DROD: King Dugan's Dungeon Lite - Episode 1
A classic turn-based strategy dungeon crawler, Deadly Rooms of Death finally comes to to the browser in King Dugan's Dungeon, from Caravel Games. Join Beethro Budkin, exterminator extraordinaire as he seeks to slay all the underground creatures in King Dugan's Dungeon. With its emphasis on exploration and puzzle-solving, Flash DROD is a perfect gateway for those intimidated by turn-based strategy, while still fun to hardcore genre fans looking for the challenge of finding optimal solutions. It's a bit slow to start, but stick around and you'll fall in love with the game's cunning design and impish sense of humor.
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Meh. I knew when I read the
"Observe how the southern roach behaves when it tries to move onto a corner diagonally." It was just the programmer explaining his poorly implemented enemy path-finding rather than attempting to create any form of AI. At that point I knew it would become a hmm?-where-do-I-need-to-stand-to-fight-these-enemies rather than a typical hack 'n' slash. When I got to the "Sense North, Twice West" level, I was proven correct. This game is less a "puzzle" game and more of an over-elaborate game of "memorize-the-proper-sequence-to-win." Sorry if I sound harsh, but I just did not have any fun with this; it was more of an exercise of frustration.
I'm a long-time lover of this series and I'm thrilled to see it in a flash format. I admit that it's an acquired taste, but once you develop an understanding of the mechanics and patterns, DROD transforms into some of the purest puzzle gameplay out there.
It's important to note - this game is entirely deterministic! There is no AI. The enemies will always follow rules that you can always predict exactly. The case of the roach moving onto a corner diagonally isn't poor pathfinding. It's functionally a movement tiebreaker, one that the player can always expect to be resolved in the same way every time. Granted, it's a very specific nuance of monster movement that isn't as important as the scroll seems to suggest.
If you have the time to delve deep into this game and discover more about it (new monsters, mechanics, etc), it will reward you. Granted, it's a tough sell as a more casual flash game, and if it's not for you, it's not for you. But I hope at least a few new fans discover it and come join our rich DROD level design community!
Just a word from your friendly neighborhood Flash DROD developer. The game is still in development, on the caravelgames site (you can access it via the bottom-left corner button on the title screen) there is version 1.02 with some minor changes. In a week or two we will be rolling out a big overhaul with more tutorial-like content too!
@Cornelius Baxter: Not all games are for everyone, sorry. Perhaps, after reading RoboBob's comment you will find some will to try the game again with a different mindset and you might actually get to like it!
[Latest version uploaded here at JIG. Thanks for the note! -Jay]
The Caravel Forum is a great resource for game help.
http://forum.caravelgames.com/viewboard.php?BoardID=367
Regarding Second Level: Twice South
The tile you enter the room on is quite important!
The movements of roaches and roach queens are deliberately simple as these are the first types of monsters you come across (although a bunch of roaches close to you can be very tricky to defeat).
There are many other types of monsters on later levels, and these present different challenges. For example, goblins have a more sophisticated (but still 100% deterministic) movement pattern in which they try to get behind you and stab you in the back.
DROD is rather like chess. You can take as long as you wish to decide each move and in difficult situations you need to visualise how the monsters will move. I enjoy it greatly but I realise that many people prefer other types of games.
I'll be honest, I wasn't expecting much from this game, but I've spent a couple of hours on it so far, and I'm still going.
It's one of those games that's easy to learn the rules for, but challenging to put those rules to the test.
If someone could give me a hint for one of the secret rooms on the second level...
3 south, 3 east, I'd appreciate it. I can get it down to one roach, but that last little bugger won't go back up in the trap.
Also, I have a little frustrating thing... when you start the game up after quitting for a while, if you want to go back to a specific room, it appears to clear all of your progress since that room. It only took me a couple of times to quit doing that!
You should check out full versions too! The free version comes with limited main story, but you can download great holds for free :)
http://caravelgames.com/Articles/Games.html
I'd start with DROD: Gunthro and the Epic Blunder. Great gameplay!
