Daymare Town 2
Daymare Town 2 returns you to the daytime nightmare of a place complete with new puzzles to solve, new characters to meet, more creepy creatures peering at you around corners, and more items to find. You can't help but enter this freaky town, but can you escape from it?
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Man this is even creepier than Daymare Town 1!
Why is there no official walkthrough? I love when Mateuscz gives a link to the walkthrough right in the game. :(
Here's where I am:
Bought everything for sale at the pharmacy and the souvenir shop, and used what I could. What I have left: knife, maggot, cheese, rusty keys (with two keys unused), and 15 coins.
I've got two slots left on the egg exhibit, haven't found the balloon (I assume it's floated somewhere), and am seriously weirded out by the strange girl in the Cherry Embassy.
Ok I just sliced up the cheese with the knife purely by accident. ^_^ Still don't know what to do with them. I'm going to try them on the cherry girl. No, that didn't work. *sighs*
Ok, officially stuck.
I might as well give some hints/spoilers for where I've gotten so far:
FIRST AREA: Hint:
To open that round hole, you need to hold the pull-rope down, but you can't climb into it while holding it down... maybe if you tied something heavy to it?
Solution;
Pick up stone to the left of the main door. Use hook and string on stone. Use result on pull-rope.
SECOND AREA Hint:
That big guy is trying to smoke... but his cigarette isn't lit...
Solution:
Place your lighter in his open hand.
I'm not sure how to hint/spoil the third area, since it's so large and there's no much to do, and I'm not done yet. So if people have questions I hopefully can answer them.
I've gotten a little farther:
I found the ladder area with the balloon at the very top and the pearmain in the trashcan at the bottom. I used the pearmain on the wall hanging in the aqueduct, and used the medallion I got from the wall hanging on the palm of the giant in the infected area.
Now I have: maggot, knife, 21 coins, rusty keys (two keys on ring), cheese slices, and balloon.
Also I can't figure out how to pick up the chalk.
Joye -
There's a second medallion! It's inside the fish you get when you take the flesh-eating maggot from the Butcher's whatever to the fisherdude in Fog Haven. Then you'll get an egg from the giant in the Forbidden District.
I've bought everything there was to buy (don't know if I found all the coins in the process, though..) & used everything I can figure out, so far, so I have:
17 coins, 1 knife, 1 balloon, 2 rusty keys, small limburger cheese slices, and strong painkiller.
What do the Cherry Embassy girl and the Sand Witch want..??
I have 7 eggs filled in, middle slot still open.
Joye, swap info with me. I'm not as far and farther than you. :-)
I've got pear, knife, sliced cheese, balloon, three keys, and a piece of fish, 11 coins, and 3 slots left on the eggs.
The balloon has floated up the ladder which can be found in an alley off the pharmacy/tenement scene, just slightly 'past' the steps to the pharmacy.
The maggot can be used as bait. Go down fisherman's alley -- alley, right side main streen; go back; left side of screen; all the way down; right side of screen; pier. You'll get a fish from that, eventually, which can be cut with the knife.
No idea what to do with balloon, cheese, or pear. No idea what to do with the weird plant on the left of fishman's alley end, or the kite-flyer, or the cherry embassy. Does the clock in the tenement do anything? Aristocrat's house after sending death away?
I beat it!
"Congratulations! You have left Daymare Town. And you still have 25 coins in your pocket!
I am currently #2 in the all-time rankings! Oh yeah~~~~
Thanks to Anzhela for her hint!
LS:
Aha! Thanks for the info about the dock! I had missed that area.
I don't know any of your mysteries either. :( I think the aristocrat is just the coins that you pick up in his drawer. Otherwise, they are red herrings, or possibly easter eggs. They are not necessary to beat the game.
I'm going to play it once more and try to do a walkthrough.
i also have some problems. when i click the play button only a blank screen with lighter and hook appears... :(. by the way i have mac osX
[Edit: Just reload the game window, or close the window and reopen it again. It should be fine the 2nd time. I'm using a Mac and it did the same thing to me at first. 2nd time was fine. -Jay]
Ok --
I have used up all the keys. (the last one goes to a door that's sorta blindingly obvious to the point of being overlooked...) I am convinced the solution to the last missing egg is in this room with the chicken and the basket, but I cannot figure it out. I still have a balloon I can't do anything with.
Full walkthrough
(minus the precise locations of the coins, since I finished w/ 19 still in my pocket - chances are good you'll find enough for your purposes and there are surely more here than I found, from posts other people have made..!)
Also there are some alternate stuff you can do, like the arsenic can apparently go a couple of places):
*City Gate/Outskirts
Gate Keeper won't let you in.
Go left to pick up just an ordinary stone (1 coin here). Go right twice (1 coin here). Go right again - note small locked door. Go right again (1 coin here). Note that round cover to tunnel only stays open when the handle's pulled down. How to weight it?
Combine hook on a piece of string and just an ordinary stone. Attach to handle.
*Fisherman Alley
(1 coin in screen with tunnel to Middle of Nowhere/Outskirts)
To the left...
Go left (2 coins here). Go forward twice. Go right. Click on pier (1 coin here). Go to end of pier - note fisherman with no bait for his hook.
To the right...
Large fellow blocks the way.
He needs a light for his cigarette. Give him the lighter while he is gesturing with an open hand and he will fly away.
*Butcher's Market
Click on the table. Retrieve flesh eating maggot (3 coins here).
*Aristocrat's House (building on the right)
Go into the basement (3 coins here). Take cheese from mouse trap.
*Museum
(3 coins in entryway with Tickets and Souvenirs sellers)
Ticket-taker won't let you in without a ticket.
Buy a ticket from the ticket seller and everything (flower, wooden egg, pamphlet, and key) from the souvenir seller. Click each item, then on your coins and place them in the indicated silouhettes, then "buy".
Go forward. Give ticke to Ticket-taker (1 coin here).
