure to make people forget all about the original.
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and of course, power of posting, I get it right away after I post.
Solution for 26:
Food:E2
Push Bot: E7 - facing left
Rotating Tool: F4
Fan: I6 - facing right
Steam Detector: C9
Electric Heater: H10
Kettle 1: D5
Kettle 2: G10 - facing left
Power Generator 1: I5
Power Generator 2: I10
Hamster: facing left
http://www.candystand.com/play/electric-box-2#?key=2ae51c12-9035-4e9f-aa57-a7483bdd3e05
be quick
p.s. possible review: "electric box is back and it has hamsters!
Level 28 has me completely stumped.
I've placed the light bulb at F1, one solar panel at F12 and the other at H1. I've placed the fan at H2 facing right, the generator at H9 and the carrier bot at G9 facing left. I've placed my spring at F11. The cannon is facing left. Given the circumstances I don't see how any of the above parts can be any other way, and I have no clue where to place the ball dropper.
When the machine starts, the light bulb powers the solar panel on the left, making the fan power the generator, which starts the carrier bot, which totes the cannon to the left. When the cannon passes F7, the circuit causes it to fire; the shot bounces off the fixed spring, then the movable spring, then takes out the light bulb. If I omit the movable spring it takes out the solar panel on the right instead. Either way the circuit is then doomed because there's no way to power the target's circuit.
The only place left that I can put the ball dropper where it'll receive power is on the main circuit, which makes it activate immediately and prevents it from taking out anything useful.
Can someone give me a hint, please? Not an outright solution, just a hint. Please?
level 40 solution
don't think i'll do the walkthrough
too lazy, but give credit if you used mine
Stuck on level 30
I've got fans at I2 F3 and B6, batteries at H2 and E3, steam detectors at H3 and E4, and the hamster at C10. So I can get the steam to the windchimes and activate the hamster.
But I can't for the life of me figure out how to use what I've got left to get the steam to B2.
It's half midnight my time. Maybe it'll make sense in the morning...
level 30
i think by the end you could just compile all my posts for a walkthrough
Now it's Level 38 that's driving me bananas.
I think I've got the solution, I just can't carry it out. Initially, I've got the teleporter-sender at D11, the teleporter-receiver at F9, the hamster at E2 facing left, the laser device at L11 facing left, and the movable laser feeder at L3. I also have the two drills facing one another and the two cannons facing rightwards.
The plan is as follows: once the teleporters send the heater to E9 to fire that cannon, I move the receiver to H9, then the sender to F9, to send the heater to G9 and fire the other cannon. I then move the sender to K2 and the receiver back to F9 so they can send the push-bot to row E, which will let it push the ball-dropper to E3 and clear the rest of the laser's path to B1.
Problem is, I'm simply not fast enough to pull that off. If my reflexes were any good I wouldn't be playing a puzzle game in the first place. I barely have time to move the teleporters once each before the magic orb is taken out, and moving them twice each in the same brief timespan is almost certainly impossible. I can't help but wonder if I'm missing something.
Any help? Please?
Okay, for level 38, I think I hit a bug:
I checked a video walkthrough to see what I needed to do because I was totally lost, and in the video, the person playing has a pusher where I have a hamster, and my pusher is pre-placed. I can't find any way around it because it makes one object immovable and I can't complete the level.
level 39
level 20
@waggles
that's what the ball dropper is for
I found a solution for level 30 that leaves you with seven pieces left over...
Further short-cuts on Level 37.
I save:
The fan and one solar panel.
Hints:
You can flip the cannon that's already on the board.
With this, you can make the heater in the top-left superfluous.
My Solution:
Place the following:
Teleport(Sender) at C5.
Solar Panel at A10.
Carrier Bot at B7, facing to the left.
Cannon at B10, facing to the left.
Push Bot at G9, facing to the left.
Flip the pre-placed:
Cannon at G7 faces to the right.
Image:
http://a.imageshack.us/img690/4403/electricbox2l37.png
Electric Box 2 Walkthrough
Wireless current sender and receiver are WCS and WCR respectively.