As RoboBob says, it's not for everybody. That being said, it's definitely for me. At its heart, DROD is a puzzle game with a thin veneer of hack'n'slash over top of it. The deterministic nature of the enemies is an essential part of this - even the fearsome Slayer (played by Sir Not-Appearing-In-This-Dungeon), which has the most complex (non-scripted) AI in the game, has strict rules it follows. Without this, it would be a poor hack and slash; with it, it's a bloody good puzzler.
Even if you're a DROD veteran, it's still worth it to play this for the achievements - not the 'Kill X roaches' or 'Kill Y eggs' achievements, but the extra challenges, like dropping all of the trapdoors while clearing a room (which is harder than it sounds) or completing a specific secret room without taking the invisibility potion (Yeah, that one).
Bravo!
Backswiping is an important technique. Once you learn it, it will get out of a lot of hairy situations.
An example: You are standing on a tile with your sword facing west, and there is a roach directly to your south. You can't rotate your sword to kill it, so you're toast, right?
Not so! Step southeast! Your sword moves with you and lands directly on the tile where the roach is, effectively smiting it!
Is it just me, or is there a bug with mimic potions? Once I touch one, everything turns black and white except the character (or is it the mimic?), leaving everything else on screen frozen, rotation stops working, and "clipping" is turned off (ghost mode?), so effectively you can't do anything except restart.
I could use some help for 2L2S3E. I don't know if that's the one you're talking about that you call 3S instead.
When I've completed the room, I'm told that I could do it in a cleaner way. I suppose that I can kill all queens without them spawning any beetles. And there's a nice 3x3 corner north west of where they're trapped, but I can only get 6 of them in, the other 2 move out of there. Any hints?
Oh, and I also could use some help for 2L2S.
Because the buttons don't operate the gates next to them but the other one, it's not possible for me to get into the middle. So I need to chase the three queens out. But I can't get to the right of them because of the wall there, so how am I supposed to finish that room?
ThemePark,
Level 2, 2 South, 3 East:
This room has a hollow square yellow door in the middle, containing roach queens.
As the scroll says, you can make your task much easier by choosing the best time to open the door. This should be:
immediately after a spawn, when the counter reads 30, so you have the longest time to kill some of the queens before they spawn again.
Then it's just (!) a matter of efficiently killing the queens and their offspring.
Level 2, 3 South, 3 East:
This is a different room. It's hidden (meaning that access to it is not immediately obvious). It has a large central section containing one roach queen. The central section also has four alcoves with red trapdoor tiles. You get to this room by this means:
Use Beethro's sword to break the crumbly wall on the south side of 2S3E.
I'm a big fan of DROD and think the flash version's a great achievement. (disclaimer- I was involved in some of the level design).
There's a lot of help in-game, on the drod website and on the forums (where there's a whole section of the site dedicated to helping those who are stuck - I don't know if I'm allowed to post links though), but here are some general pointers if you're stuck.
DROD is entirely deterministic - all the monsters follow strict rules and only move once you have. Using your knowledge of their movement patterns allows you to manipulate them and get them where you want them.
Roaches always try move towards you in a straight line, roach queens always want to move away from you. Later in the game you'll meet monsters with different movement patterns.
Roach queens lay roach eggs every 30 turns but cannot do so on trapdoors (pinkish tiles), open yellow doors, arrows or the tile they've just moved from. The eggs will hatch into normal roaches.
If a roach/roach queen is trying to move diagonally but is blocked it will pick vertical move over a horizontal move.
Stepping on a mimic potion causes everything to go black and white, you can then choose where you want to place the mimic. The mimic will then copy all your subsequent moves.
Check out our Support page for information on where Flash stores saved games.
@Talonic I think you may mean Level 3 Twice South, Thrice West as that is a hidden room and is the hardest one I have come across so far.
Start by waiting or turning once so that the bugs on the right hand side of the room start to move. Then go down into the recess on the bottom right so that the bugs on the bottom start to move. This pushes most of the bugs up to the top left and you can follow them to kill as many as possible before they spawn. After that it's trial and error and lots of restarts :)
DROD Ep. 1 Walkthrough
Movement sequences use numpad and Q/W. The spaces are just to make it easier to read.