Go forward. Go left - note the missing balloon. Return to main hall - note the closed door at the end due to theft. Go right (2 coins here). This is where the theft took place - note the sign describing the exhibit as the egg collection.
Place wooden egg in 2nd-from-the-left spot in display case.
*Butcher
(1 coin in the front room)
Creepy butcher through the small window is thirsty.
You will buy him water at the Pharmacy.
*Wall Street
Click on building on the left. Librarian is protective of its balloon. What might distract a librarian?
Give it the museum pamphlet. Balloon floats up and away.
*Pharmacy
(3 coins in Pharmacy interior, with the spigot and the test tubes)
Buy everything from the pharmacist (blade, water, arsenic, pain killer)
*Wall Street alley (next to Pharmacy)
To the left...
Click around the corner (3 coins here). Look in bin/trash can, collect pearmain (1 coin here).
Up the ladder...
Click up the ladder twice (1 coin here). Click up the ladder once more. Retrieve the balloon.
*Tenement House (building on the right)
(2 coins in the front room with the wacky-moving clock.)
Click to the left (1 coin here). That guy looks like he's in pain...
Give him the strong pain killer.
*end of Wall Street (wall in the middle of the screen, in the distance)
(1 coin in the screen with just the wall and some plants peeking over the top)
To the left...
Go left. The little man wants revenge. What might help him with that?
Give him the arsenic.
To the right...
Go right - note the locked door in the wall.
Head back the way you came...
*city Gate (to the left of the Butcher's Market)
Gate Keeper won't give up his keys.
Distract him with something shiny...
Give him the big shiny golden key bought in the souvenir shop.
Go back a step and now you can pick up the dropped keys.
*Aqueduct (right from City Gate, also accessible on the left from Butcher's Market)
Click on the right of the screen, among the archways - note the yawning head on the wall; note its jewelry/medallion.
Click on door with sign over head reading "district closed due to infection" (1 coin here). Use a rusty key on the door.
*Forbidden District
To the left...
Go left and enter hole - note the sound the Sand Witch makes... sound like an animal? (3 coins here).
She doesn't want plain cheese.
You're going to make her a sand-wich.
To the right...
Go right. Click on the visible doorway. There's a chicken. Click on the chicken and then on the falling egg before it breaks. Go back one screen. Click to the right just to the left of the wall that covers that side of the screen. Go into the building (1 coin here). Go upstairs. Look out the window - note the giant with one hand open; note his medallion.
Head back the way you came...
*Fisherman Alley
Go back out through the Middle of Nowhere tunnel to the Outskirts.
*Outskirts
Remember that locked door?
Use a rusty key to open the door. Open the oven and take the small loaf.
Return to Fog Haven (via Fisherman Alley)...
*Fog Haven
Go to the end of the pier. Put the maggot on the end of the hook. Click on the fisherman. Um... That's a bit.. big, isn't it?
Click again and a fish will come up. Take the fish.
Return to the Butcher's Market...
Start divvying things out - who wanted the water?
The Butcher. Give him the water, then go back a screen, then forward again. He left you a Faberge egg on the window ledge.
Combining things...
Use the knife on the limburger cheese and the small loaf. Combine the limburger cheese slices and the loaf sliced in half = limburger cheese sandwich. Who wanted a sand-wich..?
Take the sandwich to the Sand Witch in the Forbidden District - she will give you a bronze egg.
Use the knife on the fish. Hey, a medallion! Where have I seen a medallion before..?
On the yawning statue and around the giant in the Forbidden District's neck.
Return to the Aqueduct (via Butcher's Market)...
*Aqueduct
Click on the archway on the right to view the yawning statue. Click on its mouth to get it to open then pop the pearmain in. The medallion will fall off. Go back a screen to pick it up.
*Forbidden District
Go back to the giant. Put both medallions in his open hand and the closed hand will open, giving you the silver egg.
Return to Wall Street (via Butcher's Market)...
*Wall Street
Go back to that locked door. Use a rusty key on it. The little girl (?) there looks sad. What might cheer her up?
Give her the flower. Follow her into the building on the right (forget the chalk; you can't pick it up) (2 coins here). Take the golden egg.
Return to the Museum (in Butcher's Market)...
The order of the eggs is: chicken, wooden, bronze, silver, gold, faberge (not that it's hard to figure out). Return to the main hall. The closed door is now ajar with all the stolen eggs returned. Go through the door. Go right. The painting is missing something, isn't it..?
Put the balloon in the painting.
Go back to the left twice and up the stairs (1 coin here). Return to the main hall. Go into the left room - there is now a hot air balloon waiting to carry you off! Cut the strings holding it down then click on the balloon.
I appear to have misplaced some coins in the process and ignored a number of rooms/scenes that you can look at but that don't appear to advance the game any (maybe that's where some of those other coins were..?)
Daymare Town 2 Walkthrough!
If you haven't played Daymare Town 1, you won't be at a disadvantage, but the first scene won't make sense.
Also note that this walkthrough only says what absolutely MUST be done. You'll miss out on a lot of creepy little details if you don't look around yourself.
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Wait for the first scene to finish. This is "you," at the end of the first DT, walking across the bridge.
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Pick up a coin. (Coins, throughout the game, look like little kidney beans.) Go left. Pick up another coin and JUST AN ORDINARY STONE. Go right three times.
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Pick up a coin. Use the STRING AND HOOK on the STONE. Use the result on the pulley.
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Click on the hole. Click on the left side to get to FISHERMAN ALLEY. Pick up a coin.
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Go left. Click on the right window-sill to pick up two more coins.
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Click the center twice, and right once. Click on the dock. Pick up a coin. Go back to the hole where you came in.
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Go right. Click on the huge guy. Click on his cigarette. Put the LIGHTER on his open palm. He will float away. :) Click on the doorway.
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Click on the table. Pick up the FLESH EATING MAGGOT. Pick up three coins.
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Click on the MUSEUM (left-hand side). Pick up three coins.
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click on the left-hand window and buy the TICKET. Go back.
