Defend Your Honor
Defend Your Honor!... by retrieving the golden walrus for the Walrus King in this quirky defense game. Short and sweet, it's designed to fit into your coffee break, it features not only quick strategic battles, but a good old fashioned dose of humour that delivers a much needed jolt of energy to the tower defense genre.
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An entertaining game, I had just finished it when I saw it appear on JayIsGames. This game is just fun, strategy and thinking aren't really needed, and you may encounter a giggle or two. Recommended for that light lunch break where you need something to distract you.
Well I managed to get completely stuck. After I beat the 3rd level and got the walrus key and I went back into the main room, at which point the game told me to go back and use it there instead. Ok fine but now it won't let me back in, or go in any door for that matter, including the shop. AND starting over doesn't work either, it still puts me in the lobby area holding the walrus key. Oops
JIGuest@
Have you tried moving to the keyhole next to the door?
@JIGuest: Did you try and use the key next to the big center door in the lobby?
Ha I only just now saw the walrus silhouettes next to the locked door. /facepalm
This game, like Turn-Based Battle, uses characters from what-do-you-do.net. It might make a bit more sense if you read it.
Yay! First time I ever beat a tower defense game. I probably could have beaten one before, but I always got bored first. This one was more fun than usual - I especially liked the way I could reposition a character for free as long as I hadn't upgraded it yet.
I usually don't have the patience for tower defense games, but this one was more fun than I expected. Representing the different towers as RPG characters was a refreshing change of pace.
Totally liked the game. The last three maps were quite a challenge to me, but I did manage to beat the game. Ha!
Before you do anything you gotta go talk to the king.
Rinse and Repeat.
*I* found it amusing.
While I like tower defense games (at least a little) they've never really captivated me for more than a few waves or levels. This one kept me in it's grip and at the end had me wishing for more -- levels, "towers", bosses, odd humor and maybe some other RPG elements. I think that's part of what grabbed me...I really did like the RPG theme and would love to see more games like this.
Hmm, it won't let me continue my old game :/ And I really cbb to start a new game :(
Way too easy, not much strategy required, but fun regardless.
Is it just me, or does anyone else find it maddeningly difficult to select things without needing to click ten thousand times before it takes?
Yeah Ray9na, I had the same problem. But it doesn't interfere with the game too much.
It IS damnably annoying though.
HA! I just discovered something Ray9na!
You don't "click" on things, you click and hold for a second or two. That seems to work much more gooder.
:D
Love this game...
Very much reminds me of the webcomic "Order of the Stick" both in character design and fantasy theme as well as sense of humor.
AaronzDad--
It's funny, but I only had the click issues on my Ubuntu netbook. On my Windows laptop, I have no problems clicking whatsoever.
Also, the game just runs faster on Windows than Linux.
Everything in flash runs less poorly on Windows than it does on Linux. Adobe didn't simply didn't care when it wrote the Linux version of its plugin, and flash is documented badly enough that the open-source efforts at a competitor are basically impossible.
Other than that, though, I like this game. As has been said, for once a TD game with a story. Also, I like the way their particular world map upgrade system works. If the game had a bit more depth (say, more specialized tower types, a few gimmicky battles here and there, basically more of everything that's already present) it'd be perfect.
does anyone have a walkthrough for level 5-2?
my way of winning levels:
most maps are doable by just upgrading the shuriken trolls first. they can hit everything, they do more damage, and many enemies have physical as their weakness, especially walking enemies. i usually place my dwarves in the tighest corners, then my trolls in the best places that are still left, leave some empty spaces for the others, spread my music guys the best i can, if possible get every guy covered by the support cleric, then try to place the mages in the places with best track coverage.
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