Backswipe
What you're doing is killing monsters by running past them without swinging your sword.
Visual guide: (B)eethro, (S)word, (R)oach, (_)floor
before:
_R_
SB_
after:
_SB
___
Level 1 Secrets and Achievements
True Smitemaster (1:6N,2W)
To clear last section without using the alcove: point sword NW to hit orb, then move:
111 QWQW 6 QWQWQWQW QWQWQW 6 QWQWQWQWQ 4444 4444 4444 4
Steady Hand (1:4N,2W; 1:4N,1W; 1:5N,1W; 1:5N,2W; 1:6N,1W)
1:4N,2W
You can't kill the top roach the first time you enter the room.
To clear the room without turning your sword, you have to come in from the East with your sword pointing West.
1:4N,1W
Enter with your sword pointing East.
1:5N,1W
Enter with your sword pointing West and backswipe each roach.
1:5N,2W
Enter with sword pointing East.
1:6N,1W
Enter with sword pointing South. Clear the roachs roughly left to right: lower left, upper, middle, middle down, middle right, then go to lower left to get the last ones into middle lower.
Secret 1:1
Entrance is from 1:6N,2W
Don't turn your sword! Hit the orb, then move:
7777 8 7 4444 111 2 9
Secret: 1:2
Entrance is from 1:6N,1W
Enter with sword pointing NW, move straight East to first arrow, wait twice, and turn.
Secret: 1:3
Entrance is from 1:2N (through 1:3N)
I found it easiest to spiral in clockwise. Just be careful not to destroy too many walls too soon.
Level 2 Secrets and Achievements
Calm Arm (2:3N)
Enter with sword pointing West. After opening each of the first two top gates, move all the way left then back right, then alternate up and down to kill the roaches. After opening the last gate, move below the right queen and wait for roaches to follow. Once you've killed that group, go kill the queens.
Queenburger (2:2E)
After hitting the orb, wait on the savepoint until she lays eggs. The new roaches will keep her blocked in.
One-way Ticket (2:1S)
I did it with my sword pointing West and lots and lots of backswiping.
Be Quick! (2:2S,2E)
Enter from 2S,3E lined up with closet queen and sword facing W. Kill closet queen, move diagonally down once to kill next queen against pink thing.
Be Fast! (2:2S,3E)
Enter from the secret room with your sword pointing East. Do not touch the savepoint.
I Woke Up and Just Hated Everything (2:1N,1E)
Destroy all fragile walls in this room.
Secret 2:1
Entrance is from 2:2N (through 2:1N)
Enter from the upper square.
Step 1:
456 4444 4 6666 5555 55 6 4444 4444 4444 4444 4444 4444 4 (upper X)
Step 2:
2222 2222 2222 2222 2222 2 (don't touch the X!) 3 66 5555 5555 4 666 4444 4 (now touch it)
Step 3:
8888 8888 8888 8888 8888 9 666 56 4444 1 2222 2222 2222 2 8888 8888 8888 (it should be out now)
Secret 2:2
Entrance is from 2:2S,3E
Queens don't lay eggs on red tiles, so make sure she's in one of the bottom corners when the spawn timer runs out.
Secret 2:3
Entrance is from 2:2S
Move around the arrows when she's surrounded by eggs.
Schmorgluck said:
I have the same problem as barnabas: the mimic doesn't work.
Here's what should happen:
Move Beethro over a mimic token.
Screen changes colour.
Move the mimic to where you want it to be created (must be a normal unoccupied floor square).
Press the "miss a move" key (default is 5 on a numpad).
The mimic is created, the screen goes back to normal colours, you can continue playing.
(Alternatively you can place the mimic by left-clicking in the appropriate place.)
If it doesn't do that, it might help if you could describe what goes wrong.
Walkthrough part 3
Level 3 Secrets and Achievements
Get the Scroll (3:2N)
Hit the orb with sword SE, then move:
8 99 77 8
Kill the roaches that can reach you. There are now 2 left of you and one right. Point sword NE and move:
2 3 9 QQQ 2 44
Visibility (3:1N,1W)
Not too hard, just start with the roaches below you.