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Click on the right-hand window an buy everything for sale: WOODEN EGG, BIG SHINY GOLDEN KEY, MEADOW FLOWER, and MUSEUM PAMPHLET. Go back.
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Go forward. Pick up a coin. Give the TICKET to the man.
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Forward and right. Pick up a coin. Put the WOODEN EGG in the second slot. Leave the museum.
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Click on WALL STREET (right of center). Click on the doorway left of center. Give the MUSEUM PAMPHLET to the librarian.
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Click on the PHARMACY. Pick up three coins. Click on the window and buy the PAINKILLER and the BOTTLE OF WATER. Exit to Wall Street.
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Click on the passageway left of center with the arc on top. Click on the center and pick up three coins. Click on the garbage can and pick up PEARMAIN and one coin. Go back once.
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Go up twice and pick up coin, up once more and pick up BALLOON.
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Exit to Wall Street. Click on Tenement House (right of center) and pick up two coins; click on left-hand side ad pick up one more coin. Exit to Wall Street. Go back to the Pharmacy and buy the HOMEMADE BLADE (knife). Exit to Butcher's Market
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Click on BUTCHER. Pick up coin. Click on window. Pick up coin. Give BOTTLE OF WATER to scary-thing. Go back. Click on window again. Pick up FABERGE EGG. Exit to market.
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Click on Aristocrat's House (right of center). Go upstairs. Give PAINKILLER to man in bed. Take 10 coins from drawer.
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Go downstairs, pick up three coins. Click on mouse trap and take LIMBURGER CHEESE. Use BLADE on CHEESE to get CHEESE SLICES. Exit to market.
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Click on the left-hand side to get to CITY GATE. Click on the man. Give him the SHINY KEY. Go back and pick up the key ring that he drops. Go back to the market.
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Go to Fisherman Alley. Go to the docks (Fog Haven). Put MAGGOT on hook. Click on fishing creature twice. Pick up fish. Use knife on fish. Go back to center of Fog Haven and go left to the thing flying a kite. Click on mass of plants and pick up coin. Go back to the hole to the outskirts.
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Travel through the hole to the Outskirts. Go left and use RUSKY KEY RING to open the little door. Open the oven and take BREAD. Use knife on bread, and then bread slices on cheese slices to get LIMBURGER SANDWICH. Go back to Butcher's Market
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Go to Wall Street. Click center; click right. Use RUSTY KEY RING on door. Go through door. Pick up coin. Use MEADOW FLOWER on little man.
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Go through door. Pick up two coins and GOLDEN EGG. Go back to Market. Click on the wall on the left-hand side to go to AQUEDUCT.
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Click just right of center to find a wall-hanging. Click on necklace of wall-hanging and use PEARMAIN on open mouth. Go back and take second ANCIENT MEDALLION from floor.
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Click on door. Use RUSTY KEYS on door. Go through to FORBIDDEN DISTRICT and pick up coin; click center door.
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Click on left. Click on cave. Give LIMBURGER SANDWICH to "sand witch" (get it?). Wait; take BRONZE EGG. Pick up three coins. Go back to Forbidden District main.
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Click on right-hand side. Click on the center door. Click on chicken and quickly click on the egg that drops. If it breaks, you can click on the chicken again until you catch the REGULAR CHICKEN EGG. Go back.
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Click on the right-hand side. Click on the door. Pick up coin. click on the stiars. Click on the window. Put both MEDALLIONS into open hand of giant. Pick up SILVER EGG. Go all the way back, to the market again.
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Go int othe Museum and go to the egg room (door on right). Pick up coin. Put all the eggs in their slots. Go back to center. The theft door is now open.
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go through door. Go right. Put balloon in painting. Go back, left, and up stairs. Take coin on desk. Go back to Museum main hall.
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Take left door and cut strings on the hot-air balloon with BLADE. Then click on the balloon.
FIRST AREA Outskirts
SECOND AREA Fisherman Alley
THIRD AREA Butcher's Market; Wall Street; City Hall
UNLOCKING AREAS
THE FINAL STEPS Museum
TADA! You're free! And you should have 32 coins. :)
Some end notes:
You'll notice I didn't buy the arsenic and give it to the guy asking for revenge. Apparently this isn't necessary and it gives you two extra coins.
Also there are some mysteries I haven't figured out, possibly red herrings, most notably the Cherry Embassy girl. If anyone has any ideas, please comment!
Lastly if anyone knows of any coins I didn't find, also comment!
Finished with 19 coins left. I gave
the arsenic to the aristocrat in bed, so he could die peacefully. Which he did and left with Death, who was sitting beside him
I really love these games from Mateusz Skutnik, they have such beautiful graphics you almost forget it's a game. It's more like a peace of art with a game-twist in it.
If you finish with no coins left, the ending says:
Congratulations! You have left daymare town. But you have no coins left in your pocket...what a shame...
There are a few mysteries still unsolved:
1. What can you do with the clock in the house with headache man? Will it open if you turn it to the right time?
2. In the ally with the ladder, you can click on the compass-looking thing on the wall to zoom in on it. Can you do anything with it?
3. Below the medallion-man's hands, there are two circles connected by a line or a string or something that you can zoom in on. Anyone found a purpose for this?
Coin-through for Daymare Town 2
This is NOT a full walkthrough for Daymare Town 2, it's just a guide to collecting as many coins as possible. I don't think you get any rewards for collecting lots of coins. Apart from kudos. You get kudos.
The coin-through is in chronological order, and assumes you get 10 coins from the Aristocrat. Spoiler tags by section.
I ended up with 37 coins at the end after buying all items and giving the Strong Painkiller to the aristocrat. It's possible to have 39 by not buying the Arsenic (though there is no special message or anything, Scrooge…:p)
LIST OF PRICES (Total = 23 coins)
Museum Ticket - 4
Wooden Egg - 3
Big Shiny Golden Key - 2
Meadow Flower - 1
Museum Pamphlet - 2
Home Made Blade - 5
Distilled Water - 3
Arsenic - 2 (Optional)
Strong Painkiller - 1 (Optional)
OUTSKIRTS
1. On the ground in front of you.
2. On the ground where you get the Just An Ordinary Stone.
3, 4. Go right from the start screen. Two coins here. One is on a ledge above you, and the other is on an outcrop of rock below the path.
