Deep Chalk: First Phase
Deep Chalk, from game author Zack Livestone, is a charming and interactive point-and-click, in which you clear the way for a powerful crystal to escape its confines, presumably to reach a higher plane of crystallinity. Its interactive Samorostian landscapes are augmented wonderfully by ethereal music clips to produce a deep, if slightly dry, experience.
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Before people begin to wonder (I posted this to the lazylaces boards, too):
"25
Zackstone Says:
April 11th, 2008 at 1:21 pm
I've made a puzzle/point and click game (namely ‘Deep Chalk') that is loosely inspired by the Submachine series and Ten Gnomes. I'd like to know your opinion on it - I'm already making a sequel, so any advice you give me will be useful. If you have time, of course… anyone else whose interested, feel free to comment on my site - http://www.deepchalk.net/deepblog - keep making games Mateusz, especially Submachines."
http://www.pastelstories.com/?p=17
I thought that was pretty cool. This is a nice, short, ethereal game. I look forward to the rest!
Overall, I would say a very good, unfortuanltley short game. I can definetly feel submachine influence in it (anybody recognize that crystal?), but I'd say it feels more 10 gnomes influenced. Puzzles were spot on, almost as good as Myst's. The gave you the clues, and the answers, and you just had to use them. A very good game but spoiled by its short length.
walkthrough.
0.title screen
click switch
1.ice window
click top of the middle icicle. click the crystal that comes out
drag crystal to the bracket to its left.
click button on left side of the end table
mouse over the hook that dropped down
follow the little cube that floated down to the base of the end table. click there. click the box behind the table base. click the floating cube to plug it in.
you found the door! click the crystal you dragged into the bracket, then the crystal in the door and you're out.
2. telescope
click down the vertical switch to set the telescope.
hold mouse over the telescope's eyepiece until something happens.
1969
enter the code into the numbers, then pull the horizontal switch
press the top of the thing that folded out, then keep your mouse on the glowing ball until it goes into a hole. a bridge comes down, and you made it to the last stage!
3. forest
find all the glowing balls to complete the ladder.
on top of the curly plant second from the right
behind the right leg of the boardwalk
middle of the balcony on the branch
behind the bottom leaf of the top-right 3-leaf. mouse over it to move the leaves.
behind the top leaf of the 3-leaf closest to the ladder
click the doorway to move the crystal up to the second story.
mouse over the 3 hooks in order.
left, middle, right
click the skybox thing
you win!
For those of you who would rather not be told what to do, I want to try my hand at a hint-through (which I prefer as well).
Entry
Looks like a button
Push it
This may be a pull cord of some kind
Er...pull it
Room 1
What's the first thing the instructions say to look for?
Where might a crystal be hiding?
Something white or see through--like the window...or the icicles
Click on the icicles until you find a crystal
The intro told you something else about the nature of the crystal
Is there something that looks as though it needs an energy source?
Getting the crystal there may require more than one activity.
Try clicking, dragging--maybe both
Definitely both! The crystal should now be in the generator
Do you see something that looks like it might require electricity to work?
A button, perhaps?
Push the button on the stand. If you knock over the glass of water, that's OK!
See if you can't get that hook to do something
You can't click it--try something else
Once it swings over and attaches, something falls out. Where did it go?
There should be something clickable in the area where the little thing fell.
It's on the pedestal base
I'm sure you can figure out what to zoom in on. And what to do with the little cube. (if not...click!)
Ahhh freedom!....well, not quite....
You know what to do with a door, but for some reason, nothing happens.
Don't forget your endless source of energy!
Click on the crystal, if you haven't already
Room 2
That telescope looks important, but you can't find the peephole.
Surely there is something that controls the telescope.
Oh look! A lever!
Take a look, but be patient!
Where would you enter those numbers?
If you are still looking, it's right underneath the lever.
The next move should be obvious, but in case it isn't...
Click the lever under the numbers.
This next bit is a little tricky. See the directions to the left of those numbers?
It has to do with the strange machine that pops out of the wall. It produces some sort of little energy blob. Can you get the blob all the way to the upper left-hand wall?
You can't click it. What else might work?