Invisibless (3:1N,2W)
Enter with sword pointing west, move diagonally up and kill all queens on top half. Then slowly work your way clockwise.
Speeding (3:1N,1E)
Use secret passage from entrance room, and move diagonally to secret wall.
The Eight Gates of Bill (3:1S)
Number the orbs 1-9 starting at the top, and touch them in this order:
4, 3, 6, 2, 7.
Fine Roach Control (3:2N,1E)
Enter from the bottom entrance. Get the top two roaches to bottom middle, then move them to the S shaped dead end upper left while bottom roach moves to dead end above where it started. Then lead all to the exit (make sure the third gets all the way down).
The Mystery (3:3N)
Use the secret passage from the entrance to enter room from the east.
I've Got an Eye on You
I did this in the upper corner of 3:3N,1E.
Secret 3:1
Entrance from 3:1N,2W
See Invisibless.
Secret 3:2
Enter by going south from 3:2S,2W
Point sword W, move all right to chase queens to bottom, then move to bottom to chase them up, move diagonally to get potion, place mimic on open square and kill queens.
Secret 3:3
Enter by going west from 3:2S,2W
This took so long I forget exactly how I stated. I believe I had my sword pointing NE, used the bottom alcove to flush out the bottom row of queens, killed the right row and some of the top row. Do not go into the alcoves any more! Then somehow I finished off the top row until only the left row remained. Then I repeatedly charged across the board (sometimes diagonally) with sword pointing west, got the roaches all above or below me, then turned my sword diagonal so I could backswipe while retreating. Once I mastered this, I was able to get close enough to kill a queen or two on each trip.
Level 4 Secrets and Achievements
Don't Look Back (4:1N)
Sword pointing SE, move up and down to spread the right roaches into a single line, use mimic potion to put clone SE of orb, then from the top right of corridor move:
9 W 6 222222
Be careful not to go back into the corridor when clearing the rest of the roaches.
Alone with the Roaches (4:1S,1E)
Kill the upper groups of roaches while standing above the potion. Then move around to arrange the west roaches into a rectangle 2 wide and 3 tall. Then turn sword NW and backswipe your way down to the lower left obstacle.
Pits are Pretty (4:1S,2E)
Mimics need to kill roaches first (note destructable walls). For the third area trapdoors, do lower right, lower left, and for last group come from the bottom and move N, W, N, E.
Emptiness of Nothingness (4:2S,1E)
Place mimic below roach, kill roach, move diagonally to get mimic past arrow, then clear trapdoors starting on the left.
Good Style (4:2E)
I kept trying to make this much harder than it was: you get the achievement when nine mimics are trapped by the arrows. I first did it with a line of them starting NE of Beethro and extending up, with one outside the inner room, but making a line left of the orb may work too (I assumed that was the easy way to beat the room, so I didn't try it until after I got the achievement).
Secret 4:1
Entrance from 4:1N
Don't kill the queens yet! Kill the center eyes, then move right and wait for eggs. Use eggs and roaches to kill rest of eyes on right. Turn sword N without killing queen, wait for egg, kill queen, let roach push you to right queen, killing two middle queens. Now kill pushing roach and wait under queen for egg with sword SW. Moment egg appears move all left, kill new roach, queen, and eyes.
Secret 4:2
Entrance from 4:1N,2E
Kill the right lower eye, use the other to block mimic before killing, then use wall to block mimic once, then use sideways arrows to kill last eye.
Secret 4:3
Entrance from 4:1N,1E
This is the entrance to the Mastery level.
Mastery
Complete all 12 secret rooms.
Conclusion of the Walkthrough
Resetting and Restoring Rooms
If you clear a room but fail the achievement, you can rewind to a previous savepoint and try again (clear flag is saved when you leave the room). You can also restore to a previously cleared room from the title screen or ESC menu, but then you'll have to repeat all the rooms you cleared after it, so I always leave rooms uncleared if I can't figure out the achievement.
Mimic Potions
When you touch a mimic potion it creates a mimic that you can place on any empty floor tile (same rules as for queens laying eggs). Move it with movement keys and place with wait key, or use mouse to click where you want it. If you can't place it on the current tile, its background will be red.