5. Where the circular metal door is: coin in the corner.
FISHERMAN'S ALLEY AREAS
6. When you enter from the pipe: coin on the floor near the drain.
7, 8. To your left, in the alley: the second windowsill on the left has two coins.
9. In the reed patch near the kite-flying person: coin on the ground on the right (must be in close up view of reeds).
10. On the left side of the first part of the pier as you look down to the fisherman in the distance.
BUTCHER'S MARKET AREAS
11, 12, 13. On the wooden platform with the horse leg.
14. Aqueduct: At the entrance to the Forbidden District, beside the pillar on the left.
15. Butcher's: in the pile of blood on the right.
16, 17, 18. Museum: In the entranceway, all on the floor.
19. Museum: On the floor in the room with the ticket taker, in the right corner.
20, 21. Museum: in the Egg room. Both on the floor, one in the foreground, the other behind and to the left of the Egg collection.
22, 23, 24. Aristocrat's House: in the basement, two on the floor on the left, one stuck in the wall halfway up.
WALL STREET AREAS
25, 26, 27. Pharmacy: on the floor, two in the left corner, one on the right.
28, 29. Tenement House: in the hallway on a shelf
30. Tenement House: in front of the person in pain
31, 32, 33. Alleyway: at the end of the alleyway, on the floor by the trashcan.
34. Alleyway: in the trashcan, below the sleeping (?) person's hand
35. Alleyway: up the ladder, beside the black figure
36. End of the street: on the wall ahead of you
At this point you should get through some of the game events, buy some items etc. And get the keys from the gatekeeper, so you can continue following the coin-through.
37. In the area with the Chalk: on the floor by the doorstep
38, 39. In the house with the Flower-taking man and the Golden Egg: two coins on the floor on the left.
40 to 49. Ten coins from the Aristocrat's drawer, when you give him the Strong Painkiller.
OUTSKIRTS HOUSE
50. On the right burner of the cooker in the house where you find the Small Loaf.
FORBIDDEN DISTRICT
51. In the dark passage from the Aqueduct: in the shadows on the floor on the right.
52. Going forwards and left to where you can see the Sand Witch's burrow: on the balcony on the upper left.
53, 54, 55. In the Sand Witch's burrow: three coins on the right near the lamp.
56. Where the chicken is: coin in the basket
57. In the dark house, downstairs: in a dark corner by the staircase
58, 59. Where the giant is: two coins on a ledge in the top right corner
MUSEUM (END)
60. On the desk in a room in the final area in the museum.
Really like these games. I managed to get out of Daymare Town with 30 coins. I had one key left over on the rusty ring and this object stayed in my inventory when I clicked play again. Refreshing the game page made it disappear though. Regardless, if anyone else can repeat that, then its probably a glitch Mateusz would want to be told about.
40 COIN WALKTHROUGH
I got 40 coins. data and Katie beat me to it! Here's how...
Are you sure?
Checking Totals
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You should get 10 before you leave Fisherman Alley.
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You can get 34 before buying anything.
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Buying the key (-2) should lead to 45 coins collected = 43 in pocket.
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Buying the flower (-1) leads to 2 coins. (+1 net)
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Buying the museum ticket (-4) at first leads to 2 coins. (-2 net)
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Buying the sleeping pill (-1) _can_ lead to 10 coins. (+9 net)
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To finish the game, you also need the pamphlet (-2), wooden egg (-3), water (-3), and the blade (-5).
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Finishing the game adds 2 more coins... if you're good.
Still need more?
Detailed Walkthrough
The math is deliberately confusing so you can play it your way. ;)
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In front of the CITY GATE, on the right.
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Outskirts, to the left. At the far edge of the cliff.
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Outskirts, to the right. Down, on a little outcrop that looks like a sausage.
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Then look up at the moulding near the top right window.
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By the round metal door: between the two rocks by the wall.
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Enter FISHERMAN ALLEY. By the drain-water near the grating.
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Left alley, click on the open window on the left. 2 coins on the sill.
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FOG HAVEN. Turn left, click on the plant life. Right part of the screen.
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Facing the long view of the dock, second plank from the left.
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BUTCHER'S MARKET. 3 on the table with the leg.
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MUSEUM, under the windows. 1 on the left. 2 on the right.
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Right corner of the checkered floor.
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Now to the art! In the eggs-hibit, on the floor down from the 2nd and 3rd holes.
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To the left of the eggs-hibit in the back.
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ARISTOCRAT'S HOUSE, lower level. 1 stuck to the wall. 2 on the floor to the left.
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BUTCHER. Fish 1 out of the blood pool on the right.
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Turn right to WALL STREET. PHARMACY floor. 2 on the left. 1 on the right.
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TENEMENT HOUSE. 2 on the shelf by the clock.
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1 by the feet of the tenement dweller.
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WALL STREET. 1 on top of the wall.
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Alley with arch (next to the PHARMACY). Go one deeper, and there are 3 on the ground. (The fourth doesn't seem clickable.)
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Rob the poor guy in the can ... 1 by his hand.
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Go up the ladder and there's 1 to the left of the scared guy on the ledge.
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AQUEDUCT. 1 by the column. This should be the last free one before unlocking with the Rusty Keys. See Totals above for a math check.
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FORBIDDEN DISTRICT. 1 in the dark to the right. Look for the unpaired eyes.
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Left. There's a pointing giant to the right... and he's pointing at 1 coin on the balcony on the left.
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The SAND WITCH's hole has 3 coins on her dresser, almost near the wall. I think they might be loose or stacked.
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To the right, now. The EGG HOUSE has 1 coin in the basket.