If I use S or R it means sender or receiver
level 1
NO!
level 2
Seriously?
level 3
generators at H5 and K10
light bulb at H7
fan at K8
solar panel at J7
level 4
pull bot at H9
light bulb at H3
kettle at E6
generator at K6
level 5
flip the fan and the kettle
fan at E10
light bulb at E7
heater at I3
smoke detector at B4
level 6
push bots at D10 and H11
kettle at D8
block at D3
level 7
level 8
level 9
WCS at E4
WCR at G6
push bot at G5
block at A10
heli bot at E10
level 10
spy bot at C6
laser at E11
level 11
spybots at D5 and G6
level 12
Turn kettle left
heater at J2
push bot at E3 facing right
smoke detector at D1
hamster at D11
generator at J11
level 13
solar panel at L4
light bulb at B4
heli bot at C2
drill at I10
level 14
fan at F2
generator at F9
push bot at D9
solar panel at D11
level 15
block at E1
push bot at E7
flipper at F3
level 16
food at D1 (do not flip the hamster)
carrier at F6 Facing left
heater at D6
smoke detector at B7
level 17
S at E9
R at H3
hamster at H2
solar panels at D7 and G10
level 18
hamster at D7 F7 and H7
chimes at E8 and G8
fans at E11 and G11
laser at F11
laser receiver at H12
level 19
level 20
level 21
push bot D4
sender E4
receiver I9
level 22
S at C5
R at H6
fan at G5
generator at H4
kettle at C4
heli bot at B2
level 23
sender at D3
receiver at D9
cannon at C11
level 24
level 25
level 26
notice the hamster faces left
Level 26
level 27
heli bots at I5 I7 I9 and I11
carrier at D12
spring at G1
level 28
carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2
level 29
generators at F9 and L9
kettle at A9
push bots at H6 I6 J6 and K6
carrier at G11
drill at F11
battery at F12
level 30
level 31
wind chime at A8
sound bot at B8
pull bot at C8 facing left
hamster at L11
light bulb at D9
level 32
level 33
jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11
level 34
Level 35
Initial set up: Level 35 part 1
Use the drill to destroy the blocks: Level 35 part 2
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8
level 36
heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4
steam detector at C3
level 37
level 37 (changed, thanks jhow!)
-
Solar Panal A3 and A10
-
Cannon B2 facing right(perm cannon face left)
-
Push Bot B3 facing right
-
Carrier Bot B9 facing left
-
Tele (send) C5
-
Fan D5 facing left
Let's hope it doesn't get changed yet again
level 38
Initial setup: Level 38 part 1
move the teleporters: Level 38 part 2
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills): Level 38 part 3
click the push bot
level 39
level 40
[Uploaded screenshots to jig server, and verified walkthrough accuracy. Thanks! ~Kero]
level 35
setup:http://img844.imageshack.us/img844/3876/35part1.png
use the drill to destroy the blocks:http://img716.imageshack.us/img716/7418/35part2.png
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8
congratulations
Alright... so anyone working on a full walkthrough?
I'm also noting that there are a few levels which have "more optimal" solutions... currently:
30 - Neddo > Marvcus
33 - Syntax
37 - qoalabear
Contact information is as follows:
[email protected]
level 38
setup:http://img830.imageshack.us/img830/1430/38part1.png
move the teleporters:http://img153.imageshack.us/i/38part2.png/
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills):http://img5.imageshack.us/img5/5056/38part3.png
click the push bot
WIN!
here is my level, enjoy the show
(there are three ending,
just watch it and then stop it,
finally, enjoy the third ending)
rate 5* plz!
http://www.candystand.com/play/electric-box-2#?key=dc0e6023-2f37-48ee-a150-0bd4d27ba711
An addendum to lvl 37. Neither the shortcut or the full on (which still left out one item) worked for me.
This is my solution.
Cannon: B2 facing right
Fan: D5 facing left
Carrier: B7 facing left
Solar Panel: B4
Solar Panel: A10
Teleporter: C5
Push Bot: G5 facing right
Don't change the direction of the cannon.
hello, here comes my second level
this one is a very complex auto level
feature: multi-teleport, wireless selection
enjoy~
http://www.candystand.com/play/electric-box-2#?key=bf7d8209-2c12-4b46-a54e-5a5c08ef3d65
Here's a level of mine...
http://www.candystand.com/play/electric-box-2#?key=ca1dccde-d5a9-4225-9aa4-38fee1c9e526
@darkid: I enjoyed your level, darkid. I'm not usually good at sandboxes, but I found a way. For those curious, here's my solution, with no more than one of each item:
Solar panel at J7
Kettle at D7 (direction doesn't matter)
Power generator at E7
Music bot at D6
Wind chimes at D5
Charger flashlight at E6, facing right
Heli bot at F3
Charger fan at G3, facing right
Laser feeder at H3
WCS at E8
WCR at F11
Laser device at H11, facing left
The kettle pours water on the generator, powering the charger light and the WCS. The WCS sends current to the WCR, which powers the laser device, which fires at the laser feeder. The laser feeder powers the charger fan and the heli bot; the heli bot lifts the charger fan, cutting its power and making it start in the process, until it's level with the wind chimes. The charger fan makes the wind chimes ring, activating the music bot and making it push the charger flashlight downwards, cutting its power and making it light in the process. When it stops, it powers the solar panel and thus the target. Viola!