Post-mastery
1N,1W
Go counter-clockwise around the center.
1N,2W
Get bottom queen to meet upper right queen, then move back and forth on top side to get both near exit. Then push third queen down next to west facing arrow, get bottom two queens out, kill outside queens.
1E
Enter from East, lower part of entrance. Wait for roaches to reach the wraitwing, then move:
1 88 7 444 66
The rest is easy.
2E
Use alcoves to get roaches onto arrows and all the way left they can go. Then move to bottom savepoint and point sword NW and move:
99999 QQ 88 77 QQ 44444 Q 66
1S,1E
Enter on right side of entrance with sword East, move:
2222 222 333 4 111 4 777 444
Put mimic with lower left queen, then move:
3333 333 64
Clear rest of traps, make sure you're at top next spawn. Use top potion with top queen, then last potion with last queen.
1N,1E
Lock room, put mimic under orb, kill eyes and hit top orb, then point sword SW and move:
3 3 4 6 4 7 6 2 6 4 7 8 33 4 6 4 8 44
Then just walk around to the queen. (This probably isn't the intended solution, but it's the only one I could get to work.)
Does anyone know how the Red Trapdoors work? Not the brick tiles that you can only walk on once - the ones that looks like green or yellow trapdoors, except that they are red and there doesn't seem to be any way to open them... If the game has told me, I've forgotten.
I know there is a walkthrough but it lists exact movements and I want to try to solve it myself.
(If you are curious, I am in:
Mastery Level, 1S1E
)
Thanks!
...I figured it out. (Or found it - but in my own defense, I *thought* I had tried this, but clearly missed something).
Reference: Last paragraph of
http://forum.caravelgames.com/viewsitepage.php?id=100021
In case that page disappears many years from now and someone is trying to solve this then, the Red Gates go down when
all of the trapdoors (red bricky tiles) in the room are down
Cheers!
I hate being a fanboy, but it's really painful when you see people not only totally missing the point of the game, but also totally missing the fact they missed the point, so they start writing stuff like "lazy programmer didn't bother with the AI so he comes up with some poor explanations" and "the game is a memorize-the-sequence exercise". Argh. Like someone dismissing Chess as a game where you randomly push wooden figures around until someone gets blocked and loses.
DROD is a great game, a completely unique puzzle experience unlike anything you can find in computer games today. It's somewhat of an acquired taste, but insanely rewarding to everyone who wants to invest some time and effort into it. And it's not nearly as "impossible" as plenty of reviews would like you to believe, although it's definitely not something you might call "casual". I definitely support the decision to publish a Flash version, and I truly hope Caravel gets even more fans out of this - DROD really deserves to stop being an obscure title and to become a well-known name.
I hope there's still someone checking this, I need help with The Mystery achievement.
The walkthrough mentions going into the room through the east. To do that though, you need to go up through the long tunnel in 1N1E. You can't go into the tunnel from the south because of the one way arrow, and you can't go in it from the north without clearing the room which that achievement is for.
So how on Earth am I supposed to get this achievement?
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
DROD Ep. 1 Walkthrough
Movement sequences use numpad and Q/W. The spaces are just to make it easier to read.
Backswipe
What you're doing is killing monsters by running past them without swinging your sword.
Visual guide: (B)eethro, (S)word, (R)oach, (_)floor
before:
_R_
SB_
after:
_SB
___
Level 1 Secrets and Achievements
True Smitemaster (1:6N,2W)
To clear last section without using the alcove: point sword NW to hit orb, then move:
111 QWQW 6 QWQWQWQW QWQWQW 6 QWQWQWQWQ 4444 4444 4444 4
Steady Hand (1:4N,2W; 1:4N,1W; 1:5N,1W; 1:5N,2W; 1:6N,1W)
1:4N,2W
You can't kill the top roach the first time you enter the room.
To clear the room without turning your sword, you have to come in from the East with your sword pointing West.
1:4N,1W
Enter with your sword pointing East.
1:5N,1W
Enter with your sword pointing West and backswipe each roach.
1:5N,2W
Enter with sword pointing East.
