Coinbox Hero
Look at that coinbox. All smug. Smiling. Withholding its shiny goodness. Teach it a lesson why don't you, in jmtb02's latest absurd arcade game chock-full of upgrades, coins, heavy weaponry, and polka music. Though fairly repetitive and slow to start, it's a silly, frantic game with a surprise ending that might just catch you off guard.
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Argh, not this again!
Has anyone else had this problem? A lot (actually , perhaps all) games hosted on JIG that require use of the arrow keys cause an issue for me. The arrow keys don't actually do anything ingame, and just scroll the screen. I'm using Google Chrome. Any help, please?
[I can play this game in Chrome on both Mac OS and Windows 7 and the arrow keys do not scroll the screen. I wish I knew what to tell you, but I've only ever heard of this problem happening with IE. None of the browsers scroll with the arrow keys for me when a Flash game has focus. Maybe you have some accessibility feature or StickyKeys enabled? -Jay]
I don't think the pausing is a glitch. It happens if you don't interact with the game for a while, and just holding the mouse button down doesn't count as interacting.
Incidentally, the simplest path to victory seems to be (does this count as a walkthrough?):
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Hire a worker right away and buy him a crossbow. Run around and collect $340.
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Hire another worker and buy him the second level of collect. Congratulations, you can now sit back and let the game play itself (pushing P every so often to unpause). But to speed things along...
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Spend $100 on a higher coin cap. 50 is way too low.
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Purchase your shooter the next ranged weapon on the list whenever you've saved up enough.
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When you buy the Uzi, you'll hit the coin cap again. Go ahead and spend the $500 to raise the cap; he'll hit it again, but your worker will be collecting more on each pass.
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When you reach $1,180, buy another collector worker with second-level collect.
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Save up to $4,000 and upgrade one of your collectors. They should be able to keep up with the coin flow now.
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When you hit $4,000 again, you can upgrade the other collector. Or you can buy a new max-level collector at $7,200. Or you can wait until $10,000 and get that machine gun for your shooter. Up to you. You'll want to do all three in some order or other.
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With three collectors, the cash is flowing in nicely. Save up $15,000 and upgrade your gunner to the second level machine gun.
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Hooray for blue coins! Your collectors are probably struggling again, so spend $10,000 to raise the cap a bunch. $11,500 will get you a fourth collector at max level.
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What's your next target? How does $36,450 grab you? It's a big number, but it'll be worth it when you raise your gunner's Power to maximum.
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Not impressed yet? Another $36,450 on his Dexterity will make him all he can be.
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Whoa. Black gold. His coin output seems to have slowed down, though. No matter. Save up $40,000 and give him the perfect weapon.
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The only way to increase your coin output at this point is to save up $40,000 and give one of your collectors another gun. So go ahead and do that.
-
Collectors struggling now? Save up the $36,450 to upgrade one's Power to maximum, and follow that with another $36,450 for maximum Core, and he'll turn into a veritable blur.
-
From here on out, it's up to you. Remember to upgrade your second gunner's Power and Dexterity (don't bother with anything melee-related) and upgrade your remaining collectors. If you hit the coin cap, buy another collector; if you're not hitting it, convert a collector to a gunner. The cap you're at should be fine, but you can bump it up if you've hired all the people you can and are still maxing out.
-
Once you hit $1,000,000, buy the tactical nuke and win!
Also, a general tip: buying upgrades in order doesn't save you any money. When you can afford to, save up for the most expensive one.
Also also: am I the only one who was glad the ending wasn't some sort of mockery of how long we spent just getting to the ending?
Yes, as others mentioned there's a 45 second timeout for not responding to the game frequently. This was so people didn't set up a machine gun and ran out of town for the weekend. It's a bit sensitive, it seems you triggered it. Coinbox off the screen is a bigger issue, I'll be patching that one soon.
I laughed several times over the course of reading this review, many thanks for writing :).
