Daps
Ever wondered what happens when diminutive grey puffs stuffed with only personality and chutzpah have a hankering for a lip-licking, tummy-rubbing breakfast to start the day? In this point-and-click adventure, your goal is to guide them safely through their first expedition to the fruit and vegetable planet where they will gather the perfect ingredients for their favorite meal.
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I am stuck in the room with the bug playing space invaders. I knocked out the bug, dragged him over a ways to the right, and drank the coffee. I keep clicking on the pic of the middle tank on the screen, then the unlock symbol, and then the check mark, but it doesn't let me get the potato. What am I missing here? Thanks.
Oooh. There's something wonderfully creepy about the combination of pretty, silly animation and some surprisingly dark moments of puzzle-solving that gave me shivers.
Who knew small grey fuzz balls would be willing to torture a carnivorous beetle for the password to a potato?
Can't wait for the next installment!
HAHA! I got it! Thank you Turkish websites! For anyone stuck:
click the shiny spike next to the medium grey blob. then pull out the plug and bam! click on the monsters head and he's dead (I think :P)Then walk to the computer, click on the computer. what's this? it needs a voice recognition. Click the monster, and then the cup on the computer and then the water pool then on the monster. then click the middle thing on the top line of the PC, then the unlocked padlock, then the tick. then click the dark grey monster, and then the potato.
I'll post more walk through bits when i get them :)
Daps Walkthrough
Scene 1: At Home with an Empty Pantry
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As each alarm clock rings, click it to turn it off. The graulings will climb off their bunks and sit up.
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Click on the green cookbook on the floor. Here you learn that these fuzzy greys crave "Daps" -- potatoes, carrots and meat seasoned with a sprig of rosemary. (Yum! That does sound good, doesn't it?)
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Now as they sit licking their lips, click on the tunnel on the left of the screen to send them toward the kitchen.
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In the pantry, click on the lift and the graulings will climb on it.
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Click on the arrow button to send them up to the herbs shelf.
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Clicking on the jars on the left of the shelf will indicate that you are all out of rosemary.
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Send the furry trio up another level by clicking the arrow button again.
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At the vegetable shelf, click the onion...no carrots or potatoes here.
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So, go on up to the top level (arrow).
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Attempting to pick up the bone will register the "no meat" response.
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Alas, it's time to go shopping. Click on the arrow once more to head up and out.
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Outside, click the right end of the road gate and it will raise.
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Click the tantalizingly red fridge:
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Inside the refrigerator, you'll see three planets in your sights...select the green veggie planet, Hortus Viridis, to travel to it.
Scene 2: Bees in the Pea Garden
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Click the bottom of the screen so the graulings will come down
off their landing pad.
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Select the pea pod nearest the dark grey grauling to open it. Click it again once it's opened. A bee will fly down and land on it.
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Now click the bee and he will tell the protagonists that potatoes and carrots are found by heading right.
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Click the right side of the screen to move on.
Scene 3: Bluesy Onion on a Bridge
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Click the guitar playing onion; a string falls off his guitar and he'll glare at the graulings for a while.
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Click the bridge. Onion says no crossing without key. But you can't reach the key...so you'll need to fashion a tool:
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Pick up the cluster of guitar strings.
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Take the antenae from the left edge of the toll box (it's a bit hard to see as it runs up against the edge of the green, wormy squash).
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Click the small mound behind the dark grey grauling. He'll find a stick there.
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Now click any of the three items in your inventory--they'll be automatically transformed into a fishing pole.
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Use the pole to fetch the key from the bottom of the junk heap.
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With the key now in hand, the three friends automatically continue forward on their quest.
Scene 4:Danger! Colorado Potato Bugs
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Click the head of lettuce so the graulings can hide.
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Whenever the "walking feet" cursor is available, move ahead (to the right of the screen).
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Do not click on the potato bugs (apparently potato bugs like having graulings for lunch...but not in a friendly sort of way!)
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When you reach the tunnel, click it to move inside.
Scene 5: Tunneling Underground
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Take the torch from the wall; follow the arrow right.
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Pick up the tiny wad of paper (at dark grey's feet).