1:6N,1W
Enter with sword pointing South. Clear the roachs roughly left to right: lower left, upper, middle, middle down, middle right, then go to lower left to get the last ones into middle lower.
Secret 1:1
Entrance is from 1:6N,2W
Don't turn your sword! Hit the orb, then move:
7777 8 7 4444 111 2 9
Secret: 1:2
Entrance is from 1:6N,1W
Enter with sword pointing NW, move straight East to first arrow, wait twice, and turn.
Secret: 1:3
Entrance is from 1:2N (through 1:3N)
I found it easiest to spiral in clockwise. Just be careful not to destroy too many walls too soon.
Posted by: Konrad | June 22, 2012 4:54 PM
Level 2 Secrets and Achievements
Calm Arm (2:3N)
Enter with sword pointing West. After opening each of the first two top gates, move all the way left then back right, then alternate up and down to kill the roaches. After opening the last gate, move below the right queen and wait for roaches to follow. Once you've killed that group, go kill the queens.
Queenburger (2:2E)
After hitting the orb, wait on the savepoint until she lays eggs. The new roaches will keep her blocked in.
One-way Ticket (2:1S)
I did it with my sword pointing West and lots and lots of backswiping.
Be Quick! (2:2S,2E)
Enter from 2S,3E lined up with closet queen and sword facing W. Kill closet queen, move diagonally down once to kill next queen against pink thing.
Be Fast! (2:2S,3E)
Enter from the secret room with your sword pointing East. Do not touch the savepoint.
I Woke Up and Just Hated Everything (2:1N,1E)
Destroy all fragile walls in this room.
Secret 2:1
Entrance is from 2:2N (through 2:1N)
Enter from the upper square.
Step 1:
456 4444 4 6666 5555 55 6 4444 4444 4444 4444 4444 4444 4 (upper X)
Step 2:
2222 2222 2222 2222 2222 2 (don't touch the X!) 3 66 5555 5555 4 666 4444 4 (now touch it)
Step 3:
8888 8888 8888 8888 8888 9 666 56 4444 1 2222 2222 2222 2 8888 8888 8888 (it should be out now)
Secret 2:2
Entrance is from 2:2S,3E
Queens don't lay eggs on red tiles, so make sure she's in one of the bottom corners when the spawn timer runs out.
Secret 2:3
Entrance is from 2:2S
Move around the arrows when she's surrounded by eggs.
Posted by: Konrad | June 22, 2012 7:53 PM
Walkthrough part 3
Level 3 Secrets and Achievements
Get the Scroll (3:2N)
Hit the orb with sword SE, then move:
8 99 77 8
Kill the roaches that can reach you. There are now 2 left of you and one right. Point sword NE and move:
2 3 9 QQQ 2 44
Visibility (3:1N,1W)
Not too hard, just start with the roaches below you.
Invisibless (3:1N,2W)
Enter with sword pointing west, move diagonally up and kill all queens on top half. Then slowly work your way clockwise.
Speeding (3:1N,1E)
Use secret passage from entrance room, and move diagonally to secret wall.
The Eight Gates of Bill (3:1S)
Number the orbs 1-9 starting at the top, and touch them in this order:
4, 3, 6, 2, 7.
Fine Roach Control (3:2N,1E)
Enter from the bottom entrance. Get the top two roaches to bottom middle, then move them to the S shaped dead end upper left while bottom roach moves to dead end above where it started. Then lead all to the exit (make sure the third gets all the way down).
The Mystery (3:3N)
Use the secret passage from the entrance to enter room from the east.
I've Got an Eye on You
I did this in the upper corner of 3:3N,1E.
Secret 3:1
Entrance from 3:1N,2W
See Invisibless.
Secret 3:2
Enter by going south from 3:2S,2W
Point sword W, move all right to chase queens to bottom, then move to bottom to chase them up, move diagonally to get potion, place mimic on open square and kill queens.
Secret 3:3
Enter by going west from 3:2S,2W
This took so long I forget exactly how I stated. I believe I had my sword pointing NE, used the bottom alcove to flush out the bottom row of queens, killed the right row and some of the top row. Do not go into the alcoves any more! Then somehow I finished off the top row until only the left row remained. Then I repeatedly charged across the board (sometimes diagonally) with sword pointing west, got the roaches all above or below me, then turned my sword diagonal so I could backswipe while retreating. Once I mastered this, I was able to get close enough to kill a queen or two on each trip.
