Coma
Sometimes atmosphere is everything. Coma, a delightful exploration and adventure game by Thomas Brush, brings such an abundance of atmosphere to the exploration game table you might just want to clean out your refrigerator to save the leftovers.
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Hey! Wait a moment...
What was it all about? I managed to get to the end of the game, even if it didn't look very well designed... but I'm a sucker for minimalist artsy-philosophical games, so I kinda enjoyed that.
Yet something feels missing here. Like, some sense.
The story seemed a mess of half-ideas thrown together to feel like Alice in Wonderland... but Alice was an altogether different cup of tea (heh.). This is just a mess.
So. The guy maybe is the son of an abusive father. He has dreams (?) of quite straightforward symbolism (a giant pink worm and a swallowing puzzle? Come on...). He has a sister who may or may not be dead/imprisoned/missing/very happy somewhere else. He lives in a place where lots of people hang themselves/get hanged. The population is composed of flying whales, hysterical thingies, selfmutilating guys that favor living in sewers. Very nice, thanks.
But does it mean anything? Even in "dream logic"?
'I lied to you' says the bird. Oh well, that explains everything, then...
You lied to me about my sister because you wanted me to ring a subterranean doorbel over a Viking ship... but of course! How could I have missed it!
After all, you wrote it all over my mansion (yes, the one which is all gothic and dark inside and a small cheery hut outside). The one built over gastro-monsters galore. Naturally.
I bet there's a Yeti or two around there, too. And 135 grams of pea soup with Sarah Palin inside. Wrestling with the Socratic idea of "meanwhile", clearly. I just had to look a little harder...
WHAT. WAS. THIS. MESS?
Oh that was a lovely game, although it had a very abrupt ending and left in its wake unsolved mysteries that I for one would greatly appreciate an explanation for
why did the Gombamom lie about the doorbell, did we ever rescue the sister from that cave like thing we saw her in, what was the orange button for, not to mention what was the doorbell for, also when you play the piano notes and fall into the cellar, who was lying to you, what are those pink organ like things, is there a way to get the little ball trapped in the field, and why did the controls switch back to left and right for the forest thing after a while?
now I don't expect an answer for ALL those things, but maybe there's alternate endings. Oh and what do you all think of the "silver channel" and what you got from it?
@ dihiroj
well after you travel the silver chute do this:
go back to the place right before you enter the silver chute, and you'll see a little ball attached to a string, it follows you sort of, jump on it and it will carry you across to the other side. from there its mostly self explanatory.
hope this helped,
Lovely game, short but worthwhile.
Blinky -
The world Pete is trapped in is his mind, as he is in a coma. Hence the messages like "this world is a lie."
Mama Gomgossa lied to Pete to keep him from waking out of his coma. I'm not sure why, maybe because if Pete wakes up, that world disappears, but I don't really know.
I don't think Pete's sister was ever actually trapped. Pete himself is the one trapped in his coma, and it's desire to see his sister that wakes him up.
Dunno what orange button you're referring to, but the "dore" bell (don't know why they spelled it like that) was just a metaphor to Pete escaping from this world to go back into the real one.
As for who is lying, I think it might be Bird, as Pete's sister isn't trapped in the basement like Bird said she was. But going into the basement and ringing the doorbell was still a way for Pete to see her.
Pink organ-looking things might also be a metaphor to Pete waking from his coma, but I don't know.
What little ball trapped in the field?
In Shill Bend, left is right and right is left. Didn't you talk to Jon? She tells you all about it. Not to mention the conversation between Pete and Bird when you first enter Shill Bend. I can't be sure on Thomas Brush's reasons for it, however.
I replayed the game (without refreshing the page) and ran into a weird glitch. Pete's father gave him the hook right after I rescued Bird, but I couldn't speak with Fatty Fat Cakes, and thus couldn't progress.
I'm stuck...I have:
been to see the Gombamom and suspect I need to get back inside the house and play the piano, but I can't get up to the jetty thing where Pete's dad is.
I'm sure I've missed something obvious, but I think I've exhausted all the conversations and don't think I've missed an scenes...
Unblinkered posted a comment earlier and I am in a similar situation. I can't get up to where the dad is at to go back into the house. I assumed I could jump on the roof of the house where the pipe and electric lines are to, and I could get to the jetty that way, but it won't let me. Am I missing something?
I thought it was beautiful.
Obviously, as we can tell from the title, Pete is in a Coma. The game also drops some hints to this, like, "This world is a lie" and "Wake up, Pete". Pete apparently never got along with his father, as the father is portrayed as the evil villain in Pete's dream.
Mama Gomgossa was like the Queen of the dream, and represented the coma itself. She didn't want Pete to ring the Dorebell because then he would wake up and her son would be alone forever, in a world that doesn't really exist.
Bird was a bizarre creature, one moment helping Pete through the backwards forest, the next acting sinister - "I lied to you, Pete." In my mind, Bird symbolises the unknown of a coma; he seems to know what you don't, you sometimes think you understand him, yet can be so easily led astray by him.
The ending in the cellar was interesting. You expect a simple cellar, yet you find a complex underground world, ending, not with your missing sister, but with the Dorebell. Bird is on your side again, telling you to press it.
So you do.
The Dorebell, spoken of in myths and legends, is the miraculous recovery you and your family hope for. The dream world represents the physical and psychological struggles you have had to deal with throughout the coma, ending either in pressing the Dorebell and waking up, or getting trapped for eternity in the dream world. Fortunately for you, Pete gets the first ending.
As he shoots up past the stars to his awakening, a voice says, "You shall see me soon" or something along those lines. This voice is the sister who stayed by Pete's bedside, talking to him, pleading with him to wake up, motivating him to break the dream world and press the Dorebell. Pete's sister is the source of the conspiratorial graffiti on the walls of his mansion, telling him that this world is not real and urging him to see that, and wake up.
