Crash TV
Crash TV is a high-difficulty platformer whose protagonist is a strangely limber TV set. The goal is to connect to a big computer somewhere beyond a series of dangerous rooms. To achieve this, our little TV has to jump, grapple and sneak its way through holes, spikes and lasers.
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WARNING: High chance of early rage quit!
This is one of the hardest platformers I've played in a while simply because the difficulty is pretty high within the first 3 levels.
And it only gets worse from there on in. If you have lag....you WILL end up throwing your computer at a wall. Or that might happen if you don't have lag.
A nice little time-waster, but it seemed a bit unfocused. Given that most of the levels focused on the grappling ability, was there any need for jumping controls? Also, levels were basically either laser-based or spike-based; the two elements weren't really combined in interesting ways. And why make players wait to "upgrade", why not just give players new abilities at the start of the appropriate level? These issues made the game design seem a little hasty.
Watch this tutorial how to finish game.. pretty nice i think.. https://www.youtube.com/watch?v=qnF3B1rYwvw
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