Clack
At first glance the game appears to be a layout from a schematic diagram, which might easily scare you away if you're a non-technical type. And it will likely have you scratching your head wondering just what to do with it even if you are an electrical engineer. However, those adventurous souls that persevere, by poking around the surface to learn what is hiding underneath, will be nicely rewarded by what they find.
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Whoo! I finished it.
While I was playing it during the puzzle competition I figured out the controls pretty much straight away but I didn't bother to get 20/20.
Anyway, it's actually not that hard once you get it going. I just had to keep running the thing and extending/contracting one or two as I figured out where to go next.
Overall it was a great game with a great design.
I had trouble getting 17 as well, and swore I tried everything.
I gave up, came back to it the next day and solved it with no problem.
I still wonder if somehow something was wrong the first time and even putting everything in the right position wasn't working.
As a very mild hint I'll say that it is nothing fancy like #6 or anything. Pretty straight forward in fact.
I guess I had a beginners luck with this one. It took only a while to solve it and then I just thought: "Umm, solved, next one!"
But after reading all other peoples' comments I have to agree that this is a piece of art and perfectly designed clockwork. However, those advantages were also features that lessen my personal interest. I am a friend of modern art but I like more coarse, flagrant and harsh styles. Therefore my artistical choice would have been (and is!) 'Submachine zero'. I just love Mateusz's art of drawing and all Submachine soundtracks are just excellent.
But back to Clack. I am a bit foppish but what if you could have Clack with different skins?... And how to increase the replay value that seem to be so important for me? I don't know. Maybe it's the plot missing or some goal not achieved that I yearn. In Houses I got a beautiful house, here I don't get anything but success of solving the right combination.
And please Sean, don't take this too harsh. It's just a matter of personal taste.
After initial confusion, I really loved Clack. I couldn't put it down until I've found all 20 points.
However, one big gripe and one small one.
Big gripe - I want more! There is a great little unique puzzler somewhere inside this game and it's a pity to leave it at just this one level.
Small gripe - the game could've used a FF button. In the beginning it's not that important but once you start fidgeting with 17th and 18th point it gets kinda drudgy to wait the first 16 every time.
>> Small gripe - the game could've used a FF button. In the beginning it's not that important but once you start fidgeting with 17th and 18th point it gets kinda drudgy to wait the first 16 every time.
HEAR HEAR! God it was so annoying to go through all the previous Clacks to check and see if you got the next one right.
I thought the interplay between the two triple mallets and the one double mallet in the middle of the board was very well done. I wish more of the puzzle was like that, although I admit that would've ramped the difficulty considerably.
(And I third the need for a fast-forward button. Something to think about for next time, perhaps.)
This is one of those games I loved because I "got" it immediately. It took me very little time to work through it. Very logic-puzzly, but in a way you can work through and experiment with. I like that. :)
MY only complaint is that when I got up near 20, I'd get a little frustrated waiting for the clackers to clack all the way around to see if I'd set it right to hit 17, or 18, or whatever the next number was. But then, I stand and stare and the microwave going "NUKE FASTER!" so my patience-level probably is not a good guide here.
Such a great puzzle..
Finding out what to do was the easiest part for me; only took about a minute of playing with the mouse.
I found #6 completely by accident though; pretty neat how you have to do it. About the "not finding 17" I think it might be a glitch, because i hit the same spot twice in a row, swapped some pieces, and then went back to my previous setup and it was there.. not an hour spent on it though so that was good.
(first time attempting spoiler tags)
There is one post you dont need (as you should know from reading the comments)
It is the middle one on the right most 3-some of posts
Great game and not too hard, not too easy. My only complaint is that sometimes the wrong mallet was changed when I clicked, and that was very annoying, because when it was all cluttered up, it was a bit difficult to see which one I mistakenly changed where...
I think the waiting time was actually a good thing, it added to the excitement and frustration when you had made a mistake. I mean... the best thing about the game was the anticipation when you THOUGHT you had done everything right... it would have been lame if you could see immediately if it was right. It also forces you to think twice before you try something. With an FF button, you could just use trial and error.
Great game!
Please Digg this to help us spread the word on Sean's fantastic puzzle. Cheers!
Long-time reader, first-time poster...
Anyways, here's an answer:
Are you sure? It gives away the whole thing at once, you know.
It is all about the placement of the mallets. If that right one isn't in the right place, it won't work.
This was my biggest problem with getting #17.
It's the lower mallet that triggers #16 as well as the next mallet. Even though the mallet from #15 will trigger #16, it won't trigger the mallet for #17 despite being on the same path as the other one.
BTW, the center mallet on the right most triple axis one, is used...
it's used to trigger #5 as well as send the chain back to the left for #6.
Hehe - it's always the simple ones that give you the most trouble. Thought I was having trouble working out 12 - 13 but...
It turns out that actually my issue was further back. I'd managed to screw the links so that the topmost individual arm ended up swinging the wrong way - doh!
... Turns out I was just getting ahead of myself.
Top game!
Yes, puzzle completed!
That was fun. Not too hard, not too long, intuitive, different, interesting. I especially love the paths of the mallets becoming visible with mouseover, nice effect (and very helpful!). Well-made and fun!
The moment the game "clicks" in your head and you figure out what's going on is definitely great (and doesn't take too long to arrive at despite being instructionless - simplicity very much appreciated).
This was great! hope it's ok to comment so much after the fact, but i wanted to leave some praise and u wonder if they've expanded it yet? Also, the first thing i thought when i saw the name and then when i saw the game was of a "toy" we had when I was a kid (in the '70's) - basically it was 2 very heavy, hard glass balsl on a string with a knot in the middle. you held the knot and banged the balls together, makin a clacking sound, hence we called them "Clackers". I wonder if this was the inspiration for this game? Also, I've often wished I still had a pair of them, although i wouldn't want my kids getting ahold of them!
Love the site guys, thanks!
I totally support all the positive comments, and found the puzzle intriguing, engaging and very beautiful to watch. Those complaints about having to run the whole 'machine' to get to the higher numbers have missed the point - part of the puzzle is to work out as much as you can BEFORE a re-run! You've found a great genre here Sean, please develop it - maybe 3D clacks... with a slightly different sound depending on the arm length... musical clacks........................................
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Walkthrough Guide
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Long-time reader, first-time poster...
Anyways, here's an answer:
Are you sure? It gives away the whole thing at once, you know.
Screen shot
Posted by: Urban Garlic | September 2, 2006 2:50 PM