Sorry for the long interpretation, I always love this sort of game. It was fabulous.
For those having trouble making the jump that takes you across the entrance to the silver "shute" (when you're ready to do that):
There are a couple of platforms on the left edge of the screen. Jump on those and then jump on the center swing thing.
Nevermore 3 is one of my favorite casual games, and I didn't like this as much. Part of it's personal -- I like the world of Nevermore better than the Dark and Edgy Symbolism here. But also, Nevermore 3 isn't as linear -- it allows you to do a little more exploring, even if some of that exploring dead-ends until you hit the right switch. Still, good to see a game following in its footsteps.
The "Random Thing?"
The flying thing at the end looked to be Pete himself, flying through the sky with his arms outstretched, symbolizing his waking.
As for the reason why "nothing makes sense", read the second piece of graffiti, then look at the title of the game.
It's a journey through Pete's mind, where he pulls himself out of his coma at the end. I spent most of the game thinking that the misspelling were a result of possible brain damage from being in a coma.
It's a fun little artsy exploratory platformer, but it did feel like there was a story in there somewhere that didn't really get told as well as it could have. I'm hoping that a sequel of this gets made; just like in Submachine, there's potential to reveal more about Pete, his sister, his father, Bird, and why the world Pete ran around in was the way that it was.
Here's what you do I'm guessing.
Keep running right when you start from the piano room until you reach the bird. After the bird is free, run right again and jump off the dock where your dad is fishing. He stops to to ask where you are going and asks you who is blocking the drain. Keep going right again, until you talk to Jon. (The girl with the jump rope.) She talks about Shill Bend, a place where right is left and left is right. After the conversation, you head right again. You'll bump into a swinging guy and he talks about gomgassa berries and how they have magnetic abilities. Head on right again and go into the sewer pipe and talk to Fatty Fat Cakes and he wants you to bring a sharp thing to get him unstuck. You head left until you see your father again and then let the bird get the hook. Run back to Fatty Fat Cakes and stab him with the hook. Continue right and just keep running right until you fall into the Silver Shute. Head left until you see the lamp swinging. Let your bird get the light and head left again. Go inside the worm and keep going left. When you reach the end of the worm, you go into the green hole and make your bird get the orange circle. (I'm guessing its the berry.) Head right and go through the pipe again. When you reach the other side, climb out of it and you'll see some sticks sticking out of the cliff. Jump on that and you'll see the swinging thing following where ever you go. When you are on the stick in the cliff, you jump toward the swinging thing when it is close to you and swing to the other side. (The swinging thing swings just close enough to the other side, quickly jump.) Head right and you'll reach Shill Bend. Keep heading left (Meaning press right...) until you see a guy playing a flute "D-E B-A-B" (Remember this.) But from this point, Shill Bend allows you to move normally. So head right and jump on the trampoline until you reach the highest you can and try to land on the cloud with the flowers on it. When you land on the cloud, head left and talk to Mama Gomgossa. After the talk, fall back down (Don't hit the trampoline.) Head back out of Shill Bend and fall down the cliff. When you are in Silver Chute again, come back out through the worm and get the berry again. Head right until you reach the swinging guy and he lets you eat a seed that makes you jump high. Head back home (Yes, you can jump back up to the docks now.) and play D-E B-A-B on the piano. The door to the basement opens and you head to the light of the basement. When you are at the basement you collect these squares (Sometimes they are at the ceilings and sometimes on the floor.) Until you gathered all of them, the boxes move and you go down again. Now you see pink squishy things lying around and you should collect square things on the ceilings and floor again. Head right and you see more pink things (that I think resembles his brain.) and collect more square things until the brain opens and reveals light. Jump downward and you will reach the viking ship. Jump on the red berry and hit the doorbell and there you have it! You win the game.
What a gorgeous, lovely little game!
Here's a complete walkthrough, if anybody needs it:
Part 1: A Task From Your Father
You start in a dark room. The shadow to the left is a piano; you can play it if you'd like. Head right, past the windows, over the table, up the stairs.
You'll learn that your name is Pete. You have a friend, Bird. Take Bird along and continue right.
Continue past your father, who is fishing. He'll stop you and give you a job.
Continue right for several screens. You'll encounter Jon the girl and Gomboysa the Gomgossa in the lovely Redwind Field. The platforming is sometimes tricky, particularly at the water wheel and the arched rock, but it's doable. Stop when you reach a pipe, then drop into the pipe and speak with Fatty Panakes, the black creature in the pipe.
After speaking with Fatty, head all the way back to the left to speak with your father again. He'll give Bird his fishing hook; make a jump to get Bird up to reach him. Carry it all the way back to to deflate Fatty, and the water will begin to flow again.
Part 2: Into The Silver Shute
Keep walking right, past Fatty. You'll see that you're in a pipe, and that the pipe has a cut-out to go up, if only you could cross that crevasse. Maybe try to jump and reach that hanging light?
...Nope. You'll fall into the Silver Shute. Proceed left.
Jump to allow Bird to catch the light, and head left another screen. As you approach the middle of the screen, jump to follow a branch up and leftward. Continue left one more screen, where you'll encounter a giant worm.
Walk into the worm's terrifying maw. It's okay. Two more screens left, to the green creature-tube. Jump into the creature-tube, and you'll be expelled back at its other end in Redwind Field.
...But what's this? You've received an orange seed from the creature-tube. Have Bird carry it, and head right through the fields again.
Go back into the pipe, past Fatty, but notice that this time, the light is attracted to the orange seed. Jump up, grab the light, and swing across.
Part 3: The Lies of Shill Bend
Continue right. Bird has trepidations. Forge ahead.