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Read the map for instructions on where to go:
First go down the right hole (the one with a ladder) then just go right as far as you can, moving down when necessary. Continue until you find stairs; move up the stairs to exit.
Scene 6: Video Gamer Guarding Potato
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Click the stalagmite near the middle grey grauling--he'll break it off.
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Pull out the plug from the socket next to the dark grey guy--mean ol' bug mumbles expletive, investigates, gets clobbered. (Uh huh, who's big and bad now?)
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Walk over to control panel; click it and middle grey will turn it on.
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Now here is where you must follow a certain protocol:
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First, select middle pod at top of control screen;
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Next, select the "unlock" symbol;
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Then click checkbox.
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Drag the snoozing potato bug closer to the control screen.
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Take the little white coffee mug from edge of panel, near the pear.
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Get water from the stalactite on the far right edge of the room.
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Dump the water on the bug to wake him.
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...and follow the protocol again to open the potato's pod.
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Hit the bug over the head again (so he'll, um, pose no more threat).
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Pick up the lovely fresh potato and onwards!
You'll discover that the locks are voice controlled. Apparently only potato bug voices will do. So...
Scene 7:Carrot Master's Hut
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Click the grassy area just under the hut's door to move to it.
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Click the door to open it.
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Click again to move inside.
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Try to talk to the cucumber behind the counter. Unfortunately, he can't see well enough to conduct business...
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Move back outside by clicking the grassy area outside the door.
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Now you can pick up the glasses--they're outside the hut, just to the left of the potato.
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Click the door again to go back inside.
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Give the cucumber his glasses.
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Now you can click on him again to ask for the carrot--He'll only give you a carrot if you give him your potato.
This is quite a dilemma yet the graulings are artfully clever:
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Grab the big paint brush that's leaning against the wall.
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Dip it in the bucket to the right of the merchant's counter.
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Go back outside and go right:
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Paint the red potato (in right corner of screen) brown.
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The graulings will then roll it over to the merchant's door and he'll be satisfied.
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Now that the grey fuzzy heroes have gained both their potato and a well-trained carrot, click the carrot to travel ahead...
Whew! Two ingredients down...Time to dance to good tunes!
Ahh more walk-through for those stuck:
Click by the door to get it open. you might need to click the radish a couple of times. for me, I only was able to click when the radish went down by the medium grey blob, but that might just be coincidence. then click the door, walk inside the house, speak to the cucumber, click on the door to get out, then click the glasses by the wall, then the door, then the cucumber again. he says something about the potato. click the paintbrush, then the pot next to it, then walk out the door. walk to the right then click on the red thing in the corner. the blobs then roll it towards the carrot and switch it. Then click on the carrot.
can't wait for more :)
Hi there, it seems that there is something wrong with the game? After clicking the "carrot planet" in the fridge, I'm told that "the document cannot be found on this server". And I would sooo like to play this game :(... Is it fixable?
[The developer is having issues with hosting the game at present and I'm working with him to correct it. Hopefully this will be resolved in a day or two. Please check back then. Thanks! :) -Jay]
I've got a glitch of some sort? After the first scene where the fridge is supposed to take off, it just goes black and doesn't do anything. I've tried different browsers, might try a different computer... help please?
[Unfortunately, the game is still having hosting issues due to the developer's bandwidth. I continue to try to work with him to fix it, but it's very slow going. Please be patient and try the game again in a few days. -Jay]
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Walkthrough Guide
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Daps Walkthrough
Scene 1: At Home with an Empty Pantry
As each alarm clock rings, click it to turn it off. The graulings will climb off their bunks and sit up.
Click on the green cookbook on the floor. Here you learn that these fuzzy greys crave "Daps" -- potatoes, carrots and meat seasoned with a sprig of rosemary. (Yum! That does sound good, doesn't it?)
Now as they sit licking their lips, click on the tunnel on the left of the screen to send them toward the kitchen.
In the pantry, click on the lift and the graulings will climb on it.
Click on the arrow button to send them up to the herbs shelf.
Clicking on the jars on the left of the shelf will indicate that you are all out of rosemary.
Send the furry trio up another level by clicking the arrow button again.
