Chubby Hamster
With its cute animation, wacky yet suspenseful music, amusing sound effects, and its bizarre characters, Chubby Hamster is a fantastic adventure all on its own. Help the poor hapless hamster escape before he meets unspeakable doom. Unspeakable, I say!
Read More40 Comments
*scratches head* Well, I'm totally stumped at what to do now...
Location:
On toilet seat.
Items:
Burned stick, rope, slipper.
I have to agree with Tenzhi, this doesn't really have a room-escape feel to it, but still, P&C games are pretty fun. Kinda reminds me of a less-evil version of the Reincarnation series.
A general hint:
If the cursor change, indicating that you *can* du something there, and the hamster just walks over, turn it's back and (eeh, really?, well, OK, the live ones do...) and then giggles in a mean way, it means that there's something else you have to do before your hamster can use whatever it just "aroma tagged".
Sigh. I too was disappointed in this one. I'm not quite sure what the point of an inventory is when you can't actually click and use the items; it seems to be more just a way of keeping track of where you've clicked previously, given that (despite some pretense toward the concept of combining items) the game is basically just about selecting hotspots in the right order.
I also found some of the puzzles illogical.
Why did shaking the table generate a nut and an aspirin? Weren't we just up on top of that table? Did we see those items up there, and if so, why couldn't we grab them then? Were these shaken free from some interdimensional puzzle item space? And is that where my screwdrivers keep disappearing to?
It also didn't help that some hotspots remained live after the object in them was gone.
But probably the most irritating thing is that there's no real control over the motion of the hamster. There's a lot of running back and forth between screens here, and ol' Hammy doesn't move that fast. Moreover, he feels this need to go and stand in the middle of the room whenever he enters a new area, and he won't accept an instruction to leave the room until he does that. If you're sending me back five or six screens to go pick up the item that you wouldn't let me grab when I went by it before, despite the fact that you
let me create a piece of fake cheese out of a rubber eraser and some yellow ink (yellow ink?!) with no reason whatsoever,
then for goodness's sake let me send the li'l blighter right along his way without stopping for his little territorial ritual.
Ah, well, they can't all be Tesshi-e.
Fritware,
thanks for the hint!
The thing is though that I seem to have tried every possible hot spot I can find there:
the blue cloth and the bowl of knitting yarn
and nothing seems to happen, besides the hamster or what giving me an angry bark (BTW... hamsters... barking? A novel idea...). I'm probably missing a third hot spot - though I think i have checked just about every pixel :) - but that's something I often get: think that I checked everything but still didn't :D
bio
more like crabby hamster!
"this is the twenty seventh time you made me climb up onto this armchair and for what?! I'm not picking this up until I'm inspired to do something with it!... What? Oh, the stapler? of course I brought it with me. Never know when you're gonna need one of these babies. Haha! wheeee!"
Whatever Trevor
bio --
You will only ready to tackle the screen where you got stuck if you have the following items with you:
Slipper
Burned matchstick
Rope with a hook on the end
However, there is at least one more item you need...
...and you will not be able to pick it up without the wretched rodent snarling at you, until you do everything else you need to do on the toilet seat and Hammy suggests the final item himself.
Why does it work that way? I couldn't tell you.
Attempt at a walkthrough..just for the heck of it
Cage Scene
click the house
click the wheel
click the padlock
click left arrow
Desk Scene
click square thingy (eraser ?)
click rope
click ink bottle
click stapler
click pencils
click down arrow
Table Leg Scene
click table leg twice
click pill
click left arrow
Armchair Floor Scene
click armchair
click dangling red string
click on fold in carpet
click up arrow
Armchair Cushion Scene
click stitch on armchair cushion
click scissors
click down
click right
Table Leg Scene
click rope
go to Armchair Cushion Scene
Armchair Cushion Scene
click pin
go left til the end
Mouse Hole Scene (Exterior)
click switch
click mouse hole
enter mouse hole
Mouse Hole Scene (Interior)
click match
click mouse
click bit of "cheese"
enter the hole
Pipe Scene
click candle
click water
exit the mouse hole
Mouse Hole (Exterior)
click on blue thingy attached to rope
click switch
go back to pipe scene
Pipe Scene
go down
Bathroom Scene
click sink
go up
Sink Scene
click tissue
click toothpaste
click drain
click tap
go down
Bathroom Scene
click slipper
go right
Toilet Scene
click toilet paper
click water twice
exit to Armchair Cushion Scene
Armchair Cushion Scene
click blue fabric
return to toilet scene
Toilet Scene
click on slipper with match
click flusher
Sail Away!