The next two screens will switch right and left controls. That's okay. Cross over top of the hangmen galleys. Try not to think of whether the silhouettes look like children.
On the next screen, you'll encounter somebody you can't reach, playing a song that Bird recognizes. Note down the song: DEBAB. Even if this is your sister, you cannot rescue her now. Continue right.
On the trampoline, hold Up to bounce into the sky. Eventually, you'll see cloud flowers; land on them and continue left.
Mama Gombossa has a mixed bag of advice for you, but she leaves you with the marching orders to play with her son, Gomboysa, who you saw swinging in Redwind Field earlier. Backtrack out of Shill Bend.
Part 4: Considering Mama Gombossa's Advice
You'll have to trace through the Silver Shute to get back to Redwind Field. Follow the same path you did before, and make sure Bird picks up the orange seed again when you're expelled from the creature-tube.
Run right and find Gomboysa, who will instruct you on playing Gomgosa Ball. Once you eat the seeds, you'll find that you can jump much higher than you were able to before.
...Now. Is there anywhere you couldn't reach because you couldn't jump high enough?
Part 5: Endgame
Run left. Eventually, you'll reach your father again. Before, you couldn't jump back onto the dock and into your home. Now, you can.
Go past your father on the dock, and back into your terrible home. Go all the way to the starting screen, with the piano. Play the song that Bird said was from your sister. A door will open. Go right.
...This is not the room with the windows, as you'd expect. Bird gives you some unwelcome news.
To escape this room, there are a couple of switches that must be triggered. Start on the box right-of-center, and make a running leftward leap from it, pushing along the ceiling. Then, upon landing, run to the right along the floor. Eventually, this will trigger a glowing hole in the floor. Drop in.
...it would appear that you've found a worse place. At the right-side corner of the tunnel through which you dropped, on the ceiling, there is a bump, which is a switch. Hit it. Proceed right.
On the next screen, walk right to the end of the screen, then left again; the floor in the upper-left of the screen will fall out and allow you down to the lower level. From the lower area, there is a ceiling bump between the two hanging organs; hit it, and the floor will open beneath you. Fall.
Now you've reached the Dore Bell. It is the flashing yellow light in the upper-left corner; you can ring it. Ring it.
I don't think it's the bird saying I lied. I think it's the sister. If you notice, the sentence "I lied to you" is in italics. The bird speaks in normal font. I think that the bird might be a connection to your sister and when you get closer to waking up the connection between the bird and your sister becomes more apparent. I think what she/it lied about was why you needed to ring the dore bell so badly. It was to save your sister (from the gloom of depression upon losing her brother) but, it was also to save yourself. By saving yourself and waking up you save your sister from the pain of losing her brother. Which was personified as a secret basement in your mind. Where you might have forgotten her and left this world without her.
Hey, did anyone find a use for the orange round thing (I thought it was a button) you get after the navigating the "silver chute"
I thought the bluish ball trapped in the field was supposed to go into the missing slot on the archway on the next scene. But apparently there are a LOT of unsolved conundrums in this game.
Oh and did anyone find out if there was an alternate ending if you answered some of the questions differently?
By all means this was a great game so like always
keep em comin Jay
~Blinky
Lovely quick game; some things I figured I might point out as my intepretation:
That Mama Gomgossa is maybe a tumor as they are normally black if I remember right. Ironic enough, that ball game she urges you to play requires you to jump on those ball things found around the map that explode when jumped on; they reappear after you change scene, hence it is impossible to win the game and it goes forever which is what Mama wanted you to do (and since they are spread around the map, I guess you could if you wanted). Just found it well thought out.
The Shill Bend, where right is left and left is right or something like that (could it be Hill End?), I guess could be the damaged part of the brain which could cause disorientation. And also my fishing hook got glitched somehow in that it just keeps spinning around and around the bird...
Overall I like the way it represents the theme, which is also well presented. And
what a great sister for staying at his side all the time, which is apparent due to the writing everywhere and I would believe the bird symbolises her involvement
Oh I forgot to add
The song that is played at Shill Bend is what Pete's sister plays all the time the bird sais, which could mean that his sister has been playing it while next to him, and I guess it means alot to him cause when he plays it on the piano he is able to reach the deepest parts of his conscieness. If so, again great sister I reckon
The scenery and music were both beautiful, but the controls are bad. They're too slippery, you don't have any control over the lengths of your jumps, which was very annoying especially after
you receive the seeds that allow for farther jumps
. Also, at some points the character seems to float above the ground... I really liked the story, music, and graphics though, and it's definitely worth a play, but the controls, as I said, aren't great.
P.S. So, it's about
a kid in a coma, trying to 'wake up'. Am I right?
Lovely.
However, and I don't mean to complain, the glitch in my game is at the sign post top left where the swinging light is, just before you slip down into the silver chute - I just can't get past it. I've tried reloading the game, but same glitch. Probably I'm just missing something, but my Pete has been jumping up and down for over fifteen minutes and still no progression.
[sorry, not a english-speaker :D]
Hey people, there's a video in YouTube called "Coma Walkthrough (or Speedrun)" that is the fastest walkthrough video of this game (although I didn't like it very much because the author of the video wrote "screw up" in YT annotations a lot of times, and they broke the game's atmosphere D:).
I think the hardest part of the game is
the basement because it's VERY dark, but if you look with attention you'll see some switches, and every time you press a switch you'll heard a sound (like... pressing a switch :D). The video that I mentioned points (w/ annotations) where these switches are.