Stay sharp and "chase" the little blob with the mouse until a window opens in the wall. You should go straight to the next room.
Room 3
This one is fun! There are lots of little moving parts. Wondering what is hiding?
Did you find a smaller version of the blob in Room 2?
Here's the main hint--there are five of them. If you look hard enough, you can easily find them all.
But if not, they are: behind leaves of the two right-most plants, on the upper bridge, hiding behind a leg of the lower bridge, and masquerading as part of the decoration along the bottom.
Do what you do with a door. Just a normal door. This one is different from the first one.
Now the task seems to be getting past the open bridge. Hmmm. Something must affect it.
Do you see something with a bit of a code? A numeric code?
Take a look at those hooks. Remember what happens with hooks?
The trick seems to be getting them all swinging, in the right order, at once. Be patient! It will happen!
From here, I think you can figure out what is going to let your little crystal go through the final door. It seems there is one more button!
Lovely game and I liked the concepts, but I;m sorry, the text in the game is TINY!
Even in the opening screen, the info is in sub-pixel wild white on black, and is almost impossible to read.
I had to do various other levels with my nose right up against the screen. Level 2, with
the numbers on the leaf,
again that was impossibly tiny and faint.
Level 3, with
the swinging order for the hooks on the branch
, that is just taking the piss, I can barely make out that there's something there, never mind read the clever hint on there.
How about making it possible to swint the telescope on 3 to read the hint a bit better?
Dear game creator, you admired Submachine and 10 Gnomes, and so do I, but they didn't rely on making the game artificially hard by using impossibly tiny or thin fonts.
That's my only caveat in this otherwise wonderful game. Some of us don't have all that good eyesight.
Just a tip with the final level, if you're getting frustrated. You've got the crystal onto the upper level, and you are pretty sure you know what you have to do, but it won't work...
You know that you have to swing the hooks in order, but it isn't working
I find that if you furiously and repeatedly swing the hooks in the right order, by moving the mouse in a fast circle through all the hooks, it works
I would love to make some positive comments about this game, but I must say the game designer made quite an idiotic decision to make everything so tiny and almost invisible. Not all of us have perfect vision and forcing the player to read near-unreadable font and search for things barely a few pixels wide is just plain rude.
Apart from that, I like the surreal feeling and overall atmosphere. Too bad it all boils down to squinting and pixel hunting in the most literal sense imaginable.
I have 20 - 20 vision but the chalk text is impossible to read even after playing around with my monitor brightness and contrast, also tried switching from firefox to explorer it makes no difference, I love gnomes but so far hate this, lots of pixel hunting in the extreme, abot the only element I like are the telescope close up clues
Nice game, have tried knocking all glasses over, unless there is more than 6 that is and also played through leaving them all untouched but made no difference , anyone know what is with them?
also for the size try setting your screen to its lowest res 800x600 or whatever it is , I still couldnt see
what it said if anything on the second telescope view
Part III
I will not be able to finish this game because...
the order that I have in my game is
one dot
line
three dots
line
two dots
So I am ... assuming ... that means to make the first hook from the left swing first, them make the hook on the right swing second, and then make the hook in the middle swing last or third. That does not work. Nothing happens. So I tried right to left and that does not work either. Nothing happens.
Oh and "just mousing over" the hooks does not work. It was mentioned above (thank you) that you have to move your mouse in a tiny little circle over each hook to get it to move.
Also, I was not able to get this to load in a firefox window. I had to use IE.
Part III ... continued...
Rather than give up, I just took my mouse cursor and randomly swirled in amongst the hooks and since there are only three, it would eventually work... it did.
--- game finished ---
That said... this is a lovely game. The work here, creative and technological are things you will never see coming from me. So "hats off" to the creator of this game.
Thank you!!
I had trouble reading also, especially the introductory text, which looked as if written with chalk, but had serifs (eg Times new Roman font); lose the serifs (Ariel, Verdana, etc.) and it might be okay. You'd be amazed how many computer users have less-than-perfect vision. If it were html instead of an image, it could at least be enlarged in the browser.