I'd like to throw my $0.02 in here and say: the biggest problem with this game is the level of inconsistency.
I can handle all sorts of crazy rules/logic without *too* much difficulty, so long as those crazy rules are applied consistently.
For example, someone complained about the amount of running back/forth that was done. That was tedious, but I'll say this: When I clicked an arrow pointing up, I went up. When I clicked an arrow pointing down, I went down. Same for left and right.
Except for the one (
toilet
) room. There, to go back up, I had to click an arrow pointing left.
Likewise, if I was going to pick up an object (as opposed to manipulate it or combine it with something else in my inventory), I could pretty much do that at any time.
Except for the
blue cloth on the chair
. Even though picking it up merely put it into my inventory, I could not pick it up until I had done something unrelated
built the first two parts of the boat
on a completely different screen.
Guys,
thx for the hints - but none seems to work :(
Fritware, i got
a burnt match, a slipper and a pair of scissors
. Seem like I have to obtain a
"rope with a hook"
.
Angel, I think what you're referring to is an earlier stage and I already did it :)
James, I don't seem to be able to do anything tehre - unless it's some pixel hunting ad I haven't yet found THAT one pixel - but I keep trying :D
Once again, thx for all the help, guys!
bio
OK, I'm through.
This one just was't a good one, sorry to say that. Ad not because I got stuck - that's something escape game lovers got used to long ago :) But it's just... a badly planned game that's not really an escape game, as seceral people here pointed out. It has no real logic, doesn't inspire or motivate you to think at all, merely look for hot spots with the cursor...
sorry, but this one failed to make ths cut for me.
bio
Okay, now I realize that no one holds a gun to my head and makes me play all these games, so I'll first take full responsibility for sitting through this entire game.
While playing this game I felt that I just kept hoping for something non-linear to come up that might be something close to a semblance of a puzzle. Rather, I was left somewhat nonplussed when all of a sudden the end "occurred" - I say occured for two reasons: 1. There were still a few hotspots that apparently were just added for flavor...(?) and 2. The whole thing felt kind of preliminary to a real game, like nothing really happened and I didn't do anything special to make that nothing happen.
Maybe my feeling of letdown stems from what others have already pointed out - namely, that this is more aptly a point n click adventure than it is a bona fide escape game.
Don't get me wrong, I can get behind a frivolous game with little to no difficulty, but to be honest, I kind of secretly count the hours till the next great escape game comes out Wednesday morning and I feel like a balloon that slowly deflated, forgotten in the corner of the closet when it would have been much more fun to just be popped.
That's all. Thanks for all the other great escape games.
I didn't like this game at all. It required almost no work, just basically seeing what I could click on without being growled at. The only thinking I did was, "I wonder if I can pick up that one item yet. Oh hey, I can!"
It could've been vastly improved if the player did the actual assembling of objects, like in Tesshi-e's games. A bigger inventory (so you don't have to backtrack five screens just to pick up one object) and a clue as to what you're supposed to do with the items would've also helped a lot.
And a lesser complaint: it took that hamster way too long to do stuff, especially move from room to room. The curtain animations between scenes were totally unnecessary and just served as an annoyance.
WALKTHROUGH
In the Cage
Click on the hamster's house. The hamster will get a wooden stick thing.
Click on the wheel. It will fall apart and a piece of metal will go into your inventory.
Click the lock. The hamster will use the piece of metal to unlock it. Click the arrow that appears to go left.
On Top of the Table
Click the stapler to take it.
Click the white eraser to take it. Underneath the eraser is a rope. Take that too.
Click the bottle of ink. That turns the eraser yellow.
Click the jar of pencils. The hamster ties the rope to the jar so you can climb down. Go down.
Under the Table
Click the piece of cheese. The hamster eats it. (I'm not actually sure if this serves any purpose.
Click the table leg. The hamster shakes it and a metal nut falls down. Click the nut and the hamster rolls it away. Click the table leg again. A pill falls down. Take it. Now go left.
The Bottom of the Chair
Click the chair. The hamster puts the stapler under the chair, a string falls into view, and a bug appears.
Click the string to get rid of the bug.
Click the rug to fold it up a little.