Now, somethings that I have read and I'd like to share with you :D
One thing that everyone who plays the game and remembers the game's name can say: Pete is the one in coma ("Wake Up Pete");
We play in the world of his subconscious, it's a imaginary world ("This world is a lie");
The bird probably represents his sister that wants him to wake up, because his sister loves him so much; and the bird "lies" to Pete because it said that his sister was trapped in the basement so he would go in there to finally ring the DoreBell and wake up;
Pete's dad maybe is a bad father (in the real world);
The Shill Bend maybe represents the most affected and confusional part of Pete's brain (because "left is right, and right is left"); on the Shill Bend, Pete can hear a person playing his sister's song because probably Pete's sister was playing it, next to him in the real world;
Mama Gombossa maybe is the "queen" of the imaginary world, she doesn't want Pete to ring the DoreBell and wake up because she wants that Pete would be always in the imaginary world, playing with her son;
The basement probably represents the nearest part of real world of Pete's brain (I'm quite sure those pink and disgusting things of the basement are parts of Pete's real brain); Pete's sister's song is so important that it opens the passage to the basement;
The DoreBell represents a final switch, representing the end of the Pete's coma; in the water, you can see a reflex of a person in the boat (is it the shadow of his sister, again?)
The "random thing" flying in the sky is Pete itself; "I'll see you soon" in italic words represents that Pete is waking up and soon he will be able to meet his sister.
I loved everything, the art, the game's plot, the music… Thomas Brush is already my idol ^^
I was surprised I didn't see anyone suggest on here that when you "win" the kid actually dies. Didn't occur to me until
the last scene was a boat (and the fact some people report seeing a figure reflected in the water suggests Charon).
Also, ringing a bell... bells toll for funerals.
Which would also explain why there were competing forces saying whether or not to ring the bell. Some just want him to get out of his coma one way or another. Others would prefer he stay alive, even if comatose.
The fact you're walking through organs at the end is also suggestive of death.
Becoming lighter could be associated with letting go of his earthly weight.
And finally, what clinched the deal for me was at the end of the credits, you see a person waving and a bright light that fills the screen, like how people report seeing loved ones at the end of a tunnel. Perhaps his sister actually was already dead but he had hung on in a coma.
to those that get stuck in the organ room after hitting the switch:
I had the same problem. There's another switch in the previous room that you have to hit as well. If you don't get that one, too, the floor won't open.
Also, as for my personal interpretation,
The idea of Peter actually dying at the end is interesting, but perhaps just because I prefer it that way, I think that he's alive. The light at the end is, I think, just Peter opening his eyes. We don't know how long he's been in a coma, and he's waking up now. So I think that's him waking up to find his sister waiting for him. 'cause I'm a sucker for a happy ending.
Here's how I saw it
The abusive father somehow made his son go into a coma, perhapse because he was defending his sister.
He has to go into the clouds perhapse because he thinks he's dead.
The pink worm thing is one of his fears or something.
The pink organs are his heartbeat, showing he is, infact, not dead.
Where he's flying in the end shows freedom from his coma and it's his sister speaking.
the white light is him waking up.
that's how I see it.
For me, I have almost no control at all. Very rarely the control will be very good and responsive. Mostly I end up running without being able to stop until I run into something that stops me. I can turn around and jump, but if I let go of the left arrow key, I just turn around and run right again. Sometimes, the controls just don't work at all.
Is this normal? Or is it just me? No one else seems to have this problem, though I have seen a couple mentions of slippery controls. I can't control it at all. And I just can't believe this is just how the game was made.
Help on this would be extremely appreciated. I really want to play this game, but for whatever reason it seems I'm not able to.
You guys may not understand the plot of the game ( if you have completed it )
Remember that the name of the game is "Coma" for a reason. Pete is having a dream while he is in his coma. You'll realize at the end. Very well put game play. I liked the eererie sense of it. It gave me chills while I played it. Almost like, Dark Alice in Wonderland. Great job :)
Wait, wait! Everyone's descriptions to the meaning of the game are fine, except for maybe one or two misconceptions?
The father, in real life, is probably NOT abusive or mean. If Bird lied to Pete about his sister getting locked up, then really, there's no reason to see the father this way.
This also helps my first assumption, that Bird isn't Pete's sister in real life? That brief sight of her behind that wall of straw, playing that song, was probably all in Pete's mind. (A dream within a dream? Which makes Bird hearing the song possible as well. When we dream we don't ask questions.)
Since I'm a sucker for a good love story, I like to think Bird as a girlfriend/lover/partner in real life, and she is beside Pete. He probably loves his sister, and (Whoever Bird is) lies to him that she is there to wake him up? It certainly did have the desired effect, if that is the truth
But then this seems a little wrong as well. I'm antagonizing the sister here, and I really shouldn't, should I?
Of course, the real meaning is most likely MUCH deeper or MUCH more shallow. We are just finding what is most likely not there, and there is a completely different story behind it, but that's why I like these games; you can make your own story.
i would like to say that coma is a very good well thought out game. Many people do not know what this game means but im here to tell you.
So coma is a game about this kid named Pete and his bird who go to great lengths to find his sister. But what is the real meaning behind it well...