Ahhhhhhh I just got it. It really should say in the walkthrough that for level 16 you need to
flip the carrier so that is facing left. It will drive to underneath the flipper, the flipper will flip the carrier around so it is moving the other way, and it will pick up the solar panel and move it across after the ball has dropped.
Using the editor makes you appreciate how hard it is to create a level that is neither too obvious, too abstract or susceptible to shortcuts. I hope mine at least achieves the latter.
http://www.candystand.com/play/electric-box-2#?key=02082070-9c78-4c86-a506-d4b1d3a50cfe
Is it me, or are all the new levels getting vote-spammed down? Each new level gets 16 or 18 votes in the first few hours, and they always get rated straight 1s afterwards.
In the meantime... after two years, I've made another one: http://www.candystand.com/play/electric-box-2#?key=f2ae2446-08b9-48af-b756-6c7a8532b9de
Leave a comment [top of page]
Walkthrough Guide
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Electric Box 2 Walkthrough
Wireless current sender and receiver are WCS and WCR respectively.
If I use S or R it means sender or receiver
level 1
NO!
level 2
Seriously?
level 3
generators at H5 and K10
light bulb at H7
fan at K8
solar panel at J7
level 4
pull bot at H9
light bulb at H3
kettle at E6
generator at K6
level 5
flip the fan and the kettle
fan at E10
light bulb at E7
heater at I3
smoke detector at B4
level 6
push bots at D10 and H11
kettle at D8
block at D3
level 7
Level 7
level 8
Level 8
level 9
WCS at E4
WCR at G6
push bot at G5
block at A10
heli bot at E10
level 10
spy bot at C6
laser at E11
level 11
spybots at D5 and G6
level 12
Turn kettle left
heater at J2
push bot at E3 facing right
smoke detector at D1
hamster at D11
generator at J11
level 13
solar panel at L4
light bulb at B4
heli bot at C2
drill at I10
level 14
fan at F2
generator at F9
push bot at D9
solar panel at D11
level 15
block at E1
push bot at E7
flipper at F3
level 16
food at D1 (do not flip the hamster)
carrier at F6 Facing left
heater at D6
smoke detector at B7
level 17
S at E9
R at H3
hamster at H2
solar panels at D7 and G10
level 18
hamster at D7 F7 and H7
chimes at E8 and G8
fans at E11 and G11
laser at F11
laser receiver at H12
level 19
Level 19
level 20
Level 20
level 21
push bot D4
sender E4
receiver I9
level 22
S at C5
R at H6
fan at G5
generator at H4
kettle at C4
heli bot at B2
level 23
sender at D3
receiver at D9
cannon at C11
level 24
Level 24
level 25
Level 25
level 26
notice the hamster faces left
Level 26
level 27
heli bots at I5 I7 I9 and I11
carrier at D12
spring at G1
level 28
carrier bot G9
generator H9
ball dropper E3
lightbulb F1
solar panel H1 and F4
spring at G2
fan at H2
level 29
generators at F9 and L9
kettle at A9
push bots at H6 I6 J6 and K6
carrier at G11
drill at F11
battery at F12
level 30
Level 30
level 31
wind chime at A8
sound bot at B8
pull bot at C8 facing left
hamster at L11
light bulb at D9
level 32
Level 32
level 33
jellyfish at D8 E8 F8 and H9
block at L5 A6 B6 C6 A12 and I11
level 34
Level 34
Level 35
Initial set up: Level 35 part 1
Use the drill to destroy the blocks: Level 35 part 2
move the solar panel to L12
put the last mirror at B6
flip the push bot, and hold it over the electric wire(don't place it) when it's light is green and it moves move it to I8
level 36
heater at K1
cannons at G5 and K8
battery at I3
music station at A3
sound bot at A11
hamster at A12
carrier at H10
sender at H12
receiver at E4
steam detector at C3
level 37
Level 37
level 37 (changed, thanks jhow!)
Solar Panal A3 and A10
Cannon B2 facing right(perm cannon face left)
Push Bot B3 facing right
Carrier Bot B9 facing left
Tele (send) C5
Fan D5 facing left
Let's hope it doesn't get changed yet again
level 38
Initial setup: Level 38 part 1
move the teleporters: Level 38 part 2
while still running, click on the push bot, and when the drill moves 1 square click it again
move the teleporters to here(be careful not to hit the drills): Level 38 part 3
click the push bot
level 39
Level 39
level 40
Level 40
[Uploaded screenshots to jig server, and verified walkthrough accuracy. Thanks! ~Kero]
Posted by: repairmanman | August 24, 2010 11:11 PM