Dead Frontier: Outbreak
An unnamed cubicle slave grinds his way through another day at work, his biggest worry being whether or not someone left the coffee pot dry. That is until the scream comes. Now you have to help him get home to his wife before zombies get her or you in this choose your own adventure style game.
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A second thought, after I've died a couple times. A true choose your own adventure allows you to just randomly change the game, and take different pathways. It'd be interesting to see a casual game do that, and it would raise the replay value. Perhaps one option to save the wife, another option to not.
*shivers* Some parts were a bit too gorey for me, but luckily nothing that I haven't seen before so I'll be fine. xD;
Very nice! The colors were a bit redundant, but it matched the music and the setting, so I didn't mind. The voice was okay. I wouldn't sit down and listen to it if I had to, but I wouldn't mind not being able to skip it. Luckily, you could skip the audio by clicking on the screen, but I did that once and accidentally chose an action. Luckily, it didn't get me killed.
Very interesting. The music matched the whole situation, IMO, but maybe some music change at each checkpoint would've been a great idea. I like how some choices weren't really obvious. I had trouble choosing from time to time.
I eventually finished with 'A' for survival and compassion. I also saved the wife. *thumbs up*
I always thought surviving in these situations is interesting. You have to think clearly and try to only make the best choices, but it's also good to have compassion at times. However, you can't let your compassion overcome your reasoning because that will get you killed. It's the same the other way around sometimes, IMO. If you aren't compassionate and try to do things on your own and ditch others for yourself, it could get you cornered w/out assistance.
I'm curious for the sequal. I'm not crazy about it, but this game held my interest for quite a nice 15 or so minutes. :3 I wouldn't mind checking out the sequal when it come out!
I just played it through, mapping out all the options as I went. It held my attention all the way (good writing on the whole).
I would have liked to see a more branched game. In the game you just move from choice-point to choice-point along a linear path. The choose-your-own-adventure books I read as a child were much more open-ended than this game.
I think I know what's wrong with the voice-acting...it sounds as if the narrator is casually relating the story like you would talk to a friend. It's a little too casual for a game about life and death situations.
Yeah, I agree that more branches would have been fantastic. As I was playing, I noticed that there was only one story, really. When you choose a vehicle, it would have been interesting if choosing the sports car affected the story differently than if the motorcycle did, but instead, the story continues with you "on your vehicle of choice."
The same with the weapon. Maybe if you choose the sledge hammer it'll kill big brutes, but you'll get creamed in groups because it's too slow. Or maybe if you chose the crowbar, it would be ineffective against certain enemies for not being able to crack some skulls.
There is a lot of potential here. Hopefully we'll see something like it in a sequel.
But I dug it. I played 'till the end. Can't ask for much more, really.
Dead Frontier: Outbreak Walkthrough
Many of the choices have multiple "safe" answers, but some can affect your final score.
Beginning:
Turn on the radio built into my cell phone
Don't call, just go home and see if she's okay
Try to find someone to help
Take the stairs
Leave the lobby and try to escape through the rear exit
Search for a window to climb through
Go straight through the window
Checkpoint: Downtown alley
Call out to the little girl
Ignore the bus and continue down the street
Join your co-workers
Distract the infected away from the entrance so the others can get through safely
Suggest taking the jeep
Suggest taking another vehicle instead
Don't help the group - choose any of the other three vehicles.
Checkpoint: Gas station
Continue down the road without stopping
Turn around and find another route home
See if the other driver is hurt
Follow the train line
Checkpoint: Home neighborhood
Grab the infected by the neck and push him away
Grab a brick and hit him in the head with it when he gets close enough
Try to go through the neighbor's rear gardens
Checkpoint: Back yard
Go to the shed and find a weapon
Choose any weapon other than the chainsaw (but everyone knows the crowbar is the classic zombie smasher, right?)
Let the looter go
Barricade the back door
Attack John with your weapon
Continue searching the house
Choose your own style of entering the bedroom (doesn't matter?)
Kick the infected off her before attacking
Cut off her fingers and take her with you
This walkthrough rates an A in Tactics and A+ in Compassion. I haven't managed to get A+ in both in the same game, and I'm not sure if that's possible.
I agree with CyberJar88 - the review seems to contain more text then is the game!
Is this really necessary? Apart from anything else it makes me expect a far more substantive game then I got. It also takes me longer to read, and I suspect some people wouldn't bother to.
You've had a few comments about review length before. I thought I'd add this to the pile because I love this site! But as the reviews get longer I find myself turning to other sources - causal games like this just don't need that much analysis (some more 'arty' ones maybe, but this?)
But since we're discussing this, I'd add the writing isn't particularly good (why does it break the fourth wall to tell us which group we choose is a good choice for example? - this kind of thing should be revealed in how the game works out) and I think I remember a few spelling/grammar mistakes.
Long reviews don't bother me - I just skip the analysis until after I've played the game, then I might go back to read that part. But maybe a section of the review should deal with 'tips', like how to switch a game to an English translation, or, for this game, the fact that you could skip the voice acting by clicking the screen.
I got an "A" in both tactics and compassion, though I don't know why my compassion was so high because:
I didn't try to save the office girl
I didn't check on the little girl in the street
I didn't check on the other driver
The only thing I did was let the looter go, oh, and try to find my wife
I liked it overall though.
I got an A in survival and an F in compassion. Guess I was just too ready to bash in some skulls and leave everyone to die. I didn't find it gorey, really, just descriptive, although when I cut off my wife's hand, it sort of got to me. All in all, I liked it, and played it several times seeing what scores I could get.