Pete is actually in a coma throughout the game
from the moment you start the game their are things written everywhere. these are tips that Pete's subconscious mind has created. the piano is basically Pete's way to get out of his coma. Everything written in italics and on the walls tells about Pete's coma "this world is a lie" is the first tip that you will come across "ring the dore bell" if you search dore on Wikipedia it calls dore a gateway. The gateway is the bell. some other points i want to hit on our when u get to Shell bind your left and right are changed this is true in the mind. if you are left handed you are right brained and vice versa. I think that pete is in his coma because of his dad abusing him. i think that Mama Gombossa is a tumor that wants pete to stay in this coma. she has him play a game where you jump on red strawberries, but everytime you leave 1 screen the berries spawn again making it impossible to win or impossible to leave. When pete sees the person playing the imstrument and he thinks it is his sister it is. she is playing the song in real life. when the bird admits he has been lying to pete, pete realizes that this world is not worth staying in and begins to find a way out . the pink organs are his brain, showing how close he is to waking up. the viking boat shows that pete is sealing his way back into the real world. the reflection in the water is him in the real world. the Dore bell is showing him his gateway back to the real world. after that... Pete wakes up.
it's a game so how i see it is, nothing you didnt see or do in the game is there but it's crazy how much this game makes you pry for the information that isnt there. But this is no mere game it's a puzzle that doesnt end when the game ends. but everything in the game has meaning to the game. but in real life would you trust the fat black blob to not ring the doorbell or trust writing found in scary places and a bird to tell you to ring the doorbell? Id kill myself if those were my only influences to choose because you cant not do one without doing the other one. overall this game was weird/scary as heck so im gonna try to forget about it
Wow. best game since "trapped" and the submachine series. you guys have made some great interperations, but I have some comments of my own.
near the end, when a voice says in italics "I have lied to you", people are saying that bird isn't the one who said that, but if you pay close attention throughout the game, you'll notice that whenever bird talks, it makes a tweeting noise, and it made a tweeting noise when it said "I lied to you," so bird did say it, which means bird is Pete's sister. also, does anybody think there's meaning behind the fact that mama gombossa is way up high above the clouds? I like that someone pointed out that Pete might die at the end. Plus someone noticed that when petes dad asks you to find out what clogs the pipe, if you say no, he threatens to kill you. some fruit for your thought.
Here's what I think
Pete did not die. Did you notice the odd shape of the boat? The boat is, in fact his hospital bed. As he slowly becomes conscious, his dream becomes more and more realistic. The guts were his IV bags. They pulsated to the beep of his hearbeat monitor. Furthermore, Pete is a small child. This explains the spelling errors (Dore bell) and the whimsical aspects of the adventure (Talking bird, anyone?) As for the characters, the bird is his mother. By playing along with his subconscious, she attempted to wake him up. The "I lied" line is his mother confessing about the "game", in case her attempt fails. (It doesn't.) The fisherman is a doctor. The big lady is a nurse. The little girl named Jon is the "Bad" side of his personality. The swinging boy is the "Good" side. Everything else is simply his imagination.
I know it's weird but i wouldve liked to live there if i couldve saved my sister...or at least the person who plays the song my sister played...according to Bird. i liked the music, it was soothing and the terrifing worm was interesting to go through even though it was kinda creepy to do so. it was a lovely wonderful game....i just wish it didnt have to end and end on the terms that it did..Bird, dont lie to me again, please.
Critic on the end:
As I am considering it, those spongy things in the basement was Pete's brain....
The last words of the bird were: Pete, your eyes are opening. You ll see me soon.
The bird was helping Pete to get back in the real world. He lied to him so that he could bring him back to the real world.
That world was a lie.
At first I had trouble understanding what the game meant, I was scared by the eerie but beautiful visuals and music, both of which sent chills down my spine.
After consideration i came up with a sort of theory.
pete is trapped in a coma. The world is a lie as it is the world of his mind, which can be anything (think inception ;) )
bird could be a friend, a relative or just the logical and friendlier part of his mind.
The other characters could also be parts of his mind or people he actually knows.
The different settings could also be parts of his mind.
The clouds that mama gombossa(hope i spelt that right) lives on are pink at first, but the one you land on after jumping has withered black flowers, maybe saying that it is more then it appears to be.
Shill bend has people who have been hanged in it, maybe representing the more damaged part of Petes' mind, which is why the controls are opposite.
The basement has giant disgusting organ things that could represent the real world in all its disgustingness.
Mama gombossa's game involves jumping on the fruits, yet as mentioned before the fruits respawn, showing that Mama gombossa wants Pete to stay asleep in his dream world. She resides on clouds above everything else, maybe showing that she is the 'god' of Petes coma.
If anyone has played 'Drawn to life 2' the plot is somewhat similar. Wilfre doesn't want the human kid to wake up as that would mean the end of the world, the kids world while he was in a coma. the world may seem like the real world when in a matter of fact it is only the kids subconcious. Similar case here?
The music could be his sister getting through to him, and when he plays it himself he is freeing a part of his subconcious, i.e. opening the basement.
The dore bell could symbolise his awakening, and that could be the reason that Mama Gombossa doesnt want him to ring it.
Once Pete has rung the dore bell he begins to wake up.
I believe that the house was the lesser damaged part of his brain, and the basement was the least damaged and the part that was awakening.
Un-answered questions:
Who was playing the tune? was it petes sister?
might have been a random, might have been the sister, however i doubt that it was the sister.
What was the creature sitting with the person playing the tune?
no idea
What did bird lie about?
Most probably about the sister being trapped. Maybe the only way to get pete to ring the dore bell and wake up was to lie.
Who was it reflected in the water? at first i believed it to be petes sister
Maybe the norse god? maybe petes sister? like i said at first it was petes sister for me, but after observation the figure was too masculine in my view.
Why was one of the fruits in the basement?
Who knows
and just for fun:
why was the DOOR bell in the basement?
i know i know, its DORE bell not DOOR bell, but it made me laugh when i thought about it.
you can draw your own conclusions, this pretty much sums up what i got from the game.
overall the visual and music was beautiful and eerie at the same time. The minimal detail with people added to my experience, and the beautiful detail with settings also added to my experience.
there are things in the story that strengthen both theory.
i think the bird is his sister trying to take him out of his coma he's not waking up from.
things that she is saying for example when they are entering the dark world she is saying that it is still time to go back and when you still want to go and look she is saying that you are going to die. And when she is saying that right is wrong and wrong is left i think she means that the wrong thing (to let him die) is the only thing left to do.
the boat in the end is representing the boat that takes people to the other side(death), like the one in herkules and lord of the rings. And the man in the reflections in the water is the boat man that steers the boat.
i think that Mama Gombossa is his mother in real life and she wants him to stay in the coma rather than he dies. she is not ready for him to die.
i really enjoyed this game and i think we will never know for sure if he is waking up in the end or if he is dying
Really enjoyed the game. The fantastic scenery, amazing music and enchanting interactions were exactly what I look for in RPG's. Made my day <3
Now, with regard to all these users questioning the meaning of the game, maybe I can help out?