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Keep going. The DARKENED HOUSE has 1 coin by the stairs.
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Look out the window! By the giant, at the very top right are 2 coins.
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Back to the OUTSKIRTS and the poor baker. 1 coin in the right front burner of the stove.
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Back to WALL STREET. Through the unlocked door on right, our old friend has a coin on the right, by the steps.
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-1 sleeping pill + 10 from the ARISTOCRAT = 9 coins in pocket.
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-1 flower gets us 2 inside our WALL STREET friend's place, on the left near the caterpillar/knitting project.
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Finishing the game needs 13 coins for various things.
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Almost ready to go? You can end up with 38 coins in pocket.
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At the back of the MUSEUM, go up the stairs on the left. 1 coin on the desk.
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And as you rise in the balloon, keep the pointer over the left hand (on the screen) and grab the coin next to the figure right as it comes into view. There's the elusive #40!
You should have 10 before you exit past the smoking giant.
MINUS
-4 museum ticket
MINUS
-3 egg, -2 key, -2 pamphlet, -1 flower
So out of the MUSEUM I have 7 coins. That's left from 19 collected.
Or you can leave the museum without buying anything from souvenirs, which leaves you with 15. See Totals above for another math check.
You should have:
23 if you cleaned out the museum, 31 if you haven't shopped yet. This is left from 35 collected.
After unlocking:
Last rounds of spending:
Well this is driving me crazy:
I really wanted to pick up the chalk and give it to the tenement dweller. But I guess it just won't move!
I have a strong hunch that messing with the tenement clock will yield more coins than saving the aristocrat. It just goes with the overall theme.
I agree with Trapper about the unsolved mysteries. I also wonder
if Cherry Embassy means something? I mean it took me a long time to figure out "Sand Witch", and then I fell over laughing. And is the Lionfish supposed to sting anyone? That description was tantalizing. I was so hoping to slap someone or something with a wet fish.
I feel bad about the squatter/baker figure. And stealing from the fellow in the can. Everyone else was helped... were they supposed to be helped?
Noting that there are a lot of naked figures wandering around... nothing awful. Well, nothing more awful than the scary atmosphere. Hehehe. I'm petrified of the girl, and yet I want to figure out how to get more art out of that sequence. So much depth in this game!
Speaking of depth, at the very end don't forget to read the titles on the art. *evil laugh*
I love this game. What riveted me to the computer at first was the fact that the characters look like they came straight from the pen of the great Finnish/Swedish illustrator/writer Tove Jansson (and I was delighted to read in the older thread for Daymare Town 1 that cami had the same impression). Little creatures that just stare without ever saying a word come up in her works now and then, too.
What keeps me coming back is the unique atmosphere and the feeling that there are still things left to discover. Keep up the good work, Mateusz!
Groogokk: That was EXACTLY my impression all through Daymare Town 1 and even more so in this one. Glad to see other people thought the same way. I'm pretty sure she was actually Mateusz's inspirational source here, since I'm pretty sure he's Swedish or something. She's also a great inspiration for my drawings as well. I've always wanted to make some sort of creepy surreal game in this same vein, but I always tried to make each background super-detailed like Jansson always did. This way is much better... loose, quick, suggestive lines with occasional areas of detail which stand out.
I first played this long ago and think it's one of the best games ever. But just recently, I replayed it for about the 10th time and FINALLY got that last 41st key! There are a few comments about more but they're all talk, no proof. There are definitely 41 and it is possible to grab that last one going up.
1. of all I think
the guy at the cherry embassy is a man, since he has a black beard...
2. has anyone noticed that
the guy in the pharmacy has a ballon in a jar in the back ground ?
3. I think the guy in the
butchers house is actually the one skinning ppl. he has scars in his face...noticed ?
4. if you play a second time in a row,
without reloading the game you will notice that you have the last unused key from the game before in you inventory...you will not be able to finish the game a second time, because at some point the key will just move above one of the other items. So you will not be able to use one of your gadgets...
5.whats up with the
(dead) person in the garbage can ? has anyone info aout that ?
6. what about that
little guy sitting in the window next to the giant ? what is he good for ?
tell me your thoughts on that
DayMare Town 1 and 2 were 2 of my VERY first games as a level 2 gamer and they were great ones to break me into gaming!!! I loved both of them even though it took me 3 times each to figure them out and a walkthrough on the 3rd try. I ended up buying everything in DT 2 and still ended up with 33 coins and watched the 34th one slowly fade out of my site so it is possible to end up with at least 34 if you're fast enough and if you buy everything. I look forward to a part 3!
I think I know how he may have done it- he may have re-played the game enough times with one instance of the game, and used the key glitch people refer to, used the extra key to open the baker's house at the very start (and essentially using those keys up before getting further keys from the gatekeeper, I wager), and ended up gathering at least three keys after three play-throughs, so he never needed to buy the gold key for the gatekeeper, thus saving on two coins.
However, I have not been able to replicate the key glitch that everyone mentions.
Ok...I have a really silly question, which makes me think there is something wrong with my game...I can't figure out how to buy things!? Like, I have enough money, and I have tried clicking on everything possible to buy, and it only comes up with the little buying page with the "cancel" button on it and won't let me buy things! AUGH! Please help!
yay! I got out of the town!
you go to the museum, and go to the room, that was locket before, one of the pictures is a man with a balloon...but no balloon! so put the balloon in the picture, go to the room with the broken hot air balloon, but no it is not broken!! (omg) cut of the string and hop on!
I used all of my keys. The only thing I had left at the end was coin and knife. I'm not really sure about the pain pill. I guess it's best to give it to the sick guy in the bed. You get 10 coins if you do. If you give the pain pill to the guy at the Tenement house he just smiles at you. Also after you use that last key the guy in the Cherry Embassy turns around and looks really mad, but doesn't do anything that I know of.
Hi. I'm new here. About the part when you unlock the door in the outskirts when you have to unlock the door when you get the rusty keys from the man who wont let you in. Well. Guess what?
