Death Worm
Forget Tremors and Sarlacci, you've got Death Worms to worry about! Indie developer Play Creek brings 2007's smash arcade hit to your browser with sleek new graphics, fifteen levels, achievements, upgrades, thirty different enemies, and all the fanged, gaping maws you've ever wished for.
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Didn't Nitrome release a game like this a while ago?
Not only Nitrome I think there are two others or more, but there are differences.
Yep, Moby Dick immediately came to mind--JiG reviewed that one late last year.
Okay, I can barely play this game on my laptop! There is way too much lag. Nothing against the developers, it's just that my laptop is cheap. I'll try this again on the desktop, but it would be nice for there to be a graphics quality setting (unless there already is one, via right clicking).
This game is the diggity! I love the upgrades, so addictive. luv luv luv it
Happened to complete this just now on a first attempt. It was fun for about 10 levels, then 'meh' until the end (which came early - I would have liked to keep upgrading the Death Worm).
* The worm was a little fiddly to control, though I suppose that's the point of the game so I shouldn't complain.
* I have to squint to see some of the enemies - do they have to be so small?
* Power-ups were not exactly plentiful which really discouraged me from using them, in case I needed to hoard fireballs to beat a difficult level.
* Sometimes you don't eat/destroy a target directly, but 'cause' it to be destroyed by an explosion or falling enemy. Often I found that the latter doesn't get counted as your kills, unless it's part of a chain/combo recognised by the game. Bizarre.
Much better on the desktop and... this game is awesome!!... and tough. And the "one or the other" upgrade system really adds to the challenge. Thanks for this recommendation, JiG!
I clicked and gave it a drive. The first thing I noticed was the absolutely adolescent graphics and sound. And then TIGERS? Walking the streets in Egypt? Wha...? Sloppy, cheap, almost insulting, said I. Of course after about FOUR HOURS OF INTERRUPTED PLAY, I was ready to give it a chance. :D
Level 15 is HARD.
I keep dying instead of running out of time. And I've been going for the health (length) and defense (skin) boosts whenever possible. Stupid UFOs.
I got down to 9 in 70 seconds left. Dangit.
The power-ups don't work properly at all - though I killed three lizards for a powerup like the instructions said, "eating" a power-up didn't get me any fireballs or nitros. I'd have to collect three of those (total NINE lizards) to get ONE powerup. Fail.
Also, when I upgraded my fireballs, I was given the option of +1 fireballs per powerup. Unfortunately, I gained only the normal four fireballs per three powerups. I could have used those upgrades for something else.
This looks an awful lot like the arcade version of Silkworm by Tecmo, from 1988. Coincidence? It was pretty rad and the graphics/sound were great for the time.
I got to level 12 or so before I finally died for the first time, and figured I should do something else with my time. Kinda fun while it lasted, though.
Update