To everyone who has trouble getting the keys to respond in Chrome:
First off, check your Chrome version. (Click the wrench, then About Google Chrome.) If your version is 13.0.782.215 -- the latest -- you're likely seeing this problem. It's an issue between Chrome and the way Adobe Flash has its security set up. Here's the fix until the next update:
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In a new tab type ‘about:plugins' without the quotes.
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On the top right click ‘+ Details'.
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Now the first entry on the left you will see the expanded Flash (2 files).
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Disable the flash plugin that is Chrome-specific. (it will most likely be the first entry of the two, called gcswf32.dll)
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Restart Chrome.
The spoiler tag's just to keep it short for the people who don't need this.
It glitched on me. I hired all the workers possible and gave two of them (and myself) level 3 machine guns with 100% dexterity and power. The rest of the workers were on pickup duty. After I exited the shop screen, my workers' bullets just pushed the coinbox off-screen and the bullet trails wouldn't disappear, the coins froze and became uncollectable, and my workers stopped moving.
I found this pretty disappointing for a jmtb02 game. There wasn't much to the game, I found the interface confusing (I spent a lot of upgrades on the wrong person usually myself). And the pause thing was annoying, although I can see the reasoning behind it.
The ending made me lol though, so not a total waste.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
I don't think the pausing is a glitch. It happens if you don't interact with the game for a while, and just holding the mouse button down doesn't count as interacting.
Incidentally, the simplest path to victory seems to be (does this count as a walkthrough?):
Hire a worker right away and buy him a crossbow. Run around and collect $340.
Hire another worker and buy him the second level of collect. Congratulations, you can now sit back and let the game play itself (pushing P every so often to unpause). But to speed things along...
Spend $100 on a higher coin cap. 50 is way too low.
Purchase your shooter the next ranged weapon on the list whenever you've saved up enough.
When you buy the Uzi, you'll hit the coin cap again. Go ahead and spend the $500 to raise the cap; he'll hit it again, but your worker will be collecting more on each pass.
When you reach $1,180, buy another collector worker with second-level collect.
Save up to $4,000 and upgrade one of your collectors. They should be able to keep up with the coin flow now.
When you hit $4,000 again, you can upgrade the other collector. Or you can buy a new max-level collector at $7,200. Or you can wait until $10,000 and get that machine gun for your shooter. Up to you. You'll want to do all three in some order or other.
With three collectors, the cash is flowing in nicely. Save up $15,000 and upgrade your gunner to the second level machine gun.
Hooray for blue coins! Your collectors are probably struggling again, so spend $10,000 to raise the cap a bunch. $11,500 will get you a fourth collector at max level.
What's your next target? How does $36,450 grab you? It's a big number, but it'll be worth it when you raise your gunner's Power to maximum.
Not impressed yet? Another $36,450 on his Dexterity will make him all he can be.
Whoa. Black gold. His coin output seems to have slowed down, though. No matter. Save up $40,000 and give him the perfect weapon.
The only way to increase your coin output at this point is to save up $40,000 and give one of your collectors another gun. So go ahead and do that.
Collectors struggling now? Save up the $36,450 to upgrade one's Power to maximum, and follow that with another $36,450 for maximum Core, and he'll turn into a veritable blur.
From here on out, it's up to you. Remember to upgrade your second gunner's Power and Dexterity (don't bother with anything melee-related) and upgrade your remaining collectors. If you hit the coin cap, buy another collector; if you're not hitting it, convert a collector to a gunner. The cap you're at should be fine, but you can bump it up if you've hired all the people you can and are still maxing out.
Once you hit $1,000,000, buy the tactical nuke and win!
Also, a general tip: buying upgrades in order doesn't save you any money. When you can afford to, save up for the most expensive one.
Also also: am I the only one who was glad the ending wasn't some sort of mockery of how long we spent just getting to the ending?
Posted by: Fred M. Sloniker | August 27, 2011 11:29 PM