It won't work! It won't unlock for me when I use the rusty keys. A little help here, please?
[Hi, welcome to JIG! :) Please put spaces after your periods, and please don't type in all caps. It helps to make your comments readable by our community. I've edited your comment above. Thanks, and enjoy your visits here. I hope you get the answers to all your questions. -Jay]
Ok thanks whoever commented and edited after my last comment. But do you know how to get past the part when the guy who wont let you in has the big gold or silver shiny key then he drops his other ones then go back once then pick up his keys then go to the Outskirts then to the gate then on the walkthrough it says to unlock the gate in the Outskirts but it wont let me! Please help me! And also I thought the Cherry Embassy and Butchers would be scary but they arent ( lets say its a little scary for a 1 - 2 - 3 year old) !
I think I found a 41th coin.
In the tunnel between the outskirts and Fisherman Alley just right of the figure on the right is another coin. I don't have proof because I came out with 40 coins in the end but only because I missed grabbing the very last coin at the end from the man sitting on the wall as you rise in the balloon.
Only a year ago I started playing games via BigFish and when I found Daymare, I was excited. It was different from every other game I had tried. I enjoy a little macabre and Daymare 2 foot the bill for sure! The butcher scared me. . . the person in the Cherry Embassy scared me. . . I was superbly thrilled when I accidentally found the medallion in the little fish! I was going to cut off the poisonous stingers with the homemade blade and then, wow, the fish disappeared and there was one of the two medallions I needed! What I want to know is where are the other two coins? The high score is 43. After many, many attempts, 41 coins is all I can find. I managed once to get the 41st coin at the very end, but didn't save my score. Someone is listed as having 43 coins. Any players know how that happened?
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Full walkthrough
(minus the precise locations of the coins, since I finished w/ 19 still in my pocket - chances are good you'll find enough for your purposes and there are surely more here than I found, from posts other people have made..!)
Also there are some alternate stuff you can do, like the arsenic can apparently go a couple of places):
*City Gate/Outskirts
Gate Keeper won't let you in.
Go left to pick up just an ordinary stone (1 coin here). Go right twice (1 coin here). Go right again - note small locked door. Go right again (1 coin here). Note that round cover to tunnel only stays open when the handle's pulled down. How to weight it?
Combine hook on a piece of string and just an ordinary stone. Attach to handle.
*Fisherman Alley
(1 coin in screen with tunnel to Middle of Nowhere/Outskirts)
To the left...
Go left (2 coins here). Go forward twice. Go right. Click on pier (1 coin here). Go to end of pier - note fisherman with no bait for his hook.
To the right...
Large fellow blocks the way.
He needs a light for his cigarette. Give him the lighter while he is gesturing with an open hand and he will fly away.
*Butcher's Market
Click on the table. Retrieve flesh eating maggot (3 coins here).
*Aristocrat's House (building on the right)
Go into the basement (3 coins here). Take cheese from mouse trap.
*Museum
(3 coins in entryway with Tickets and Souvenirs sellers)
Ticket-taker won't let you in without a ticket.
Buy a ticket from the ticket seller and everything (flower, wooden egg, pamphlet, and key) from the souvenir seller. Click each item, then on your coins and place them in the indicated silouhettes, then "buy".
Go forward. Give ticke to Ticket-taker (1 coin here).
Go forward. Go left - note the missing balloon. Return to main hall - note the closed door at the end due to theft. Go right (2 coins here). This is where the theft took place - note the sign describing the exhibit as the egg collection.
Place wooden egg in 2nd-from-the-left spot in display case.
*Butcher
(1 coin in the front room)
Creepy butcher through the small window is thirsty.
You will buy him water at the Pharmacy.
*Wall Street
Click on building on the left. Librarian is protective of its balloon. What might distract a librarian?
Give it the museum pamphlet. Balloon floats up and away.
*Pharmacy
(3 coins in Pharmacy interior, with the spigot and the test tubes)
Buy everything from the pharmacist (blade, water, arsenic, pain killer)
*Wall Street alley (next to Pharmacy)
To the left...
Click around the corner (3 coins here). Look in bin/trash can, collect pearmain (1 coin here).
Up the ladder...
Click up the ladder twice (1 coin here). Click up the ladder once more. Retrieve the balloon.
*Tenement House (building on the right)
(2 coins in the front room with the wacky-moving clock.)
Click to the left (1 coin here). That guy looks like he's in pain...
Give him the strong pain killer.
*end of Wall Street (wall in the middle of the screen, in the distance)
(1 coin in the screen with just the wall and some plants peeking over the top)
To the left...
Go left. The little man wants revenge. What might help him with that?
Give him the arsenic.
To the right...
Go right - note the locked door in the wall.
Head back the way you came...
*city Gate (to the left of the Butcher's Market)
Gate Keeper won't give up his keys.
Distract him with something shiny...
Give him the big shiny golden key bought in the souvenir shop.
Go back a step and now you can pick up the dropped keys.
*Aqueduct (right from City Gate, also accessible on the left from Butcher's Market)
Click on the right of the screen, among the archways - note the yawning head on the wall; note its jewelry/medallion.
Click on door with sign over head reading "district closed due to infection" (1 coin here). Use a rusty key on the door.
*Forbidden District
To the left...
Go left and enter hole - note the sound the Sand Witch makes... sound like an animal? (3 coins here).
She doesn't want plain cheese.
You're going to make her a sand-wich.
To the right...
Go right. Click on the visible doorway. There's a chicken. Click on the chicken and then on the falling egg before it breaks. Go back one screen. Click to the right just to the left of the wall that covers that side of the screen. Go into the building (1 coin here). Go upstairs. Look out the window - note the giant with one hand open; note his medallion.
Head back the way you came...
*Fisherman Alley
Go back out through the Middle of Nowhere tunnel to the Outskirts.
*Outskirts
Remember that locked door?
Use a rusty key to open the door. Open the oven and take the small loaf.
Return to Fog Haven (via Fisherman Alley)...