Click the white up arrow to climb up the chair.
On Top of the Chair
There is a stitched-up tear on the chair just under the basket. Click the tear, releasing a spring. Take the scissors. Go back down, then go left.
The Mouse Hole Corner
Click the light switch so that the green light is on top.
Click the mouse hole. The mouse will take the yellow eraser from your inventory. Go forward into the mouse hole.
In the Mouse Hole
Take the match. Click the mouse to give him the pill from your inventory. He moves out of your way.
Take the yellow eraser barf from in front of the grate. Now go forward into the grate.
The Leaky Pipe
Click the candle to light it with the match.
Click the leaky pipe to plug it up with the barf. Go right twice so that you're back in the corner.
In the Corner
Click the light switch again, so that the green light is on the bottom.
There's a rope with a suction cup attached lying where the water puddle used to be. Take it. Now go forward twice to the pipe, then go down.
The Bathroom Floor
Click the sink to attach the suction cup rope to it. Go up.
The Sink
Take the tissues. Click the toothpaste, covering the tissues in it.
Click the drain, plugging it with the toothpaste-y tissues. Click the handle, turning on the water and overflowing the sink. Go down.
The Bathroom Floor
The guy is no longer on the toilet. Take his slipper. Now go all the way back to the table leg.
Under the Table
Take the rope dangling from the table. Go back to the top of the chair.
On Top of the Chair
Click the knitting basket. The pin attaches to the rope in your inventory. Go back to the bathroom floor, and then go right onto the toilet.
The Toilet
Click the toilet paper. The hamster hooks it with the grappling hook and it clogs the toilet.
Click the water. The slipper goes in, as the beginning of a boat. Now the boat wants a mast. Click the slipper to put on the match. Now it wants a sail. Go back to the top of the chair.
On Top of the Chair
Take the blue cloth from the arm of the chair. Now go back to the toilet.
The Toilet
Click the slipper boat again to add the cloth. You now have a boat. Click the boat and the hamster boards it. Click the handle on the toilet to flush it. And you're out.
to find a game as awesome as this one on the best gaming site ever, newgrounds, is a shame to all of mankind. but, it got me free medals, and the walkthrough that angel prepared was a spirit-lifter.
i guess it did get a little complicated at one point, which is why i came here in the first place. JayisGames is the site i always go to for decent walkthroughs, probably because of the neat organization of the spoiler tabs.
anyway, the game was terrible. the concept could easily have been used for a much better game, but it was wasted on this piece of crap. and the cute little dance at the end really crushed my soul, btw
it had the format of alice is dead, which was a pretty good series until the ending, which was the equivalent of crap. I never liked those formats, but it did not lower my score for the game. it was pretty low to begin with, but the formatting is only my opinion. im sure the cute little dance at the end burnt everyones eyes, and that lowered my score A LOT.
well, pretty crappy game overall but it had its good times. a decent 6/10
ps.
the ability to grab the rope was not expected. Using it with the pin was even less obvious.
thanks angel for pointing that out. never wouldve gotten out without your help.
[Edited for content. Please don't use language like that here, or you may just find your comment changed from a turd into a puff ball. ;) -Jay]
Agree with the general tone. Art is very good, but gameplay is too tedious, especially all that tiresome backtracking just because the inventory has only 4 spots.
I like P&Cs, but this one needs more attention to the player's experience. If there is going to be backtracking, make it count with multi-room puzzles, and add navigation helps (like a clickable map, having to track and click several arrows and make navigation last several seconds gets old very soon).
Chubby Hamster Walkthrough
General Information
-
Clicking on an object will not allow you to pick it up directly. Instead, it will direct the hamster to walk over to the object.
-
If the hamster can affect the object he will giggle, if the hamster cannot yet use the object he will snarl.
-
Certain objects need to be handled in a particular order, so if the hamster snarls you might not yet have what you need to complete an action.
-
There is a changing cursor indicating hotspots. If you can't use something initially, you will eventually be able to do so.
-
The object is to help the hamster escape. Good luck!
The Cage
-
You begin in the hamster cage. There are three clickable areas, the little hamster home, the exercise wheel, and the cage lock.
-
Click on the home first, the hamster will go there and pick up a piece of wood.
-
Once the wood is in your inventory click on the exercise wheel, he will use the wood to break the wheel and get a piece of metal.
-
Now click on the lock, he will pick the lock and an arrow will appear on the left.