One thing I liked was that there were no "last chances." For instance, the numbers moving in the telescope caught my attention, but not soon enough to get them all. I was glad I could look again, and did not have to happen to be looking there when they passed by.
I liked the sounds too, supportive of the game and the look and feel.
Full walkthrough:
Beginning:
Click the black button.
Click the switch.
Fist room:
Click the base of the middle icicle on the left of the screen.
Click the crystal.
Drag the crystal into the box.
Click the rectangle on the pedestal.
Run your mouse over the rectangle over the new hook.
Click the space to to the right of the pedestal.
Click the rectangle.
Click the cube.
Click the crystal again.
Click the crystal again.
Second room:
Before doing anything, memorize the code beneath the base of the telescope.
Click the switch on the end of the ledge.
Keep your mouse at the dot at the end of the telescope.
Stare at the flower in the image. Four numbers will roll off a petal. This is your code.
Enter the code by clicking the triangle below a zero until the correct number appears.
Pull the switch below the code.
Click the rectangle near the end of the cone on the apparatus that appeared. Run your mouse over the circle that appears. Continue until it disappears through a hole.
Third room:
Move your mouse over the uppermost petal on the third large flower to the right, revealing a circle.
Click the circle.
On the small bridge on the right, there is a circle.
Click it.
There are four bunches of weeds at the bottom of the screen.
Click the circle at the top of the third bunch of weeds.
Roll your mouse over the bottom petal of the large flower near the top of the tree. This reveals a circle.
Click it.
Look at the rightmost support beneath the bridge on the left.
Click it.
Click the opening that appears on the tree.
There is a specified number of dots over each hook. Roll your mouse over the specified hooks in the order of the code.
Click the small cabin next to the crystal. This ends the game.
Ah okay, I solved phase 2!
Man I love this game XD
Here is a walkthrough for phase 2 if anyone is stuck:
https://jayisgames.com/archives/2008/06/deep_chalk_second_phase.php
Page 1:
Scroll mouse over all the flower buds. When they all bloom, the door will open. There are 20 flowers in all.
Drag the crystal to the door.
Page 2:
When you swing the light you can see a button on the right side of the platform. Press that button an another platform will appear.
Press the button on this platform as well, a third platform will appear.
Drag the crystal to the third platform.
Scroll the mouse over the string with the key and the string will break.
Click the key and it will unlock a mechanism.
Click the button on the mechanism and two floaty objects will appear.
Run your mouse over the objects constantly and follow them or else they will disappear. They will surround the crystal and transport you to page 3.
Page 3:
There is a tape cassette hiding at the bottom of the stand where the crystal is floating. Click on it and it will appear next to the box on the right side of the screen.
Drag the cassette into the box and push the button on the box. It will say something about a dandelion XD
Gather all of the gears by clicking them. There is one hiding at the edge of the cliff, one hiding in the plant next to the crystal, one hiding in the other plant, and one that is revealed to be hiding in the ground in the center of the screen.
When all the gears are found, click the button and a square with 4 buttons will appear. Click the buttons in the pattern drawn on the rock next to it.
Scroll your mouse over the black sparkles and a place for 4 numbers will appear.
Put in the numbers 1, 9, 6, 9, then push the button.
Push the last remaining button and a machine will come down.
Drag the crystal to the machine and you will be transported to page 4.
Page 4:
Drag the crystal down to the lower platform.
Scroll your mouse along the control buttons on the bottom of the screen to control the machine and harvest a flower.
There are 4 contraptions around the screen. Scroll your mouse over them to make each of them spin 3 times. Then push the button on the tall gray pole. It will lower the bridge and transport you to page 5.
Page 5:
There are 3 lights with switches connected to them. Scroll your mouse over the switch to turn in on and shine a light on the crystal.
Push the button and a light will follow your mouse.
Guide the light to the center of the page and the end, yaay you win! Not really seeing as how you cheated by reading this ;D haha.
I could not finish the last stage. I took everyone's advice about moving the mouse really fast in a small circular motion for such a long time. My wrist is very sore right and probably in the first stages of carpel tunnel syndrome! It did not work for me. This game is no where near the league of Mateusz Skutnik's games but it is okay.