*Fog Haven
Go to the end of the pier. Put the maggot on the end of the hook. Click on the fisherman. Um... That's a bit.. big, isn't it?
Click again and a fish will come up. Take the fish.
Return to the Butcher's Market...
Start divvying things out - who wanted the water?
The Butcher. Give him the water, then go back a screen, then forward again. He left you a Faberge egg on the window ledge.
Combining things...
Use the knife on the limburger cheese and the small loaf. Combine the limburger cheese slices and the loaf sliced in half = limburger cheese sandwich. Who wanted a sand-wich..?
Take the sandwich to the Sand Witch in the Forbidden District - she will give you a bronze egg.
Use the knife on the fish. Hey, a medallion! Where have I seen a medallion before..?
On the yawning statue and around the giant in the Forbidden District's neck.
Return to the Aqueduct (via Butcher's Market)...
*Aqueduct
Click on the archway on the right to view the yawning statue. Click on its mouth to get it to open then pop the pearmain in. The medallion will fall off. Go back a screen to pick it up.
*Forbidden District
Go back to the giant. Put both medallions in his open hand and the closed hand will open, giving you the silver egg.
Return to Wall Street (via Butcher's Market)...
*Wall Street
Go back to that locked door. Use a rusty key on it. The little girl (?) there looks sad. What might cheer her up?
Give her the flower. Follow her into the building on the right (forget the chalk; you can't pick it up) (2 coins here). Take the golden egg.
Return to the Museum (in Butcher's Market)...
The order of the eggs is: chicken, wooden, bronze, silver, gold, faberge (not that it's hard to figure out). Return to the main hall. The closed door is now ajar with all the stolen eggs returned. Go through the door. Go right. The painting is missing something, isn't it..?
Put the balloon in the painting.
Go back to the left twice and up the stairs (1 coin here). Return to the main hall. Go into the left room - there is now a hot air balloon waiting to carry you off! Cut the strings holding it down then click on the balloon.
I appear to have misplaced some coins in the process and ignored a number of rooms/scenes that you can look at but that don't appear to advance the game any (maybe that's where some of those other coins were..?)
Posted by: ViciousBits | May 31, 2008 4:20 AM
Daymare Town 2 Walkthrough!
If you haven't played Daymare Town 1, you won't be at a disadvantage, but the first scene won't make sense.
Also note that this walkthrough only says what absolutely MUST be done. You'll miss out on a lot of creepy little details if you don't look around yourself.
FIRST AREA Outskirts
Wait for the first scene to finish. This is "you," at the end of the first DT, walking across the bridge.
Pick up a coin. (Coins, throughout the game, look like little kidney beans.) Go left. Pick up another coin and JUST AN ORDINARY STONE. Go right three times.
Pick up a coin. Use the STRING AND HOOK on the STONE. Use the result on the pulley.
SECOND AREA Fisherman Alley
Click on the hole. Click on the left side to get to FISHERMAN ALLEY. Pick up a coin.
Go left. Click on the right window-sill to pick up two more coins.
Click the center twice, and right once. Click on the dock. Pick up a coin. Go back to the hole where you came in.
Go right. Click on the huge guy. Click on his cigarette. Put the LIGHTER on his open palm. He will float away. :) Click on the doorway.
THIRD AREA Butcher's Market; Wall Street; City Hall
Click on the table. Pick up the FLESH EATING MAGGOT. Pick up three coins.
Click on the MUSEUM (left-hand side). Pick up three coins.
click on the left-hand window and buy the TICKET. Go back.
Click on the right-hand window an buy everything for sale: WOODEN EGG, BIG SHINY GOLDEN KEY, MEADOW FLOWER, and MUSEUM PAMPHLET. Go back.
Go forward. Pick up a coin. Give the TICKET to the man.
Forward and right. Pick up a coin. Put the WOODEN EGG in the second slot. Leave the museum.
Click on WALL STREET (right of center). Click on the doorway left of center. Give the MUSEUM PAMPHLET to the librarian.
Click on the PHARMACY. Pick up three coins. Click on the window and buy the PAINKILLER and the BOTTLE OF WATER. Exit to Wall Street.
Click on the passageway left of center with the arc on top. Click on the center and pick up three coins. Click on the garbage can and pick up PEARMAIN and one coin. Go back once.
Go up twice and pick up coin, up once more and pick up BALLOON.
Exit to Wall Street. Click on Tenement House (right of center) and pick up two coins; click on left-hand side ad pick up one more coin. Exit to Wall Street. Go back to the Pharmacy and buy the HOMEMADE BLADE (knife). Exit to Butcher's Market
Click on BUTCHER. Pick up coin. Click on window. Pick up coin. Give BOTTLE OF WATER to scary-thing. Go back. Click on window again. Pick up FABERGE EGG. Exit to market.
Click on Aristocrat's House (right of center). Go upstairs. Give PAINKILLER to man in bed. Take 10 coins from drawer.
Go downstairs, pick up three coins. Click on mouse trap and take LIMBURGER CHEESE. Use BLADE on CHEESE to get CHEESE SLICES. Exit to market.
Click on the left-hand side to get to CITY GATE. Click on the man. Give him the SHINY KEY. Go back and pick up the key ring that he drops. Go back to the market.
Go to Fisherman Alley. Go to the docks (Fog Haven). Put MAGGOT on hook. Click on fishing creature twice. Pick up fish. Use knife on fish. Go back to center of Fog Haven and go left to the thing flying a kite. Click on mass of plants and pick up coin. Go back to the hole to the outskirts.
UNLOCKING AREAS
Travel through the hole to the Outskirts. Go left and use RUSKY KEY RING to open the little door. Open the oven and take BREAD. Use knife on bread, and then bread slices on cheese slices to get LIMBURGER SANDWICH. Go back to Butcher's Market
Go to Wall Street. Click center; click right. Use RUSTY KEY RING on door. Go through door. Pick up coin. Use MEADOW FLOWER on little man.