-
Click on the arrow to escape.
The Desktop
-
The hamster is now on a desktop. There are several clickable areas here, but they have to be taken in the correct order.
-
First, click on the stapler to take it.
-
To the left is a white eraser, click on it to take it.
-
To the left is also a bottle of yellow ink. Once you have the eraser, click on the ink to dye the eraser yellow.
-
Once the eraser is gone you will see a pile of string where it once stood. Click on the string to take it.
-
Once you have the string click on the cup of pencils to tie off the string. This will cause a down arrow to appear.
-
Click on the down arrow to escape the desktop.
Under the Desk
-
As the hamster climbs down a piece of cheese will fall down with him.
-
Click on the cheese. The hamster will take the yellow eraser and rub it on the cheese (you now have an eraser that looks and smells like cheese but is not).
-
You will also notice that the leg of the desk is a clickable area. Click on the leg and a metal nut will fall down.
-
Click on the nut and the hamster will express his disapproval. The nut will roll off to the left.
-
Click on the desk leg again and this time an antacid tablet will fall down. Click on the tablet to pick it up.
-
Notice that the rope is still a clickable area.
-
Click on the left arrow to exit the scene.
Chair Base
-
You are now at the base of a reclining chair. There are two clickable areas here, the base of the chair and a wrinkle in the rug.
-
You can't pull on the rug, however, because the chair is holding it down.
-
Click on the left side of the base of the chair, the hamster will prop it up with the stapler.
-
Propping up the chair will cause some yarn to drop down. It will also cause a nasty cockroach to appear.
-
Click on the yarn and a ball of yarn will fall down, removing the bug.
-
Once the bug disappears an arrow will appear at the top of the screen, allowing you to climb the chair.
-
Climb the chair (go up).
Chair
-
On the chair are three clickable areas, the blue cloth to the left, the basket of yarn to the right, and a badly sewn seam in the chair.
-
Click on the seam and the hamster will chew it open, revealing a pair of scissors and causing a knitting needle to appear in the basket of yarn.
-
Click on the scissors to take them.
-
There's nothing more you can do here for now, so go back down.
Chair Base (part 2)
-
Go right back to under the desk.
-
Now that you have the scissors you can click on the rope. This will cause the hamster to cut down the rope and it will appear in your inventory.
-
Go left.
-
Go up.
-
Once on the chair, click on the bowl of yarn and your hamster will attach the rope to the knitting needle, creating a grappling hook which you will need later.
-
Go down.
-
Back at the base of the chair, click on the wrinkle in the rug to pull it.
-
Once you've pulled the rug, go left.
The Mouse Hole
-
There are two clickable areas here, a mouse hole and some sort of light switch.
-
Click on the mouse hole and a mouse will appear, blocking your way. The mouse will take the cheesy eraser from your inventory. Time to make the mouse sick!
-
Once the mouse appears an arrow will appear, pointing forward into the mouse hole. Click on that arrow.
-
Once inside you will find the sick mouse, blocking a vent opening.
-
Notice the partially chewed eraser is sitting next to him, but he won't let you get near it.
-
There is also a match on the floor. Click on the match and the hamster will take it.
-
If you picked up the antacid pill back at the desk, you can click on the mouse to give him the pill and make him feel better (if not, go back to under the desk and get the pill).
-
Once the mouse is gone pick up the chewed up eraser, it will be handy later.
-
Another forward arrow will appear, this one going through the vent.
Inside the Vent
-
Use the forward arrow to go into the vent. Ooops, it's dark!
-
Use the right arrow to go back outside the mouse hole.
-
Once outside, click on the light switch once. The green strip at the top of the switch will light up.
-
Now go forward into the mouse hole, then forward again into the vent.
-
Looks like we have a leaky pipe here. Maybe that's the source of the water in front of the mouse hole?
-
There's also a candle stub here.
-
Click on the leaky pipe and the hamster will temporarily repair it with the chewed up eraser.
-
A down arrow will appear to take you through the vent system.
-
Click on the down arrow. Ooops, darkness again!
-
You can probably use the light switch to turn the light on again, but then it will be dark in the vent.
-
Use the match on the candle stub to light up the vent.
-
Then go right twice to outside of the mouse hole.
-
Click on the switch so that the bottom strip is lit up.
-
You will also notice a suction cup and string on the left where the pool of water was. Click on it to pick it up.