In my opinion, all the characters in the game except for the bird are temptations, showing him how easy and carefree it would be to let go, but the bird wills him on.
The bird's need for him to go in to the basement is symbolic in so far as he digs deeper and comes back in to himself, hence the increasing amount of pulsating organs and fleshy strings as we go further in to the basement. The bird's lie is necessary as the only thing he would leave this beautiful and perfect subconscious world for would be his sister, the innate pull of placing the importance of family and love over everything bringing him back to life. The writing on the walls represents his instinct, as there are signs everywhere telling him he should ring the doorbell to the door back to life. The boat, while viking ships typically represent death, in this case represents life, as he leaves the boat and the darkness for the ever-increasing number of lights and stars. All of these things could be representative of his death, but the thing that makes me so sure about it is the fact that this path - the boy having traveled all over this subconscious world and explored it to both ends - is the hardest. He could have stayed above, played with figments of his imagination and lived in his subconscious forever, but by searching for information and spending time and effort traveling the reward of renewed life is much greater than anything else offered inside of his mind.
Well I liked this game a lot! the entire urpose of this game is to get "Pete" to come out of his coma but we done figure that out till the end or if we really pay any attention to the title.... All of this is done so he can "open his eyes i real life" His best friend in real life is his sort of "guide" in his coma very inrticate and i love it... (FYI If you like this game you would probably like the book "Hunted")
It was a rather cute game, in my opinion
Being eaten by a worm was a tad disturbing to me, especially with "Ring the Dore bell" scrawled in its gut. But I found myself captivated by the graphics, such sad scenery yet the inhabitants seem mostly happy. I took notice to the writing on the walls, "Ring the Dore bell" "This world is a lie"(the latter located above the windows of the house). But one thing that honestly tied the whole concept together, other than using a trampoline to reach the clouds, was that when you're standing on the viking ship in the basement-- Did anyone else notice that at the spot you land there is a regular human boy's silhouette in the water? like seeing a glimpse of who you, as the main character, are. Perhaps I'm over analyzing, but it really gives perspective to what could be going on in one's mind even when they aren't awake.
I have an interpretation:
the kid that is gomosa's son (I think) said that the worm holes have magnetic powers.This answers the questions: what do the orange thing do?
A:the worm ate the fruit that makes you lighter and, the worm holes have magnetic powers, so, when pete gets expelled,the orange got expelled too and it got the magnetic powers from the hole.
the secret basement isn't inside the house, is at that place that right is left and left is right,that's why is secret, is because everybody is afraid to go there. When the bird says "I lied to you", it lied about the place where the basement was.
Mama Gomosa was the coma itself because it's the only thing who says to him to not ring the dore bell.(it's spelled that way because it's the door to exit the world pete is).
His father wasn't very present in his life bacause no matter what peter does, he won't say anything, he'll just stay there, fishing.
The bird was his mother,because no matter what she has to do, she wants her son to get out of the coma, and get back to his family, even if she has to lie to him. She says that she'll see him soon, because she woke him up from his coma.
The place where left is right and right is left, the people hanged themselves because they couldn't move to the way they had to get out of there, so they went crazy and killed themselves.
Pete can go in and out of the place because the world (that is a lie)is his and he can do whatever he want (he just doesn't know it).
The shadow near the vicking boat is his sister that is waiting for him to wake up.
The bird (that is his mother) took him to this place because she wants him to see his sister and ring the dore bell to wake up and stay with his family.
According to the author, from kongregate, this description of the storyline is accurate. The bird is death.
This world is Pete's dream as he is in a coma. The writing on the walls, 'Wake up Pete' represent the loved ones that are around him in reality, hoping for him to wake up from his deep sleep. Characters you meet are the loved ones of Pete, and their personalities are shown through a form of abstract art or physical appearance, like his abusive father that was never close to him during the game, instead just sitting there immobile. The mother is an unknown object in the clouds, which shows that Pete never knew her well, she died(because she is in heaven), and she doesn't want him to ring the dore bell because she knows it means death. The 'Dore Bell' is the light that people say they see when they die. The bird guides Pete to the dore bell (death), by tricking him that his sister was trapped in the basement, when she wasn't. In the end, he rings the dore bell, and he dies from the coma. The bird says he will see him soon, because he is Pete's guiding angel.
I think that when bird says that he is going to see pete in the end, he means that Pete is going to heaven (he died) and Bird could be his angel. Now pete is in a coma, and his family members love him so much and are telling him, "WAKE UP PETE!" And those words are entering his coma dream. I think Bird-in a way- could also be his sister. Maybe his sister is dead, and in Heaven and Pete is dead too. Or maybe Pete is waking up from his coma and Bird will then be able to see him. Whatever happens, no one will ever no for sure, but all and all this is definitely a visually- stunning game in which should be played numerous times and enjoyed to it's fullest extent. Have fun with this creepy twist on reality!
I don't know if anyone else has pointed it out but
I believe the father may be abusive because if you say no to his request at the begining of the game he threatens to kill you. Which also leads me to believe that he doesn't die at the end because you were working against your father the whole time.
Just my thoughts though..