Okay, so forget my last question, it's printed clear at the beginning of phase 2. I guess the creator was listening.
I'm stuck on room 2, phase 2 and
I followed the above spoiler, but don't have a wheel on my mouse.
does this mean I can't scroll down on the key, because just clicking with the middle key doesn't help.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
walkthrough.
0.title screen
click switch
1.ice window
click top of the middle icicle. click the crystal that comes out
drag crystal to the bracket to its left.
click button on left side of the end table
mouse over the hook that dropped down
follow the little cube that floated down to the base of the end table. click there. click the box behind the table base. click the floating cube to plug it in.
you found the door! click the crystal you dragged into the bracket, then the crystal in the door and you're out.
2. telescope
click down the vertical switch to set the telescope.
hold mouse over the telescope's eyepiece until something happens.
1969
enter the code into the numbers, then pull the horizontal switch
press the top of the thing that folded out, then keep your mouse on the glowing ball until it goes into a hole. a bridge comes down, and you made it to the last stage!
3. forest
find all the glowing balls to complete the ladder.
on top of the curly plant second from the right
behind the right leg of the boardwalk
middle of the balcony on the branch
behind the bottom leaf of the top-right 3-leaf. mouse over it to move the leaves.
behind the top leaf of the 3-leaf closest to the ladder
click the doorway to move the crystal up to the second story.
mouse over the 3 hooks in order.
left, middle, right
click the skybox thing
you win!
Posted by: neko | April 28, 2008 1:51 PM
For those of you who would rather not be told what to do, I want to try my hand at a hint-through (which I prefer as well).
Entry
Looks like a button
Push it
This may be a pull cord of some kind
Er...pull it
Room 1
What's the first thing the instructions say to look for?
Where might a crystal be hiding?
Something white or see through--like the window...or the icicles
Click on the icicles until you find a crystal
The intro told you something else about the nature of the crystal
Is there something that looks as though it needs an energy source?
Getting the crystal there may require more than one activity.
Try clicking, dragging--maybe both
Definitely both! The crystal should now be in the generator
Do you see something that looks like it might require electricity to work?
A button, perhaps?
Push the button on the stand. If you knock over the glass of water, that's OK!
See if you can't get that hook to do something
You can't click it--try something else
Once it swings over and attaches, something falls out. Where did it go?
There should be something clickable in the area where the little thing fell.
It's on the pedestal base
I'm sure you can figure out what to zoom in on. And what to do with the little cube. (if not...click!)
Ahhh freedom!....well, not quite....
You know what to do with a door, but for some reason, nothing happens.
Don't forget your endless source of energy!
Click on the crystal, if you haven't already
Room 2
That telescope looks important, but you can't find the peephole.
Surely there is something that controls the telescope.
Oh look! A lever!
Take a look, but be patient!
Where would you enter those numbers?
If you are still looking, it's right underneath the lever.
The next move should be obvious, but in case it isn't...
Click the lever under the numbers.
This next bit is a little tricky. See the directions to the left of those numbers?
It has to do with the strange machine that pops out of the wall. It produces some sort of little energy blob. Can you get the blob all the way to the upper left-hand wall?
You can't click it. What else might work?
Stay sharp and "chase" the little blob with the mouse until a window opens in the wall. You should go straight to the next room.
Room 3
This one is fun! There are lots of little moving parts. Wondering what is hiding?
Did you find a smaller version of the blob in Room 2?
Here's the main hint--there are five of them. If you look hard enough, you can easily find them all.
But if not, they are: behind leaves of the two right-most plants, on the upper bridge, hiding behind a leg of the lower bridge, and masquerading as part of the decoration along the bottom.
Do what you do with a door. Just a normal door. This one is different from the first one.
Now the task seems to be getting past the open bridge. Hmmm. Something must affect it.
Do you see something with a bit of a code? A numeric code?
Take a look at those hooks. Remember what happens with hooks?
The trick seems to be getting them all swinging, in the right order, at once. Be patient! It will happen!
From here, I think you can figure out what is going to let your little crystal go through the final door. It seems there is one more button!
Posted by: dsrtrosy | April 28, 2008 5:14 PM