Posted by: Konrad | June 23, 2012 6:24 PM
Level 4 Secrets and Achievements
Don't Look Back (4:1N)
Sword pointing SE, move up and down to spread the right roaches into a single line, use mimic potion to put clone SE of orb, then from the top right of corridor move:
9 W 6 222222
Be careful not to go back into the corridor when clearing the rest of the roaches.
Alone with the Roaches (4:1S,1E)
Kill the upper groups of roaches while standing above the potion. Then move around to arrange the west roaches into a rectangle 2 wide and 3 tall. Then turn sword NW and backswipe your way down to the lower left obstacle.
Pits are Pretty (4:1S,2E)
Mimics need to kill roaches first (note destructable walls). For the third area trapdoors, do lower right, lower left, and for last group come from the bottom and move N, W, N, E.
Emptiness of Nothingness (4:2S,1E)
Place mimic below roach, kill roach, move diagonally to get mimic past arrow, then clear trapdoors starting on the left.
Good Style (4:2E)
I kept trying to make this much harder than it was: you get the achievement when nine mimics are trapped by the arrows. I first did it with a line of them starting NE of Beethro and extending up, with one outside the inner room, but making a line left of the orb may work too (I assumed that was the easy way to beat the room, so I didn't try it until after I got the achievement).
Secret 4:1
Entrance from 4:1N
Don't kill the queens yet! Kill the center eyes, then move right and wait for eggs. Use eggs and roaches to kill rest of eyes on right. Turn sword N without killing queen, wait for egg, kill queen, let roach push you to right queen, killing two middle queens. Now kill pushing roach and wait under queen for egg with sword SW. Moment egg appears move all left, kill new roach, queen, and eyes.
Secret 4:2
Entrance from 4:1N,2E
Kill the right lower eye, use the other to block mimic before killing, then use wall to block mimic once, then use sideways arrows to kill last eye.
Secret 4:3
Entrance from 4:1N,1E
This is the entrance to the Mastery level.
Mastery
Complete all 12 secret rooms.
Posted by: Konrad | June 24, 2012 7:08 PM
Conclusion of the Walkthrough
Resetting and Restoring Rooms
If you clear a room but fail the achievement, you can rewind to a previous savepoint and try again (clear flag is saved when you leave the room). You can also restore to a previously cleared room from the title screen or ESC menu, but then you'll have to repeat all the rooms you cleared after it, so I always leave rooms uncleared if I can't figure out the achievement.
Mimic Potions
When you touch a mimic potion it creates a mimic that you can place on any empty floor tile (same rules as for queens laying eggs). Move it with movement keys and place with wait key, or use mouse to click where you want it. If you can't place it on the current tile, its background will be red.
Post-mastery
1N,1W
Go counter-clockwise around the center.
1N,2W
Get bottom queen to meet upper right queen, then move back and forth on top side to get both near exit. Then push third queen down next to west facing arrow, get bottom two queens out, kill outside queens.
1E
Enter from East, lower part of entrance. Wait for roaches to reach the wraitwing, then move:
1 88 7 444 66
The rest is easy.
2E
Use alcoves to get roaches onto arrows and all the way left they can go. Then move to bottom savepoint and point sword NW and move:
99999 QQ 88 77 QQ 44444 Q 66
1S,1E
Enter on right side of entrance with sword East, move:
2222 222 333 4 111 4 777 444
Put mimic with lower left queen, then move:
3333 333 64
Clear rest of traps, make sure you're at top next spawn. Use top potion with top queen, then last potion with last queen.
1N,1E
Lock room, put mimic under orb, kill eyes and hit top orb, then point sword SW and move:
3 3 4 6 4 7 6 2 6 4 7 8 33 4 6 4 8 44
Then just walk around to the queen. (This probably isn't the intended solution, but it's the only one I could get to work.)
Posted by: Konrad | June 25, 2012 5:03 PM