-
Go forward twice into the vent. Notice that the candle is keeping it still lit.
-
Now go down the air shaft.
The Bathroom
-
Notice the legs on your right. You probably won't be able to do much here until you drive that guy out of the bathroom.
-
Click on the sink basin and your hamster will use the suction cup and string to create a path to the sink.
-
An up arrow will appear. Use it to go up to the sink.
-
You will need to block up the sink and make it flood to drive the guy out of the bathroom.
-
Click first on the tissues to get some, then click on the toothpaste to soak the tissues in it.
-
Once you have the sticky, soggy tissues click on the drain to block it.
-
Now click on the faucet to turn on the water and flood the sink.
-
Use the down arrow to go back down to the floor.
-
Note that the man has fled, leaving behind a slipper. Click on the slipper to take it.
-
There is now a new arrow to the right, leading to the toilet. Go right.
The Toilet
-
Oh dear, the toilet appears to be running. Maybe if you clog it up it will stop?
-
Click on the toilet paper on the toilet tank. The hamster will use the grappling hook to pull it down, causing the toilet bowl to fill up.
-
Hey, the hamster has an idea! Maybe if he builds a boat, he can make like the Ty-D-Bol man and escape by sea.
-
Click on the water and he will place the slipper as the boat. Now you need a mast.
-
Click on the floating slipper and the hamster will use the match as a mast. Now you need a sail.
-
Where have you seen something that can be used as a sail?
-
Go down, then left, then right three times to the base of the chair.
-
Climb the chair and you will see that blue cloth that you couldn't do anything with at the beginning of the game.
-
Click on the cloth to take it, then go down, left, forward, forward, down, and right until you are back at the toilet bowl.
-
Click on the slipper boat to add the sail.
-
Click on the slipper boat again and the hamster will board.
-
Now click on the handle to flush the toilet and escape!
-
Bon Voyage, little dude!
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Attempt at a walkthrough..just for the heck of it
Cage Scene
click the house
click the wheel
click the padlock
click left arrow
Desk Scene
click square thingy (eraser ?)
click rope
click ink bottle
click stapler
click pencils
click down arrow
Table Leg Scene
click table leg twice
click pill
click left arrow
Armchair Floor Scene
click armchair
click dangling red string
click on fold in carpet
click up arrow
Armchair Cushion Scene
click stitch on armchair cushion
click scissors
click down
click right
Table Leg Scene
click rope
go to Armchair Cushion Scene
Armchair Cushion Scene
click pin
go left til the end
Mouse Hole Scene (Exterior)
click switch
click mouse hole
enter mouse hole
Mouse Hole Scene (Interior)
click match
click mouse
click bit of "cheese"
enter the hole
Pipe Scene
click candle
click water
exit the mouse hole
Mouse Hole (Exterior)
click on blue thingy attached to rope
click switch
go back to pipe scene
Pipe Scene
go down
Bathroom Scene
click sink
go up
Sink Scene
click tissue
click toothpaste
click drain
click tap
go down
Bathroom Scene
click slipper
go right
Toilet Scene
click toilet paper
click water twice
exit to Armchair Cushion Scene
Armchair Cushion Scene
click blue fabric
return to toilet scene
Toilet Scene
click on slipper with match
click flusher
Sail Away!
Posted by: Angel | March 30, 2011 11:32 AM
WALKTHROUGH
In the Cage
Click on the hamster's house. The hamster will get a wooden stick thing.
Click on the wheel. It will fall apart and a piece of metal will go into your inventory.
Click the lock. The hamster will use the piece of metal to unlock it. Click the arrow that appears to go left.
On Top of the Table
Click the stapler to take it.
Click the white eraser to take it. Underneath the eraser is a rope. Take that too.
Click the bottle of ink. That turns the eraser yellow.
Click the jar of pencils. The hamster ties the rope to the jar so you can climb down. Go down.
Under the Table
Click the piece of cheese. The hamster eats it. (I'm not actually sure if this serves any purpose.
Click the table leg. The hamster shakes it and a metal nut falls down. Click the nut and the hamster rolls it away. Click the table leg again. A pill falls down. Take it. Now go left.
The Bottom of the Chair
Click the chair. The hamster puts the stapler under the chair, a string falls into view, and a bug appears.
Click the string to get rid of the bug.
Click the rug to fold it up a little.
Click the white up arrow to climb up the chair.