Go through door. Pick up two coins and GOLDEN EGG. Go back to Market. Click on the wall on the left-hand side to go to AQUEDUCT.
Click just right of center to find a wall-hanging. Click on necklace of wall-hanging and use PEARMAIN on open mouth. Go back and take second ANCIENT MEDALLION from floor.
Click on door. Use RUSTY KEYS on door. Go through to FORBIDDEN DISTRICT and pick up coin; click center door.
Click on left. Click on cave. Give LIMBURGER SANDWICH to "sand witch" (get it?). Wait; take BRONZE EGG. Pick up three coins. Go back to Forbidden District main.
Click on right-hand side. Click on the center door. Click on chicken and quickly click on the egg that drops. If it breaks, you can click on the chicken again until you catch the REGULAR CHICKEN EGG. Go back.
Click on the right-hand side. Click on the door. Pick up coin. click on the stiars. Click on the window. Put both MEDALLIONS into open hand of giant. Pick up SILVER EGG. Go all the way back, to the market again.
THE FINAL STEPS Museum
Go int othe Museum and go to the egg room (door on right). Pick up coin. Put all the eggs in their slots. Go back to center. The theft door is now open.
go through door. Go right. Put balloon in painting. Go back, left, and up stairs. Take coin on desk. Go back to Museum main hall.
Take left door and cut strings on the hot-air balloon with BLADE. Then click on the balloon.
TADA! You're free! And you should have 32 coins. :)
Some end notes:
You'll notice I didn't buy the arsenic and give it to the guy asking for revenge. Apparently this isn't necessary and it gives you two extra coins.
Also there are some mysteries I haven't figured out, possibly red herrings, most notably the Cherry Embassy girl. If anyone has any ideas, please comment!
Lastly if anyone knows of any coins I didn't find, also comment!
Posted by: joye | May 31, 2008 4:31 AM
40 COIN WALKTHROUGH
I got 40 coins. data and Katie beat me to it! Here's how...
Are you sure?
Checking Totals
You should get 10 before you leave Fisherman Alley.
You can get 34 before buying anything.
Buying the key (-2) should lead to 45 coins collected = 43 in pocket.
Buying the flower (-1) leads to 2 coins. (+1 net)
Buying the museum ticket (-4) at first leads to 2 coins. (-2 net)
Buying the sleeping pill (-1) _can_ lead to 10 coins. (+9 net)
To finish the game, you also need the pamphlet (-2), wooden egg (-3), water (-3), and the blade (-5).
Finishing the game adds 2 more coins... if you're good.
Still need more?
Detailed Walkthrough
The math is deliberately confusing so you can play it your way. ;)
In front of the CITY GATE, on the right.
Outskirts, to the left. At the far edge of the cliff.
Outskirts, to the right. Down, on a little outcrop that looks like a sausage.
Then look up at the moulding near the top right window.
By the round metal door: between the two rocks by the wall.
Enter FISHERMAN ALLEY. By the drain-water near the grating.
Left alley, click on the open window on the left. 2 coins on the sill.
FOG HAVEN. Turn left, click on the plant life. Right part of the screen.
Facing the long view of the dock, second plank from the left.
You should have 10 before you exit past the smoking giant.
BUTCHER'S MARKET. 3 on the table with the leg.
MUSEUM, under the windows. 1 on the left. 2 on the right.
MINUS
-4 museum ticket
Right corner of the checkered floor.
Now to the art! In the eggs-hibit, on the floor down from the 2nd and 3rd holes.
To the left of the eggs-hibit in the back.
MINUS
-3 egg, -2 key, -2 pamphlet, -1 flower
So out of the MUSEUM I have 7 coins. That's left from 19 collected.
Or you can leave the museum without buying anything from souvenirs, which leaves you with 15. See Totals above for another math check.
ARISTOCRAT'S HOUSE, lower level. 1 stuck to the wall. 2 on the floor to the left.
BUTCHER. Fish 1 out of the blood pool on the right.
Turn right to WALL STREET. PHARMACY floor. 2 on the left. 1 on the right.
TENEMENT HOUSE. 2 on the shelf by the clock.
1 by the feet of the tenement dweller.
WALL STREET. 1 on top of the wall.
Alley with arch (next to the PHARMACY). Go one deeper, and there are 3 on the ground. (The fourth doesn't seem clickable.)
Rob the poor guy in the can ... 1 by his hand.
Go up the ladder and there's 1 to the left of the scared guy on the ledge.
You should have:
23 if you cleaned out the museum, 31 if you haven't shopped yet. This is left from 35 collected.
AQUEDUCT. 1 by the column. This should be the last free one before unlocking with the Rusty Keys. See Totals above for a math check.
After unlocking:
FORBIDDEN DISTRICT. 1 in the dark to the right. Look for the unpaired eyes.
Left. There's a pointing giant to the right... and he's pointing at 1 coin on the balcony on the left.
The SAND WITCH's hole has 3 coins on her dresser, almost near the wall. I think they might be loose or stacked.
To the right, now. The EGG HOUSE has 1 coin in the basket.
Keep going. The DARKENED HOUSE has 1 coin by the stairs.
Look out the window! By the giant, at the very top right are 2 coins.
Back to the OUTSKIRTS and the poor baker. 1 coin in the right front burner of the stove.
Back to WALL STREET. Through the unlocked door on right, our old friend has a coin on the right, by the steps.
Last rounds of spending:
-1 sleeping pill + 10 from the ARISTOCRAT = 9 coins in pocket.
-1 flower gets us 2 inside our WALL STREET friend's place, on the left near the caterpillar/knitting project.
Finishing the game needs 13 coins for various things.
Almost ready to go? You can end up with 38 coins in pocket.
At the back of the MUSEUM, go up the stairs on the left. 1 coin on the desk.
And as you rise in the balloon, keep the pointer over the left hand (on the screen) and grab the coin next to the figure right as it comes into view. There's the elusive #40!
Posted by: Shudog | May 31, 2008 5:11 PM