At the vegetable shelf, click the onion...no carrots or potatoes here.
So, go on up to the top level (arrow).
Attempting to pick up the bone will register the "no meat" response.
Alas, it's time to go shopping. Click on the arrow once more to head up and out.
Outside, click the right end of the road gate and it will raise.
Click the tantalizingly red fridge:
Inside the refrigerator, you'll see three planets in your sights...select the green veggie planet, Hortus Viridis, to travel to it.
Scene 2: Bees in the Pea Garden
Click the bottom of the screen so the graulings will come down
off their landing pad.
Select the pea pod nearest the dark grey grauling to open it. Click it again once it's opened. A bee will fly down and land on it.
Now click the bee and he will tell the protagonists that potatoes and carrots are found by heading right.
Click the right side of the screen to move on.
Scene 3: Bluesy Onion on a Bridge
Click the guitar playing onion; a string falls off his guitar and he'll glare at the graulings for a while.
Click the bridge. Onion says no crossing without key. But you can't reach the key...so you'll need to fashion a tool:
Pick up the cluster of guitar strings.
Take the antenae from the left edge of the toll box (it's a bit hard to see as it runs up against the edge of the green, wormy squash).
Click the small mound behind the dark grey grauling. He'll find a stick there.
Now click any of the three items in your inventory--they'll be automatically transformed into a fishing pole.
Use the pole to fetch the key from the bottom of the junk heap.
With the key now in hand, the three friends automatically continue forward on their quest.
Scene 4:Danger! Colorado Potato Bugs
Click the head of lettuce so the graulings can hide.
Whenever the "walking feet" cursor is available, move ahead (to the right of the screen).
Do not click on the potato bugs (apparently potato bugs like having graulings for lunch...but not in a friendly sort of way!)
When you reach the tunnel, click it to move inside.
Scene 5: Tunneling Underground
Take the torch from the wall; follow the arrow right.
Pick up the tiny wad of paper (at dark grey's feet).
Read the map for instructions on where to go:
First go down the right hole (the one with a ladder) then just go right as far as you can, moving down when necessary. Continue until you find stairs; move up the stairs to exit.
Scene 6: Video Gamer Guarding Potato
Click the stalagmite near the middle grey grauling--he'll break it off.
Pull out the plug from the socket next to the dark grey guy--mean ol' bug mumbles expletive, investigates, gets clobbered. (Uh huh, who's big and bad now?)
Walk over to control panel; click it and middle grey will turn it on.
Now here is where you must follow a certain protocol:
First, select middle pod at top of control screen;
Next, select the "unlock" symbol;
Then click checkbox.
You'll discover that the locks are voice controlled. Apparently only potato bug voices will do. So...
Drag the snoozing potato bug closer to the control screen.
Take the little white coffee mug from edge of panel, near the pear.
Get water from the stalactite on the far right edge of the room.
Dump the water on the bug to wake him.
...and follow the protocol again to open the potato's pod.
Hit the bug over the head again (so he'll, um, pose no more threat).
Pick up the lovely fresh potato and onwards!
Scene 7:Carrot Master's Hut
Click the grassy area just under the hut's door to move to it.
Click the door to open it.
Click again to move inside.
Try to talk to the cucumber behind the counter. Unfortunately, he can't see well enough to conduct business...
Move back outside by clicking the grassy area outside the door.
Now you can pick up the glasses--they're outside the hut, just to the left of the potato.
Click the door again to go back inside.
Give the cucumber his glasses.
Now you can click on him again to ask for the carrot--He'll only give you a carrot if you give him your potato.
This is quite a dilemma yet the graulings are artfully clever:
Grab the big paint brush that's leaning against the wall.
Dip it in the bucket to the right of the merchant's counter.
Go back outside and go right:
Paint the red potato (in right corner of screen) brown.
The graulings will then roll it over to the merchant's door and he'll be satisfied.
Now that the grey fuzzy heroes have gained both their potato and a well-trained carrot, click the carrot to travel ahead...
Whew! Two ingredients down...Time to dance to good tunes!
Posted by: elle | November 16, 2011 5:52 PM