On Top of the Chair
There is a stitched-up tear on the chair just under the basket. Click the tear, releasing a spring. Take the scissors. Go back down, then go left.
The Mouse Hole Corner
Click the light switch so that the green light is on top.
Click the mouse hole. The mouse will take the yellow eraser from your inventory. Go forward into the mouse hole.
In the Mouse Hole
Take the match. Click the mouse to give him the pill from your inventory. He moves out of your way.
Take the yellow eraser barf from in front of the grate. Now go forward into the grate.
The Leaky Pipe
Click the candle to light it with the match.
Click the leaky pipe to plug it up with the barf. Go right twice so that you're back in the corner.
In the Corner
Click the light switch again, so that the green light is on the bottom.
There's a rope with a suction cup attached lying where the water puddle used to be. Take it. Now go forward twice to the pipe, then go down.
The Bathroom Floor
Click the sink to attach the suction cup rope to it. Go up.
The Sink
Take the tissues. Click the toothpaste, covering the tissues in it.
Click the drain, plugging it with the toothpaste-y tissues. Click the handle, turning on the water and overflowing the sink. Go down.
The Bathroom Floor
The guy is no longer on the toilet. Take his slipper. Now go all the way back to the table leg.
Under the Table
Take the rope dangling from the table. Go back to the top of the chair.
On Top of the Chair
Click the knitting basket. The pin attaches to the rope in your inventory. Go back to the bathroom floor, and then go right onto the toilet.
The Toilet
Click the toilet paper. The hamster hooks it with the grappling hook and it clogs the toilet.
Click the water. The slipper goes in, as the beginning of a boat. Now the boat wants a mast. Click the slipper to put on the match. Now it wants a sail. Go back to the top of the chair.
On Top of the Chair
Take the blue cloth from the arm of the chair. Now go back to the toilet.
The Toilet
Click the slipper boat again to add the cloth. You now have a boat. Click the boat and the hamster boards it. Click the handle on the toilet to flush it. And you're out.
Posted by: nerdypants | March 31, 2011 2:55 PM
Chubby Hamster Walkthrough
General Information
Clicking on an object will not allow you to pick it up directly. Instead, it will direct the hamster to walk over to the object.
If the hamster can affect the object he will giggle, if the hamster cannot yet use the object he will snarl.
Certain objects need to be handled in a particular order, so if the hamster snarls you might not yet have what you need to complete an action.
There is a changing cursor indicating hotspots. If you can't use something initially, you will eventually be able to do so.
The object is to help the hamster escape. Good luck!
The Cage
You begin in the hamster cage. There are three clickable areas, the little hamster home, the exercise wheel, and the cage lock.
Click on the home first, the hamster will go there and pick up a piece of wood.
Once the wood is in your inventory click on the exercise wheel, he will use the wood to break the wheel and get a piece of metal.
Now click on the lock, he will pick the lock and an arrow will appear on the left.
Click on the arrow to escape.
The Desktop
The hamster is now on a desktop. There are several clickable areas here, but they have to be taken in the correct order.
First, click on the stapler to take it.
To the left is a white eraser, click on it to take it.
To the left is also a bottle of yellow ink. Once you have the eraser, click on the ink to dye the eraser yellow.
Once the eraser is gone you will see a pile of string where it once stood. Click on the string to take it.
Once you have the string click on the cup of pencils to tie off the string. This will cause a down arrow to appear.
Click on the down arrow to escape the desktop.
Under the Desk
As the hamster climbs down a piece of cheese will fall down with him.
Click on the cheese. The hamster will take the yellow eraser and rub it on the cheese (you now have an eraser that looks and smells like cheese but is not).
You will also notice that the leg of the desk is a clickable area. Click on the leg and a metal nut will fall down.
Click on the nut and the hamster will express his disapproval. The nut will roll off to the left.
Click on the desk leg again and this time an antacid tablet will fall down. Click on the tablet to pick it up.
Notice that the rope is still a clickable area.
Click on the left arrow to exit the scene.
Chair Base
You are now at the base of a reclining chair. There are two clickable areas here, the base of the chair and a wrinkle in the rug.
You can't pull on the rug, however, because the chair is holding it down.
Click on the left side of the base of the chair, the hamster will prop it up with the stapler.
Propping up the chair will cause some yarn to drop down. It will also cause a nasty cockroach to appear.
Click on the yarn and a ball of yarn will fall down, removing the bug.
