Counter Terror
Moonloop's gleefully goofy retro shooter signs you up to become part of a counter-terror squad off to stop a mad scientist. Rescue hostages and blast baddies the only fashioned way by simply charging in guns blazing, or go the strategic route and make use of cover, flashbangs, ropes, and more to get the drop on your enemies and save the day as smoothly as possible.
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Okay, how are you supposed to take care of those red-hatted baddies like the one shown standing on the desk in the picture when they've got a hostage? If you try to get close enough to lob a flashbang, they start tossing grenades & BOOM, dead hostages.
Hi Rygar! I used the "bounce and run" technique. You don't actually need the flashbang to land that close to be effective, but I just shot downwards from mid-jump as I was leaping into range, which let me tag him before he could react and save the hostages. :) Not exactly realworld tactics, but eh, whatever works! Another thing to remember is that grenades can destroy the floor, so you can blow a hole through the floor above and try dropping in a flashbang or coming at him that way.
Thanks for the awesome review Dora! :D
@Ryan the red-hatted baddies are quite vicious, they have sunglasses so you cannot even use a flashbang with them, but they throw a nade only if you are very close to them, you have to get them from behind when possible or act quickly and eliminate them before they start to throw nades all over the place!
Every one of them is beatable just being fast enough, but you can also open a hole on the floor above them and bring them death from above, for example! :3
Had a lot of fun completing this, but it gets very buggy at the end. Somewhere around the switch on the last level I couldn't select grenades. It would just flash a stars/night sky screen. If I kept pressing it sometimes went permanently to the night screen. After completing I can't replay levels as I just get a horrible noise, and that same damn night screen.
But other than that, great game....
oh, and chrome on a macbook 10.8 if that's useful...
I'm stuck on the starry sky glitch too. Does this game just not like Google Chrome?
Safari too
Got the star spangled screen a couple of times as well. I think it disappears when you cycle through your weapons.
Although it can almost instantly kill you as well.
Besides this and a couple of other flaws (falling through the bottom left corner of the cargo ship, for instance), this is actually a very entertaining piece of work, highly addicting. Imo the biggest flaw is that it's too short; dying (unexpectedly) isn't enough of a setback to be annoying, since the pace is fast and the levels are short.
Sequel!
Tough and addictive!
One other bug to report: Closing the window after completing a few levels (a must when one is sneaking some gameplay into the workplace), all my progress was lost on two different occasions. It saves sometimes, though. Chrome, Mac OS 7.5
Any chance for Y to jump on QWERTZ?
Major problem: not enough checkpoints. Especially given their inappropriate locations. Well, on the 2nd cargo ship mission I ran into the check point very quickly, then painstakingly made it through the rest of the ship, only to stupidly fall to my death from sheer clumsiness. Am I going back to do it all over again? Nope! Thus, I am completely finished with the game, though I would enjoy exploring more. How many people go through this experience?
Another problem: can't turn music off without turning FX off. How can people still be making games with that feature? Especially when the music is endlessly repetitive. It's so bizarre to me. At no point do programmers think "Maybe someone will get tired of this music but will still like the FX"? I'd like to see JIG crusade for this one little requirement, as obvious as having seat belts in every car. Who's with me?
Thanks to everyone to have tried the game, we're sorry for the infamous starry-sky glitch :( the version uploaded by FOG got messed up somehow, even if you can still beat the game.
We're working on the sequel and it will be a HUGE step forward even compared to the first game :)
Update