After the silver chute thing, while you're in there, get the light, leave and go back to where there's the big pipe with the top missing. The thing that's in the middle between the gap is a light rope type thingy and it should kinda be following you. Once you get higher you can jump and grab it and go to other side. Then you go on and there's a trampoline and once your high enough there's a big black ball resting on the cloud that says everything's fine and your sister is having fun. She's a liar and then I'm stuck...
There is now a sequel called skinny: https://jayisgames.com/games/skinny/
In skinny the storyline reveals more details about coma.
the character mama Gomosa is called mama in skinny and is the villian who is hooking humans up to "the system" (kind of like the matrix). she tells them that they will develop cancer from radiation fallout from an apocalyptic war. in "the system" people live in dream worlds that are their own versions of heaven. mama keeps them in the system so that they cannot escape whilst she puts their mind into robotic bodies (like cybermen)which explains why she does not want pete to ring the dore bell.
felix (who i believe is the bird) is unhooking people from "the system" to save them from mama. therefore it is likely that he told pete to go to the basement to get him out of the system. it is revealed in skinny that pete died.
pete's father is also in skinny. he plays a small part in which he claims that the system has somehow damaged his brain causing him to have fits of anger. he requests that he should be put back into the system so that he does not have to live with the guilt of yelling at felix (and possibly killing pete).
the main character of skinny (also called skinny) starts of aiding mama but eventually sides with felix and destroys "the system". skinny is pete's uncle who starts of in his own part of "the system" for the first level and is the first human to be put into a robotic body by mama.
A truly beautiful game, with the story entirely open to interpretation. As suggested by the title, the protagonist appears to be in the strange and fantastic dream world of a coma. A simple concept, great graphics, and great ambience. However, one thing left me puzzled at the end:
Does the protagonist return to life, or does he/she accept death? The boat at the end seems to be symbolic of the boat of the River Styx, which (in Greek mythology) lies in the underworld. Perhaps the character is returning to life from the underworld, as is suggested by the phrase "Your eyes are opening". The doorbell ("dorebell") might be symbolic of awakening.
For a game that has such an ambiguous plot, it certainly let off some powerful emotional resonation.
Alright guys i figured this out.
So the main character is in a coma and the setting is sort of his dream land. Anyway the birrdie is the part of his consciousness that wants him to enter the real world. The lie is that his sister is trapped in the basement but he had to tell him that to get him to go down there. The big fat cloud creature was the part of his consciousness that wanted him to stay. Obviously the dore bell was the key to getting out of his Coma so Pete's so it was like a battle between blissful ignorance and wanting to exit the coma
If any of that made sense
I really enjoyed this game, although I didn't really see the point. I thought it was quite cool and also very addictive, but I don't think that the game really had a plot line apart from ringing the door bell.
I play these types of games all the time and this one really stood out. The controls were really smooth. I completed this game on the 1st attempt but I just didn't really understand everything.
However, it was beautifuly animated but I didn't understand 2 things:
1. If you said different things, the game would change.
2. who the characters actually were.
PLEASE HELP.
I'M REALLY INTERESTED.
I didn't like the controls because they seemed entirely too touchy. It took me forever to jump over things because I would over do the jump. The story line was also all over the place. It just seemed so random and that there were too many unnecessary things thrown in. For example, traveling through a giant worm. Thank God for the walkthrough though, otherwise I never would of beat it.
I first read all of the positive comments and feed back about the game and I had many high expectations going in to play the game. But then when I began playing I was very dissapointed. I did not understand the meaning of the game, the walkthrough did not help me at all and then the game was very glitchy. It would get stuck on an action and make the character keep running or jumping even when I was not pressing the button for that command. I could not get through one of the levels even though reviews say that it was a very simple game. I did not agree.
I really enjoyed this game, but got lost at the ending. Can anyone explain to me what happened in the story line? I think if I know, I would enjoy this game even more than I already did. All in all, it was a good game, just enough information to help me play the game with ease. I did get stuck at one point though and this walkthrough really helped, thanks!
I love games like this one <3
For those of you who don't 'understand it', it's because it's the type of game you make your own interpretaion of. You can take it literally (which wouldn't make much sense) or you can take it in a symbolic manner. Of course, no interpretation is wrong and you shouldn't hate on the creator's choice to make such an open ended game. These kind of games are hard to create, especially in such a way that a story can be made up of the elements (and even more so because it was so short!!).
I thought the ending was beautiful. Even though a lot of the elements are disturbing and upsetting, the ending was superb! It makes me wonder if the creator has ever played Yume Nikki. Very similar, but Coma is lighter hearted.
Beautiful, almost too creepy game :). A few insights and interpretations:
I'm skipping right to the good stuff. Someone mentioned earlier that Mama says "stop doing what you're doing FOREVER..blahblahblah." This supports the idea that Mama is not only the ruler of his subconscious world, but also a tumor causing the coma. In other words; succumb to me and stay here forever. She lives in the clouds because she represents his death as well. If he were to give in to the tumor he would live in the clouds with Mama. It is also impossible to win the game she tells you to play. Maybe it's just me being paranoid, but as a bio and anatomy student 'gombossa' sounds like it's derived from a medical term I can't put my finger on.
About the reflection with the supposed Charon and the viking death ship, notice that he doesn't exit the game via the ship. He flies upward and AWAY from it. The reflection may very well be a symbol of his two choices; die and follow Charon on the boat to the afterlife, or fly away into pretty stars and live.
I doubt that the father is abusive, as Bird says he lied (most likely about the sister being trapped). Even though he does threaten to kill you if you don't pop Fatty, it's not enough evidence when you think about Mama as a tumor.
What the heck is Fatty supposed to symbolize anyway? XD Is he a previous tumor that the doctors had to "pop?" If so, that may explain why the dad threatens death. Maybe Mama isn't a tumor but a thrombosis? (Doesn't Gombossa sound like Thrombosis? That's what I'm thinking of.) Pop the blood clot and the blood will flow freely. Dad wants him to live so he threatens him into popping it, popping Fatty.