Once the bug disappears an arrow will appear at the top of the screen, allowing you to climb the chair.
Climb the chair (go up).
Chair
On the chair are three clickable areas, the blue cloth to the left, the basket of yarn to the right, and a badly sewn seam in the chair.
Click on the seam and the hamster will chew it open, revealing a pair of scissors and causing a knitting needle to appear in the basket of yarn.
Click on the scissors to take them.
There's nothing more you can do here for now, so go back down.
Chair Base (part 2)
Go right back to under the desk.
Now that you have the scissors you can click on the rope. This will cause the hamster to cut down the rope and it will appear in your inventory.
Go left.
Go up.
Once on the chair, click on the bowl of yarn and your hamster will attach the rope to the knitting needle, creating a grappling hook which you will need later.
Go down.
Back at the base of the chair, click on the wrinkle in the rug to pull it.
Once you've pulled the rug, go left.
The Mouse Hole
There are two clickable areas here, a mouse hole and some sort of light switch.
Click on the mouse hole and a mouse will appear, blocking your way. The mouse will take the cheesy eraser from your inventory. Time to make the mouse sick!
Once the mouse appears an arrow will appear, pointing forward into the mouse hole. Click on that arrow.
Once inside you will find the sick mouse, blocking a vent opening.
Notice the partially chewed eraser is sitting next to him, but he won't let you get near it.
There is also a match on the floor. Click on the match and the hamster will take it.
If you picked up the antacid pill back at the desk, you can click on the mouse to give him the pill and make him feel better (if not, go back to under the desk and get the pill).
Once the mouse is gone pick up the chewed up eraser, it will be handy later.
Another forward arrow will appear, this one going through the vent.
Inside the Vent
Use the forward arrow to go into the vent. Ooops, it's dark!
Use the right arrow to go back outside the mouse hole.
Once outside, click on the light switch once. The green strip at the top of the switch will light up.
Now go forward into the mouse hole, then forward again into the vent.
Looks like we have a leaky pipe here. Maybe that's the source of the water in front of the mouse hole?
There's also a candle stub here.
Click on the leaky pipe and the hamster will temporarily repair it with the chewed up eraser.
A down arrow will appear to take you through the vent system.
Click on the down arrow. Ooops, darkness again!
You can probably use the light switch to turn the light on again, but then it will be dark in the vent.
Use the match on the candle stub to light up the vent.
Then go right twice to outside of the mouse hole.
Click on the switch so that the bottom strip is lit up.
You will also notice a suction cup and string on the left where the pool of water was. Click on it to pick it up.
Go forward twice into the vent. Notice that the candle is keeping it still lit.
Now go down the air shaft.
The Bathroom
Notice the legs on your right. You probably won't be able to do much here until you drive that guy out of the bathroom.
Click on the sink basin and your hamster will use the suction cup and string to create a path to the sink.
An up arrow will appear. Use it to go up to the sink.
You will need to block up the sink and make it flood to drive the guy out of the bathroom.
Click first on the tissues to get some, then click on the toothpaste to soak the tissues in it.
Once you have the sticky, soggy tissues click on the drain to block it.
Now click on the faucet to turn on the water and flood the sink.
Use the down arrow to go back down to the floor.
Note that the man has fled, leaving behind a slipper. Click on the slipper to take it.
There is now a new arrow to the right, leading to the toilet. Go right.
The Toilet
Oh dear, the toilet appears to be running. Maybe if you clog it up it will stop?
Click on the toilet paper on the toilet tank. The hamster will use the grappling hook to pull it down, causing the toilet bowl to fill up.
Hey, the hamster has an idea! Maybe if he builds a boat, he can make like the Ty-D-Bol man and escape by sea.
Click on the water and he will place the slipper as the boat. Now you need a mast.
Click on the floating slipper and the hamster will use the match as a mast. Now you need a sail.
Where have you seen something that can be used as a sail?
Go down, then left, then right three times to the base of the chair.
Climb the chair and you will see that blue cloth that you couldn't do anything with at the beginning of the game.
Click on the cloth to take it, then go down, left, forward, forward, down, and right until you are back at the toilet bowl.
Click on the slipper boat to add the sail.
Click on the slipper boat again and the hamster will board.
Now click on the handle to flush the toilet and escape!
Bon Voyage, little dude!
Posted by: grinnyp | April 5, 2011 8:42 AM