Nice. A little less gory and realistic than I usually like my games (and films), but it was easy to get into and entertaining to play. Also good to see there are more than one "right" outcomes possible (the first time I did everything right and ended up hanging myself anyway.) Only thing I'd add is a bit more gameplay time. And a lot more gore, of course.
I kept dying repeatedly because I was apparently being too compassionate. I kept stopping to help everyone and got 'hands on' in trying to aid them. After dying a dozen times, I instead ditched trying to help anyone and just pick the answers I thought would get me through the game.
So I ended up with an A for survival but an 'F' for compassion! To add insult to injury, it called me sick in the end, that I didn't care about anyone but myself and my own survival. LMAO! That was hysterical. I did TRY to help! LOL!
Good, but lots of room for improvement. Like, the thing people have pointed out about the linearity. Those are factors, but what bugs me the most is how he says everything n this BIG, DRAMATIC, turn-the-sound-off kind of way. Even the little things like "It started like any other day..." were voiced in this "Buh buh bumm" kind of way. Also, every new screen started with a really loud (compared to the rest of the volume) buuuuuummmmm type noise, like the kind you make by falling asleep on a creepy, haunted house organ. Overall, good game. Most of my peeves were in:
-How I was judged. I can't seem to find what the game thinks is a healthy balance between super-nice compassionate type who dies trying to help people & crazy, homicidal, evil maniac who will let anyone die if he can save his own skin.
-The sound. BIG NO-NO. The 2nd one fixed this big-time, & hired a less drama-queen voice actor.
-The choices of death were odd. Like, I felt like some should be swapped. Like I know even in realistic zombie films & stuff, zombies are always pretty darn slow. That's why they SHUFFLE toward you! Despite that basic gore-lover knowledge, the game insists that I will live if I sneak out a back way, NOT if I do the logical thing & sprint outside.
A good game, just needed some tweaking. I didn't notice anything that wasn't at least improved on in #2. Bye ;p
Umm... when you say menu do you mean the game menu or the eating menu? LOL.
I had an A for Tactics and an A for Compassion. Yay me! :D
The ending... well... it's like a classic zombie flick type of ending...
You go with your wife, pack up supplies, wait until dawn and go to your wife's parents in the countryside
The sound is kinda uncontrollable. But it's a good game overall.
Finished with an A+ in Tactics and Compassion...
A+ in Tactics
Your knowledge of zombie outbreaks is unmatched and your survival skills have been honed to a razor-like edge. You'd almost certainly survive a real outbreak.
A+ in Compassion
The outbreak has given you the chance to show your true bravery and heroic nature. The well being of others is your primary concern.
Honestly, some of those decisions are sound. The character is just stupid. For example, the very first zombie you come across? I'd kill it. Then instead of going right up to the woman, I'd stand back and be ready to kill her. No sense in her screams of terror attracting MORE undead
Another example is going around the vehicles. It's the moron's fault for not paying attention and crashing. You go at a safe, reasonable speed
Although I admit that it was stupid of me to leave the house right away instead of searching. I thought that it was serious about her leaving, and was pretty PO'd about the suicide part. But yeah, I admit that leaving the house again instead of securing it for a bit, if only to get supplies, was a bad move
Also, the game was horribly misleading with the, "Which group?" choice. I thought that the coworkers were going to help the man who was with the police, so it seemed like a stupid choice to go with them at first
Listen to your radio. Just go to her. Look for help. Stairs. Back door. Window. Go for it. Call out. Ignore. Co-workers. Distract yourself. Jeep. Another one. Leave them (doesn't matter which, all cars have a disadvantage). Drive on. Turn around. Check on him. Railroad. Grab the neck. Smash his head in. Backyards. Shed. Crowbar. Let him go. Barricade. Hit him. Search. Slowly. Kick it. Cut off.
This should equal an A in tactics and an A+ in compassion.
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Walkthrough Guide
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Dead Frontier: Outbreak Walkthrough
Many of the choices have multiple "safe" answers, but some can affect your final score.
Beginning:
Turn on the radio built into my cell phone
Don't call, just go home and see if she's okay
Try to find someone to help
Take the stairs
Leave the lobby and try to escape through the rear exit
Search for a window to climb through
Go straight through the window
Checkpoint: Downtown alley
Call out to the little girl
Ignore the bus and continue down the street
Join your co-workers
Distract the infected away from the entrance so the others can get through safely
Suggest taking the jeep
Suggest taking another vehicle instead
Don't help the group - choose any of the other three vehicles.
Checkpoint: Gas station
Continue down the road without stopping
Turn around and find another route home
See if the other driver is hurt
Follow the train line
Checkpoint: Home neighborhood
Grab the infected by the neck and push him away
Grab a brick and hit him in the head with it when he gets close enough
Try to go through the neighbor's rear gardens
Checkpoint: Back yard
Go to the shed and find a weapon
Choose any weapon other than the chainsaw (but everyone knows the crowbar is the classic zombie smasher, right?)
Let the looter go
Barricade the back door
Attack John with your weapon
Continue searching the house
Choose your own style of entering the bedroom (doesn't matter?)
Kick the infected off her before attacking
Cut off her fingers and take her with you
This walkthrough rates an A in Tactics and A+ in Compassion. I haven't managed to get A+ in both in the same game, and I'm not sure if that's possible.
Posted by: schep | September 22, 2009 10:54 PM