Shill Bend, or Hill End as another poster put it, definitely is the damaged part of the brain. If in keeping with the Mama-tumor/clot theory, she is embedded within the grey Shill Bend area on the last map. She is at the heart of the damage. Anyone notice in the gallows area that it appears as though one person is being hanged with another person holding onto its feet?
Even more food for thought: Jon, who is a girl, explains the backwardness of Shill Bend. Odd name for a girl don't you think? JON is an acronym for Journal of Nephrology, or kidney science. Perhaps the JON is explaining what the kidney tumor/clot is doing to Pete?
I'd love some feedback.
So I just finished the game and here's what I think
While I do like to believe Pete hs woken up, the elements in the game has got a big influence in its conclusion. the boat at the end reminds me of a mythological representation which will deliver a person to it's death. i'm not sure about the italicized words but i do believe that there's a different person talking. 'I lied to you' meaning i lied to you about your sister being in the basement, your father starving your sister, i lied to you about THIS WORLD. and about the characters telling him not to ring the doorbell, they want him to stay in his coma state not because they don't want him to wake up but to SAVE HIM FROM DEATH but the scribbles on the wall tell him otherwise. the scribbles tells him the harsh truth to just 'wake up' from these lies to just save him and those people waiting for him to end his eternal sleep, and just let go, cause hes never waking up.
anyway i find the game very interesting, though short, but it gets you thinking ^^. and cool music~
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Walkthrough Guide
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What a gorgeous, lovely little game!
Here's a complete walkthrough, if anybody needs it:
Part 1: A Task From Your Father
You start in a dark room. The shadow to the left is a piano; you can play it if you'd like. Head right, past the windows, over the table, up the stairs.
You'll learn that your name is Pete. You have a friend, Bird. Take Bird along and continue right.
Continue past your father, who is fishing. He'll stop you and give you a job.
Continue right for several screens. You'll encounter Jon the girl and Gomboysa the Gomgossa in the lovely Redwind Field. The platforming is sometimes tricky, particularly at the water wheel and the arched rock, but it's doable. Stop when you reach a pipe, then drop into the pipe and speak with Fatty Panakes, the black creature in the pipe.
After speaking with Fatty, head all the way back to the left to speak with your father again. He'll give Bird his fishing hook; make a jump to get Bird up to reach him. Carry it all the way back to to deflate Fatty, and the water will begin to flow again.
Part 2: Into The Silver Shute
Keep walking right, past Fatty. You'll see that you're in a pipe, and that the pipe has a cut-out to go up, if only you could cross that crevasse. Maybe try to jump and reach that hanging light?
...Nope. You'll fall into the Silver Shute. Proceed left.
Jump to allow Bird to catch the light, and head left another screen. As you approach the middle of the screen, jump to follow a branch up and leftward. Continue left one more screen, where you'll encounter a giant worm.
Walk into the worm's terrifying maw. It's okay. Two more screens left, to the green creature-tube. Jump into the creature-tube, and you'll be expelled back at its other end in Redwind Field.
...But what's this? You've received an orange seed from the creature-tube. Have Bird carry it, and head right through the fields again.
Go back into the pipe, past Fatty, but notice that this time, the light is attracted to the orange seed. Jump up, grab the light, and swing across.
Part 3: The Lies of Shill Bend
Continue right. Bird has trepidations. Forge ahead.
The next two screens will switch right and left controls. That's okay. Cross over top of the hangmen galleys. Try not to think of whether the silhouettes look like children.
On the next screen, you'll encounter somebody you can't reach, playing a song that Bird recognizes. Note down the song: DEBAB. Even if this is your sister, you cannot rescue her now. Continue right.
On the trampoline, hold Up to bounce into the sky. Eventually, you'll see cloud flowers; land on them and continue left.
Mama Gombossa has a mixed bag of advice for you, but she leaves you with the marching orders to play with her son, Gomboysa, who you saw swinging in Redwind Field earlier. Backtrack out of Shill Bend.
Part 4: Considering Mama Gombossa's Advice
You'll have to trace through the Silver Shute to get back to Redwind Field. Follow the same path you did before, and make sure Bird picks up the orange seed again when you're expelled from the creature-tube.
Run right and find Gomboysa, who will instruct you on playing Gomgosa Ball. Once you eat the seeds, you'll find that you can jump much higher than you were able to before.
...Now. Is there anywhere you couldn't reach because you couldn't jump high enough?
Part 5: Endgame
Run left. Eventually, you'll reach your father again. Before, you couldn't jump back onto the dock and into your home. Now, you can.
Go past your father on the dock, and back into your terrible home. Go all the way to the starting screen, with the piano. Play the song that Bird said was from your sister. A door will open. Go right.
...This is not the room with the windows, as you'd expect. Bird gives you some unwelcome news.
To escape this room, there are a couple of switches that must be triggered. Start on the box right-of-center, and make a running leftward leap from it, pushing along the ceiling. Then, upon landing, run to the right along the floor. Eventually, this will trigger a glowing hole in the floor. Drop in.
...it would appear that you've found a worse place. At the right-side corner of the tunnel through which you dropped, on the ceiling, there is a bump, which is a switch. Hit it. Proceed right.
On the next screen, walk right to the end of the screen, then left again; the floor in the upper-left of the screen will fall out and allow you down to the lower level. From the lower area, there is a ceiling bump between the two hanging organs; hit it, and the floor will open beneath you. Fall.
Now you've reached the Dore Bell. It is the flashing yellow light in the upper-left corner; you can ring it. Ring it.
Posted by: scottique | July 6, 2010 11:31 AM